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Occult

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Posts posted by Occult

  1. Hi developer team!

    Since the old players are too strong now and you guys let the low lvls to get in t3 and t4 stages quicker than before i think you should consider changing that area to non-pvp area because the power lvls are too very big with someone who is just 22-lvl has to fight with someone lvl 34 full amped pvp who is just there to get some gold iknow you guys already stoped farming for 32+ lvl there but they are still there for quest money which they most definetly need. New players must be getting hella frustrated getting killed many times just trying to get some experiance points and we already losing players (in EU-Emerald) so i tought you guys could consider this bc this is just commen sense.

    I love the game keep up the good work! 

     

    reach me on discord for more ideas if you are interested ( icydr3am )

  2. Steam payment isnt working and phone purchase prices extremely high 

    i dont know this is only for my region but i suppose yes bc all of my region stoped paying the game including me and in eu-emerald server chinese people control miracle shop which leads to big seperation between poor and the rich .(its so cheap for chinese like max amount of miracle coin buyable is 36$ for them while for the rest of the world it reaches to100$)

    prices got doubled if not tripled in just 1-2 weeks.

    i love this game and i paid over 2000 dolars in 8 years but i cant buy miracle now as a turk now i cant  amp my new characters items.

    player numbers get lower and lower everyday in eu-emerald legion side please get into this problem.

     

     

     

     

  3. On 12/9/2023 at 4:27 PM, LeeLoo said:

    вытягивание жизни.png Draining Life

    • Adjusted the amount of health restored: was 45 \ 55 \ 65 \ 75 \ 85% of dealt damage, now 50 \ 60 \ 70 \ 85 \ 100%.

    It's still not useful. We've mentioned multiple times before that it's not a matter of quantity but a matter of skill mechanism. Please change it to fire every 1 second or 0.5 sec.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    страх.png Fear

    • Adjusted the skill range: was 4 yards, now 3 yards.
    • Adjusted skill debuff duration: was 1.5 \ 2.1 \ 2.7 \ 3.3 \ 3.9 sec., now 2.4 \ 2.8 \ 3.4 \ 4 \ 4.8 sec.

    It seems you don't want us to use this ability for long-range classes. I haven't seen a reason for that, but I cant provide feedback without trying it out.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    темный круг.png Dark Circle

    • Now, Fetters of Darkness debuff is casted to enemies once upon entering the zone for the remaining duration of the zone.
    • The skill is now casted only once to each unique target. If the effect of the skill was ignored or removed, the zone will not trigger again on the same target.

    You're absolutely right. This ability was unbalanced. This adjustment makes sense.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    зона слабости.png Zone of Weakness

    • Now, the zone becomes entirely ineffective against an enemy if its effect has been ignored.

    This was also unbalanced so this makes absolute sense too.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    гримуар.png Grimoire

    • Adjusted the amount of additional healing from Draining Life skill: was 100 \ 115 \ 130 \ 150%, now 85 \ 95 \ 105 \ 120%.

    In my opinion, there is no need for any adjustment to this ability because its use in PvP is not widespread, and in PvE, if a Warlock does not use this ability and life drain simultaneously against powerful bosses, they are likely to die. This change has only been made due to the upgrade to the life-draining ability, but it doesn't change anything because the main reason Warlocks keep dying is that the life drain ability works every 2 seconds instead of every second.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    теневая сфера.png Shadow Sphere

    • Adjusted the amount of damage from the character's magical power: from 145 \ 160 \ 180 \ 200% to 135 \ 150 \ 165 \ 185%.
    • Adjusted the amount of restored energy: was 10 \ 14 \ 16 \ 20%, now 6 \ 8 \ 11 \ 14%.

    Supposedly, this class is centered around damage, but it had only just come close to other damage classes last rebalance and now you're showing us that you're considering taking that power away again. As if having our power taken away wasn't enough, you've also reduced our mana-stealing power. This could deter us from using 'cooldown' and 'penetration' on our rings and bracelets in PvE, which means an extra loss of damage for us. That's why I consider it a significant nerf.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    кровавая дань.png Bloody Tribute

    • Adjusted Bloody Tribute debuff duration: was 6 \ 8 \ 10 \ 12 sec., now 8 \ 10 \ 12 \ 14 sec.
    • Adjusted the amount of borrowed energy from an enemy: was 10 \ 15 \ 20 \ 25%, now 10 \ 15 \ 25 \ 35%.

