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***This post is not to humiliate the hard work and effort of the game developers, but instead trying to understand why people from multiple servers spammed slogan "RIP ROGUES; WAKE UP AIGRIND"*** First of all congratulations to the team who have worked on this massive update. I hope this is a great milestone for 'Warspear Online'. Secondly all the new skills were entirely unique and will bring versatility to the game. Now coming to the topic, the new skill added to the rogue was a pretty good skill with a decent amount of heal and damage when timed properly. But why were the majority of the people unsatisfied with this skill or rogue in general? I personally messaged few players in order to find what's in their mind and also I have listed my hardships and difficulties faced as a rogue. The reasons are: 1. Why another DD skill, rogue are already full of DD skills. 2. Rogues do not have enough mobility to use their skills as they are mostly under control both in 1v1 or groups.( Lack resistance) 4. Even though rogues have potential to build to maximum dodge (60%) the blast damage of all elf character can counter easily with high accuracy. Dodge 60% looks only good theoretically but practically it isn't. 5. No proper control skills either. The only control skill rogues possess is gauge which is useless in most situations. 6. STEALTH is not effective these days as a simple AOE will bring him out of it. 7. Rogues being melee are like paper and die quickly by the blast damage of bd Ranger and seeker. 8. The blast damage of the rogue who is handicapped with the above mentioned drawbacks,is far inferior compared to all other classes. 9. They have condition inorder to achieve certain abilities example:- FRENZY: increase damage to the rogue for a small % of accuracy and critical. Trickiest technique ( new skill) : have to poison the enemy inorder to get more damage and heal. Absolute reflexes: have to dodge atleast once inorder to get the bonuses. Where as the sentinel classes with far superior above mentioned points have nothing to sacrifice. 10. The heal of the new skill is only once and the application of that is very difficult. This is because when we poison the enemy, he immediately controls the rogue making it almost impossible to complete the combination. I have presented with some of the common but prominent difficulties faced by the rogue class. I hope my voice is being heard. And instead of spamming the world chat I think it's better talk out what's on our mind in a more civilized way. A little more kindness and a little less judgement is what the world needs Long live Warspear Online.