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lallouss

Legendary Mentor
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  1. Thanks
    lallouss got a reaction from Ahmed Didar in I can't login   
    ya bro they fixing the servers be patient no worries 
  2. Like
    lallouss got a reaction from LeeLoo in [2023.12.25] Arinar must know his Heroes: rewarding community members 2023   
    Merry Christmas and early Happy New Year to everyone and especially the devs and admins who put alot of effort to keep game alive 
    @Dr Strange @LeeLoo @Nolan
    Enjoy ur vacation <3 miss old forum days tho was more active people before and many posted on real life pics and screenshots from game
     
    Maybe one day forum will be vivid again cheers 
  3. Wow
    lallouss got a reaction from Dr Strange in [2023.12.25] Arinar must know his Heroes: rewarding community members 2023   
    Merry Christmas and early Happy New Year to everyone and especially the devs and admins who put alot of effort to keep game alive 
    @Dr Strange @LeeLoo @Nolan
    Enjoy ur vacation <3 miss old forum days tho was more active people before and many posted on real life pics and screenshots from game
     
    Maybe one day forum will be vivid again cheers 
  4. Cool Story
    lallouss reacted to Dr Strange in [2023.12.25] Arinar must know his Heroes: rewarding community members 2023   
    Warriors!
     
    This year was truly an eventful & vivid one. Past twelve months featured a great number of memorable adventures & activities, counting Warspear’s 15th Anniversary, blazing Almahad update, and forum discussions which were just as fiery!
     
    The team of administrators represented by LeeLoo, Nolan and myself appreciate those who during the outgoing year took the most active part in the development and improvement of the forum.
     
    The title of Legendary Mentor is awarded to wise old-timers who put in a lot of effort to fill the forum with useful guides, tips and suggestions:
    @lallouss
    @Ogull
    @Gladiator
     
    The title of Lord of Knowledge is awarded to real experts who are ready to find answers to the most tricky questions from curious newbies at any moment, and also to throw all their efforts into finding bugs in the first days of updates:
    @lore
    @Zurp
    @benjaminbt
    @Drakoslayd
     
    The title of Guardian of Spear is awarded to the most active users, thanks to which the forum maintains an atmosphere of friendliness and mutual respect:
    @Invorial
    @Salazam
    @Raislin
    @Sigma
    @Marchielo
    @Khrone
    @vavavi
     
    The title of Master of Arts is awarded to the keepers of the beautiful on our forum - a creative section.
    @Vera_Z
    @100xp
     
    We would like to express our great gratitude to the Moderators, who more than once saved the well-being of our forum from the threats of violators of the community rules. Thank you for your service!
    @Higgings
    @Jcbreff
    @YaraM
    @Splendor
     
    With the power given to us, we assign special titles to these worthy users of the forum, and also reward all title holders with valuable prizes.
     
    In the traditional annual order to reward users who have made a particularly important contribution to the development of the community, dated December 25, 2023, we order:
     
    — assign titles to all worthy users of the forum;
    — reward the title holders with valuable prizes:
     
    Title
    South Pole Cache
    Unique forum badge
    Animated images for profile avatar
    Legendary Chest of the White Wanderer
    Legendary Mentor
    50


    10
    Lord of Knowledge
    50


    10
    Guardian of Spear
    50

        Moderator
    50


    10
    Master of Arts
    50
    ✓ 10  
     
    Unique badges for users with the following number of reactions:
    500
    750
    1000
    2000
    3500
    5000






     
    Forum administration:

     
    We are also inform you that Warspear Online technical support are going on vacation, and it will be impossible to leave a request on our website until 09/01/2024 (all applications submitted before 28/12/2023 will be considered in the usual way). Until then, other players will be able to help you on our forum, on social media or in the game chat.
     
    Thank you all for the development of the community!
    AIGRIND team
  5. Cool Story
    lallouss reacted to LeeLoo in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    Warriors!
     
    Fairy winter celebrations are nigh! In just a little while, the whole of Arinar is to see the festive magic taking its jolly foothold at every near and distant reach. As ever before, the majestic Snowy Bound will soon open its grand doors for every warrior from across Arinar, its beauty lying sparking in the winter sunlight. Yet while the icy valleys and fluffy snowbanks of the Snowy Bound remain undisturbed as the snow elves are all wrapped up in their festive preparations, we seize a chance to announce the upcoming skills’ rebalance.
     
    Arinar is home to 20 different classes, so we strive to make sure that each hero can enjoy their adventure across the unique and diverse world of Warspear Online. That is why we try to take a fresh perspective at existing features to revamp them over time, as we pay our mind to the current statistics, along with your feedback and suggestions. 
     
    We’re looking forward to rebalancing the skills in a way that will redefine specific mechanics and provide for a smoother experience, yet our ultimate goal is to unleash new ways of gameplay. This year, though, we’ve also focused on redesigning class talents to quite an extent. Please note, though, that any changes you’ll see at the test server may still be revised in the update.
     
    Shield Damage Calculation
     
    The mechanics of calculating the amount of damage absorbed by the shield have been changed: now the damage amount depends on the attack and defense stats of a target that reduce incoming damage, as well as on any effects and influences affecting the incoming damage. 
     
    Previously, shield damage did not take into account character parameters or effects that increase or decrease damage. Since the overall effectiveness of shields has increased, the durability values of all shields have been reworked. The application of the new calculation mechanics (now shield damage is calculated similarly to character health) has increased the total amount of damage that shields can absorb. The new mechanics apply to effects obtained from all sources: character skills, guild skills, talents, and items.
     
    Rework of Stun parameter
     
    Now, the effects of skills, talents, and items that influence control, affect Stun parameter. The new mechanic applies to skills, talents, and items:
    Redemption (Priest) Unwavering Will (Reaper) Spirit of Resistance (Blade Dancer) Thirst for Life basic set skill  Stunning Deliverance event talent  items with Resistance bonus items with Subjugation bonus  
    Invisibility detection
     
    Adjusted the mechanics of detecting invisibility: now, invisibility is deactivated when the target receives a control effect or damage (previously, it was deactivated upon receiving any negative effect or damage).
     
