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  1. O post ficou um pouco longo, entao tentem procurar a classe que vcs jogam: DKs, BRUXOS, NECROMANTES, ENCANTADORES! Neste tópico irei falar sobre as 4 classes proscritas, que com o passar do tempo acabaram ficando um pouco apagadas no jogo. Cavaleiro da Morte Os cavaleiros da morte são uma classe tank com um número consideravel de habilidades de controle e defensivas, o que em teoria deveria fazer a classe ser um exelente tank, mas a realidade é outra. Com o número crescente de habilidades de resistência a classe perdeu lugar nas arenas, e nao oferece nenhuma grande
  2. Otherwordly Power Type: Mana Consumption Skill Mana Cost: 6-8-10-12 Summons a Dragon of Shadows and enters the Mounted State. Mounted State: Increases Movement Speed by 25-40-55-60% Can't use abilities, only the Call and Help of Chaos The basic attack changes Staff: The basic attack becomes: Fire Breath: The Dragon deals magical damage in a 3x3 area around the enemy every basic attack. Mace and Shield: The basic attack becomes: Dragon's Bite: The Dragon deals high physical damage on the enemy.
  3. Bem depois da última atualização a classe encantador deu uma boa melhorada no quesito pve, com os buffs no “Socorro do caos" e “Fraqueza", então não venho pedir outros buffs ou coisas do tipo, mas algumas pequenas mudanças que poderiam deixar o gameplay mais divertido e menos punitivo por não ter todas as habilidades de especialista, além de sugerir algumas reduções de forca em habilidades de especialista e adicionar em habilidades básicas.  Habilidade de Invocador Uma habilidade muito boa, que complemento o kit do encantador causador de dano, particularmente eu vejo o encantador como
  4. Всех приветствую. Наверняка вы все знаете, что заклинатель - это единственный танк без массового агра. Так вот пока ещё не было тестового сервера обновления 8.4.2., сразу предлагаю добавить в базовый навык заклинателя "слабость" дополнительный эффект массового агра в виде дебаффа на противников. Заклинатель накладывает на выбранную цель дебафф навыком "Слабость", который снижает физ и маг защиту цели на 11 сек, а также если одет щит, то накладывает эффект "массовый агр" в виде дебаффов на все цели в радиусе 3 ярдов от данной цели, на время действия навыка монстры под эффектом "агрессия" атакую
  5. Всех приветствую. Наверняка вы все знаете, что заклинатель - это единственный танк без массового агра. Так вот пока ещё не было тестового сервера обновления 8.4.2., сразу предлагаю добавить в базовый навык заклинателя "слабость" дополнительный эффект массового агра в виде дебаффа на противников. Заклинатель накладывает на выбранную цель дебафф навыком "Слабость", который снижает физ и маг защиту цели на 11 сек, а также если одет щит, то накладывает эффект "массовый агр" в виде дебаффов на все цели в радиусе 3 ярдов от данной цели, на время действия навыка монстры под эффектом "агрессия" атакую
  6. Increases the Charmer's Wolf base defense or add a bonus defense based on magical damage, so staff Charmers can still use it as a functional tank pet. It would be useful even in high levels, because in Ayvondill maps, the Wolf dies very easily.
  7. A physical Charmer has the highest damage of the game. Change my mind. Obs: I can prove it. Here's the prove. Using this as example: Warspear Calculator - Full CDR, Critical and Accuracy Physical Charmer Focus only on what is written in the link. Now let's imagine: The Wolf attacks every 2 seconds. In 5/5, it lives for 30 seconds. So in 5/5, it does 15 attacks. Ignoring Penetration, Critical, Physical Defense, Dodge, Block, Parry, etc, it deals 15.0
  8. Here are some ideas to improve the Charmer an charmer's Call (ignoring some "Summoner Skill" effects): 1: Buff. 1.1: Increase his physical damage. If the player has 100 physical damage, make the wolf do 150. If the player has 500, make the wolf do 750. 1.2: Increase his attack speed. Let's say the wolf's current attack speed is 3.0, it could decrease to 2.0. 1.3: Increase his defense and/or life per player level. If you are a healer/magical damage healer, the dog is usele
  9. Writing this very fast 'cause i am sleeping I already made posts of this and i will do it for the last time: Make Charmers use spears/ 2h maces. Sum the statistics of these builds: Charmer's Equipments (+5 Sea set) DK's Spear* (+10 2020 Spring Event Spear) *Ignore the necklace and it's stats, i just added it to save the build. Now compare with: Charmer's Full Build What you would get ant lost with this: + Physical Damage + Magic Damage - Defense (almost 1K) - Block • More damage in basic attack. •
  10. Cooldown: 12/18/24/30 The Wolf summoned by the Call ability runs and attacks the enemy violently, dealing instant damage. When using this ability, one Wolf disappears. (If you had 3 wolves on the map, after the skill, there will be only 2) The ability's cooldown is only applied if at least 1 Wolf hits the enemy The first Wolf deals 100% damage, the second deals 80, the third deals 60%, etc.
