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Showing results for tags 'amp'.
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Hey guys there used to be a chart with the details that stated how much % each lvl of amp increases for both attack and defense...... I cant find it Does someone have this info by any chance or link to that post perhaps?
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tl;tr: So, as you all know, there is an actually awesome mechanic called amplifying- improving your weapon/armor without enchanting. It can give a bit extra awesome for your lame weapon/armor if it is too weak, improving its damage/defense stat. That extra awesome goes up to ~100%/~200% more dmg/def than the normal instance. And this extra awesomeness is the issue. Because, apparantly allready skilled players, really knowing their char, playing since the mere concept of WSO was created, are getting beaten today by high amp noobs. This extra awesome is overcoming the actual awesomeness
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Awakening (Amping from +10 to +12) -There should be another level of amping which goes from +10 to +12. -A new item called [Awakening Emblem] would need to be used for a chance to "awaken" the item. -An item MUST be +10 before a player can attempt to awaken it. -After the item is "awakened", a player can then use a [sign of Invincibility] with [Awakening Orb of Damage/Defence] for a chance to amp from +10 to +11 and then +12. If a player succeeds in awakening an item it will be posted in World Chat Example- INFO: Player has "Awakened [battleaxe of Eternal Frost]" This
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I dont call myself a "Legend", was just wondering that some persons pmed me with: Welcome back Legend well yeah, im back and i do some videos again about EU_EMERALD Gameplay this time my videos will have MUSIC and english commentary! Whats the most exciting thing in EU-Emerald now a days? btw when i have 500 Subscriber im doin a GIVEAWAY were all player can win something! enjoy the video https://www.youtube.com/watch?v=QFu-TV5YqdU&list=UUFzh_rxLRIHkCZVdkMhrSJw