     Chosen 
     
     Paladin
     Purifying
    Now when the skill deals DOT-damage, it interrupts a target.  Fetters of Justice
    Adjusted the skill area: now the skill is applied to all enemies within a radius of 2 yards around the character.  Fixed a bug due to which the skill applies on one PvP target beyond the fixed limit.  Heavenly Light
    Skill cooldown decreased from 13 sec. to 12 sec. Now the chance of critical healing from the skill is increased by 3 \ 6 \ 9 \ 12 \ 15%. Adjusted the amount of healing from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130%, to 110 \ 115 \ 120 \ 130 \ 140%.  Illumination
    The skill no longer deals magical damage to targets. Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character. Additionally the skill now moves all enemies 1 yard closer to the character. The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Light Aura
    Adjusted the skill area: from 3 \ 4 \ 5 \ 6 \ 7 yards to 7 yards.  Harad's Banner
    The basic period for Banner dealing damage has been adjusted: it was every 2 sec., now every 1 sec. Now the damage period of the Banner increases for each attack by 15% for each unique skill target, but not more than 6 times. The more targets, the slower the Banner attacks. The skill no longer deals increased damage to targets under Sun Seal debuff. Fixed a bug due to which the animation was not displayed at the moment of dealing damage to the target. Now the skill damage does not stop PvP targets.   Paladin's Prayer
    Skill cooldown decreased from 32 sec. to 16 sec. Reduced energy cost: was 20 \ 24 \ 28 \ 30 units, now is 12 \ 16 \ 20 \ 24 units. Changed the type of skill from active with target selection to active without target selection. Change in skill mechanics: now the skill casts Paladin's Prayer buff to the character and group members within a radius of 9 yards for 8 \ 10 \ 12 \ 14 sec., or with a chance of the Critical Hit, a Paladin's Retribution buff for 8 \ 10 \ 12 \ 14 sec. The next successful auto-attack with instant damage under Paladin's Prayer buff will deal additional magical damage equal to 100 \ 110 \ 125 \ 140% of the character's magical power. The next successful auto-attack with instant damage under Paladin's Retribution buff will deal additional magical damage equal to 120 \ 140 \ 160 \ 180% of the character's magical power. The cooldown time of the skill increases by 1.5 sec. for each group member.  Sacred Shield
    Adjusted shield durability: was 40 \ 55 \ 65 \ 80%, now is 10 \ 15 \ 20 \ 30% of the character's maximum health.  Sun Seal  
    Adjusted the amount of damage from the character's magical power: from 130 \ 135 \ 145 \ 160%, to 135 \ 145 \ 160 \ 180%. Adjusted the amount of damage from the character's physical power: from 115 \ 120 \ 130 \ 140%, to 120 \ 130 \ 140 \ 155%. Adjusted skill debuff duration: was 10 \ 15 \ 20 \ 25 sec., now is 8 \ 10 \ 12 \ 15 sec.  Inner Forces 
    Adjusted the amount of missing health from the maximum for the skill effect to trigger: was every 12 \ 10 \ 8 \ 6%, now is every 10 \ 8,5 \ 6,5 \ 4,5%. Adjusted the strength of the effect that reduces the damage received from monsters: was 3%, now it is 2.5%, depending on the missing health.  
     “Paladin's Prayer+” replaced with “Sacred Shield+” (2nd branch “Holy Warrior”)
    Increases the strength of buff by 1 \ 1,5 \ 2%. Adjusted the bonus to the effect strength of the skill: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Patronage of Light
    Now the buff from Light Defense skill additionally increases the maximum health by 5% (previously, it increased the maximum energy by 15%).  Everburning Candle
    Adjusted the amount of transferred healing: was 8%, now 30%. Now the amount of transferred healing is reduced by 4% for each group member.  Focused Anger
    Adjusted the bonus to the damage of Harad's Banner skill: was 15%, now 10%. Fixed a bug due to which the interaction of the talent with Harad's Banner skill changed the radius of the skill.  Faith Reckoning
    Now the talent increases the character's magical power by 15%. Adjusted the size of periodic damage: was 20% of the character's magical power, now 25% of the character's magical power. Adjusted the chance of applying the talent effect that deals periodic damage: was 15%, now 20%.  Intercession
    Adjusted the healing activation period from the talent: was every 1 sec., now every 2 sec.  Divine Lightbringer
    Adjusted the amount of healing transferred to allies: was 10%, now 15%.  
     Mage
     Illusory Chains
    Now Illusory Chains debuff additionally reduces Skill Cooldown of targets by 10 \ 15 \ 20 \ 25 \ 30%.  Sun Armor
    Solar Armor buff no longer increases the character's physical defense.  Change in skill mechanics: now the skill increases the character’s magical defense by 20 \ 25 \ 35 \ 40 \ 50% and reduces the physical damage received by 8 \ 12 \ 16 \ 20 \25% of the character’s magical defense.  Aura of Fire
    Now the damage dealing period increases for each attack by 20% for each unique skill target, but no more than 6 times. Adjusted the basic attack period of the skill: was every 2.3 sec., now every 1 sec.  Roaring Flame
    Adjusted the amount of damage from the character's magical power: from 110 \ 120 \ 135 \ 150%, to 100 \ 110 \ 120 \ 135%.  Magic Ban
    Adjusted the strength of the skill effect that reduces the duration of buffs on a target: was 20 \ 35 \ 50 \ 65%, now 20 \ 30 \ 40 \ 50%.  
     Witchcraft Flow
    Now every 1 sec. the effectiveness of Ennoblement skill decreases by 10%, to a minimum of 20%. Adjusted the rate of reduction for the bonus to Resistance from the skill: was every 2 sec., now every 1 sec.  Excess Energy
    Adjusted the effect strength that increases damage from skills: was 15%, now 12%. Now Dragon Eye skill, when the talent is active, does not increase the cost of the skills used. Fixed a bug due to which the talent effect did not increase DOT-damage from skills.  Sheaf of Lightning
    Change in talent mechanics: now there is no longer an explosion around the character during auto-attack. Now Overload skill additionally restores the character's health by 65% of the damage dealt. The number of effects required to activate Overload buff on the character has been reduced by 1.  
     Priest 
     Harad's Tears
    Fixed a bug with searching for targets for an additional attack: now the search for targets will occur around the main target of the skill, not around the character or allies.  Holy Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Truce
    Now under Truce debuff an enemy can attack the character, but with reduced damage by 50 \ 55 \ 65 \ 75 \ 85%, and the character can attack an enemy, but with reduced damage by 50%. Now, when using a skill, an enemy loses a target of the attack, but Priest does not lose a target of the attack.  Exhausting Burden
    Skill cooldown increased from 12 sec. to 14 sec.  Word of Power
    Adjusted the effect strength that increases the target's energy costs for using skills: was 45 \ 55 \ 65 \ 80 \ 100%, now 55 \ 65 \ 80 \ 100 \ 125%.  Elusive Threat
    Adjusted the amount of damage from the character's magical power: from 20 \ 25 \ 30 \ 40%, to 25 \ 30 \ 40 \ 65%.  Gods' Help
    Adjusted the bonus to Critical Hit: was 4 \ 7 \ 10 \ 15%, now 4 \ 6 \ 8 \ 10%. Adjusted the bonus to Attack Speed: was 4 \ 7 \ 10 \ 15%, now 5 \ 7 \ 9 \ 12%.  Payback
    Skill cooldown decreased from 30 sec. to 26 sec.  
     Illusion of Salvation
    Change in talent mechanics: now if a target under Elusive Threat skill does not move for 1.5 sec., the talent casts Stun debuff for 2 sec.  Punishment by Pain
    Adjusted the amount of damage from the character's magical power: from 20%, to 30%.  
     Seeker
     Inspiration
    Now the skill increases Attack Speed for the character for each equipped dagger by 2.5 \ 3.5 \ 4.5 \ 6 \ 7.5%, and Skill Cooldown if the character is equipped with a two-handed weapon by 15 \ 22 \ 28 \ 32 \ 40%.  Harad's Shield
    Now the shield absorbs damage to the skill's target in the amount of 50 \ 80 \ 120 \ 150 \ 200 units and 8 \ 10 \ 12 \ 16 \ 20% of the character's maximum health.  Exacerbation
    Now the skill effect that reduces movement speed will be casted to a target only if it don't already have this effect.  Disappearance
    Now using Attraction skill from invisibility additionally casts Stun debuff on a target for 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.  Dangerous Blow
    Skill cooldown increased from 16 sec. to 22 sec. Now the skill's attack guaranteed casts Bleeding debuff to a target.  Now the damage of Bleeding debuff increases by 10 \ 13 \ 16 \ 20% with the chance of the character's Critical Hit.  Now when the skill deals DOT-damage, it interrupts a target. Adjusted the DOT damage of the skill: it was 55 \ 60 \ 70 \ 80%, now it is 45 \ 50 \ 60 \ 70% of the character’s physical power. Fixed a bug due to which the skill would not apply DOT damage if the attack deals zero damage (for example, when attacking a shield).  Splitting Blow
    Skill cooldown decreased from 14 sec. to 12 sec. Adjusted all skill effects duration: was 12 sec., now 8 sec. Adjusted the period of inflicting DOT-damage from the skill: was every 3 sec., now every 2 sec. Adjusted the amount of DOT-damage from the character's physical power: from 35 \ 40 \ 45 \ 55%, to 30 \ 35 \ 40 \ 50%. Now when the skill deals DOT-damage, it interrupts a target.  Bloodthirst
    Now if the enemy is under Bleeding debuff, the character additionally restores 2 \ 2.5 \ 3.5 \ 4% of their maximum health for each applied debuff, but no more than 10 \ 12 \ 16 \ 20% for one application.  Exhaustive Blow    
    The attack no longer reduces the Dodge of the enemy. Adjusted the amount of damage from the character's physical power: from 95 \ 100 \ 105 \ 115%, to 110 \ 115 \ 120 \ 125%.  Attack Instinct
    Now if the skill is active, Bloodlust skill is additionally applied to all targets within a 1 yard radius of the target with damage reduced by 80 \ 75 \ 65 \ 50%. Adjusted the duration of Attack Instinct buff: was 16 \ 18 \ 20 \ 22 sec., now 12 \ 14 \ 16 \ 18 sec.  Adjusted the effect strength inflicting additional damage from auto-attacks: was 20 \ 25 \ 35 \ 50%, now 15 \ 20 \ 30 \ 40%.  Adjusted the effect strength inflicting additional damage from skills: was 80 \ 75 \ 65 \ 50%, now 80 \ 75 \ 65 \ 50%.  Attraction
    Skill cooldown decreased from 20 sec. to 16 sec.  
     Inspiration+ (1st branch “Steel Storm”)
    Adjusted the bonus to Attack Speed: was 1 \ 1.5 \ 2%, now 0.5 \ 0.75 \ 1%.  Bloodthirst+ (2nd branch “Ruthlessness”)
    Now the talent increases the skill damage by 9% of the character's physical power.  Scarlet Blade
    Adjusted the chance of applying DOT-effect: was 20%, now 25%.  Bloody Rampage
    Change in talent mechanics: now the damage of Bloodlust skill is additionally increased by 5% for each Bleeding debuff applied to a target, but no more than 25%. The skill cooldown is reduced by 0.5 sec. for each Bleeding debuff on a target, up to a maximum of 2.5 sec.  Reverse Gravity
    Now the talent additionally increases the range of Attraction skill by 1 yard.  Battle Potential
    Adjusted the number of non-critical attacks required for the effect to trigger on players: was 6, now 7. Now every 7 non-critical auto-attack deals double damage when attacking PvP targets. Now every 5 non-critical auto-attack deals double damage when attacking PvE targets.   Harad's Support
    Now the talent increases the duration of the effect from Harad's Shield skill, reducing incoming damage to the character, by 1 sec., when the character loses 15% of maximum health, but no more than 4 sec.  Stupefying Pain
    Change in talent mechanics: now if the character has Inner Rage skill, the talent reduces the character's maximum health by 70%. At the same time, the character receives 55% less damage from all attacks, and also receives 50% less healing from skills and Health Steal parameter. The talent now reduces the size of all received shields by 55%. The effect of Inner Rage skill works regardless of the character's health level.  Inner Harmony
    Now the talent guaranteed reduces the energy costs for using skills and guaranteed casts Inner Harmony buff to the character when using a skill. Adjusted the bonus strength that reduces energy costs when using skills: was 100%, now 65%. Adjusted the talent effects duration: was 8 sec., now 10 sec. Adjusted the maximum bonus to Skill Cooldown: was 30%, now 40%.
     Templar
     Blame
    Now the monster summoned by Particle of Life skill in priority attacking a target enemy on which Blame skill has been applied. Fixed a bug due to which Stun debuff was not casted to a target if a target was under Touch of Truth skill effect, applied by another Templar.  Combat Support
    Adjusted the size of the shield based on the sum of the character's physical and magical power: it was 120 \ 160 \ 210 \ 245 \ 275%, now 100 \ 120 \ 135 \ 155 \ 180%.  Whirlwind of Repentance
    Adjusted the chance of triggering Quicksand debuff: was 40 \ 50 \ 60 \ 70 \ 80%, now 60 \ 70 \ 80 \ 90 \ 100%.  Harad's Teachings
    Adjusted the amount of healing for the character from the skill: was 50 \ 60 \ 70 \ 80%, now 40 \ 45 \ 55 \ 65%. Adjusted the amount of healing for the ally from the skill: was 25 \ 35 \ 45 \ 55%, now 20 \ 25 \ 35 \ 45%.  Deity Statue
    Now the statue first absorbs a portion of the damage dealt by group members, then by guild members, and finally by other players. If an enemy deals instant damage to the statue, the statue now applies Divine Retribution debuff for 4 \ 5 \ 6 \ 7 sec. The effect reduces Attack Speed by 10 \ 15 \ 20 \ 30%.  Branded by the Sun
    Now the skill healing triggers with each successful auto-attack or attack by skill of instant damage on a target with Stigma debuff.  Grace
    Now using the skill will not break the character's invisibility.  Particle of Life
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 90 \ 100 \ 115 \ 130% of the character's magical power if magical power prevails, and 120 \ 125 \ 135 \ 150% of the character's physical power if physical power prevails.  
     Combat Support+
    Adjusted the bonus to the strength of the skill effect: was 25%, now 15%.  Insight into the Truth
    Now the talent does not reduce the duration of the skill effect.  Power Inversion
    Now Reverse Flow skill activates less frequently by 60%, but with an increased duration of Stun effect by 10%.  
     Firstborn
     
