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This guide is actual up to ver. 5.3.0 ---------------------------------------------------------------------------------------------------------------------------------------------------- Rogue - class, doing loads of damage to rivals. Using lightweight armor. As for weapons it's Daggers, Swords, Axes. First of all, some basic mechanics of Warspear Online: All the damage from skills consists of some parameters: Now let's talk about our weapons: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now let's traditionally see the skills. With numbers, of course. - Merciless Strike. Distance: Melee Mana: 12-13-14-15-16 Cooldown: 6 sec Base Damage: 25 Damage increase with every char level: 2 Damage increase with every skill level: 15 Damage increase with physical damage: 105%-110%-115%-120%-125% Time: - Number of targets: 1 Author commentary: Main damage skill. Good dmg, low cd. How to count those numbers (for all skills i will explain only once on this one): - Kick in the Back. Distance: Melee Mana: 13-14-15-16-17 Cooldown: 15 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 5-7-9-11-15 sec OR 1-2-3-4-5 auto-attacks Number of targets: 1 Thanks players for help in test: Hrizamer, Manhettan. Author commentary: Kick lowers rival's accuracy by 50% for next 1-2-3-4-5 auto-attacks, or if needed auto-attacks weren't hit - kick's debuff will OFF in 5-7-9-11-15 sec. The important fact is that Kick works only on auto-attacks. For example, we have Kick 3/5, that works for 3 aa. We use it, rival hits 2 aas and then uses 5 skills in a row. All skills will have a -50% acc debuff, because they doesn't count as auto-attack and won't drop Kick's debuff. - Stealth. Distance: - Mana: 15-16-17-18-19 Cooldown: 8 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: 120%-130%-140%-150%-160% Time: 7-9-11-13-15 sec Number of targets: 1 Author commentary: Stealth will start to CD only after you leave invisibility. Stealth doesn't increase any of your damage, it just increases your physical damage in stats for 20% and etc. So for example, hitting with Merciless 5/5 from Stealth 1/5 won't increase total Mecriless's dmg by 20%. Just merciless's 125% phys.dmg bonus will increase from your base physical dmg boosted by stealth. - Gouge. Distance: Melee Mana: 13-15-17-19-21 Cooldown: 20 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 4,5-5-5,5-6-7 sec Number of targets: 1 Author commentary: I still don't know if chance of successful Gouging is increasing with skill lvl. Gotta test it. - Dodging. Distance: - Mana: 15-16-17-18-19 Cooldown: 20 sec Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 20-30-40-50-60 sec Number of targets: - Mechanics: Gives 5%-6%-7%-8%-9% dodge. Author commentary: Dodge is... Dodge :C. - Elusive Jump. Distance: 5 Mana: 14-16-18-20 Cooldown: 12 sec Base Damage: 20 Damage increase with every char level: 2 Damage increase with every skill level: 20 Damage increase with physical damage: 110%-115%-120%-125% Time: - Number of targets: 1 Author commentary: Jump, Jump, Jump to the back. (о.О). Thanks players for help in test: Groundman. - Poisonous blades. Distance: Melee Mana: 14-16-18-20 Cooldown: 26 sec Base Damage: 60 Damage increase with every char level: 2 Damage increase with every skill level: 20 Damage increase with physical damage: 100% Time: 8-10-12-14 sec Number of targets: - Mechanics: Applies Poison to enemy with every sucessfull hit. Poison does damage 3 times with an interval of 2 secs Thanks players for help in test: Feme, Groundman, Derzskiiy, Schok, Mmushaa, Revn, Venturik. Author commentary (!): Damage is shown for all 3 ticks of poison. So when you've counted = divide the total number by 3 to get the tick damage. Errors could be in a rage of +/- 1-2 because of game's bad rounding. - Extermination. Distance: - Mana: 14-16-18-20 Cooldown: 39-37,8-37-34,4 sec (While it's active - decreases it's own cooldown ) Base Damage: - Damage increase with every char level: - Damage increase with every skill level: - Damage increase with physical damage: - Time: 10-11-12-14 sec Number of targets: - Attack speed boost: 5%-9%-13%-17% Cooldown reduction boost: 10%-20%-25%-40% Author commentary: Nice . - Flurry of steel. Distance: 5 Mana: 7-8-9-10 Cooldown: 4 secs Base Damage: 0 Damage increase with every char level: 3 Damage increase with every skill level: 10/10/10/20 Damage increase with physical damage: 30%-45%-50%-60% Time: - Number of targets: 1 Author commentary: -. Thanks players for help in test: Tenb. - Ricochet. Distance: 4 Mana: 14-16-18-20 Cooldown: 15 sec Base Damage: In progress Damage increase with every char level: In progress Damage increase with every skill level: In progress Damage increase with physical damage: In progress Time: - Number of targets: 3-4-In progress-In progress Author commentary: Still working on it. Thanks players for help in test: Hypeology, Travel, Maqnat, Tenb.