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Found 5 results

  1. Tempo que o boss leva para renascer e sua quantidade de vida Os bosses mapa 1 a algum tempo foram "nerfados" com isso quero dizer que ficaram mais fracos. Sua quantidade de HP diminuiu muito, tornando-os fáceis. assim os jogadores não precisam mais se organizar em grupo para derrotar um boss. Isso estraga a experiência do jogo, pois a diversão esta na dificuldade, quanto maior a dificuldade maior são as conquistas. Hoje em dia esta muito fácil nos mapas iniciais. Os bosses demoram cerca de 10 minutos para renascerem, esse é um tempo perdido desnecessário, deveria ser intervalo de 5 minutos. Existem players que focam em um determinado level para obter o melhor potencial do mesmo, mas o jogo não tem o conteúdo para o mesmo, por exemplo quem opta por ser lv 10 e ficar forte nesse level não tem itens dropaveis que sejam valorizados em suas masmorras.
  2. Turtle

    Snow Bosses

    Snow Bosses need to drop more then Retri gears there way to difficult for just a low % at a garbage piece of equipment that you sell to NPC that or they need a Heavy nerf in patch Fix fast. I suggest adding weapons/Serpent costume to them and keeping them the way they are so its useful to farm them because at the moment its useless to fight them as they currently are. 11 Minutes 54 Seconds with two +10 Bladedancers buffed with Minon Btw. Link to youtube Video for Support. Crusher
  3. Hello! Since the project ws-db.ru was closed, we decided to create a new topic. At the moment on our site are available: Calculator Items catalog Skills catalog Interactive map (the site may not work correctly/display in older versions of browsers, Internet Explorer and Edge are not supported) Calculator Skills, knowledges and temporary effects still in development. (character level limits the choice of items) Map The map now only adds bosses and instances, we do not have enough time to complete the adding interface, and accordingly add monsters themselves. Also on the map are added videos about the passage of bosses/instances, if you want to add a video - send the link in a personal message on the forum or in Telegram/Kik/VK . Video requirements: HD/FullHD (please do not stretch the video in the editor) Duration up to 16 min. (speed up the boring moments of the fight) Upload only on YouTube Also on the map is the ability to create "links to locations" with a long tap/mouse press. I wired the ws-db theme to notice the request to make it an application. No, no one will do this, but you can independently make the site look like an application following the instructions in the video. (Sorry we don't have english version of video, but it's simple enough to do it without translate) It's all. We hope that there will not be strong criticism, we tried not to make it worse.
  4. Hello i believe i deserve a drop,from lower lvl bosses. Im lvl 28 and i cant farm islenort bosses to make quick gold. Im EXTREMELY TIRED OF PAYING FOR MCOIN
  5. I would like to suggest a new type of territory war where instead of players killing flags there are instead a certain number of waves of mobs or bosses that players have to kill and defend. This is how I imagine my suggestion. There are 5 waves in this fight for survival 1st wave will be mobs of high hp and many of them 2nd wave will be mobs and a mini boss 3rd wave will be all mini bosses 4th wave will be mini bosses and 1 boss 5th and final wave will be maybe 3 bosses. (Mobs and bosses can be chosen randomly by developers and their hp can be increased due to the large amount of players participating.) Each wave of monsters will start walking from one location to a designated camp of the enemy. If a wave of mobs start from caravan elf side and walk to a MC camp the elves must do their best to defend the mobs while at the same time Mcs well try their best to kill the elf mobs before they each a certain destination. The same well be for mc side. The mobs can and will stop to attack any enemy faction of they are close by Each wave will leave at the same time therefore MC side and elf side will have to strategically plan Defence AND attack at the same time. The faction who was able to defend more mobs to the enemy will win. Just a suggestion of a new type of war.
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