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  1. Esse tópico é baseado nos guias do Bárbaro, Death Knight, Paladin e Warden presentes no fórum. Seguem os respectivos links: https://forum.warspear-online.com/index.php?/topic/409706-barbarian-skills-and-talents-information/ https://forum.warspear-online.com/index.php?/topic/410364-death-knight-skills-and-talents-information/ https://forum.warspear-online.com/index.php?/topic/409645-warden-skills-and-talents-information/ https://forum.warspear-online.com/index.php?/topic/409994-paladin-skills-and-talents-information/ Explicarei o motivo da escolha dessas 3 outras classes para realizar minha crítica ao BRB. Para realizar a análise da qualidade de algo, é necessário parâmetros para comparação em relação ao objeto avaliado. Contudo, esses parâmetros devem se adequar a um certo conjunto de características que aqui serão chamadas de características de equivalência. É justamente por essas características equivalentes que essas 4 classes compartilham que eu decidi comparar o BRB com elas e não com classes como Rogue, Reaper, Chieftain, Necromancer, Charmer, Warlock e afins. As características equivalentes que cada uma dessas classes possuem é que todas elas têm pelo menos uma skill base dedicada a defesa e suporte, tais como: Light Aura + Heavenly Light do Paladin que apresenta uma defesa baseada em cura e suporte de grupo. Warden's Spirit do Warden que permite que ele absorva 80% do dano infligido a ele sendo tal dano equivalente a 500% da vida máxima do Warden. Black Shield do Death Knight que permite com uma certa percentagem de 75% - 85% ignorar parte do dano recebido com base na armadura do DK. Roar do Barbarian que aplica um debuff em alvos próximos ao brb que reduz o força física e mágica respectivamente em 35% e 22%. É possível observar que cada skill tem seu mérito, contudo, há uma clara diferença entre uma dessas quatro skills sendo esta que a principal skill dedicada para defesa do BRB é um debuff sujeito a resistência por parte do inimigo. Nenhuma outra skill abre parâmetro para ser anulada pelo status passivo do adversário, o Dark Shield e Warden's Spirit são buffs no próprio personagem e o Light Aura e Heavenly Light são skill que dão alvo apenas em aliados, fazendo nenhuma delas vulneráveis aos parâmetros de resistência. Ademais, um poderia argumentar que nas skills de especialista do BRB existem outras possibilidades para uma build tank e de fato isto estaria correto. Contudo, meu argumento não se trata do BRB não ser um tank e sim que ele não é um tank viável nem útil para os fins da legião dentro do jogo e que entre escolher DK ou BRB a escolha sempre será o DK para um tank confiável e consistente. Argumentarei mais sobre o pq de mesmo com as skills de especialista o BRB ainda não funciona como um tank dedicado para os MCs. Para construção de uma build tank, vou assumir que em média o BRB irá focar nas seguintes skills: Warcry: Warcry é a skill aggro em área do BRB que garante um buff de 40% nas resistências físicas e mágicas do BRB. Porém, essa skill em comparação com sua equivalente do DK (Death Call) tem a desvantagem de não provocar dano em área que comba perfeitamente com as builds de vampirismo dos DKs mágicos e que também é sobrepujada pelo combo de Aura of Hatred com Dark Shield que tem a vantagem de escalar com a armadura do Death Knight, provocando uma sinergia ideal para um tank. Warcry mesmo pareado com Roar é incapaz de fornecer uma mitigação de dano por longo períodos de tempo como o Aura of Hatred junto do Dark Shield faz. Combat Fury: Novamente comparando com o DK, seria a skill equivalente ao Shadow Arrow só que com menos cura. Enquanto o Shadow Arrow pode curar até 20% da vida máxima do DK junto do dano com o Saturation, o Combat Fury cura no máximo 10% instantaneamente e 16% ao longo de 12 segundos, equivalente a 26% no total o que matematicamente seria maior que a cura do Shadow Arrow mas o cooldown da skill é muito maior sendo este de 25 segundo comparado com o cooldown de 16 segundos da Shadow Arrow por apenas 6% a mais que não são concedidos de forma instantânea, deixando o BRB vulnerável a situações críticas caso o output de dano do oponente supere sua cura nestes 12 segundos. Isso sem considerar a cura adicional do Saturation do DK. Last Wish: Essa é uma excelente skill para situações críticas, é necessário admitir isso. A redução de 95% do dano recebido com 40% da vida do BRB