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  1. How about a premium subscription time, where you pay an amount per month and who signs have access to extra, exclusive content and some bonuses. A system similar to Tibia, for example.
  2. Since Resilience became a PvP statistic, isn't it time to change it as a reward of the 3rd star obtained in the Battle of Territories? I've read somewhere that you already are aware of the problem, and I'd like to advise one "common" stat which can work both in PvP and PvE: Critical Hit. My idea is adding +10% critical hit to the faction who achieves 3 Captured Territories, instead of Resilience, which will heavily nerf the defence of Tank players and every PvE character. Critical hit will work for everything, and will push more players to fight for the glory and the victory of their faction ( instead of stopping at the 2nd Captured territory because "3rd star nuub.") What do you guys think about my idea?
  3. An awesome addition to this game would be pets. Pets can't attack enemies but they can't be attacked themselves. Pets can enter arena with the owner but they can't attack or be attacked by enemies. There would be different types of pets like: common pets (no passive skill) uncommon pets (noob passive skill) rare pets (1 passive skill) Legendary pets (2 passive skills) Arena season winner pet (increase damage, resilience and hp by 5%) and the most rarest which are MYTHICAL pets (3 passive skills) Each pet except common pets will have different passive skills and the more rare a pet is, the better the passive skill(s) will be. Passive skills can be anything like increase damage 3% or increase hp by 4% Other passive skills can include higher dodge or other skills, attack speed, life steal, there are many possibilities. Legendary pets will have 2 passive skills and each legendary pets passive skills will be different. For example one can increase damage 3% and increase attack speed 3% While another legendary pet can increase 3% Hp and Hp regen by 15 Or have 5% life steal and 4 mana regen Mythical pets will have 3 passive skills but it will be extremely hard to obtain one. Pets can be very rare drops from bosses(750k+ Hp bosses) and they will look like the boss that dropped it but will be smaller than a normal player character. Or they can be rewards for tournaments, maybe a legendary arena pet for Achievement Virtuoso's. This would be awesome content encouraging all players to go hunting for legendary pets. Pet parameter will be [equipping] they can be traded on dealer and will not be lost if the owner dies. This will open up a new way in which to PvP and PvE, provide a tonne of new content such as bosses/ achievements/ combat strategies. Not only will it benefit gamers but it can even bring about an influx of extra revenue for you developers as you can introduce Miracle pets. PLEASE consider. Just a suggestion.
  4. During the time this forum was in coma, some stat ideas sneaked into my mind. Resist - Suggested a few times before but this is a bit different from them. If you wear equips with this bonus, there is a % chance to resist ANY skill that is used against you. Good for PvP. Buffdestoyer - There is a chance for destroying any helpful buff of an enemy. Again good for PvP. [spoiler=Random dialog] "Oh no, two bladedancers, both having the shield and one trapper!" "If we don't strike now, we'll lose our stealth advantage!" "One of us has to sacrifice." "Well then... It was nice to know you." The other rogue steps on the trap. *RESIST!* "Oh,..." [spoiler=More dialog] "OMG, they killed Kenny the ranger!!" "Don't worry, these magic shields will last long enough." *poof* "Where's my shield?" [spoiler=Answer: Too op] One can not rely on these. It's like relying on parry or stun. ---- AoE attack (Spreading) - Every normal attack (an attack that isn't a skill) has a % chance to spread to all other enemies next to the one that was hit, dealing 10-25% damage of the original attack. (This might be good as a skill, too.)
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