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  1. By staying attached to the latest post about the " Game is dying " regarding the drop % and as we all know these drops are really random as you have this super low % of dropping regarding dungeons, raids, quests, chests ecc... We have all seen especially during these past events , people spamming 24/7 doing 1000 runs weekly with 0 high-value drops while someone else doing 7 runs and dropping a super high-value book or costume ; So I wanted to make this post explaining a possible suggestion i came up with while talking with others : The original suggested idea was to be able to see the drop % of each book,costume ecc... so people can get a grasp of their chance of dropping My new idea would be : why not change from the basics of how the system works and make [ for every type of drop (dungeon,chest,ecc...) ] a starting % of drop-rate, which increases every time you open a chest or do a run , till you get your book or costume drop and resets back to the starting drop % This way it would : Still make people do a lucky drop at the start Give people the "feeling" that sooner or later with many many runs their drop will come From my POV this thing could make people more attached to the game and it won't even "destroy" the economy ecc... as you still have same chance as before but the more you spam the more chance you can get your lovely drop and then re-start again Keep in mind that it's still a low chance increase, it's not like it goes from 0.001% to 10% in 100 run but even after 1000 run the chance is still low ( but not 0 ) and you play having the " feeling " your drop rate is higher Could work for event chests too like Rottung Air and Nocturn , but for raids might be more complicated Of course this is just an idea and I don't know if it could even be possible judging from a programmer-based view Let me know what you think
  2. Novo sistema de drop Drop garantido O que queria dizer é que as masmorras poderiam ter uma certa chance de obter o item raro dela com uma certa quantia de masmorras feitas. Exemplo: A cada 50 masmorras realizadas, nessa 50ª era 100% de certeza que iria conseguir um item raro dessa masmorra, mas só seria possível fazer isso na mesma dificuldade da masmorra, por exemplo: Vou 25 masmorras (Sea mytic) e 25 masmorras (Berengar Mytic), ai sim eu teria 100% de chances de conseguir algo raro nessa 50ª masmorra. Drop aumentado Outro método de ajudar nesse sistema de drop, seria aumentar a taxa de chances de obter algum item raro, a partir das masmorras feitas. Exemplo: A cada 50 masmorras realizadas, aumentaria em 1% (aumentando a cada 50 masmorras sem um limite) a chance de obter algo raro. Isso faria que juntaria a chance da semana (Dependendo se está 1x ou 2x chances + a quantia de masmorras realizadas. Isso seria bom para todos os players que sempre vão muitas masmorras em busca de algo raro e nunca conseguem, e também não prejudicaria os players que farmam poucas masmorras.
  3. É realmente verdade? que se farma em menor numero melhora o drop ou tem mais chances de vim drop, É verdade ? Que para dropar drops com alto valor é preciso matar o boss muitas vezes para vim drop melhores? É verdade? Que se você farma com pouco itens ou só com arma o drop pode vim melhor?
  4. Hello i believe i deserve a drop,from lower lvl bosses. Im lvl 28 and i cant farm islenort bosses to make quick gold. Im EXTREMELY TIRED OF PAYING FOR MCOIN
  5. I suggest maybe you should make 2 - 3 sure drop in dungeon. Like 1 sure drop of pots, 1 sure drop of sphere, then a chance to drop equips, weapons, or relics. This could stop players from getting frustrated getting def spheres or pots every time. I hope you could understand why i'm suggesting this.
  6. Can someone say what items Moraktar and Godgorrath bosses drops?
  7. Eu ja fiz a tower Hallow varias vezes e não drop nenhum equipamento,por que? Nick do WarsPear-Epilear
  8. Dear Admin, i dont know, this has been requested already! But, still Its not implemented! Like we getting Crap Gears in Swamp Qsts! (like gears/weapons with no bonus, but can sell to merchant for 200-400 gold!) i request/suggest to make the drops to bosses also! coz most of the time we dont get anything! and Steal'ers always come! with this development we can at least get some items(Can be sold for 200-400 to merchant) and we have only 5 bosses for 1000+ players at least please make crapy things drop with 80-100%. now-a-days all items are expensive and still we are getting less gold! from quests! please think of it Veteran players ... Please suggest!
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