     Blade Dancer
     Hamstring
    Now when the skill deals DOT-damage, it interrupts a target.  Sap
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted debuff duration: was 7 \ 8 \ 9 \ 10 \ 13 sec., now 6 \ 8 \ 10 \ 12 \ 14 sec. Adjusted the effect strength that reduces the physical and magical power of a target: was 15 \ 20 \ 25 \ 30 \ 40%, now 20 \ 25 \ 30 \ 40 \ 50%.  Vortex Blade
    Skill cooldown increased from 14 sec. to 15 sec. Adjusted the skill damage: was 105 \ 110 \ 115 \ 125 \ 135% of the character's physical power, now 90 \ 95 \ 100 \ 110 \ 120%.  Rush
    Skill cooldown increased from 14 sec. to 18 sec. The skill no longer casts Aggression debuff to enemies.  Now, the skill teleports the character to the specified area if the character fails to move there within 0.5 sec. after receiving increased movement speed.  Fixed a bug due to which the skill's effect to be canceled if a new destination point was specified for the character.  Sonic Boom
    Now when the skill deals DOT-damage, it interrupts a target.  Counterattack
    The skill type has been changed from active to passive. Upon receiving instant damage, it deals physical damage to an enemy equal to 25 \ 32 \ 40 \ 50% of its physical power with a chance equal to Parry or guaranteed upon parrying an attack if an enemy is within a radius of 4 yards around the character. The skill works no more often than once every 1 sec. from player attacks. There are no restrictions for monster attacks. Now, when parrying an attack, the character receives Concentration buff for 5 \ 6 \ 8 \ 10 sec. The effect increases the counterattack chance by 4 \ 6 \ 8 \ 10%.  Magic Transformation
    Changed the formula for calculating the shield size: now the shield absorbs damage equal to 80 \ 90 \ 105 \ 120% of the character's physical power.  Now the shield size increases by 0.5 \ 1 \ 1.5 \ 2% for every 5% of missing health from the maximum health of the character.  Blades' Power
    Adjusted the bonus to physical power from the skill: it was 3 \ 6 \ 10 \12.5%, now it is 3 \ 6 \ 9 \ 11% for each equipped axe.  Enlightenment
    Now the skill increases Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped dagger, Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% for each equipped sword, Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped ax. The bonus to the Penetration remains unchanged.  Strike Hurricane
    Skill cooldown decreased from 30 sec. to 22 sec. Change in skill mechanics: now the skill is applied to a specified target. The skill allows performing a series of 3 \ 3 \ 4 \ 5 attacks on an enemy, each attack deals physical damage equal to 40 \ 40 \ 45 \ 45% of the character's physical strength. Additionally, it applies Slowdown debuff to the enemy for 3 \ 3 \ 4 \ 5 sec. upon a successful attack. The effect reduces movement speed by 10 \ 15 \ 20 \ 25%. For each successful attack in the series, the effect strength is additionally increased by 5%.  
     Magic Transformation+
    Adjusted the bonus to the effect strength: was 2 \ 4 \ 6%, now 2.5 \ 5 \ 7.5%.  Enlightenment+ (1st branch “Dancer on the Wind”)
    Now the talent increases the effect strength of a skill, that increases the character’s Attack Speed by 0.5%.  Strike Hurricane+ changed to Counterattack+ (1st branch “Dancer on the Wind”)
    Now the talent increases the skill strength gain from the character's physical damage by 1.5 \ 2 \ 2.5%.  Bastion of Ancestors
    Adjusted the strength of the talent effect from the character's maximum health: was 20%, now 10%.  Sweeping Blow
    Now the talent also triggers from skills with instant damage (Flash Strike, Counterattack, Strike Hurricane, Vortex Blade skills).  Sharpened Blades
    Now the talent interacts with Enlightenment skill (formerly Strike Hurricane skill). Enlightenment skill additionally increases Critical Hit by 6% and Critical Damage by 15%.  Strike Onslaught
    Fixed a bug due to which the effect of the talent worked from classless and special skills that were on cooldown.  
     Ranger
     Scatter Shot
    Skill cooldown decreased from 17 sec. to 16 sec. Adjusted debuff duration: was 1.5 \ 2 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. Fixed a bug due to which the skill effect was not applied to a target if it was under immobilization effects.  Ranger's Blessing
    Adjusted the skill damage: was 25 \ 30 \ 35 \ 40 \ 45% of the character's physical power, now 15 \ 20 \ 25 \ 30 \ 40%.  Beast Trap
    The skill now places an invisible trap in a 1 yard radius area. Adjusted debuff duration: was 3 \ 4 \ 5 \ 6 \ 7 sec., now 3 \ 3 \ 4 \ 5 \ 6 sec. Adjusted the maximum number of traps that can be installed: was 1 \ 1 \ 2 \ 2 \ 3, now 1 \ 2 \ 2 \ 3 \ 3.  Fire Arrows
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the periodic damage of the skill: was 45 \ 50 \ 55 \ 65% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Adjusted the instant damage of the skill: was 55 \ 60 \ 65 \ 70% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Bow Strike
    Adjusted the skill damage: was 115 \ 120 \ 130 \ 140% of the character's physical power, now 80 \ 90 \ 105 \ 120%. Adjusted skill effect duration: was 2 \ 2.5 \ 3 \ 4 sec., now 2 \ 3 \ 4 \ 5 sec.  Hail of Arrows
    Adjusted the skill range: was 4 yards, now 6 yards. Now it is possible to dodge the skill's attack.  Adjusted the amount of physical damage dealt to all enemies within a radius of 1 yard: was 50% of the physical damage to the main target, now 45 \ 50 \ 60 \ 70%.  Hunter's Cage
    Adjusted the skill range: was 5 yards, now 4 yards. Now, if an enemy loses 30 \ 25 \ 20 \ 15% of their maximum health during Hunter's Cage debuff, an additional Stun debuff is applied to them for 2.5 \ 3 \ 3.5 \ 4.5 sec. The effect prevents movement, attacks, and the use of skills.  Piercing Anger
    Now Curbed Rage buff additionally increases the character's Critical Strike by 1 \ 2 \ 3 \ 4%.  Vengeful Shot
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the duration of periodic damage from the skill: was 12 sec., now 10 sec. The skill no longer applies Stun debuff to a target for 2 \ 2.5 \ 3 \ 4 sec. if it is under the effect of Hunter's Cage skill.  Bitterness
    Now Bitterness buff will not be reset upon taking damage.  The effect of the skill no longer increases the character's Critical Hit.  
     Ranger's Blessing+
    Adjusted the effect strength of the skill: was 2 \ 4 \ 6%, now 1.5 \ 3 \ 4.5%.  Spearhead Onslaught
    Now, a critical attack doubles the talent bonus to the character's Attack Strength.  Instead of removing Spearhead Onslaught effect when using the skills Powerful Shot, Fire Arrows, Hail of Arrows, Bow Strike or Vengeful Shot the bonus to tAttack Strength from the talent will decrease by 6%.  Elusiveness
    The character no longer receives an additional effect from Bitterness skill when dodging enemy attacks.  Now, the talent reduces the cooldown of Evasion skill by 1 sec. when dodging enemy attacks, but no more frequently than once every 2 sec.  Fire Volley
    Change in talent mechanics: now Hail of Arrows skill does not deal damage to nearby targets. The damage of the skill increases by 10% for each yard of distance between the character and a target of the skill.  Heavy Artillery
    Adjusted the amount of the reduced Attack Speed: was 50%, now 30%.  Adjusted the amount of Skills Cooldown, which increases in place of the reduced Attack Speed: was 1.5%, now 2%.  Now skill damage increases by 2% for every 3% loss of Attack Speed (previously, it was 3% for every 5% loss of Attack Speed).  
     Druid
     Tornado
    Change in skill mechanics: now the skill creates a zone in the specified area with a radius of 2 \ 2 \ 2 \ 3 yards for 6 \ 6 \ 8 \ 10 sec. The zone deals magical damage equal to 30 \ 40 \ 50 \ 60% of the character's magical power every 2 sec. and reduces movement speed by 20 \ 25 \ 30 \ 40%. Maximum number of PvP targets: 3 \ 4 \ 5 \ 6, limit on the number of PvE targets: 8 \ 10 \ 12 \ 14.  Power of Water
    Adjusted skill effect duration: was 3 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec. Now Water curse debuff reduces the enemy’s energy regeneration rate by 10 \ 20 \ 30 \ 40%.  Punitive Roots
    The skill type has been changed from active to passive: now, with a 15 \ 20 \ 25 \ 35% chance, upon receiving instant damage, it casts Punitive Roots and Weakness debuffs to the enemy within a radius of 6 yards around the character for 1.5 \ 2 \ 2.5 \ 3.5 sec. The effect Punitive Roots immobilizes an enemy. The effect Weakness reduces physical and magical power by 35 \ 45 \ 55 \ 70% until the next attack or the effect's duration expires. The effect can trigger no more than once every 4 sec.  Healing Barrier
    The shield size is now calculated at 115 \ 130 \ 150 \ 180% of the character's magical power.  
     Insect Swarm+
    Adjusted the bonus to the effect duration that reduces an enemy’s attack speed: was 3 sec., now 2 sec.  Healing Barrier+ (1st branch “Forest Generosity”)
    Adjusted the bonus to the effect strength of the skill: was 6%, now 9%.  Punitive Roots+
    Now the talent increases the chance of the skill's effect triggering: 1 \ 2 \ 3%.  Thunder Roar
    Additional attacks from Lightning Bolt skill now hit enemies affected by Power of Water skill with priority.  New talent Storm (instead of Angry deepness)
    Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec.  Thorn Bush
    Now the negative effect from the talent will not be applied again to a target if a target is already under the effect.  Insight
    Adjusted the penalty to the duration of the effect of Secret Link skill: was 6 sec., now 4 sec.  Myriads of the Forest
    Adjusted the bonus strength to physical and magical power for every 2 active positive effects applied by the character to group members: was 1.5%, now 2.5%.  
     Warden
     Warden's Spirit
    Now Protective Field buff absorbs 25 \ 30 \ 35 \ 40 \ 50% of the damage received by the character under Guardian Spirit  buff. Adjusted the maximum shield size: was 500% of the character's maximum health, now 75%. Reduced the duration Guardian Spirit buff: it was 15 sec., now it is 10 sec.  Powerful Lunge
    Adjusted the skill range: was 3 yards, now 2 yards. Now, the skill deals physical damage to a target, amounting to 125 \ 145 \ 165 \ 190% of the character's physical power. The damage from the skill is evenly distributed among 3 \ 4 \ 5 \ 6 targets within a 1 yard radius around the main target. The skill damage increases by 20 \ 25 \ 30 \ 35% for each target.  Block Master
    The skill has been changed from passive to active, with a cooldown time of 12 sec. Change in skill mechanics: now, if the character is under the effect of Fortification skill, each blocked attack will cast Battle Thrill buff to the character for 30 sec. The effect reduces all damage taken by the character from monsters by 2 \ 3 \ 4 \ 5% and from players by 1 \ 2 \ 3 \ 4%. The maximum number of effects is 5. Upon using the skill, the character restores health by 2 \ 4 \ 6 \ 8% of the maximum and additionally heals for 2 \ 2.5 \ 3 \ 4% of the maximum health for each Battle Thrill buff. The effects are then removed.  Guard's Fury
    The skill now moves enemies within 3 yards of the character 1 yard closer to the character. Fixed a bug due to which the PvP target limit for Aggression debuff did not work.  Shield Throw
    Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2.5 \ 3 \ 3.5 \ 4 sec.  Switcheroo
    Adjusted the slowdown duration: was 3 \ 4 \ 5 \ 6 sec., now 4 \ 5 \ 6 \ 8 sec. Adjusted the slowdown strength: was 15 \ 30 \ 45 \ 60%, now 40 \ 50 \ 65 \ 80%.  Stealing Power
    Adjusted the amount of the effect that reduces the physical and magical power of the target: was 15 \ 20 \ 25 \ 40%, now 15 \ 20 \ 25 \ 30%.  Adjusted the amount of the effect that increases Attack Strength for the character: was 10 \ 15 \ 25 \ 40%, now 15 \ 20 \ 25 \ 35%.  Warden’s Protection
    Fixed a bug due to which DOT-effects and negative effects were transferred to Warden.  
     Block Master+ (1st branch “Unbridled Will”)
    Now the talent increases the power of basic healing from the skill by 0.3%.  Block Master+ (3rd branch “Scorching Fury”)
    Increases the power of additional healing from the skill by 2%.  Powerful Lunge+
    Increased the effect strength of the talent depending on the character’s physical power: was 2 \ 4 \ 6%, now 3 \ 6 \ 9%.  Constriction
    Now the talent will only immobilize enemies. Adjusted immobilization duration: was 3 sec., now 4 sec.  Combat Healing
    Adjusted the damage of the talent: was 25% of the healing received by the character, now 40%. Adjusted the amount of the maximum damage: was 15% of the character’s maximum health, now 25%.  Crowd Inspiration
    Now Protective Field buff absorbs 20% of the damage received by allies under the effect of Warden's Spirit skill. Now the talent is first applied to group members, then to guild members, and then to other players.  Weakening Cover
    Adjusted talent effect duration: was 3 sec., now 4.5 sec. Adjusted the effect strength reducing enemy's Penetration: was 3.5%, now 4.5%. Adjusted the effect strength reducing enemy's movement speed: was 10%, now 15%. Now the negative effect from the talent will not be re-applied to a target if it’s already under the influence of the effect.  
     Beastmaster
     Aura of the Forest
    Adjusted the damage of the skill: it was 55 \ 65 \ 80 \100%, now it is 35 \ 45 \ 60 \80% of the character’s magical power.  Proximity to Nature
    Adjusted the target limit: from 6 \ 7 \ 8 \ 9 to 3 \ 4 \ 5 \ 6 allied targets. Adjusted the amount of healing: it was 30 \ 35 \ 40 \ 45%, now it is 25 \ 30 \ 35 \ 40%.  Proximity to Nature +
    Adjusted the bonus to skill healing from talent: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Symbiosis
    Talent damage can't no longer stun an enemy from the Stun parameter.  Art of Healing
    Fixed a bug due to which the talent effect was not casted to the character if he was under the effect of Proximity to Nature skill.  
     Mountain Clans
     
