Search the Community
Showing results for tags 'Raids'.
I would like to suggest a new type of territory war where instead of players killing flags there are instead a certain number of waves of mobs or bosses that players have to kill and defend. This is how I imagine my suggestion. There are 5 waves in this fight for survival 1st wave will be mobs of high hp and many of them 2nd wave will be mobs and a mini boss 3rd wave will be all mini bosses 4th wave will be mini bosses and 1 boss 5th and final wave will be maybe 3 bosses. (Mobs and bosses can be chosen randomly by developers and their hp can be increased due to the large amount of players participating.) Each wave of monsters will start walking from one location to a designated camp of the enemy. If a wave of mobs start from caravan elf side and walk to a MC camp the elves must do their best to defend the mobs while at the same time Mcs well try their best to kill the elf mobs before they each a certain destination. The same well be for mc side. The mobs can and will stop to attack any enemy faction of they are close by Each wave will leave at the same time therefore MC side and elf side will have to strategically plan Defence AND attack at the same time. The faction who was able to defend more mobs to the enemy will win. Just a suggestion of a new type of war.