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Posts
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Posts posted by Mayr
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4 hours ago, aks said:
Middle of October already here where horror preview
We need horror preview now
What is this emoji doing btw screaming? Laughing? Screaming KY laughing?
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True... I still run out of mana even with 101 mana regen. Due to this cannot use any other skills like shield, dangerous blow, splitting blow the only rotation i can do is inspiration, split and blood thirst.
We are already paying the price for using solar power by taking increased damage by 10% then why are we limited by mana too?
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On 9/25/2018 at 5:00 AM, Quelthalaz said:
I'm a warden player in the same server where you are but I totally want a seeker and I would like to know wich skill is much better for PvP
Can you add a guide for a PvP seeker build or a mixed pvp/pve?
My idea is to make a seeker and lvlup him to 20 so I can raom around Ilsernor and get some fun by killing mc then farming a little
Also can you tell me if having a spear lvl20 with penetration, accuracy and stun chance is good for a seeker? (Horror spear but without the magic dmg)A bit of a late reply but yea if you are still looking for an answer...
First of wardens are highly in demand on the US-Sapphire so I would recommend you stick to warden.
For lv20 pvp, ganking just get a 2h sword as halloween swords have penetration and crit stat which are good for you. Spear is too slow for pvp and pve so I dont like them although they have a little better attack.
Skills you can set up considering you are looking to solo farm
Split - 3
harad shield - 5
Inspiration - 1
Exacerbation - 5
Disappearance - 1
Blood Thirst - 3
Splitting blow - 1
Why Splitting blow ?
combo with Blood thirst = Recover 10% HP
Slows down running targets, especially useful against runners
If you could get more skill slots with mcoins then get attraction and sun nets as its required for pvp.
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every class has various builds; broadly PvP, PvE and hybrid (which is a balanced) now you need to decide which way you would like to go.
Rangers are great damage dealers, can deal the highest 1vs1 damage in game with pve build
for pvp you got to give up on some damage skills and work on stuns and traps.
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5 hours ago, Necromaa said:
Me being a full +10 cant survive coz i die in their stuns.
Thats the case with too many classes now actually lets see.... Charmer, DK, Druid, Hunter, Barbarian, Warlock they all can stun you during the whole pvp and you just stand a dummy to click on the revive button when it show up
That pvp cave is the mother of all evil stop 1v1 you'll feel better at arena
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11 minutes ago, Aкasha said:
Haven't I tried to assist players in the International forums while he's busy with Russian community? Please, tell me how I can improve, i will work on it.
You're the best one Aksha
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Spam time !
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4 hours ago, Beehives said:
Wise sir. Have my babies .
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True it is really annoying sometimes we wait for 2 hours and go back empty handed running around or wait 15 minutes for each bait and party members decide to leave eventually
19 hours ago, Higgings said:However, that might make things harder for who dies and has to come back. Now with resurrection skills the story is different, but still not impossible.
people will be less annoyed dying this way than to wait hours.......
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With the new update the cooldown for reserve is 120 seconds. Does anyone know if this cooldown is affected by cooldown stat?
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13 minutes ago, Aкasha said:
You're confusing me! Let me get this straight: there has been a delay of aproximately 12 to 15s cd after the 8 sec of duration ends, instead of 5s? (~20-23 total cd?)
On the test server the skill cool down is 15 seconds. The buff lasted 8 seconds and then after 7 seconds the skill became active again. But now on the real server when you use the skill the buff lasts 8 seconds and then the cooldown period lasts for another 15 seconds before it comes active. Total 23 Seconds.
Note: On the screenshot it shows 13 seconds because this DK has 15% cooldown.
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32 minutes ago, subhojeet said:
This is true I tested it and the skill lasts 8 seconds and then there is a 13 seconds cooldown. This makes the skill completely useless as the active duration is 8 seconds the actual cooldown is 15 seconds.
32 minutes ago, Tamer Ismail said:get a better connection i guess
Do you know about this bug or you are simply assuming things?
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So I guess pala isn't gonna RIP now.
In fact the new skill is actually very good with instant 50% health recovery and max hp increase by 50% too
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Why is no one talking about this skill. 50% damage decrease at 4/4 for 8 seconds and 15 seconds cool down.
What do you guys think would be the best build that goes along with this skill? Where do you think this skill shines?
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2 hours ago, Speedom said:
On this vid it increased the new skill dmg.
That is because the new skill actually hits a part of the base/ normal hit. Since the normal hit is increased by 25% so the 35% is also higher.
So if your damage is 100 then the skill hits
100 X 35% = 35
But if you get 25% buff from excerbation then you get
125 X 35% = 44
So it's again the normal hit damage that is increased.
Just so people reading this topic in future be clear. Excerbation does not increase skill damage like split or blood thirst.
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11 hours ago, Clockwork said:
So Exab "buff" actually adds to skill dmg now? They had it worded weird on forums and thought the dmg from exaberation just didn't show up on dmg meters. That changes everything honestly. Really thinking a CD heavy build with 2hander becoming very viable now.
No it does not increase the damage of skills only normal attacks
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1 hour ago, Madz101 said:
works perfectly with eye no need mana regen
Was the test sever released?
[2023.10.03] Game servers restart. Important changes!
in News & Announcements
Posted
Price of mcoins has doubled in India, please fix