     Barbarian
     Chop
    Now when the skill deals DOT-damage, it interrupts a target.  Scream of Fury
    Change in skill mechanics: now the skill moves all targets within a 2 yard radius around the character to 1 yard closer and casts Slowdown debuff for 3 sec. and Burst Ears debuff for 6 \ 8 \ 10 \ 12 sec. Slowdown debuff reduces movement speed by 40 \ 55 \ 70 \ 85%. Burst Ears debuff decreases Penetration by 5 \ 10 \ 15 \ 20%. The maximum number of PvP targets is 3 \ 4 \ 5 \ 6.  Combat Fury
    Skill cooldown decreased from 25 sec. to 20 sec. Adjusted the effect duration, that increased Accuracy: was 24 \ 26 \ 28 \ 30 sec., now 12 \ 14 \ 16 \ 20 sec.  Warcry
    Now the skill reduces the cooldown time of Last Wish skill by 0.5 \ 0.8 \ 1.2 \ 1.5 sec. for each target. Adjusted the bonus to physical and magical defense: was 19 \ 26 \ 33 \ 40%, now 20 \ 30 \ 40 \ 55%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Last Wish
    Now the skill additionally increases the healing received by the character by 10 \ 25 \ 35 \ 50% for the duration of the buff. While the skill is on cooldown, the damage from monsters received by the character is reduced by 5 \ 10 \ 15 \ 20%.  Stone Skin
    Change in skill mechanics: now upon receiving damage, the character gets Stone Skin buff for 8 sec. The buff reduces all incoming damage by 15 \ 20 \ 30 \ 40%. The buff cannot trigger more often than once every 14 sec. When the character blocks an attack, the cooldown of the buff activation is reduced by 1 \ 1 \ 1.5 \ 1.5 sec.  
     Combat Fury+
    Adjusted the bonus to instant healing: was 1 \ 2 \ 3%, now 1 \ 1.5 \ 2%.  Stone Skin+ (3rd branch “Reinforcement”)
    Adjusted the bonus to skill strength: was 7%, now 3%.  Scream of Fury+ (3rd branch “Reinforcement”)
    Now the talent increases the effect strength that reduces Penetration of enemies by 1 \ 1.5 \ 2%.  Persistent Resistance
    The accumulation period of the buff from Stone Skin skill is now reduced by 1.5 sec. upon successfully parrying an attack.  Fury
    Now Berserker Power skill additionally increases the incoming damage to the character by 5%.  Bloodshed
    Now when the skill deals DOT-damage, it interrupts a target. Added checks for the Block and Dodge for the talent damage.  
     Rogue
     Kick in the Back
    Adjusted the skill debuff duration: was 3 \ 7 \ 9 \ 12 \ 15 sec., now 6 \ 8 \ 10 \ 12 \ 15 sec.  Ricochet
    Adjusted the skill range: was 4 yards, now 3 yards.  Elusive Jump
    Corrected the incorrect skill description: now the damage of the skill increases by 5 \ 10 \ 20 \ 40% if the enemy is under the effect of Poisonous Blades skill.  Absolute Reflexes
    Change in skill mechanics: now upon receiving damage equal to 18 \ 16 \ 14 \ 10% of maximum health for 4 sec., the character gets Absolute Reflexes buff for 5 \ 6 \ 8 \ 10 sec. The buff guarantees successful dodging from the next incoming auto-attack or instant damage skill. The buff persists on the character for 0.4 \ 0.5 \ 0.6 \ 0.7 sec. The buff can occur no more frequently than once every 4 sec.  Poisonous Blades
    Skill cooldown decreased from 22 sec. to 19 sec. Adjusted Poisoning debuff duration: was 6 sec., now 12 sec. Adjusted the damage period: it was every 2 sec., now every 3 sec.  
     Absolute Reflexes+ (2nd branch “Deadliness”)
    The talent now increases the skill effect duration by 0.1 sec.  Move Series
    Added an indicator for receiving the maximum damage bonus from the talent.  Tirelessness
    Change in talent mechanics: now the talent reduces the accuracy of all incoming attacks on the character by 5%, if the character does not have Absolute Reflexes buff.  Double Threat
    Now non-critical auto-attacks have a 25% chance to deal double damage to PvP targets and a 55% chance - to PvE targets.  Elimination
    Now attacks performed under Stealth skill cannot be dodged, blocked, or parried.  
     Shaman
     Ancestors' Hand 
    The shield size calculation has been adjusted: it now absorbs damage in the amount of 130 \ 150 \ 170 \ 200% of the character's magical power. Fixed a bug due to which, when moving, an ally would appear in front of the character, and not behind him.  Power of the Earth 
    The skill type has been changed from active to passive: now, upon using any skill, it applies Power of the Earth buff to the character for 18 sec. The buff increases Critical Hit by 1 \ 2 \ 3 \ 4%. The maximum number of buffs is 5. Placing a totem consumes 5 Power of the Earth buffs, thereby extending the duration of the next used totem by 2 \ 2 \ 4 \ 4 sec.  Shamanic Cleansing
    Now the skill does not remove DOT-effects from a target.  Healing Totem
    Skill cooldown decreased from 40 sec. to 34 sec. Adjusted the duration of the totem: it was 9 \ 12 \ 15 \ 15 sec., now it is 8 \ 10 \ 12 \14 sec. Adjusted the healing period for the totem: it was every 3 sec., now every 2 sec. Adjusted the amount of totem healing: it was 55 \ 60 \ 65 \ 75%, now it is 25 \ 30 \ 35 \ 45% of the character’s magical power. Totem healing can now be critical.  
     Shamanic Cleansing+
    Adjusted the amount of talent bonus: was 5%, now 4%.  Electrification
    Adjusted the chance of triggering talent effect: was 15%, now 20%. Adjusted the maximum chance of dealing damage: was 45%, now 60%. Now the damage from the talent triggers from auto-attacks or the use of any skill. Adjusted the damage application period: it was not more often than once every 3 sec., now - not more often than once every 1 sec.  Adjusted the amount of damage from character’s magical power: was 30%, now 40%. The talent's damage can now be critical.  Viscous Shell
    Now the talent debuff will not be reapplied to a target if a target is already under the debuff.  Healing Rite
    Now the talent increases healing power by 1% for every 10% lost health from the maximum health of each group member located with the character in the same location.  Healing Totem +
    Adjusted the skill power bonus from 4% to 2%.  Favor of the Spirits
    Adjusted the target's health level for the triggering of talent effect: was 30% of maximum health, now 20%.  
     Hunter
     Stunning Shot
    Skill cooldown decreased from 17 sec. to 15 sec.  Hunter’s Mark
    Now with every auto-attack or the use of the skill dealing instant damage, it casts Hunter's Mark debuff on a target and casts Alert Hunter buff on the character for 10 \ 14 \ 18 \ 20 sec. Hunter's Mark debuff will not be cast again to a target if it is already under its influence. The check for the Resistance has been removed for the Hunter's Mark debuff. For each Alert Hunter buff, the character's damage increases by 2 \ 3 \ 4 \ 5% to targets with the Hunter's Mark debuff.  Pathfinder’s Arrow
    Skill cooldown decreased from 25 sec. to 22 sec. Fixed a bug due to which the maximum limit of PvE targets did not trigger.  Sapping Shot
    Adjusted the skill range: was 4 yards, now 5 yards. Skill cooldown increased from 18 sec. to 21 sec.  Blessing of the Mountains
    The skill type has been changed from active to passive: now, if the character's health level is above 90 \ 80 \ 70 \ 60% of the maximum, all attacks on the character undergo the Dodge check twice, after which the best result is chosen.  
     Blessing of the Mountains+ (2nd branch “Self-Propelled Artillery”)
    Now the talent reduces the health threshold for triggering of the skill effect by 4%.  Blessing of the Mountains+ (3rd branch “Ancestor Spirit”) changed to Poisonous Saber+
    Now the talent increases the skill power growth from the character's physical damage by 1 \ 2 \ 3%.  Sniper Training
    Now Hunter's Mark skill casts Hunter's Mark debuff to a target, and Alert Hunter buff to the character only on auto attacks, while critical auto attacks cast 2 buffs at once. Now Alert Hunter buff only increases damage from the character's auto attacks. The maximum number of Alert Hunter buffs is 8.  Self-Cleansing
    Now if the character has less than 50% health of the maximum, the talent will first remove control effects from them.  Absolute Accuracy
    The talent no longer reduces Accuracy of the character. Now a successful auto-attack casts Battle Fury buff to the character for 12 sec. Under the buff the damage of every 3 successful auto-attacks is increased by 50%, and also allows to ignore the physical and magical defense of the enemy. When using Fatal Shot, Poisoned Arrow, Poisonous Saber, Sapping Shot, Pathfinder’s Arrow and Forester's Trap skills, Battle Fury buff is removed from the character.  Streamlined Shot
    Fixed a bug due to which with the active talent, the damage from Pathfinder’s Arrow skill could not be critical.  Poisoned Tip
    Fixed a bug due to which the talent did not trigger when dealing zero damage to a target.  Agility
    Change in talent mechanics: now the talent reduces the health threshold by 10% for Blessing of the Mountains buff. It also decreases the cooldown duration of Hunter's Agility skill by 1 sec. when dodging, but no more often than once every 2 sec.  Cobra Bite
    Adjusted the amount of damage from character’s physical power: was 15%, now 20%.  
     Chieftain
     Blow of the Spirits
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power if magical power prevails, and 20 \ 40 \ 60 \ 80 \ 100 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's physical power if physical power prevails.  Wolf's Alacrity 
    Now upon a successful auto-attack, the skill casts Bleeding debuff on a target for 8 sec., dealing physical damage equal to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical power every 2 sec. The duration of Bleeding debuff increases by 2 sec. for every remaining 6 sec. of Wolf's Alacrity buff.  Thrashing
    Now the skill will be applied in an area around the specified target (previously applied to a specified area). Adjusted the effect strength reducing Attack Speed for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 30 \ 40%. Adjusted the effect strength reducing physical and magical power for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 25 \ 35%. Adjusted the skill range: was 4 yards, now 5 yards.  Bear's Stamina
    Adjusted the healing from the skill based on missing health of maximum health: was 5 \ 7 \ 9 \ 10 \ 12%, now 3 \ 4 \ 5 \ 6 \ 8%. Adjusted the healing from the skill based on the character’s magical power: was 100 \ 110 \ 120 \ 130 \ 140%, now 105 \ 115 \ 125 \ 135 \ 150%.  Bestial Wrath
    Change in talent mechanics: the skill now increases the character’s Penetration for each equipped cloth armor and Attack Speed for each equipped light armor.  Eagle's Eye
    Now the damage from Eagle's Eye buff cannot be blocked. Now Eagle's Eye buff deals DOT-damage instead of instant damage. Now the damage from Bleeding debuff does not interrupt PvP targets. Now the damage dealt by Eagle's Gaze buff interrupts PvP targets. Adjusted the duration of Eagle's Eye buff: it was 5 \ 5 \ 7.5 \ 7.5 \ 10, now it is 4 \ 4 \ 6 \ 6 \ 8 sec. Adjusted the damage period for Eagle's Eye buff: it was every 2.5 sec., now every 2 sec.  Clans' Help
    Now the presence of a clan buff on the character does not prevent the accumulation of buffs from the corresponding clans when using skills.  Curse of the Plague
    Change in skill mechanics: now the skill summons a monster for 8 \ 9 \ 10 \ 12 sec. and sends it to the specified area. The monster deals physical damage to all targets within a radius of 1 yard, amounting to 14 \ 16 \ 18 \ 20% of the character's physical power every 1 sec. Additionally, it casts Curse of the Plague debuff to targets for 4 \ 6 \ 8 \ 10 sec. The effect reduces Accuracy by 10 \ 15 \ 20 \ 25%.  Support of the Pack
    Now Fortitude buff allows the character to ignore debuffs, including control effects (previously increased Resistance). Now the skill removes all debuffs, including control effects, from a target and increases the duration of the buff by 0.5 sec. for each removed debuff, but no more than 3 sec. Adjusted the basic skill duration: was 3 \ 4 \ 5 \ 6 sec., now 3 \ 3.5 \ 4 \ 5 sec.  Rugged Hide
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the strength of the bonus reducing the damage taken by the target: it was 15 \ 20 \ 30 \ 40%, now 8 \ 12 \ 16 \ 20%.  Frenzy
    Skill cooldown increased from 20 sec. to 22 sec.  
     Enragement
    Now Bestial Wrath skill increases Attack Speed and Penetration, regardless of the type of equipped armor.  Wolf's Alacrity+ (1st branch “Rat Horde”)
    Adjusted the bonus to the damage, depending on character’s physical power: was 2.5 \ 5 \ 7.5%, now 1 \ 2 \ 3%.  Bloody Rain
    Adjusted the bonus to the chance of applying Bleeding debuff: was 20%, now 15%.  Prolonged Howl
    Adjusted the rate of decrease for the bonus to Resistance from the skill: it was every 2 sec., now it is every 1 sec., reaching a minimum of 20%.  Cunning of the Beast
    Now the character teleports to the final point of the path of the monster summoned by Curse of the Plague skill. Instead of dealing damage after teleportation, the talent now casts Stun debuff to all targets within a radius of 2 yards around the character.  
     Forsaken
     