intacta (quase metade dela) torna essa skill MUITO poderosa, contudo, em comparação com sua equivalente, novamente, do DK que seria a Secret Reserves, junto com Saturation, torna a skill sobrepujada pela capacidade de mitigação de dano através da cura pelo DK, também o tempo de duração da skill é muito menor em comparação com as Secret Reserves, tendo um período de efeito de 8 segundos enquanto a skill do DK tem 13 segundos de duração. Porém, quando combinada com o Warcry a Last Wish torna-se uma ferramenta indispensável para um BRB tank, mesmo que por um curto período de tempo. Stone Skin: Stone Skin é o trunfo do BRB tank. A redução do dano pelo buff do efeito passivo já contorna a deficiência do Roar do BRB, mas novamente para longo períodos de tempo ela é sobrepujada pela eficácia do Dark Shield e cura do DK ainda combinado com o Blood Protection para fornecer mais defesa por mais tempo, além da vantagem de fornecer suporte para aliados, coisa que o BRB carece nas skills. Contudo, bom para BRB com parâmetro de Block alto, indispensável para os tanks. Finalizando o tópico, é necessário compreender que mesmo no lado dos Sentinelas há uma ENORME diferença no potencial de tank entre o Paladin e o Warden, contudo, ambos fornecem diferentes tipos de utilidades para o exército dos elfos tal como o Paladin com seu suporte de grupo com Paladin's Prayer, Sacred Shield e Light Defense equanto o Warden oferece pura capacidade de presença de campo de batalha sendo quase uma esponja de dano com Fortification, Block Master, Warden's Protection e Natural Resistance. Enquanto do lado dos MCs, o DK é superior em mitigação de dano com Dark Shield, Secret Reserves, Saturation + Knight's Curse + Sharp Arrow e suporte de grupo com o talento que amplifica o Aura of Hatred e o Blood Protection em comparação com o BRB que apesar de individualmente ser capaz de receber dano e continuar firme, não oferece utilidade para o grupo e não possui skills de tank superior a sinergia de cura e dano mágico do DK. Por isso, quando escolher seu tank na legião, escolha DKs.
  2. Kyrai

    Paper Skin

    I don't know about you, but I see that the class is now worse than ever, I have seen friends and +10 players who die so easily for only aoe, and it is understood why the stone skin has many weaknesses, I think the nerf they did was without any review, in 5x5 before they held up well as tanks, but I don't understand why they decided to put the skill in an intermittent mode. Stone Skin Now blocked damage instantly accumulates one effect of the skill no more often than once every 2 seconds. those 2 seconds for me are really absurd because barbarians don't have maximum blocking, so any focus on the barbarian turns it into a tank without any shield, and of course it would also be useful to raise other skills but they would also be just as useless, because the resist ignores everything, don't you think that the resist is what should be nerfed?, all the resistances have an excessive time compared to the stuns I think that at least it should be 4 seconds, because a stun lasts from 2 to 4 seconds depending on the character, also they are applied to luck because the defensive parameters ignore them like block, parry and dodge. instead the resistances are of application is that they cannot even be removed with the dispelling relic, and that excessive time as the bd charges is worse because they are 3 charges for 16 seconds, and when you try to remove them you are already dead unless you are a hunter. And it is that the only classes that can fight the bd are few, on the other hand the barbarian I think that most classes can kill him, and the nerf they only did it to make it easier to kill him with the seeker, I do not see another any more excuse than this. And me as a rogue is worse because there are already 3 classes that cleanses my skill kick in the back (Barb, Mage, Chieftain), and the barbarian removes the debuffs with the mermen armor But anyway, I see that also for pve to upload a barbarian it would be in vain, due to the periodic damages and stuff. and resisting for pve if it would be good if the skill lasts a long time but since previously resistance is a headache for pvp, they should nerf the pve mobs so that they don't apply control attacks in excess. Now my question is: when will the Legion faction be decent to play? If I take a photo explaining the powerful skills, the legion classes stay far behind.
