Jump to content

Search the Community

Showing results for tags 'balancing guild choices for gvg and member control'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Русскоязычное сообщество
    • Новости и анонсы
    • Игровые события
    • Вопросы и ответы
    • Общий раздел
    • Руководства по игре
    • Классы
    • Предложения
    • Поддержка
    • Тестовый сервер
    • Гильдии
    • Конкурсы
    • Уголок творчества
    • Таверна
  • International
    • News & Announcements
    • Game events
    • Must read for everybody
    • Support
    • New Players
    • Videos of the game
    • General
    • Guides
    • Class Discussion
    • PvP and Arena
    • Suggestions
    • Test server
    • Guilds
    • Tavern
    • Fan Art
    • Contests
  • Fórum Português
  • Fansites

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location:


Interested in


Title

Found 1 result

  1. Dear guys, I'm bringing a suggestion for this new gvg mechanic that was implemented in update 8.4. This suggestion consists of creating a score called '' guild power '' or '' guild damage '' (name created by me) in which it sums based on the status of the guild members the damage, as in the example mentioned in the image below. I bring this idea with the simple intention of balancing the expenses at the event, and bring the balance in which the players have been claiming so much. Thank you and have a great day. #DeliciousLock Example: my Warlock has 744 dmg, with 50% more ferocity, this damage would be calculated adding up with the ferocity attribute, in this case it would be: 744 + 50% = 1,116 dmg. This damage would be adding up exponentially based on the status of the other members and thus would give rise to '' guild power '' or '' guild damage ''
×
×
  • Create New...