     Death Knight
     Dark Shield
    Now the skill additionally reduces the character's received periodic damage by 0.2 \ 0.3 \ 0.5 \ 0.7 \ 0.9% of the character's physical defense from monster attacks and by 0.1 \ 0.2 \ 0.3 \ 0.5 \ 0.7% of the character's physical defense from player attacks. Adjusted reduction in damage from auto attacks and skills, dealing instant damage from player attacks: was 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense, now 1 \ 1.5 \ 2 \ 2.5 \ 3%.  Exhalation of Darkness
    Skill cooldown increased from 10 sec. to 14 sec. Adjusted the amount of damage from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130% to 110 \ 120 \ 130 \ 145 \ 160%.  Threads of Darkness
    Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec. Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.  Death Call
    The skill no longer deals magical damage. Now the skill casts Stun debuff for 0,3 \ 0.35 \ 0.4 \ 0.5 sec. to all enemies within a radius of 3 yards around the character every 1.5 sec. Now the skill reduces the cooldown duration of Secret Reserves skill by 0,3 \ 0.4 \ 0.5 \ 0.6 sec. for each Stun debuff applied to enemies.  Steel Hurricane
    Now the skill additionally teleports all enemies within a 2 yards radius 1 yard closer to the character, and then deals damage to all enemies.  Sharp Shadow
    Skill cooldown increased from 16 sec. to 20 sec. Now the skill deals magical damage to a target equal to the sum of 125 \ 135 \ 145 \ 160% of the character's magical power and 55 \ 65 \ 75 \ 90% of the character's physical power. Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2 \ 2.5 \ 3 \ 4 sec. Adjusted the amount of healing from the skill: was 10 \ 12 \ 16 \ 20%, now 8 \ 10 \ 13 \ 16%.  Blow of the Silence
    Skill cooldown increased from 14 sec. to 18 sec. Adjusted Mute debuff duration: was 4 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec.  
     Exhalation of Darkness+  (1st branch “Face of Death”)
    Adjusted the strength of the bonus that increases skill damage: was 2 \ 4 \ 6% from character’s magical power, now 3 \ 5.5 \ 8%.  Echo of the Forsaken
    Now the damage amount dealt by the cursed zone is calculated once at the moment of skill activation and is applied to calculate the damage from all zones that appear during the skill's duration.  Enjoying Blood
    Adjusted the amount of damage from the talent: was 15%, now 25%. Adjusted the amount of healing from the talent: was 100% of dealt damage, now 60%.  
     Warlock
     Draining Life
    Adjusted the amount of health restored: was 45 \ 55 \ 65 \ 75 \ 85% of dealt damage, now 50 \ 60 \ 70 \ 85 \ 100%.  Fear
    Adjusted the skill range: was 4 yards, now 3 yards. Adjusted skill debuff duration: was 1.5 \ 2.1 \ 2.7 \ 3.3 \ 3.9 sec., now 2.4 \ 2.8 \ 3.4 \ 4 \ 4.8 sec.  Dark Circle
    Now, Fetters of Darkness debuff is casted to enemies once upon entering the zone for the remaining duration of the zone. The skill is now casted only once to each unique target. If the effect of the skill was ignored or removed, the zone will not trigger again on the same target.  Zone of Weakness
    Now, the zone becomes entirely ineffective against an enemy if its effect has been ignored.  Grimoire
    Adjusted the amount of additional healing from Draining Life skill: was 100 \ 115 \ 130 \ 150%, now 85 \ 95 \ 105 \ 120%.  Shadow Sphere
    Adjusted the amount of damage from the character's magical power: from 145 \ 160 \ 180 \ 200% to 135 \ 150 \ 165 \ 185%. Adjusted the amount of restored energy: was 10 \ 14 \ 16 \ 20%, now 6 \ 8 \ 11 \ 14%.  Bloody Tribute
    Adjusted Bloody Tribute debuff duration: was 6 \ 8 \ 10 \ 12 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the amount of borrowed energy from an enemy: was 10 \ 15 \ 20 \ 25%, now 10 \ 15 \ 25 \ 35%. Fixed a bug due to which healing from a skill could work after the character’s death. Now healing from a skill cannot be more than 30 \ 35 \ 40 \ 45% of the character's maximum health.  Stone Body
    Skill cooldown decreased from 35 sec. to 30 sec.  Dark Seal
    Adjusted the effect strength reducing the target's healing: was 45 \ 55 \ 70 \ 90%, now 35 \ 45 \ 60 \ 75%. Adjusted Dark Seal debuff duration: was 10 sec., now 8 \ 9 \ 10 \ 12 sec.  
     Energy Barrier
    Adjusted the amount of absorbed damage: was 25% of the damage received by the character, now 20%.  Adjusted the amount of expended energy: was 4 units, now 6 units. Adjusted the energy level for automatically disabling the talent effect: it was 30%, now it is 20% of the maximum.  
     Necromancer
     Deathly Eye
    Now Deathly Eye debuff reduces the maximum health of a target from 5% to 10 \ 15 \ 20 \ 25 \ 30%. The effect strength depends on the difference between the character's maximum health and the target's maximum health. The greater the character's health relative to a target's health, the stronger the effect.  Bone Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Fateful Connection
    Added an animation when using the skill.  Infection
    Fixed a bug due to which the skill triggered an additional time on targets under Fateful Connection debuff, if the skill effect was ignored.  Poisonous Shield
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted the skill range: was 2 yards, now 1 yard. Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 25 \ 30 \ 35 \ 40%. Adjusted the amount of skill healing in combination with Dark Forces skill: was 90 \ 100 \ 110 \ 125% of the damage dealt, now 80 \ 90 \ 100 \ 110%.  Acid Rain
    Adjusted the duration of the acid rain effect: was 4.8 sec., now 4 \ 4 \ 5 \ 6 sec.  Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 30 \ 35 \ 40 \ 45%.  Now the rain reduces the movement speed of all enemies in the skill area by 20 \ 30 \ 40 \ 50%.  Adjusted the period of damage from the acid rain and Poisoning debuff: it was once every 0.8 sec., now it is once every 1 sec.  Adjusted the duration of Poisoning debuff: was 3.2 sec., now 3 \ 3 \ 4 \ 5 sec.  Now the skill damage does not stop PvP targets. Adjusted the skill range: was an area with a radius of 1 yard, now an area with a radius of 1 \ 1 \ 1 \ 2 yard(s).  Dead Soldier
    Adjusted the totem's lifespan: was 12 \ 16 \ 20 \ 24 sec., now 11 \ 16 \ 21 \ 26 sec. Now the totem summons a monster to a random point within a radius of 3 yards around the totem every 5 sec. The first monster is summoned 0.5 sec. after placing the totem (previously, it was summoned if a killed character or monster was within 3 yards of the totem).  Nightmares
    Now Sleep debuff absorbs damage equal to 5 \ 8 \ 12 \ 16 \ 20% of the target's maximum health.  The Sleep debuff will now only be interrupted by receiving non-zero damage or when the duration expires. Added maximum shield size: 5000 units.  Panic
    Health cost when using the skill has been removed.  Adjusted the PvP target limit: was 4 \ 5 \ 6 \ 7, now 3 \ 4 \ 5 \ 6.  Adjusted the duration of the skill effect: was 1 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 3 \ 4.5 sec.  Mental Pit
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the duration of the skill effect: was 10 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the strength of reducing the target's physical and magical power: was 15 \ 30 \ 45 \ 55%, now 25 \ 35 \ 45 \ 60%. Adjusted the strength of reducing a target's Skill Cooldown: was 30 \ 60 \ 80 \ 100%, now 30 \ 50 \ 70 \ 100%.  
     Deathly Eye+
    Now the talent increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%.  Pleasure of Pain
    Adjusted the amount of damage from the character's magical power: it was 20%, now it is 30%.  Pestilence
    Now Slowdown debuff is casted to a target with the effect of Infection skill (previously applied after dealing damage).  Echoes of Horror
    Change in talent mechanics: now, if the character's health drops below 30% of the maximum, the effect of Panic skill will be applied to an enemy who reduced the health to this mark, if an enemy is within a radius of 7 yards from the character, and also to all enemies within a radius of 2 yards around the character. The talent works no more often than once every 30 sec.  Engulfing Cold
    Adjusted the area of the talent effect: it was in a radius of 4 yards, now in a radius of 3 yards.  
     Charmer
     Dark Prism
    Now, the type of skill damage depends on the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power if magical power prevails,  and 20 \ 40 \ 60 \ 80 \ 100 units and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical power if physical power prevails.  Call
    Adjusted the amount of damage caused by summoned monsters: was 48 \ 54 \ 66 \ 78 \ 90% of the character’s physical power, now 45 \ 55 \ 65 \ 75 \ 85%. Increased the amount of health of summoned monsters, depending on the character's level.  Goading
    Now instead of Slowdown debuff the skill casts Heavy Load debuff which reduces movement speed by 20 \ 24 \ 28 \ 32% and decreases healing received by enemies by 5 \ 12 \ 20 \ 30% from any source.  Fixed a bug due to which the PvP-target limit on Aggression debuff was not functioning.  Help of Chaos
    Adjusted the period for the monster to use the healing skill: it was every 5 sec., now every 6 sec.  Stone Curse
    Now Petrification debuff additionally reduces the duration of all buffs on an enemy by 10 \ 20 \ 30 \ 40%.  Summoner Skill
    Adjusted the effect strength that increases the damage of summoned monsters: was 25 \ 35 \ 45 \ 55%, now 20 \ 30 \ 40 \ 50%.  Embrace of the Darkness
    Adjusted the additional stun time from the skill: from 1 sec. to 3 sec.  
     Demonic Knowledge
    Now, the talent bonus works regardless of the equipped weapon.  Face of Death
    Now the talent works with Weakness skill (previously - with Knowledge of the Dead Man skill).  Additionally the effect from Weakness skill now increases the critical damage, received by a target by 12%.  Embrace of the Darkness
    Change in talent mechanics: now the talent works with Otherworldly Fire skill (previously - with Goading skill). Now Otherworldly Fire skill performs only one attack in an area increased by 1 yard with an 80% increased damage, a guaranteed application of Stun debuff, and an increased duration of Stun debuff by 3 sec.  High Summoning
    The talent now works with Eye of the Darkness skill (previously - with Summoner Skill skill). Now Eye of the Darkness skill additionally casts High Call buff to all monsters of the character summoned by Call and Help of Chaos skills.  Plagued Minion
    Adjusted the damage of the talent from the character's magical power: was 20%, now 25%. Adjusted the damage of the talent from the character's physical power: was 10%, now 15%.  Pack Power
    Adjusted the bonus to the physical and magical defense of summoned monsters: was 5%, now 12%.  
     Reaper
     Black Mark
    Adjusted the skill range: was 4 yards, now 5 yards.  
     Partial Metamorphosis
    Now the character's auto-attacks under Partial Metamorphosis buff can deal double damage with a 40% chance when attacking monsters and a 30% chance when attacking players.  Adjusted the period of triggering double damage from the talent: was once every 2 sec., now once every 1.5 sec.  Voracity
    Adjusted the period of accumulating hatred: was every 2 sec., now every 1 sec.  Hate Thirst 
    Adjusted the period of increasing the hatred consumption in demonic form: was every 8 sec., now every 13 sec.  
    This year, we've reworked a significant number of skills and talents, aiming to diversify the gameplay and rediscover the abilities of the heroes. The improvement of game mechanics is ongoing, and in one of the upcoming updates, you can expect changes to talents. One of such innovations will be the ability to disable any key talents of your hero, providing a more flexible way to leverage your character's strengths based on the in-game situation. We'll share more details about other changes later, and for now it's time to prepare for testing!
     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  6. Cool Story
    lallouss reacted to Dr Strange in [2023.12.08] We are accepting applications for closed testing of update 12.2   
    Warriors!
     