    Please completely change this ability or make it passive bc no one is using it, and I don't think the recent changes will make any difference.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    каменное тело.png Stone Body

    • Skill cooldown decreased from 35 sec. to 30 sec.

    Thanks i guess.

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    темная печать.png Dark Seal

    • Adjusted the effect strength reducing the target's healing: was 45 \ 55 \ 70 \ 90%, now 35 \ 45 \ 60 \ 75%.
    • Adjusted Dark Seal debuff duration: was 10 sec., now 8 \ 9 \ 10 \ 12 sec.

     

    On 12/9/2023 at 4:27 PM, LeeLoo said:

    энергет барьер.png Energy Barrier

    • Adjusted the amount of absorbed damage: was 25% of the damage received by the character, now 20%. 
    • Adjusted the amount of expended energy: was 4 units, now 8 units.

    This change has been a significant shift that could caus many Warlock players to quit the game. We already had a durability issues for example a seeker or blade dancer can just stun us and kill us while we are under just 1 stun effect, and we were expecting more durability. I see reducing it from 25% to 20% as a major mistake. On top of that, increasing the cost from 4 mana to 8 mana is nothing short of a joke. We use the cloth armor which means the lower durability and we need to compensate that with our abilities. Especially when there's a class like the Blade Dancer, which wears heavy armor and yet has a big shield and deals more damage than the Warlock. 

     

     

    The changes seem to have been made with a focus on PvP, and there are things that are detrimental to PvE. Please don't let this class die also. It may not be easy, but a software solution could be developed to differentiate skills for PvE and PvP, making them distinct in each context. 

  4. On 13.12.2023 at 14:01, TheCaster said:

    Hala faydası yok. Bunun sayı meselesi olmadığını, beceri mekanizması meselesi olduğunu daha önce defalarca belirtmiştik. Her 1 saniyede bir ateş edecek şekilde değiştirin lütfen.

     

    Başka bir sinir. Sayıları eski haline döndürün, ancak aralığı 5 yarda yapın. Korucuların size 6 yardadan vurduğu bir dünyada, 3 yarda becerisi işe yaramaz.

     

    Yorum yok. Hak edilmiş zayıflatmalar ve düzeltmeler.

     

    Arenadaki işe yaramaz becerilerin ve iyileştirme miktarının değiştirilmesinin PvE'de önemi yoktur.

     

    Lütfen bunu pasif bir beceri haline getirin veya atın. Hiç kimse bu beceriyi iyi bir sebeple kullanmaz. Hem mekaniği hem de sayıları hâlâ modası geçmiş. Bu sayılarla düşmanın manasını tüketecek kadar uzun süre kalamaz ve arenada etkili bir şekilde iyileşemez. Çoğu kişi bu becerinin yeniden işlenmesinden dolayı hayal kırıklığına uğradı.

     

    8 manada bu hasar azalması uzun sürmeyecek. %20'ye kadar keskin bir azalma. Oyunda hasarın artmasının yolu gerçekten bu mu?

     

    Genel olarak büyücülerin devri sona ermiş gibi görünüyor. Beklenecek benzersiz veya yeni hiçbir şey yoktu ve sahip olduğumuz her şey sulandı. Güle güle. Çevirmen yardımıyla çevrilmiştir. Lütfen hataları affedin

     @Holmes @Dr Strange пожалуйста, послушай этого человека 

  5. 6 hours ago, Biri Dim said:

    Decreasing damage reduction from 25% to 20% was a reasonable nerf, I don't agree, but ok. Now doubling the energy used by the skill was absurd, it was already difficult to sustain mana when it was 4, now it will be impossible. The talent will become useless after this update, please review

     

    image.png.d7596c54c9d35505582e1ed478488e3a.png

     

    I totaly agree now i wont be using this ever :) 

    and die with honer with every bosses normal attack crit not even only bosses but normal mobs in desert :rip:

     

    you already took defence and damage .. left branc is least used it needs a buff like at least making the acidic steps key talent stack on top of normal pool or make the last talent give more wisdom stats so the branch can be usefull and please dont touch our mana stealing on sphere bc otherwise we either wont have enouh penetration and cd bc we will have to use mana reg crystal on rings and bracelets. not everybody has books...

