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  1. the battles for irselnort territories are one of the events that I like the most, because that is when each faction can show its value. but with the advances in the game, the evolution of the players, the guilds the battle for territories ended up becoming a battle for those who have more guild teleports or other skills. it would be very good to go back to the old days, where we needed to get together, organize, have a communication and unity with the faction. my suggestion here is very simple, during the battle for territories, all guild skills would be disabled to be used on the irselnort map.
  2. Since Resilience became a PvP statistic, isn't it time to change it as a reward of the 3rd star obtained in the Battle of Territories? I've read somewhere that you already are aware of the problem, and I'd like to advise one "common" stat which can work both in PvP and PvE: Critical Hit. My idea is adding +10% critical hit to the faction who achieves 3 Captured Territories, instead of Resilience, which will heavily nerf the defence of Tank players and every PvE character. Critical hit will work for everything, and will push more players to fight for the glory and the victory of their faction ( instead of stopping at the 2nd Captured territory because "3rd star nuub.") What do you guys think about my idea?
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