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Vinagre

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Everything posted by Vinagre

  1. No like no suggestion or opinion? Or you just don’t agree with the previous one ?
  2. Since the mechanics around the disappearance skill have changed and the cool down timer went up, I think it would be fair to increase the duration of the remaining acceleration buff to suit its previous mobility bonus. Suggestions and opinions ?
  3. works also on the damage reduction right? the other 2 posts do not explain it.
  4. Harad's Shield The bonus to physical and magical protection has been replaced with a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability. so this means we get a reduction while the shield is up, or we get a remaining damage reduction even after the whole shield is drained? if its the first option, thats a big L for seekers, wont work well since we had a sinergy with the dmg bonus that remained on that. If its the second option, might work well, maybe...
  5. would be interesting to test out many of those buffs, since the critical dmg had to be recalculated, maybe with this we can check if each buff stack for a total, or the dmg reduction is calculated by layers
  6. With the recent updates bringing the critical damage to the attack menu, can we please the the damage reduction on the defense menu? Many new skills and books provides that bonus, so can we please have those added on? We can see the reduction based on defense, but can we get a new info from those other buffs?
  7. this is not supposed to be a x1 class discussion, more like a true arena / gvg scenarios
  8. the rogue can dodge, seeker cant really, so when you pick a seeker as a target just fully control him till he is dead. In the other hand you can target a rogue and miss your next 3 controls and be dead...
  9. yes diminishing returns makes defense useless....
  10. Wont ''resist'' but actually works like a resist when the other player misses his attacks or skills. ( just like block/parry, 3 of the stats seekers cant stack to use as defense...) based on what? do you understand that if you have like 7k defense, and with that bonus it goes for lets say 11k defense, it will only change like 5 % dmg reduction? its useless...
  11. Fitting nerf? hm... do you realize that that cant even be called a nerf? since it change the mechanics? Also it changes from something useful to something useless.. @Holmes is this the correct place to be discussing since im not allowed on the test server?
  12. i would rather see a change for resist, or dmg reduction, too bad but defense is kinda useless nowadays...
  13. Защита бесполезна, так как она уменьшает отдачу, а когда она высока, почти ничего не меняется.
  14. защита - бесполезный атрибут, гораздо лучше было бы поставить сопротивление или даже уменьшение урона! Я очень надеюсь, что это будет оценено, бедный исследователь
  15. i understand that, but do you realize you can just rugged hide + resist and jump in? and even if you want ''stealth'' you can pop a card.... so chief gets more move speed, more dmg, more dmg reduction, and a 100% resist? whats the point of being a rogue/seeker? to stealth up, and get a control in the head after you open? lol Hold on, actually rogue can dodge, RIP seeker...
  16. also, on the : why not damage reduction that actually works wonders like hugged hide? would work well to turn the seeker a bit more tanky. Wondering what are the perspectives on that ? @Nolan @LeeLoo @Dr Strange
  17. if you want to increase the survivability of the seeker, give some damage reduction ( just like rugged hide) after the bubble pops out, not bonus defense that wont metters at all cus of diminishing returns
  18. take notes : Rogues use dodge to ''resist and move around'', blade dancer use resist skill, barbarian use resist skill, chief use resist skill, So seeker is the only one melee dps who cant use a 100% resist skill. What is the solution? change that ''aberration'' from defense bonus to resist bonus with a short time?
  19. yes, remove dmg, and instead of just removing it, give something that has no use at all...
  20. Why not change from damage to resist? that would make way more sense to play the class role..
  21. Potential? do you realize that defense works with diminishing returns? that means even if you get a hudge deff bonus, it wont effect significantly the damage reductio;(-1,1% dmg = 10 Milliseconds of survivability? = useless?) not perma, since it is a buff and it will runoff, plus will you burn 4 points to ''gain defense'' on a dps class? GL on that...
  22. Take the chief for instance, he can do more explosive damage, have a true reduction of damage, and also a full 100% resist... do not forget he is the only one who can move with 50% speed...
  23. As sugested 11.2. Preview. Part I, Harad's Shield Now, instead of increasing physical strength, the effect gives a bonus to the character's physical and magical defense in the amount of 4 \ 5 \ 6 \ 7 \ 8% for every 20% of the missing shield strength from the maximum. Why not give resist parameter, instead of defense? Explorer is not a tank, he cant stack parry/block/dodge, like other melees can Switching from the dmg to a Defense % (that is pretty much useless in many situations) is disappointing... Seekers are supposed to be a light armor dps who can actually move in the battlefield, not someone who will be controlled half of the time and maybe survive few more milliseconds because he have a defense bonus shield :D
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