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QueenDevva

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Everything posted by QueenDevva

  1. I can not make good purchase by shopping online hsbc debit .... what's happening?
  2. In fact, 7 meters jump and much more invisible he jumps and does not help to be full +10 vc vc died on 2 hits, 2 if rogue arena already and miss. I'm not niguém to talk to about it, but why skip it this far and take a hit to kill in one hit so? If seje 2 priest would never win 2 rogues being that you can not revelalos at some point, and another if he jumps 7 meters because if you use the skill elusive threat he did not lose almost nothing, he does not jump? :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw:
  3. and it should have at least 90% or 80% accuracy in moob.
  4. agree, maybe they change it in the future so far away. :friends:
  5. Sorry I will specify better! :dirol: Any enemy within range of the explosion of light, loses the effects of his skills with the ability to not launch attacks for a certain time. ;D ;D ;D
  6. posted in your topic! :pleasantry:
  7. PRIEST explosion of light Type: Active Any enemy within range of the explosion of light, loses the effects of his skills with the ability to not launch attacks for a certain time.
  8. Guys what new skill for priest you guys would like to have? Send them maybe a GM or DEVELOPER idea or adhere to them like reeinventing itself. 8) 8) 8) 8) Burst of light Type: Active Any enemy within range of the explosion of light, loses the effects of his abilities with the possibility of being unable to battle for a bookshelf.
  9. Everyone knows that the skill of the priest only active if the enemy walk because you guys are still out when the priest use this skill, I wonder why the claim being that you can stand still and wait to spend skill you choose to die walking or standing. ... :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:
  10. I think I already made ​​changes over the skill of the priest, why do not you ask him to delete the game? Ta almost reaching it. :dirol:
  11. This is true, and not just when it comes to mobs, but I 100% valid skill arena batle. But the chances of hitting this low and this reality mobs. :blush:
  12. mobs also resists attack of skill and often. At least and what's going. :lol: :unknw: :lol:
  13. They say priest and support, I laugh when I see the choices that char priest has potential support and most of its skill in arena ..... only serves to support it? shield and heal? kkkkk :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
  14. In this new update, the mobs are resisting most skill, and this normal? The new priest was the ability to withstand more veses the boss mobs do not understand why they are resisting most attacks with almonds skill? Can someone explain to me? :pleasantry:
  15. In this update all the mobs are giving resist! That and normal, would not be so in the veses heads? :(
  16. At least now there will be a supposed equilibrium in the game.
  17. I agree with you! Now let's try to get into a balance in PVPs and PVEs. :give_rose:
  18. :lol: :lol: think the black so to have that eternal ja and duck stun now why the duck priest has a new skill does not mean that the necro esteje not good, this al the reason so many elves complain enemy skill now sits and watches . :facepalm: :facepalm: :facepalm: :facepalm: :wacko: :wacko:
  19. Eu mais ainda rsrs Tendo a solar lv6 e lv18 ganhando a arena!
  20. What did you think of the new skill! Combat Fury (Barbarian) Skill increasing Barbarian's damage and restoring his hit points. Flurry of Steel (Rogue) Rogue gets an ability to use a throwing knife. Fire Totem (Shaman) Shaman placing a totem that hits all enemies in its range. Magic Transformation (Blade Dancer) Blade Dancer summons a shield consuming a part of incoming damage. Explosive Trap (Ranger) Ranger sets on a trap generally hitting a certain target and doing partial damage to the enemies around. Tornado (Druid) Druid casting a tornado that freezes all enemies for a short amount of time and brings them damage. Steel hurricane (Death Knight) Death Knight hitting all enemies around him. Shadow Sphere (Warlock) A magical sphere with damage depending on the amount of Warlock's energy. Poisonous Shield (Necromancer) Necromancer casts a shield on himself or his ally that gives enemies gradual damage. Harad's Banner (Paladin) Paladin setting up a banner which lowers enemie’s defence and damage in its range. Ethereal Barrier (Mage) After receiving a series of impacts, Mage summons a barrier which fully consumes damage of one following attack. Elusive Threat (Priest) Priest casts a spell taking away enemy's hit points and energy when he moves. :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: loved the priest Elusive Threat (Priest) Priest casts a spell taking away enemy's hit points and energy when he moves.
  21. :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: This skill and show against physical class, very good to come up with strategies, this combined with the ranger hahaha, needless to say that skill saw several new strategies. Love priest .....
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