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Showing results for tags 'Mobs'.
Would be nice if randomly during the day there's a random event which can occur at any camp or village where mobs are raiding it and attacking the npc's. If you kill one mob during these random events then you'll automatically partake in the event and if you're successful in defending the location then you get a small reward. Any number of players can join if they're in the area, the more players join then a few more mobs will spawn. Players would be notified in area chat like: "There is a random event occurring at location [x]" If players look at the world map and there's a rando
Has 2v2, 3v3 and 5v5 Instead of players killing each other they compete to kill waves of monsters There are multiple waves of mobs and Mobs will disappear after a certain time limit For example if you get 10 mobs but you only kill 7 and they disappear then the enemy group could be in the lead because they killed 9 mobs. Every time a group kills a mob they get points for it. Mini bosses will appear at certain times and reward extra points if killed. Which ever team kills the most mobs before the match ends will win. If a team manages to collect the maximum amount of point
I would like to suggest a new type of territory war where instead of players killing flags there are instead a certain number of waves of mobs or bosses that players have to kill and defend. This is how I imagine my suggestion. There are 5 waves in this fight for survival 1st wave will be mobs of high hp and many of them 2nd wave will be mobs and a mini boss 3rd wave will be all mini bosses 4th wave will be mini bosses and 1 boss 5th and final wave will be maybe 3 bosses. (Mobs and bosses can be chosen randomly by developers and their hp can be increased due to the large amount o