     

    all i ask is a smoot enjoyable playstyle bc i love this game and i dont wanna turn my back to it or just go elf side and be part of killing the game community by raising the popular dominant side by even raising it more ... or just delete pvp for sides and raids just keep the gvg :)

     

  6. you realy took the damage given by the left brach from the warlock .. i believe left branch needs a buff now .. its not even pvp yet useless.. 

    as a warlock which is a dmg class we get oneshoted by the mobs with just a crit from many mobs unless we are +9 +10 amped decreasing dmg reduction to %20 is going to make a difference to the point where now we need to make it all +10 

     

    im shocked bm is untouched and chief rug is nerfed to the bottem where it isnt even usufull 

     

    dk changes are good bc almost all death knight players lost hope and started playing other classes but now they will be needed in mass wars 

     

    as you could see from the charts elf is dominating arinar in almost all servers .. in eu emerald legion already gave up all raids and barely joins wars.. elf is the most popular they have more drops cheaper items .. at least balance these out lower drop rate to the popular site in order to keep the item prices balanced too so every person who is sick of being in the losing side decides to play in the dominating side so maybe game doesnt DİE 

  7. I am back with an idea that will bring enjoyment to all players in the game.

     

    We don't have a button to look at a place on our screen, but we can look around by moving the circle with the directional keys on keyboard without having to move or attack anywhere, which is a deficiency. Doing this during a battle is not possible.

    Additionally, there is another issue: we lose sight of our target when performing a kite in the game (Kite means attacking by following the enemy and moving away from them).

     

    We can easily solve both of these issues.

     

    In the current version of the game, both right and left clicks on the mouse serve the same function. If we take the attack and movement functions of one to use it to just look around see peoples health enemies healt ext. , leaving the other as it is , we can easily solve both problems.

     

  8. Hello developer team,

    Today, I would like to share an idea that I believe everyone, including those who haven't played the game yet, would appreciate.

    While the pixel art quality on small screens in the game is impressive for pixel art enthusiasts, playing the game on large screens without adjusting the settings can sometimes feel like risking blindness. Therefore, I have a request regarding this matter.

     

    (it looks very high quality on small screens (iphone 6,7,se,se2) but bigger the screen less qulity it looks (pc's , big phones)

     

    I suggest adding a fixed square view of the game screen and the entire map to the display settings. This way, users can simply enlarge or shrink this predetermined shape. Even someone who is new to the game may find the visuals appealing if we keep the standard setting like this. This was a missing feature for PC gamers, and I believe that players will all enjoy the game even more when it looks sweeter and higher quality.

     

    Most people use the tab on pc like this to at least see ( <full> );

     

    Spoiler

    image.thumb.png.d1d9cc4108a1ee04f03872fd9b4c8282.png

     

     

     

     

    but if we could see the full map(< full > , v full ^) even when the tab is small is this or at least just when its square by scaling the game;

     

    Spoiler

    image.thumb.png.5b07c24ffefa45d4b62c1382e13638ac.png

     

     

    it would be cool and cute seeing our chars little instead of all big pixels like we see when we press full screen;

    Spoiler

    image.thumb.png.3853a83717e0956d77cf3d4b3db56342.png

     

     

    it would have looked much more high-quality and this would get more players to the game and make the existing ones love it even more.. 

     

    Farewell with love:flo1wer:

    Occult

  9. image.png.7fa726c31ec5c0f6fd7ceb73ff798465.png

     

    I started this talent branch (Occult Incantations)  imagining this skill will get his dmg like the other mana skills (5mana=%1dmg) and it didnt and i believe this is either bugged or broken.

     

    with 1321 magic damage and 550 mana this skill hits 658 / this means 550 mana = %50dmg 

            1321 magic damage and 870 mana this skill hits 759 / this means 755 mana =%57dmg 

                                                                                                   -> 755-550=205mana gives %7 dmg ? 