    Spread the glad tidings, as we’re announcing the two initial tests of the upcoming update! These are going to be closed tests – which means that we’ll only pick a deliberate selection of applicants.
     
    If you wish to be one, you’re good to apply here: 
    https://forms.gle/nwBMJo3RsNGsAjhUA
     
    We’ll only accept applications up until 07:00 CET 11.12 – so waste no time, as the numbers are limited!
     
    You’ll get a special role on the Warspear Discord server by 21:59 CET 13.12 once we accept your application. Additionally, you’ll get an amount of Miracle Coins for your efforts once the testing is done. 
    Please note that you MUST either have an Android smartphone or a Windows PC to apply for the testing.
     
    The test server will be running on 14.12 and 15.12, starting at around 13:00 CET. 
    AIGRIND
  7. Like
    lallouss got a reaction from wolfdragon99 in Heroic armor sets and where to find them (Jcbreff, Eu-Emerald)   
    awesome awesome!! i would suggest add 1 tiny thing as i remember when i was newbie back than 8 years ago i didnt know how the bonus set works, i thought i would get the bonus x2 1st and x2 2nd, maybe you can explain it in few pictures so newbie players understand how heroic set armors mechanics work 
  8. Haha
    lallouss reacted to Lyzoic in [2023.07.24] Game servers restart   
    Meanwhile the players planning for raid bosses
     

  9. Haha
    lallouss reacted to Bladesharp in [2023.06.23] 15 interesting facts about the Arinar Universe in 15 years of Warspear Online history!   
    The rarest items were the friends we met along the way
  10. Haha
    lallouss got a reaction from Drakoslayd in [2023.06.23] 15 interesting facts about the Arinar Universe in 15 years of Warspear Online history!   
    who the F is tirtooo from sapphire should be zeus
  11. Cool Story
  12. Like
    lallouss reacted to Zensoku in video of test server !   
  13. Cool Story
    lallouss reacted to LeeLoo in [2023.06.10] Celebrate the 15th birthday of Warspear Online! More Knowledge, Guild Points and Reputation, as well as discounts at the Miracle Shop!   
    Dear friends!
     
    Warspear Online is celebrating its 15th anniversary! Throughout all these years, unforgettable adventures have unfolded in the vastness of our fantasy world, legendary battles have taken place, and truly strong friendships have been forged. For many of us, Arinar has become a place where each person creates their own unique story, where every battle becomes epic, and every alliance is sincere and unbreakable.
     
    This significant milestone is a testament to the unwavering support of the player community from all around the world, and today we sincerely thank you for your attention and loyalty to the project! Together, we have created and enriched Warspear Online, as it is your victories and achievements that make our world vibrant and inspiring. In the future, Arinar awaits even more amazing and thrilling adventures, and we are delighted to share these incredible moments with you!
     
    And now, it's time to properly celebrate the game's anniversary! Invite your friends and join in the universal merriment!
    x3 Guild points for completing all Dungeons; x3 increased the daily limit of Knowledge for completing Dungeons; x2 increased the amount of Knowledge for completing all Dungeons; x3 daily reputation limit for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons; x2 reputation points for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons; full sets of holiday hairstyles will be available in the Miracle Shop with 50% discount: Devil's Barber Set, Evil Barber's Kit, Demon Barber's Set, Christmas Hair Stylist Set, Polar Barber's Kit, and Snow Barber's Kit hairstyles. Event time: 10.06 10:00 CEST - 13.06 10:00 CEST
     
    See you in the game!
    AIGRIND
  14. Like
    lallouss reacted to Drakoslayd in [2023.05.28] Contest "15 years of adventures"   
    There is alot of BR people participating 
    Idk if any Eu or Us people will win 
  15. Sad
    lallouss got a reaction from Drakoslayd in [2023.05.28] Contest "15 years of adventures"   
    got busy in real life i already see good submissions here gg for future winners  dont think ill be joining it
  16. Haha
    lallouss reacted to Gladiator in [2023.05.28] Contest "15 years of adventures"   
    Classic fake sentinels allying with a legion guild
  17. Wow
    lallouss reacted to Gladiator in [2023.05.28] Contest "15 years of adventures"   
    Sorry to burst your bubble, it's not only 112 players in the ss, but also it's fake/photoshopped...
     

     
    Here for example, it's impossible to have players stand like this in the game.
  18. Cool Story
    lallouss reacted to LeeLoo in [2023.06.03] Update Warspear Online 11.4: 15 years of adventures. Announcement. Part 2   
    Dear friends!
     
    The beginning of summer promises exciting adventures in the vastness of Arinar! This year, the brave souls will not only face the events of the past, but also look beyond the veil of the future of our world...Clean up weapons to shine and get ready for epic battles, because history is being made before your eyes!
     
    Guild development
     
    Support for a close-knit warrior brotherhood, spectacular battles, tested friendship - all this is about the guilds of Arinar, joining under the banners of which is sought by both novice warriors and experienced veterans. It is the guilds that are destined to play a decisive role in the confrontation between the Sentinels and the Legion, and now it is time to strengthen the positions of the warrior alliances and rally the guild members even more!
     
    New Guild ranks
     
    From now on, two additional ranks will appear in the guild rank system - the Right Hand and the Challenger. First of all, the Leader will be able to appoint his “right hand”, that has almost all the rights of the Leader, with the exceptions of the right to appoint a new Leader and Right Hand of the guild, as well as control the fate of the appointed Right Hands and rename the guild. There can't be more than two Right Hands in one guild! The Challenger will become an intermediate step between the ranks of the Explorer and the Heir, and the holders of the title of the Challenger will receive part of the rights of these two ranks.
     
    A full description of the features of the new ranks and adjustments to existing ones are given below. Please note that the descriptions include a new functionality for guild markers on the map, which we will discuss in detail later in the announcement text.
     
     Right Hand
     
    Member Management
    - Right Hand can invite to the guild;
    - Right Hand can lower the rank of guild members if their rank is lower than the Hand;
    - Right Hand can increase the rank of guild members if their rank is lower than the Heir;
    - Right Hand can appoint a Commander;
    - Right Hand can be a Commander;
    - Right Hand can expel members from the guild if their rank is lower than the Right Hand.
    Information
    - Right Hand can send messages to the guild chat;
    - Right Hand can edit the description of the guild;
    - Right Hand can edit the message for the guild.
    Development and skills
    - Right Hand can increase the level of the guild;
    - Right Hand can learn and increase the skill level of the guild;
    - Right Hand can use active guild skills.
    Storage
    - Right Hand can deposit and retrieve items in the Guild Storage;
    - Right Hand can deposit and withdraw gold from the Guild Storage in any amount;
    - Right Hand can set a daily limit on the withdrawal of gold and items for members of the guild of other ranks;
    - Right Hand can expand the Guild Storage;
    Castle
    - Right Hand can activate the lock's abilities;
    - Right Hand has full access to the Castle Storage;
    - Right Hand can build and develop castle buildings;
    - Right Hand can produce items in castle buildings;
    - Right Hand can speed up the construction and development of castle buildings;
    - Right Hand can instantly complete the production of items in castle buildings.
    Events
    - Right Hand can activate guild events.
    Map
    - Right Hand can control Guild Marks.
     
     Challenger
     
    Member Management
    - Challenger can invite to the guild.
    Information
    - Challenger can send messages to the guild chat.
    Development and skills
    - Challenger can use the active skills "Guild Experience" and "Guild Glory".
    Storage
    - Challenger can put and take items from the Guild Storage;
    - Challenger can deposit and withdraw gold from the Guild Storage in the specified amounts;
    - Challenger can expand the Guild Storage.
    Castle
    - Challenger can put resources and gold in the Castle Storage;
    - Challenger can take the produced items from the Castle Storage;
    - Challenger can accelerate the construction and development of castle buildings;
    - Challenger can instantly complete the production of items in castle buildings.
     
    Correction of current ranks
     
     Leader
     
    Member Management
    - Now the Leader can transfer his Leader rank to only one of the Right Hands;
    - Now the Leader cannot leave the guild without transferring his rank to another member with the rank of Right Hand;
    - Now, when transferring the rank, the Leader automatically becomes the Right Hand.
    Map
    - Leader can manage guild markers.
     
     Heir
     
    Member Management
    - Now the Heir can increase the rank of guild members if their rank is lower than the Challenger.
     
     Explorer
     
    Member Management
    - Now the Explorer cannot invite to the guild.
    Castle
    - Now the Explorer cannot take resources from the Castle Storage;
    - Now the Explorer cannot take the produced items from the Castle Storage;
    Storage
    - The Explorer can now deposit and withdraw gold and items from the Guild Storage only in the specified amounts.
     
    The daily limit for withdrawing items for the Explorer rank can be set by the Leader or Right Hand in the "Storage Settings" section of the "My Guild" menu. The limit update will occur daily at 00:00 CEST. The item quantity restriction can be set separately for each category - food, potions, scrolls, etc. Additionally, the Leader or Right Hand can grant the Explorer permission to withdraw items from the storage without limitations, in which case the Explorer can withdraw items from the guild's storage as before. When leaving the guild, the set restrictions will be reset.
     
    Please note that the default state of the new menu section assumes that Explorers will not be able to withdraw items until it is changed by the Leader or Right Hand!
     
    Guild markers system on the map 
     
    With the release of update 11.4, guild member movements will become even more coherent thanks to a new system of guild markers on the map! From now on Leader, Right Hands and Commander will be able to leave special marks on the map, which will be displayed only for guild members. The rest of the guild members will be able to view the marks.
     
    Guild markers will appear on top of all other markers on the map and mini-map, as well as unexplored sections of the map. There are three types of labels available:
     
    - Attack
    - Protection
    - Gathering
     
    At the same time, only one mark of attack, defense or collection can be installed on the global map, and at one location you can set only one label. Please note that tags are guild-wide, i.e. Leader, Right Hands or Guild Commander can always replace one type of mark with another or remove a mark set by another rank. Re-labeling is available after 3 seconds, but remember that when you set a new label, the old label becomes inaccessible! The base label display duration is 2 minutes.
     
    The marker can be installed in any part of the map, with the exception of selected dungeons, rides and the Arena. Please note that in order to put a mark on the location of a guild or alliance event, you need to be on the territory of this event.
     
    How to set a guild marker on the map? There are two ways - through the quick access menu and the map menu.
    The map menu allows you to set the guild marker only in the center of the location. Other operations with markers are also available in the map menu:
     
    The button “Go to the marker” shows the location on the map where the placemark is located. The button becomes available only after setting the label.
     
    The “Remove marker” button allows you to remove the label. The button becomes available only after pressing the button to go to the label.
     

