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  1. hi I’m a player of dk!for the new talent I want give some advise. First talent is pretty good but the value of baptism by darkness is not good enough plz make it 30%or 35%cause some dk not use spear so it’s not good enough . Then middle talent ,dark oversight is not so often to use when in big war like in big group fight stun skill always first than blood shield ,so I have no time to use shield to protect teammate please change it .like bounty of death ,make it bounty of death +20%phy and magic strength and 20%of phy and magic defense!,ppl in location can get 100%of the effect of bounty of death ! Finally the third talent ,smell of blood is not good for increase crit hit %,plz make increase 10%of penetration instead of 15%crit hit .it’s important that crit hit %is not working in pvp and in over dk already not easy to die when sacrificial pact working!so it’s better change crit to pene for the smell of blood !
  2. First of all, I know the game is yours and you make whatever you want with the skills, but there are kind of rules to a fair pvp about crowd controls. Roots are intended to prevent movement skills, not every skill. It is just to immobilize the target, as you can see here on this Wikipedia page: https://en.wikipedia.org/wiki/Crowd_control_(video_gaming)#Types_of_crowd_control. On the first topic says this about roots: "Root/Snare - immobilizes character while allowing all other actions to occur". I'm really tilted about the Druid root right now. That's why I'm asking it to be changed. As a lvl 16 weak Necromancer, I just wanna be able to use my shield and heal while I'm rooted, because this is the way a root should work to be fair for the opponent. The current root Druids have is called stun. At least try to make a fair pvp, please.
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