  3. 前言:蛮子作为高山族最古老的职业之一,拥有强大的防御能力,以及不错的战斗能力,在战场上一直发挥着重要的作用。该帖为介绍蛮子的技能数据,以为玩家们更方便的了解以及创造出属于自己独一无二的强力玩法! 强力一击 【蛮子对敌人进行强力的一击,造成伤害】 蓝量消耗:12/13/14/15/16 冷却时间:10秒 物理伤害加成:115 \ 120 \ 125 \ 130 \ 135% 【强力一击+】初级技能强化 将技能伤害提高5% Gif演示: 咆哮 【蛮子的咆哮会使敌人不寒而栗,减少敌人攻击自己的伤害】 蓝量消耗:16/17/18/19/20 冷却时间:15秒 减少伤害(对敌): 物理:15%/20%/25%/30%/35% 魔法:10/13/16/19/22% 持续时间:5/6/7/8/9秒 怪物控制数量:∞ 玩家控制数量:3 \ 3 \ 4 \ 5 \ 6 【暴怒呼喊】高级技能强化 使用的技能的3秒后,可再次释放 Gif演示: 嘲讽 【蛮子激怒想要攻击的敌人,使其集中攻击自己】 蓝量消耗:7/8/9/10/11 冷却时间:8秒 嘲讽半径:5码 仇恨值:7500/15000/25000/45000/75000 持续时间: 5 \ 6 \ 7 \ 8 \ 9秒 Gif演示: 斩击 【蛮子的斩击会劈伤敌人,使其流血】 蓝量消耗:11/12/13/14/15 冷却时间:10秒 持续时间:12秒(3秒一次) 物理伤害加成:每3秒角色体力的20\25\30\35\40% 1.5% Gif演示: 冲锋 【蛮子冲向敌人,并且有可能会将敌人撞晕】 蓝量消耗:20/22/24/36/28 冷却时间:18秒 攻击距离:2-4码 物理伤害加成:65 \ 70 \ 75 \ 80 \ 90% 眩晕时间:2/2.5/3/3.5/4秒 眩晕几率:100% 【冲锋+】初级技能强化 持续时间增加0.2 \ 0.4 \ 0.6秒 Gif演示: 战吼 【蛮子的战吼能够将敌人集中攻击自己,并为自己增加防御】 冷却时间:14秒 蓝量消耗:14/16/18/20 攻击范围:菱形7*7 仇恨持续时间:6/7/8/9秒 防御增加时间:6/7/8/9秒 pvp数量:3/4/5/6 防御增加:15%/20%/25%/30% 仇恨值增加:15000/35000/80000/140000 流血 “战吼”技能还会对所有敌人施加“流血”减益,持续9秒。该效果每 3 秒造成相当于角色物理强度 33% 的周期性伤害。 Gif演示: 对决之怒 【蛮子能够给自己恢复一定血量,并且增加攻击力】 冷却时间:25秒 蓝量消耗:20/22/24/26 精准增加:5 \ 7 \ 9 \ 12% 持续时间:24 \ 26 \ 28 \ 30秒 最大生命恢复:10\15\20\25% 持续恢复:5\6\8\10%,3秒一次,共12秒 战斗之怒+ 技能的治疗能力提高 1 \ 2 \ 3%。 Gif演示: 盾牌重击 【蛮子用盾牌打晕敌人,但是只能穿上盾牌时才能使用技能】 冷却时间:14秒 蓝量消耗:20/22/24/26 伤害加成:115\120\130\140% 眩晕时间:2/3/4/5秒 眩晕几率:100% Gif演示: 最后的心愿 【蛮子在临死之际时会让自己爆发坚强的意志力,将减少敌人对自己造成的伤害】 冷却时间:90秒 持续时间:8秒 减少受到伤害:50%/65%/80%/95% 触发临界值:25%/30%/35%/40%最大生命 Gif演示: 击败 【蛮子对敌人造成打击,对挂上流血的敌人使用还会提高伤害和对敌人造成群体伤害】 冷却时间:22秒 蓝量消耗:20/22/24/26 伤害加成:120 \ 125 \ 135 \ 150% 【额外伤害】 PVE数量:8 \ 10 \ 12 \ 14 PVP数量:3/4/5/6 伤害加成:70 \ 75 \ 85 \ 100% (流血和击败的连招,10.2.0开始,任何流血都能触发额外伤害) 击败+ 使用“流血”减益将角色体力的技能力提高5%,角色体力对目标的技能力增加5%。 Gif演示: 石化皮肤 【蛮子的被动,拥有层数时能够将敌人的一次攻击减少百分比伤害】 刷新时间:12 \ 10 \ 8 \ 6 秒 减少受到伤害:30 \ 40 \ 50 \ 65% 注意:一次格挡刷新一层石皮(10.2.0:现在每2秒才触发1次由格挡伤害提供的层数,重量级削弱) 持续抵抗 角色在招架敌人伤害时,还会积累“石头皮肤”技能的一种效果。格挡或招架伤害的能力效果每2秒累积不超过一次。 