  11. Feathers Rain: Cooldown: 20/25/30/35 seconds Creates a 3x3 area around the selected ally character that deals periodic healing and magic damage. If the ally character had the Chaos Help buff, the Bird explodes, causing instant healing and damage* in a 4x4 area around the ally. (The heal and damage are doubled if used in a ally with Chaos Help buff)
  12. Eu não sou um jogador "pro", então devo estar falando besteira, mas essa é uma das minhas ideias de build de dano físico (e um pouco de mágico) usando a nova habilidade: Chamado: 5/5 Cura de Guerreiro: 5/5 Fraqueza/Prisma Mágico: 3/5 Socorro do Caos: 4/4 Conhecimento do Homem Morto: 4/4 Habilidade do Evocador: 4/4 Aferroamento: 1/4 Por que eu não uso o Olho e a Benção? Gosto pessoal. O Chamado é o principal dano físico do Encantador. A Cura é uma das principais habilidades. Para usar o Prisma, você vai prec
  13. Eu tenho algumas sugestões para a classe Encantador, algumas radicais, algumas necessárias. #1: Mudança de comportamento do Lobo Provavelmente todo Encantador que usa a habilidade "Chamado" passa por isso: • O jogador tenta fazer missões de coleta (itens no chão, por exemplo, plantas), mas tem alguns monstros ao redor, então para não atrapalhar, o Encantador invoca o lobo, mas ele acaba atacando outros monstros, e o jogador é obrigado a esperar. • O Encantador está lutando com um inimigo (jogador ou monstro) e invoca o lobo perto dele para a
  14. Вернулся на заклинателя. Больше пока не нашел что снять в обновлении 😄
  15. ʜᴀᴠᴇ ʏᴏᴜ ᴇᴠᴇʀ sʜᴏᴡ ʏᴏᴜʀ ᴛʀᴜᴇ ғᴇᴇʟɪɴɢs? ɪ ᴄʀᴇᴀᴛᴇᴅ ᴛʜɪs ʟᴇᴛᴛᴇʀ ғᴏʀ ʏᴏᴜ. ᴋᴀᴛʀɪɴᴀ's ʟᴏᴏᴋ? ᴏʜ sᴏ ʟᴏᴠᴇʟʏ ʜᴇʀ ʜɪᴅᴅᴇɴ ғᴇᴇʟɪɴɢs? ᴏʜ sᴏ sᴄᴀʀʏ ʏᴏᴜʀ ᴠᴏɪᴄᴇ? ᴏʜ sᴏ ʜᴜsᴋʏ ʙᴜᴛ ɪ ᴡᴀɴᴛ ʏᴏᴜ ᴛᴏ ᴋɴᴏᴡ, ʏᴏᴜ'ʀᴇ ᴄʜᴀʀᴍɪɴɢ. have you ever fooled by everybody? to your lovely beautiful body? don't you cry, just look at the sky and say Katrina will never die. show us your true feelings, not those pretendable meanings. Katrina: I'll show my true wrath! They've fooled me, Lie to me!. HAHAHAHA *evil laugh* You! All of you will regret
  16. Hi everyone , I was making a lvl 6 arena charmer and i wanted to know what are the good skill builds I can put on him so if someone could send a tested skill build that ican use i would really appreciate it
  17. Welcome ladies and gentlemen to this topic! As many of you obviously know, the update 7.0.0 gave us something totally new in game; I am talking about ( of course ) of the new classes! 1 each clan, 4 characters, now, per clan. However, I am here today to talk about one class in particular, the hardest ( In my modest opinion ) to build, in equip and skill wise; The Charmer. Among all, the charmer is the only class in game who is able to: -Wear Cloth and/or Heavy armors -Wear a staff or 1h Mace + Shield -Summoning Creatures Basic Skills ( lv1
  18. don't play this damn class, unless u want to get ur wrist broken. Charmer make main damage by expert skill "knowledge", this damn expert skill need u keep casting ur skills all the time, that mean u got to keep casting all skills u got to active knowledge, I mean it, ALL SKILLS U GOT, u can't stop casting because the expert skill knowledge need it, just imagine that, every skill u got is useful need to be casted, no doubt. And many skills need to press twice bcz u need to select target(include urself), after that u need to select enemy again bcz active auto physical attack, for example if
  19. First a note for charmer Should build base on mace & shield and staff as secondary weapon Why? Because with staff call and otherworldly blessing skills get off that mean hero with 4 main skill Only with mace you can use all skills Warden v dk . warlock v mage Necro v priest . druid v shaman Paladin v barb . rogue v seeker Hunter v ranger . ...... And what remains charmer v bd but no. because charmer does not have agro Elf side have 3 tanks so why not in mcs too And barb almost nobody use it as tank for dg So why dont give c
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