    (btw thanks for removing mana cap on pve we can now stand against hunters, rangers.. within in damage classes at pve)

     

    Math doesnt add up this needs to be fixed .. i expected way more dmg than this imagining my pool damage will be %100 with 500 mana and i will now be able to fight crowd enemies but it only made it %50 with 500 mana. with all due respect i think this needs a rework or a buff. 

     

    There is one more think that doesnt feel right with the "Pool of Darkness" skill and "Acidic Steps" talent and its that even tho i have now a different name skill on my tab someone with 1/5 pool of darkness skill can remove my 5/5 Acidic Steps skill bc of the fact that pool of darkness skill doesnt stack up and we can fix this by doing this;

     

    easy solution would be;

    when an enemy is under the effect of acidic steps pool of darkness will resist.

    hard solution would be;

    when and enemy is under the effect of 2/5 pool of darkness skill 1/5 will resist, 

    when the enemy is under the effect of 3/5 pool of darkness skill 2/5 will resist,

    and so on .. if it aint stacking up let the strong one stick to the enemy so when im in the dungeon with another warlock i wont be griefing to him. and i will have more fun and my payments will be worth paying :)

     

    and i want to ask a question isnt 1.5% is too low for a key talent ?

    image.png.2eeead7f5df34ebc2240dd0a3f12c55d.png

  10. The Warlock class has an issue with its Hex, Grimoire, and Pool of Darkness skills. Let's say I use my Pool of Darkness ability, which is at level 5/5. However, someone with a lower level of the same ability, let's say 1/5, can nullify my ability and activate their own skill.

     

    As someone knowledgeable in game programming and MMORPGs, I request the following changes to be made: if a lower-level version of the same ability is used after mine, it should be resisted and not count as a valid action.

     

    Alternatively, if the skill from the Occults branch, which is a newly loaded talent , is used, the Pool of Darkness ability should not trigger and should be resisted. This is because, in its current state, players who choose the Occults branch will not gain any value from this ability in GvG (Guild versus Guild) and mass wars. Many Warlocks rely on using this ability consistently, my 5/5 talented Pool of Darkness ability will provide no benefit to me.

     

     

  11. 2 hours ago, Higgings said:

    Hmm, no not really. Even those have been significantly nerfed 

     i agree its way easier than before but i still see people calling for help.. so wanted to add that.

     

    7 hours ago, Higgings said:

    Don't you dare. Norlant Swamps can potentially be done solo and naked. It's a decent method to earn some goodies. I agree for a rework though.

     Teleportation system is very frasturating. Normal player may not think orhave enough passion to look into forum to see how to do some luck based quests like tellerus maps.:palm:

     

    8 hours ago, Khrone said:

    I wouldn't say "delete", just completely rework it, it's the worst map in the game

    The idea is very cool and yes nobody likes swamp maps in any game bc they are the hardest but spending time to go just where you wanna go is very frasturating.. so for sure they wont delete the map but i would offer them to lower the spend time there by just making it 1 yellow quest passable to start ayvondil.:cool:

     

    8 hours ago, Khrone said:

    True, it's so dumb that Expert Skills are still so expensive even though there are so many of them and the focus now is on Talents (that also cost money)

     

    Especially when the 1st expert skill is the most important one but you don't even have places to farm on level 18 or before :pig1gy:

     

    You literally have to save all the money you get since the start of the game, that is, you can't even buy new equipments or things like that, which makes leveling in Iselnort harder, and still doesn't get the full amount to buy a expert skill

    i highly suggest them to give at least 1 free ..:biggrin:

     

    8 hours ago, Khrone said:

    True, the last and probably the only ad i've ever watched followed that "cringe mobile ad that doesn't even match the game" trend

    i just saw those on instagram and first be happy to see aigrind tryna collect new players ... watched some more and tought of killing myself :sunning:

    i would realy like to see some anime version of some guild war or raid boss or people just chilling in town even xd

  12. 1)  I will suggest you guys make more and better quality(animated for example) ads for instagram and other very seen platforms like youtube bc we are getting low on serious players at least on eu-emerald through out the years.