     
    The quick access menu allows you to place a marker on the selected point on the location. The player's cursor in this case will change to a location selection indicator.
     

     
    Setting, replacing and deleting markers will be accompanied by corresponding messages in the guild chat, as well as the appearance of markers on the map and mini map.
     
    The rest of the guild members will be able to open the map with focus on the location where the marker is set. There are two ways to access a marker:
    press the button to go to the mark in the map menu; click on the name of the tag in the guild chat message. If the marker is set on the location of a guild or alliance event, then by clicking on the name of the event in the guild chat message, you can open a map with focus on the location where the entrance to the territory of this event is located.
     
    Guild message box update
     
    In update 11.4, the guild message box will be improved! First of all, support for multi-line input will be added to the message box: now the minimum height of the input field is calculated for 5 lines of text. The menu, together with the input field, can increase its height if the number of lines of input text exceeds 5. In addition, the maximum length of the message will be increased to 200 characters.
     
    Improvements in Guild Storage
    the update for the gold withdrawal limit from the Guild Storage will now occur at 00:00 CEST. the "Close" button in the Activity Log of the Guild Storage menu has been replaced with a "Back" button. Now, the Guild Storage window will not close when accessing the Activity Log.  
    Map menu update
     
    Traveling through the expanses of Arinar will become even more comfortable thanks to updates in the “Map” menu! Similar to the talent menu, the Map menu will now feature a full screen button that will allow you to expand the map to full screen, as well as minimize the map to windowed mode if necessary. 
     
    You will also be able to independently configure the map state preservation thanks to a new option in the "Game" tab! Enabling the "Remember map state" option will allow you to open the map in the same state it was closed. Disabling this option will always open the map in windowed mode.
     
    In addition, controls will be added to the “Map” menu, which will contain both a drop-down list of available maps and a horizontal selector.
     
    Consumable information window
     
    With the release of update 11.4, the consumable information window will be greatly improved! The updated version of the window will contain information about the subtype of the item and a description of each subtype, which will be available by clicking on the info button.
     

     
    The line "Bonuses" will be replaced with "Effects when used", and extended information about a particular effect will be available by clicking on this effect. In addition, icons will be displayed instead of the “Activity time” and “Parameters” fields, and the indication of the requirement for the character’s level is now presented in text form. Please note, in addition to the minimum character level requirements, some consumable items will also receive a cap on the maximum level.
     
    Raid boss “Dungeon Horror”
     
    The tales of the bloodthirsty monsters that once terrified the warriors of both Alliances are still passed down from the old-timers of Arinar to curious recruits. On the eve of the fifteenth anniversary of the confrontation between the Guardians and the Legion, the stories of seasoned fighters will come true!
     
    The horrors of the past live on in the present. Settling in the bowels of the earth, they merge into muddy streams, gradually clothed in flesh, and sometimes gain consciousness. Thus, one of the most disgusting creatures of Arinar appeared - the Dungeon Horror.
     
    Defeated, but not submitting to the will of the heroes of Arinar, the Dungeon Horror leaked into the caves near Irselnort and began to accumulate strength... Dealing with the boss is a matter of honor for every warrior, but we strongly advise you to prepare for battle, because the Dungeon Horror is unusually strong and ready for revenge!
     

     
    During the long battle, the Dungeon Horror will not only restore its strength, drawing it from an unexpected source, but also acquire more and more new abilities! Try to weaken the boss and do not forget to dodge his attacks, because the progress of the battle will be reset if there is not a single living warrior left on the location.
     
    The boss fight will consist of several stages. In the first stage of the fight, avoid slug bites, which will not only deal high damage, but also restore the boss's health if the character dies. Then the Dungeon Horror will additionally bring down slime rain on the heads of the warriors. The third stage of the battle will be a real test of strength, because in addition to the abilities of the previous two stages, the slug will hop in place, creating a shock wave! And if you fall into a poisonous puddle while knocked back with a wave emanating from the boss, then you will get stuck in it for a long time!
     
    Rumors about the appearance of an ancient monster in the caves near Irselnort also reached Ayvondil. Cult raid bosses of the island, not wanting to be on the sidelines, are ready to oppose the warriors of Arinar with their deadly abilities!
     
    Update of the Black Elm raid boss
     
    Do not be deceived by the apparent calmness of the Black Elm, towering in the clearing of the third sector of Ayvondil! The raid boss will turn all the wrath of the plant world on you, and the less health the boss has, the more furious and numerous the monsters summoned will be.
     

     
    Black Elm's new allies are determined: get ready to destroy dangerous explosive buds, long-range poisonous purple buds, and special healing flowers that will not only restore Black Elm's health, but also summon defenders! In addition, the weakening wooden giant will protect itself from the warriors with a hedge, which will not be easy to break through. And from time to time, Black Elm will use this ability not for defense, but for offense, locking allies or members of the same guild inside the fence. In addition, the defensive characteristics of the raid boss have been increased! It looks like the walk to the Black Elm will not be easy, so carefully consider the composition of your group and battle tactics!
     
    Update of the Engineer raid boss 
     
    Warriors of Arinar have already experienced firsthand how devastating the combined power of mechanics and magic can be! The mighty ruler of the Flying Islands continuously enhances his deadly mechanisms, posing a threat to the well-being of Ayvondil. It's time to take a walk to the northeast of the island and challenge the mad genius!
     

     
    Beware of the Engineer's new invention - sharp circular saws that you'll have to dodge! Additionally, don't forget about the devices you're already familiar with - bombs, attacking turrets, and enhancing portals, which have now become even more dangerous!
     
    Furthermore, several monster and raid boss parameters have been adjusted:
    adjusted parameters for "Power Portal," "Vampirism Portal," and "Invulnerability Portal" monsters: increased health from 200,000 to 250,000 and increased defensive characteristics; increased offensive and defensive characteristics for "Steam Bull," "Mechanical Defender," and "Metal Defender" monsters. Aggression radius of monsters increased from 7 to 10 yards; adjusted parameters for mini-boss "Turret": now an Elite monster, increased health from 15,000 to 50,000, and increased offensive and defensive characteristics. Aggression radius increased from 5 to 10 yards; adjusted parameters for raid boss "Engineer": increased health from 1,500,000 to 2,000,000 and increased offensive and defensive characteristics. Aggression radius increased from 5 to 8 yards. Adjusting the parameters of the raid boss Captain Octopus
    the parameters of the monsters “Spectral Gunner”, “Spectral Bomber” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 25,000 to 30,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the monsters “Spectral Corsair”, “Spectral Hoodlum”, “Spectral Slayer” and “Spectral Seaman” at the 1st stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 35,000 and increased offensive and defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the parameters of the “Blahaj” monster at the 2nd stage of the combat have been adjusted: the amount of health has been increased from 30,000 to 100,000 and increased defensive characteristics. Monster aggression radius increased from 2 to 5 yards; the offensive and defensive characteristics of the mini-boss “First Mate Sharkey Jaw” at the 2nd stage of the combat have been increased; the monster's “Squid” aggression radius has been increased from 2 to 5 yards; the defensive characteristics of the boss “Hermit Paul” at the 3rd stage of the combat have been increased; the parameters of the raid boss “Captain Octopus” have been adjusted: the amount of health has been increased from 600,000 to 1,000,000 and increased defensive characteristics. Now the frequency of replacing jellyfish in the location is 20 seconds.  
    Weekly Guild Tournament “History Parade”
     
    In honor of the upcoming anniversary celebration, warriors of Arinar are about to pay tribute to the tradition of rivalry between battle alliances! All guilds from level 2 and above take part in the weekly tournament. With the start of the tournament, your combat alliance will be distributed into a group corresponding to the level of your guild and without regard to membership in the Alliance.
     
    Guild Distribution
     
    BR-Tourmaline, EU-Emerald, US-Sapphire
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    SEA-Pearl
    Division A: guilds from level 4 to 12
    Division B: guilds from level 2 to 3
     
    RU-Amber
    Division A: guilds from level 10 to 12
    Division B: guilds from level 6 to 9
    Division C: guilds from level 2 to 5
     
    RU-Topaz, RU-Ruby
    Division A: guilds from level 9 to 12
    Division B: guilds from level 6 to 8
    Division C: guilds from level 2 to 5
     
    This time the guilds have to compete in the amount of knowledge acquired, earned by all guild players. Earn knowledge for completing various game activities, help your guild take the top spot and get unique rewards! Tournament rewards will vary depending on the theme of the week's event.
     
    Remember that if a player joined a guild and left it during one tournament, then all the points scored by that player will be deducted from the total guild counter. You can find out how many points your guild has scored in the Activity Center! The “My Guild Statistics” button is available in the Guild Tournament menu. 
     
    New world event “Hidden in the Sands”
     
    Once again, the mighty power of the White Stones turned back time! This time, the White Stones have brought to life events from the Free League island's long past that have infiltrated the present and threaten the destruction of Irselnort. It is in your power to prevent the dangerous creatures of the hot sands of Almahad!
     
    The first stage “Storm from the past”
    White Stones, keepers of the events of the past, honored Irselnort with their presence. They brought with them visions of events that took place very far from here, on the mysterious island of Almahad. Most of the island to this day is a rugged desert, where sandstorms are frequent. The White Stones are very powerful, they begin to mix past and present, calling sandstorms from Almahad to Irselnort! Hurry up to destroy the whirlwind elementals that feed the storms so that Irselnort does not turn into a lifeless desert!
     

     
    Second stage “Quicksand Anomaly”
    The past again penetrates into the present, creating patches of quicksand on the volcanic soil around Nadir-sard! They need to be stoned quickly before they become an obstacle to the trade of Free League merchants. Take the pickaxe from the cultists worshiping the Black Sun Almahad, collect stones and throw them into the sand to prevent the worst!
     
    Third stage “Flaming Rain”
    White Stones disturbed the volcano on Irselnort. The eruption can still be prevented, but the rain of fiery rocks has already begun! It is necessary to stop the influence of the Stones and destroy their magic! To do this, help the obelisks draw the magic of the stones out of the air, destroying the savage gnolls who have fled from all the surrounding lands. When the obelisks neutralize the White Stones and the influence of ancient magic decreases, the volcano will begin to calm down, and the messengers of the past — Sandcrawlers from Almahad, will weaken!
     

     
    Fourth Stage “Primordial King”
    The first state of people was ruled by a king, whose power was backed up by a powerful artifact - the Rim of the Black Sun. The power of the artifact was so great that even after many centuries it finds a way to penetrate the present through the White Stones. One of the lords of the artifact is trying to wake up and penetrate the present in order to reclaim his throne! Go ahead, use the White Stones to stop King Almahad before he gains enough power!
     
    Restart time: 8 hours from the start of the first stage - according to the schedule.
     
    Guild event on GvG-territory “Fiery Mouth”
     
    It's time to gather as many brothers in arms as possible and get involved in the fight against other guilds! The fiery intensity of the battles of past years will seem like a pleasant walk-in comparison with what is in store for the combat unions of Arinar this year!
     
    The Great Snorlar again intends to choose the strongest heroes capable of containing the souls of powerful warriors: the Fire Wyvern, the Flame Spirit and Snorlar himself. Only guild commanders can manage such a great deed! However, it is not enough just to have the power of a warrior - you need to save it by delivering your soul to the Altars of Might, and thereby proving that your guild deserves a reward! The guild that dares to prepare a decoction from the fireflowers that grow in abundance in the Flaming Crater will bring its victory closer. The fragrance of the decoction will attract the Volcanic Snakewing - the most dangerous creature, but Snorlar promises a big reward for its scales!
     
    Once in the military camps on the territory of the event, move to the battlefield using catapults, but do not forget that it will be possible to return to the military camp only in case of death. The hideouts of Snorlar, Fire Wyvern, and Flame Spirit are in the center of the volcanic plain. On the opposite side from the bosses, you will find special altars - 1 altar for the souls of the Fire Wyvern and the Spirit of Flame and 2 altars for the soul of Snorlar. In addition, in some locations there are cauldrons for collecting fire flowers.
     