Gif演示: 野蛮天性 【蛮子能够为自己获得免疫任何控制的效果,但是不能在被控制时使用】 冷却时间:35秒 蓝量消耗:24/26/28/30 控制免疫持续时间:4/5/6/8秒 Gif演示: 愤怒的尖叫 【蛮子撕心呐喊,为自己增加增益效果,对敌人减少穿透】 冷却时间:16秒 蓝量消耗:20/22/24/26 攻击范围:菱形7*7 增益减益的持续时间:6/8/10/12秒 格挡增加(对自己):2%/4%/6%/9% 穿透减少(对敌人):5%/7%/10%/15% PVE数量:∞ PVP数量:3/4/5/6 Gif演示: 狂战士力量 【为自身增加强力的增益效果,根据不同的手持武器增加不同的增益,但同时自己也会付出一些代价,获得一些减益效果】 光环技能:开启后减少自身 5 \ 7 \ 9 \ 10单位的能量恢复 冷却时间:10秒 蓝量消耗:12\14\16\18 持续时间:8/10/12/14秒 攻速增加(单手武器):7%/10%/15%/20% 穿透增加(双手武器):7%/10%/15%/20% 自身受伤增伤:20 \ 18 \ 15 \ 10% 自身最大值生命减少:5\9\12\15% 愤怒 如果角色在“狂战士力量”技能处于活动状态时装备了双手武器,那么他们将额外获得单手武器的加成。将技能的增益效果持续时间增加 4 秒。 Gif演示: By:Tulips与Wtf热心制作(ALL SEA)
  4. Спрашивали нужно ли думать в пве? Вот вам ответ - нужно
  5. ʜᴀᴠᴇ ʏᴏᴜ ᴇᴠᴇʀ sʜᴏᴡ ʏᴏᴜʀ ᴛʀᴜᴇ ғᴇᴇʟɪɴɢs? ɪ ᴄʀᴇᴀᴛᴇᴅ ᴛʜɪs ʟᴇᴛᴛᴇʀ ғᴏʀ ʏᴏᴜ. ᴋᴀᴛʀɪɴᴀ's ʟᴏᴏᴋ? ᴏʜ sᴏ ʟᴏᴠᴇʟʏ ʜᴇʀ ʜɪᴅᴅᴇɴ ғᴇᴇʟɪɴɢs? ᴏʜ sᴏ sᴄᴀʀʏ ʏᴏᴜʀ ᴠᴏɪᴄᴇ? ᴏʜ sᴏ ʜᴜsᴋʏ ʙᴜᴛ ɪ ᴡᴀɴᴛ ʏᴏᴜ ᴛᴏ ᴋɴᴏᴡ, ʏᴏᴜ'ʀᴇ ᴄʜᴀʀᴍɪɴɢ. have you ever fooled by everybody? to your lovely beautiful body? don't you cry, just look at the sky and say Katrina will never die. show us your true feelings, not those pretendable meanings. Katrina: I'll show my true wrath! They've fooled me, Lie to me!. HAHAHAHA *evil laugh* You! All of you will regret what did you just do to me! Katrina cant control her wrath and her true feelings Baron: My Lady, what can I do for you. Katrina: You.....you lied to me! I want to destroy you!.... *Baron thought that Katrina knew about his true identity* Baron: Oh, so you'll destroy me? ha ha ha *evil laugh* come on then, if you can. *They've fight along the circus, Baron can't fight anymore because Katrina can't control her feelings and do everything she want* Baron: I surrender..... *with afraid voice* Katrina: Dieeeeeee!!!!!! Baron: *Vanished* Katrina's Hidden Feelings showed up and anyone never fight her. EU-EMERALD Litercemi
  6. Trying to choose between barb and DK and read that DK can solo a lot of pve content with hp regen or life stealing, how about barbarian? Should i just go with DK to farm?
  7. Ну вот в общем. 11 банок хп, 1 леогриф, 3 банки вампа, 3-4 карт на урон, 1 банка на урон и кд. Естественно вар не так крут в толпе как хотелось бы, естественно конкретно этот вар вообще в более-менее универсальной сборке для игры в пати. Смотрим в общем. ВарЪ имба UPD. Допилил по качеству, перезалил.
