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Found 6 results

  1. First off let me make it clear that I understand this skill isn't comparable to other skills that summon servants in the game, it's a bunch of skeletons spawning off corpses and attacking enemies randomly apparently and that's why I think this is a bad skill and not very well thought-out. I don't know if other necromancers like this skill, but I dislike it for some reasons that I'm gonna list next. It's a totem Requires corpses In duration of the servants it stay in the middle of a swarm and a long lasting one The skeletons don't focus on the necromancer's targets bei
  2. The rogue has a long history in the game of Warspear. From being a pain to deal with before expert skills, to having stacking 100% dodge with absolute reflexes. Yet as the time passed rogue started feeling weaker and weaker. Now it reached the point where rogue is one of the worst playable characters in the entire game along with barbarian. To be honest it's nearly unplayable. Aspecially after the introduction of the new classes. Seeker took over the throne of stealth assasins and rogue was left in the dirt. The game itself is shifting more and more to elf favour, but I'll not get into wider t
  3. Dearest GM, I would like to suggest you to change the Guild Points reset time in our Guild, please make it same as the Tournament ending time. This is very helpful for those Guild Leaders to kick those who didn't make the minimum Guild Points required on the said tournament. Please i think this suggestion is very needed, i know many people also wants to change this Guild point reset on guilds. Thank you GM !
  4. So, I have an lvl 16 Warden and I wanna share my feelings about the "Guard's spirit" skill. It just feels like 15 secs are too much, It's not needed at all. Like, you're using a skill to have a shield, but the shield only comes after 15 secs and it scales with the damage you dealt being a TANK. I think this skill should be totally changed, like change the damage dealt to damage received and change the scale to 90%, because it doesn't make sense, a tank rely on his damage to have shield. But yeah, the only change I really wanna see is the reduction of the time to like 10 and change the scale to
  5. I think we have to address an extremely important problem that is tearing the fabric of this game. I cringe on sight whenever I see this crystal because of it's name... oh yes. the dreaded abomination known as the Crystal of Agility. Surely you would all agree that a better name is in order... Crystal of Hastening... Ah yes...this is one stupendous name. I mean come on? How can we keep playing and supporting this game when something as important as this goes unnoticed? I ask you, what would [insert the name of your god] do?
  6. Please rework the war buffs given to the winning faction. Being able to bend pvp wins is easy because of said 'winning faction' always getting buffs. Ive lost to a ranger(with armour) who i was able to beat with half my armour because of the increase in resi and dmg. Please rework the idea.. It's unfair and just plain annoying now.
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