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Found 7 results

  1. Some discussion and some solutions maybe? Please discuss and tell me your opinion!! 2 VIDEOS FOR THE INTRO: Issue 1: XAMA's healing totem is OP when used together. Discussion: -The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life. -The totem heals a total of 4x, one every 3 seconds. -The totem heals up to 5 injured players. -Can heal up to 1100(easy) When we have a guild with
  2. Life Exhaust I don't know about this. Because once I use it, I don't really see if dot damage is dodge or block. Shadow Sphere This is a definite buff, but we've already received the damage nerf. But I think we can expect better damage to the new mechanism. Grimoire It's very sad that the extra healing effect has been transferred to this skill because I don't use this skill. Dev said he'd save the unpopular skills, but I don't think I'll use Life Exhaust because no more extra healing at Dark Seal. By the way I think its good for pve user Dark
  3. Here is the problem about mobility! Now we have: The seeker who can walk faster The mage who can jump The paladin who can jump The blade dancer who can rush The rogue who can jump on target The barbarian who can jump on target Pay attention, we have 4 classes with mobility mechanics on the Sentinel side, and all those 4 do not require a target to gain Square meters of advantage when moving to an objective. On the Legion side we have 2 classes who do need to get a target to move forward. So during Guild vs Guild games if it's required to reach a point faster, even w
  4. hello to everyone. I am writing this post because many people have asked me why I quit the game despite the fact that I like it so much and I play it from the very beginning. I think you all agree with me that the game is getting worse. The creators of this game listen to the wrong people, and as you know, a large number of players are just children who, as soon as they see that they are trying to weaken the profession they are currently playing, get furious and take to the forum and the changes that the game developers want to make to make a balance are almost impossible. Children are not con
  5. I would like to suggest a rework on either of the 2 skills mentioned below: 1. Saturation: It would be better to reduce it's health consumption rate. Basically, Dark Knight players without a good amount of steal health can't gain enough health to tackle it's side effects. Imagine a player with bare amount of gold uses this skill as a hope to farm and earn some gold. Not only them, all dark Knights will become much more reliable without having them to have +10 equips. I mean, why not? If a medium amped warden can do it, why can't we? On to the next one, as I
  6. Those Chinese who using very cheap coins and destroy items prices r just unfair make it fair for all let all use it or delete that stupid method that ruin the whole game here is ss from Chinese who using it 298 thier currency is like 40$ while other people paying 99$ and thats not fair will destroy the whole game and those Chinese doing that cheap method for thier non Chinese friends lot quit cuz of this so do something about it pls and save this game
  7. First of all, I know the game is yours and you make whatever you want with the skills, but there are kind of rules to a fair pvp about crowd controls. Roots are intended to prevent movement skills, not every skill. It is just to immobilize the target, as you can see here on this Wikipedia page: https://en.wikipedia.org/wiki/Crowd_control_(video_gaming)#Types_of_crowd_control. On the first topic says this about roots: "Root/Snare - immobilizes character while allowing all other actions to occur". I'm really tilted about the Druid root right now. That's why I'm asking it to be changed. As a lvl
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