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  1. The damage of bladedancers is too much on this game. It's 105% stronger against tanker classes and they kill them in 4-5 seconds if they don't get stunned. How to balance it? Remove the option to give bladedancers wielding axes so it won't affect their skills or the damage. What will happen with the amped axes and the money you have spend on? My suggestion is that every bladedancer should get the option to choose the sword with the amps he had on the axes Example: Player X has got a axe +10 pvp He can choose a new sword or a dagger and the amplification should be +10 as well with the enchants with the same level Every axe which has been amped by bds should be switched to swords and the amplification and enchants remain the same. Example: Player X has got 3 different types of axes. Pvp lvl 27 switched to swords Pve lvl 25. Switched to sword if there are multiple swords on this lvl then he gets to choose one out of them Lvl 16 axes for fun. Still gets changed to swords This could be happening to the gift box or There could be a market made especially for bds with every sword and dagger there is on the game divided to pve and pvp Shop : you switch your axes lvl 27 +8 pvp and have the option to choose between daggers and swords Amplification stays +8 as well as the enchants
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