     

    2) give the new chars one skill free (aura if you ask me bc it looks cool)  when they reach 18 lvl .. so they can taste something better and want more of that good sht :s1hy:

     

    3) Give new chars stronger pets so they can do their quests without needing a players help at the first map:HW22_12:

     

    4) Raise the money that astral labyrint gives so more strong people starts doing lab daily and help the low level at the same time. 

     

     

    -im sure most new players stop playing when they come to 18-20 lvl bc they both dont wanna stay at that level and farm 1 gold giving mobs till they can get full vamp set so they can solo lab in 18 years .. they wanna reach 30-32 level asap 

    -every item price got more expensive in game bc of lack of drops bc there is now not many people to spam.. normal players need more money to farm more quests.

     

    5)Let them drop personal costumes from first map dungeons and raise the chance to drop purple items. so they can have a feeling of dropping something good. 

     

    -if you guys make items from those dungeons personal you can keep the abusers from those dungeons.

     

     

    5) :sml_4:DELETE NORTLAND SWAMP:sml_4:

     

     

    6) To keep the current players do somethings to our favor:sk21_d1:

     

    -Like change amping system for example you know its corrupted.. if you need more money just make life scroll more expensive,  it would be like taxing the rich so new players wouldnt get scared in the first week and stop playing..

    all mmorpgs die like this.. both not getting new players and losing loyal players bc of the same broken system that been stratching their mind..

     

  13. 13 hours ago, Khrone said:

    It's basically just like SaltyCoffe said. They could change the system to a way that could help players, but they won't because it's probably their highest money source

    i know many people who doesnt amp more than +7 or +8 just bc of this tho. specialy staff users. bc as a spell caster class you are your staff you dont even need to amp armory it gives too low defence. most of them cant get serious with game and connect more .. i stay connected bc a game like this was my childhood dream and ill start working as cyber security agent soon so ill be on desk with a computer and i want this game to stay in the back xd but when my chilhood dreams get darker and scammy like this i get 0 fun playing. 

     

    im getting more sure everyday while trying to amp that staff. This is a scam , i know if i wont log for 5 months and come back i will get increased luck on amping. So if they want this, i think i wont log bc im throwing my money from the balcony. Even tho i love supporting this game to play more years.. but how many hits i can take without getting supported? I spend almost 7m on amping staff so far .. not a single +10 and my pvp still +8 . what is this for gods sake..  if you do 8090200k daily and get lucky once a 5 years like what i live.. thats 2 years worth of money (so this tells to some people who can tpay the game that even tho they do all quest without spending a gold .. they still wont be able to amp their weapon more then +8 xd there is a chance to that) .. and i acctualy pay every week&month that i work. to get better to a place where i can just focus on getting books getting mm items.. get my daily talents faster.

    But now im thinking, ill work all summer and probably pay the game weekly to amp my staff and probably wont get amp.. so i rather dont play for 3 months .. come back.. get increased luck and amp it with 3 signs xd 

     

    Amping is just keeps me away from playing the game with a piecefull mind after all these years..even tho sometimes i reach that point when i help others or do basic stuff.. but i get reminded by the fact my pvp staff is still +8 when i hit 182 with my shadow sphere to some seeker (roland xd) .

     

    There are people who buys gold from other people while i still pay the game itself to support. working on creating a good comunity helping my members get better gear and play better their chars while some people who never talk with people pays some guy gets 50m gold and just staying on town afk op asf with 0 talent xd.

  14. i sold every piece of my 7 years of death knight char to make a good funtioning warlock i bought my all items around 1.5m which is cool then only tried to amp my staff. 

     

    i spend 3.2m to amp my pve weapon just to reach +9 which was painfull yet i accepted the stituation and moved on but when i started amping my pvp staff.. i find out how scammy this thing is going..

    1.1m to reach +7 then 1.4m to reach +8 and i also put another 25set to get +9 but no ... +8 +8 +8 ... like bruh im trying to lead a guild outhere and i have to be strong and thats why i spend every second i can spend to this game to get stronger and richer and maybe drop some book for example .. and my riches getting slammed by scamspear fix this CURSE .

