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Mayr

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Posts posted by Mayr

  1. True... I still run out of mana even with 101 mana regen. Due to this cannot use any other skills like shield, dangerous blow, splitting blow the only rotation i can do is inspiration, split and blood thirst. :hopeless:

    We are already paying the price for using solar power by taking increased damage by 10% then why are we limited by mana too? :calm-down-crazy-rabbit-emoticon:

     

  2. On 9/25/2018 at 5:00 AM, Quelthalaz said:

    I'm a warden player in the same server where you are but I totally want a seeker and I would like to know wich skill is much better for PvP 
    Can you add a guide for a PvP seeker build or a mixed pvp/pve? 
    My idea is to make a seeker and lvlup him to 20 so I can raom around Ilsernor and get some fun by killing mc then farming a little 
    Also can you tell me if having a spear lvl20 with penetration, accuracy and stun chance is good for a seeker? (Horror spear but without the magic dmg)

     

    A bit of a late reply but yea if you are still looking for an answer...

     

    First of wardens are highly in demand on the US-Sapphire so I would recommend you stick to warden. 

    For lv20 pvp, ganking just get a 2h sword as halloween swords have penetration and crit stat which are good for you. Spear is too slow for pvp and pve so I dont like them although they have a little better attack.

     

    Skills you can set up considering you are looking to solo farm

    Split - 3

    harad shield - 5

    Inspiration - 1 

    Exacerbation - 5

    Disappearance - 1

    Blood Thirst - 3

    Splitting blow - 1

     

    Why Splitting blow ?

    combo with Blood thirst = Recover 10% HP

    Slows down running targets, especially useful against runners

     

    If you could get more skill slots with mcoins then get attraction and sun nets as its required for pvp. 

  3. every class has various builds; broadly PvP, PvE and hybrid (which is a balanced) now you need to decide which way you would like to go. 

     

    Rangers are great damage dealers, can deal the highest 1vs1 damage in game with pve build

     

    for pvp you got to give up on some damage skills and work on stuns and traps.

  4. 5 hours ago, Necromaa said:

    Me being a full +10 cant survive coz i die in their stuns. 

    Thats the case with too many classes now actually lets see.... Charmer, DK, Druid, Hunter, Barbarian, Warlock they all can stun you during the whole pvp and you just stand a dummy to click on the revive button when it show up :pin7:

     

    That pvp cave is the mother of all evil :pin6:   stop 1v1 you'll feel better at arena :pin2:

  5. True it is really annoying sometimes we wait for 2 hours and go back empty handed running around or wait 15 minutes for each bait and party members decide to leave eventually :drama-crazy-rabbit-emoticon:

     

     

    19 hours ago, Higgings said:

     

    However, that might make things harder for who dies and has to come back. Now with resurrection skills the story is different, but still not impossible. 

    people will be less annoyed dying this way than to wait hours.......

  6. 13 minutes ago, Aкasha said:

     

     

    You're confusing me! Let me get this straight: there has been a delay of aproximately 12 to 15s cd after the 8 sec of duration ends, instead of 5s? (~20-23 total cd?) 

     

    On the test server the skill cool down is 15 seconds. The buff lasted 8 seconds and then after 7 seconds the skill became active again. But now on the real server when you use the skill the buff lasts 8 seconds and then the cooldown period lasts for another 15 seconds before it comes active. Total 23 Seconds.

     

    Note: On the screenshot it shows 13 seconds because this DK has 15% cooldown. 

  7. 32 minutes ago, subhojeet said:

    WP_20180913_001[1].jpg

    Here is says 8 sec stay skill and cd is 13 sec. so it should be 5 sec deference. But i used my pc timer and saw after 8 sec it taking 12 sec more to get cd.

    What to do?

     

    This is true I tested it and the skill lasts 8 seconds and then there is a 13 seconds cooldown. This makes the skill completely useless as the active duration is 8 seconds the actual cooldown is 15 seconds. 

    32 minutes ago, Tamer Ismail said:

    get a better connection i guess :unknw:

    Do you know about this bug or you are simply assuming things?

  8. 2 hours ago, Speedom said:

    On this vid it increased the new skill dmg. 

    That is because the new skill actually hits a part of the base/ normal hit. Since the normal hit is increased by 25% so the 35% is also higher.

     

    So if your damage is 100 then the skill hits

    100 X 35% = 35

    But if you get 25% buff from excerbation then you get

    125 X 35% = 44

     

    So it's again the normal hit damage that is increased.

     

    Just so people reading this topic in future be clear. Excerbation does not increase skill damage like split or blood thirst. 

  9. 11 hours ago, Clockwork said:

    So Exab "buff" actually adds to skill dmg now? They had it worded weird on forums and thought the dmg from exaberation just didn't show up on dmg meters. That changes everything honestly. Really thinking a CD heavy build with 2hander becoming very viable now.

    No it does not increase the damage of skills only normal attacks

  10. Shield and disappearance are useless in dungeon. So I maxed excerbation and max pene and 3/5 split. 4/4 blood thirst and that skill that raises critical and critical damage.

     

    With this build I have 50% critical and even my normal hits 2k + with just 700 damage and daggers with attack speed :biggrin:

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