  8. why icy relic increase critical when rage active not available for barbarian? all hero can use this except barb?
  9. I've started this brb and ask myself: it is worth to build critical instead armor penetration? because the first one do not is aplyied to all atacks, while the penetration is. What I mean is that we need to have a lot of atk speed for crit worth the cost. But still i see some guides where guys recomend to build it. I am confused. Mountain clan brothers, hear my call
  10. Hi guys and gals I am so glad that gm nerfed the bd and warden they are useless characters i was fool who made bd and wasted my money to amp it +9 my pvp gear and losing against noob charmer who used lvl1 staff against me that fight was like i got troll by game creaters 100% stuns no justice what we should do now we should delete elfs and move to mc side ? Warlocks stun 100% making bds dance is that cool ? Bd skills should change add one dmg skill in expert I can give u a idea gm that you can make 2 different expert skill 1 hurricane and accuracy skill make it one and give a skill to a bd stun skill Do a justice Gm you nerfed counter skill in the name of inbalance now what , are charmer warlock and barb r invisible to u ? Make it a solution of this problem in the name of inbalance in elfs side many bds left game some are my friends this game became one side now mc side I think one of the gm playing charmer and warlock i hope this topic not get delete support me guys stop this unfair skills
  11. Kullan

    Help a barbarian!

    Hello! I am new to the game and I would like if possible, to suggest videos of Barbarians experienced in PVP for me to observe, study and learn. Thank you very much in advance.
  12. Shield hit and beat which is better?(盾击和击败那个更好?)
  13. Hello my ask is. Exist a big different in arena ser 19, 21 and 23 only amor? Beacuse i try make muy Char full arena but i need know which is best, because the arena 23 are more expenseve, and i are lvl 22, wait a level 23 ir buy arena ser 21?
  14. First, Sorry my english is very bad Paladin Is a tank? I have a paladin, for me is good, but the paladin for me no is a good tank, because the expert skil are unutil. Why? 1.- Illumination: a)In PvP is very bad alone hit fosakens. Mountain clan, chosen and First born are inmune In PvE alone hit ghost and dead npc (no hit a demons) 2.-Sun Seal: a) In PvP: is good In PvE is bad you can have 4/4 but the boss evade the hit, alone can use in normal mobs 3.-Sacred Shild a) In PvP alone is good (2vs2) can protec your team in PvE is bad, example in the lab you active the skill, lost the shild in 3 seconds and need wait 40s for activve again The paladin is the only no have a pasive skill, and are very easy of kill barbarian ignore the damage, dnight recovery health and the Bdancer make more damage one rogue kill me with 2 critital hits, i have 3.5k of life in these moment my shild are active (400), alone active my shild and dead The barbarian hace two skill very good "last wish" "Stone Skin" you are inmune (3 hits), you can´t dead with the last wish during these time you can kill your enemy Blade Dancer he have "counter strike" with this and the high damage he can kill very easy Dead Night have the "Dark shild" with this and life steal you are inmortal example Omercix I want a Pasive for paladin please the paladin is the tank more weaknes. Change Illumination for a Pasive. Paladin What pasive you want?
  15. 1. How Tank classes are able to use heavy armour but can also use light armour.. (what tank would use light armour) 2. How mage and warlock cannot use light armor.. which would make sense if they could.. 3.Bows/crowbows dropping in mc dg.. but can't use.. 4. Daggers dropping in elf dg.. but can use.. 5. How necro skill Panic 4/4 can fear 5 away.. but warlocks skill 5/5 can fear 1 away.. (Shouldn't necros expert skill Panic be warlocks default skill? And warlocks skill Fear should be necros expert skill..) 6. How BD's skill hamestring basically stuns them and does damage over time. How barbarian skill Rush stuns them but does no damage.. and not guaranteed for stun. 7. How barbarian Rush + Chop (bleeding skill) = BD skill Hamestring lol. 8. You can use scrolls right before arena (are effective)... but cannot use scrolls in arena. 9. Mages.. they don't even have a heal skill lmao. (Make sense if they did.. even if it was mini or a hp recovery boost) 10. Warlocks picture is a book.. but uses a staff (Suggestion add wands and books to use as shield for magic classes?) feel free to share your opinions that you don't think makes sense in warspear.
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