     

    i realy feel like there is system that detecs the people like me who tryhard and loves the gameplay itself and spend his almost whole free time in here and pays too ...and thinks.. hmm lets not let him amp his items drop his chanca to amp to 0.000000000000001 and chance to drop book to totalty 0 xD ... it is realy frustrating man 

     

    let me chill a bit and suggest sum..  make a sytem like black desert .. everytime you use sign and fail .. your luck chance gets stacked up .. every body would be happy ! and the players wouldnt have to sell their kidney to amp their pvp weapons .. PLS FİX THİS..

  15. 1 hour ago, Higgings said:

     

    Hmm no he isn't (or at least he wasn't), because this approach requires you to test things, to write a theory and eventually to judge your own theory for the sake of a better one (aka scientific method). Whatever you say which is not including the above mentioned steps is nothing more than mere ideas. These might be shared by some other players, no less, yet remain ideas. 

    so as warlock we will still be so disgusted to play at arena ... i mean a blade dancer can just walk through all of our control effects and one shot us , seeker can oneshot us and has dmg reduction and shield so we cant do a thing even tho we get out of his stun alive... mage has tons of shields and resist so im imagining they are having a lot fun while warlocks get anihilated ... warlock is just a gvg char now bc without 326 people covering my back i will just get one tabbed .. 1v1 disgusting, 4v4 or 5v5 stituations depeneds the enemy classes bc most of them are so boosted with every type of skill like shields and resist while still being able to do anything that i can do.. except maybe crowd control but hey mage has it all.. most of them have that too .. just make warlock great again give her some shield some defennsive talent .. make stone body usable while stuned and instant for example .. somethng that will save me from getting deleted.. i already offered too many thing with so litle time you guys can find things too as we can see from the  whole talent page.  . . maybe im saying this just bc ,m not already full+full pvp +10 but still when i see mage with the capability of doing almost everything i can do and still have resist and unlimited shield. i get angry not having it benig the only damage class sorcerer of our side. so pls wake up

     

  16. 6 hours ago, Higgings said:

    You are speaking empirically. We can't really jump to conclusions without at least testing said changes, can we? 

    he is speaking mathematically . if the devs realy thought about this talent and wanted to put this into game they just dont wanted to give warlock anything more.. otherwise after some people point out the same thing as me they could consider it .. im a programmer too if they are on a yatch drinking vodka rn :sunning:i can write the codes for them .. jk ik that not possible:Snorlax: I don't know how these processes are carried out in aigrind warspear team. but if im not mistaken most of the devs who worked in this project probably reading the comments to see how people react to their great work. :artist:

  17. 5 hours ago, Yavfar said:

    + 6 levels then +4 of your great charm, it is kinda lackluster but it allows to use one other gear piece without mana instead, so there is that

    not acctauly .. if you think it throug .. you cant give up on your 32or36 mana for +8 or+4 mana and use another crystal .. plus this is literaly the only talent that requires paying the game or putting gold in it for so little while some classes has every tool in his skill and talent set .. crystals not easy to great enchant .. i mean add %100 chance to great enchant to that talent at least and then maybe that talent becames 0 to 1 point out of 10 .. plus most warlocks except rich ones only will try to great enchant after activating that talent most likely

  18. On 5/27/2023 at 8:08 PM, LeeLoo said:

    темная алхимия.png Dark alchemy

    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 6 levels.

     

    This talent seems very off to be the last talent for warlock for that section because this means we can get 16mana if we spend some money and try to great enchant a wisdom only for 16 mana is very low :ThumbsDown: while we already can get 150-200 mana from castle scrolls or  %40 energy augmentation potions so i will offer you guys to think that again to change into one of these:

     

    suggestion 1 : that section seems like a full damage increase so if you guys wanna move with that you guys can just make this a passive skill to raise the maximum amounth of mana for pve to 600+ and pvp to 350+ for dark arrow and shadow sphere .. it would be great. and maybe it would give a chance to warlock to be in damage parties for raids with the right build :blush:

     

    suggestion 2: since warlock is a glass canon this talent could have been something to give him some resistence or some dark shield bc in arena agains classes which has resistance can just walk and oneshot warlock whick is very painfull to watch :palm: and not only arena in pve too warlock can die easly with 1 crit so just maybe it could be a defencive talent. and i highly recomend this :drinks:

     

     

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