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  1. Hello everyone! I'm a player who doesn't like high lvl chars and i really enjoy doing arena at lower lvl, and the fact that there are no profitable things to earn gold except dungeons for lower lvls is killing me. Few years back at AA there were bosses like snorlar, demonologist etc.. and each of them dropped unique costume. Now there is hydra which drops weapons worth 5k and it takes so long to kill which doesn't make any sense.. So i've been thinking about how to improve position of lower lvls and it came to my mind that you could add a raid boss, something like in ayvondil which would be avaliable ONLY FOR LVL 20'S AND BELOW! We don't need high lvls to disturb us. It should drop unique costume and non class skill book and bars,craft resources etc. and its reset time would be 24h It shouldn't be easy to finish so my suggestion is to make it impossible to do without a very good party or more, like 500 boss damage with skills, and 6-8 mobs with 10k hp which respawn every 2 minutes or something like that so lower lvls could be active again and help eachother. Main goal is to keep high lvls out of there so it would be nice to create something like a portal or an area where you can only enter if you have a quest (which doesn't give experience ) and that quest wouldn't be avaliable for people of lvl 21 and higher. Its really sad that right now at spring event you added skill books to dungeons and only lvl 24+ highers can get it unless you do dungeons which aren't really made for lower lvls. In that case I think you should make solo dungeons with easy/hard/heroic mode and make them drop even in lower lvl dungeons but in heroic mode only or something like that. Except raid boss, you should also add something farmable but profitable like faceless and spawn, also not easy enough to solo kill it, because teamwork is always more fun. It should drop expert books and costume, bars,craft resources.. Dungeons are really boring and they always drop the same stuff so their price just drops more and more. Bosses became useless and not even worth killing. Also you might add something like gvg in nadir but also for lvls below 20, but instead of guild vs guild (because there are no good guilds full of lower lvls) you should make it party vs party, so first 10 parties who kill all the bosses get some chests which drop books or other stuff like weapons or craft gears ( for example lvl 17 would get lvl 17 chest and inside he can only get lvl 17 armors and weapons ) My main goal is to give lower lvls something worth farming, so adding any kind of boss which drops good items is fine, but i like the idea of raid boss and boss the most. Leave your comments, opinions and disagreements down below.
  2. Basically as the topic states. And if there was an answer for this issue already please direct me to it because I could not find it. To Clarify - The Skill states, And only describes: "Each auto attack increases the ranger's attack speed. When the skill is developed above level 3, the ability to evade attack increases. Maximum number of effects - 10." Nowhere in the description talks about counters disappearing after being hit and that's the real issue which makes this skill useless. To me and all of the ranger class. You'll be lucky to get 2 counters. Can you maybe explain if that description is wrong or the skill is just not working properly. Because the way I believe it should work is as follows: Each auto attack increases the ranger's attack speed. Meaning that it will actually be possible to reach 10 counters from 10 auto attacks. And the only way it dissappears is after the first counter hits 1 minute must pass before that counter is gone.
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