     
    Fireflowers that grow on the molten lands have gained a new property! Gather 15 Fireflowers and place them in the cauldron to summon the Volcanic Snakewing. Beating this mini-boss will bring additional points to your fighting alliance.
     
    To successfully complete your guild event, you need to score 1000 points for completing various activities:
    putting a collected fireflower into the cauldron - 2 points killing a player of a guild that possesses a soul of any boss - 3 points killing a mini-boss - 35 points killing a boss soul-wielding player - 50 points sacrificing the Soul of a Fire Wyvern - 700 points sacrificing the Soul of the Flame Spirit - 700 points sacrificing Snorlar's soul - 900 points Hurry to the lair of Snorlar, Fire Wyvern or Spirit of Flame, overcome stone barriers, deal with the bosses and get their souls! After that, the Commander of your guild will be able to take the form of the defeated boss, and the guild members will see an additional marker on the map, indicating the altar where the soul of the villain must be placed.
     

     
    Protect your Commander from opponents and help him get to the altar, but do not forget that now your opponents will receive points not only for killing the Commander, who owns the soul of the boss, but also for ordinary guild players! In addition, the Commander turned into a monster not only weakens themselves, but also takes away the health of his allies. Also, remember that active guild skills will be blocked in the event territory.
     
    In order to sacrifice the souls of the boss, the Commander will need to interact with the altar for 3 seconds. The villains that live in the scorching plain are not so easy to defeat: Snorlar will revive 30 seconds after his soul is laid on the altar, and Fire Wyvern and Flame Spirit - after 15 seconds.
     
    Special markers on the map will indicate the location of bosses and altars, and at the moments of bosses' deaths, messages will appear in the game chat. The score counter located to the right of the character's health and energy widget will help you monitor the progress of the guild. Keep in mind that this is a knockout event and the guild with the required number of points will leave the volcanic plains.
     
    Event restart time: 3 times a week on schedule.
     
    Guild events in the open world
     
    As you know, a meeting with the Beholder, Avenger and Demonologist promises not only a lot of dangers, but also significant combat trophies for defeating raid bosses! Fulfill the conditions for activating each of the events and hurry to the underground halls where the villains have taken refuge!
     
    "Death Stare"
     
    The Beholder is a product of the forces of Chaos, once captured by Berengar himself. Having gained freedom after the disappearance of the sorcerer, the Beholder hid somewhere in the caves of Irselnort and began to sow discord. By sending a call to his kindred in the Deep, he has unleashed an invasion of Chaos on Irselnort! There is only one way to end this call — kill the Beholder!
     
    Activation condition: kill 10 characters of the enemy alliance not lower than the level of the hero / group.
    Event restart time: 12 hours after the end of the event.
     

     
    "Flame of Anger"
     
    One of the original dragons guarding the Warspear calls himself the Avenger. He gave all his fury and all his wisdom to Berengar before he rested in the Hidden Sanctuary. But the dragon's hatred for Garaan was so strong that after death he did not find peace — and returned in the form of a bone monster. Put him to rest in battle to restore peace and tranquility to the Ash Coast.
     
    Activation condition: earn 5000 Guild Points.
    Event restart time: 12 hours after the end of the event.
     
    "Lost Soul"
     
    Once the Demonologist went so far in his research that he lost his soul — but gained unprecedented power. Taking the side of Sam Heine, he lost, and hurried to take refuge where no one would look for him: beyond the Gates of Shadows. When the danger receded, he returned to Irselnort and took refuge in the dungeon. The Demonologist dreams of revenge, but he must receive only death!
     
    Activation condition: complete any designated dungeon on Irselnort 5 times on mythic level of difficulty.
    Event restart time: 12 hours after the end of the event.
     
    Also, don't forget that raid bosses are ready to take on the fight outside of the event as well.
     
    Achievements
     
    Only during the festive events, you will have the opportunity to get 3 new legendary guild achievements! In addition, with the discovery of new class talents, the “Hidden Potential” achievement will receive a new level of development, and the most talented warrior will be able to get two new legendary achievements! In addition, new legendary achievements for learning class talents for the Beastmaster and Reaper have been added!
     
    17 Activity Season
     
    The Festive Season of Activity, which starts shortly after the release of the update, promises a lot of significant rewards, including special holiday costumes! You can always get acquainted with the list of available missions, as well as track your progress in the Activity Center.
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available!
    In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the Personal Storage and the Guild Storage from the quick access menu; a pleasant opportunity to change your hairstyle for free with a personal hairdresser. Other changes
    fixed a bug due to which the Chieftain's skill "Spiritual Purification" did not work on an enemy with the "Vampiric Deliverance" talent; Now the Warlock's skill "Dark Seal", the Seeker's skill "Splitting Blow" and the Rogue's skill "Sinister Strike" will reduce the final healing.  
    That's all for now, but detailed information about rewards, gifts, and other changes will be available on the day the update is released.
     
    See you at the open test!
    AIGRIND
  19. Haha
  20. Cool Story
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  22. Cool Story
    lallouss reacted to LeeLoo in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dear friends!
     
    The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree!
     
    Basic talents
     
    The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class.
     
    Damage dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster
     

     
    Tanking
    Classes: Paladin, Warden, Death Knight, Barbarian
     

     
    Hybrid tanking 
    Classes: Templar, Charmer
     

     
    Supporting
    Classes: Priest, Necromancer, Shaman, Druid
     

     
    Offensive talents
     
     Fuse of Hatred
    Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%.
     Predator's Rage: Rank I
    Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%.
     Predator's Rage: Rank II
    Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%.
     Continuous Penetration
    Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%.
     Instant Penetration
    Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%.
     Critical damage: Rank I
    Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Critical damage: Rank II
    Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%.
     Controlled Weakening
    Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Controlled Obedience
    Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Broken Fortification
    Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%.
     Increased Penetration
    Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%.
     Increased Ferocity
    Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%.
     Strength Test
    Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%.
     Killing Blows
    Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%.
     Critical Hit: Rank III
    Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%.
     Accuracy: Rank III
    Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%.
     Attack Speed: Rank III
    Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Penetration: Rank III
    Increases the "Penetration" parameter of the character by 0.75 \ 1%.
     Skills Cooldown: Rank III
    Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Power Attack: Rank III
    Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%.
     
    Defensive talents
     
     Predatory Restraint: Rank I
    Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%.
     Predatory Restraint: Rank II
    Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%.
     Natural Stubbornness
    Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%.
     Natural Resistance
    Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%.
     Complicity
    Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%.
     Blocking: Rank I
    Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%.
     Blocking: Rank II
    Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%.
     Parry: Rank I
    Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%.
     Parry: Rank II
    Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Temper Suppression
    Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%.
     Resistance: Rank I
    Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%.
     Resistance: Rank II
    Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%.
     Inconspicuous Attack
    Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%.
     Inconspicuous Healing
    Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%.
     Self-Defense
    Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%.
     Increased Blocking
    Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%.
     Increased Parry
    Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%.
     Increased Resilience
    Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%.
     Increased Evasion
    Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%.
     Second wind
    Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health.
     Revive the Spirit
    Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum.
     The power of healing 
    Increases healing power from character skills by 1 \ 2 \ 3%.
     Stamina: Rank III
    Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Evasion: Rank III
    Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%.
     Solidity: Rank III
    Increases the character's "Solidity" parameter by 0.75 \ 1%.
     Wisdom: Rank III
    Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank II
    Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts.
     Health Regeneration: Rank II 
    Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Talent branches
     
    Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style.
     
    The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box.
     

     
    When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents.
     
     Chosen 
     
     Paladin
     
     Branch “Retribution”
    Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Harad's Call+
    Increases skill power gain from character's magical damage by 8%.
     Purifying+
    Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%.
     Sun Seal+
    Increases skill power gain from character's magical damage by 8%.
     
    Key Class Talents
     
     Inextinguishable candle
    The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time.
     Faith reward
    All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5.
     
     Branch “Holy Warrior”
    Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught.
     
     
    Lesser talents
     
     Paladin's Prayer+
    Increases skill healing strength by 2 \ 4 \ 6%.
     Repellent Strike+
    Increases the effect duration of the skill by 0.5 sec.
     Purifying+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Inner Forces+
    Increases skill effect strength by 0.2%.
     
    Key Class Talents
     
     Anger concentration
    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.
     Sanctified armor
    Increases the character's maximum health by 1% for every 600 pts. of physical protection.
     
     Branch “Bastion of Faith”
    Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%.
     Sun Seal+
    Increases the healing power of the skill by 2%.
     Harad's Banner+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Light Defense+
    Increases skill effect strength by 4%.
     
    Key Class Talents
     
     Unbroken Spirit
    The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health.
     Intercession
    Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec.
     
     Mage
     
     Branch “Pyromancy”
    By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone.
     
     
    Lesser talents
     
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Roaring Flame+
    Increases skill effect strength by 2%.
     Aura of Fire+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Blazing Ground+
    Increases skill power gain from character's magical damage by 2%.
     
    Key class talents
     
     Magma block
    The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill.
     Pyromaniac
    “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health.
     
     Branch “Secret Magic”
    Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes.
     
     
    Lesser talents
     
     Ethereal Barrier+
    Increases the duration of the skill's effect by 0.1 sec.
     Time Warp+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Ennoblement+
    Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec.
     Illusory Chains+
    Increases skill knockback range by 1 yard.
     
    Key class talents
     
     Accumulation
    When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier".
     Space manipulation
    Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration.
     
     Branch “Geomancy”
    Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense.
     
     
    Lesser talents
     
     Sun Armor+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Shattered Stone+
    Increases skill power gain from character's magical damage by 7%.
     Frostbolt+
    Increases skill effect strength by 5%.
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Runic Boulder
    The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect.
     The magic of nature
    When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration.
     
     Priest 
     
     Branch “Serving the Light”
    Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward.
     
     
    Lesser talents
     
     Healing Touch+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Redemption+
    Increases the amount of debuffs the skill removes from the character and allies by 1.
     Punishment of the Light+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 7.5%.
     
    Key class talents
     
     Confession
    “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill.
     Make it Before Sundown
    Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character.
     
     Branch “Inquisition”
    Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Payback+
    Increases skill power gain from character's magical damage by 10%.
     Gods' Help+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Mystic Mark+
    Increases skill power gain from character's magical damage by 9%.
     
    Key class talents
     
     Aegis of Sin
    Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%.
     Drunk with Light
    Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%.
     
     Branch “Sacred Fury” 
    In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Valor Aura+
    Increases skill effect strength by 2%.
     Armistice+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Punishment of the Light+
    Increases skill power gain from character's magical damage by 8%.
     
    Key class talents
     
     Punishment by Pain
    While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill.
     Uplift
    Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter.
     
     Seeker
     
     Branch “Steel Storm”
    Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%.
     Inspiration+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Sun Power+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Inner Rage+
    Increases skill effect strength by 2%.
     
    Key class talents
     
     Steel Slicer
    The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense.
     Battle potential
    Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3.
     
     Branch “Ruthlessness”
    When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Dangerous Blow+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%.
     Splitting Blow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Bloodthirst+
    Increases skill healing strength by 2%.
     
    Key class talents
     
     Scarlet Blade
    With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5.
     Blood Ablution
    Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%.
     
     Branch “Righteous Fury”
    Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death.
     
     
    Lesser talents
     
     Inner Rage+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Harad's Shield+
    Increases the effect of a skill that reduces incoming damage against a character by 0.5%.
     Disappearance+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Splitting+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Harad's Support
    Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec.
     Inner Harmony
    With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%.
     
     Templar
     
     Branch “Stronghold of faith”
    Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy.
     
     
    Lesser talents
     
     Whirlwind of Repentance+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Harad's Teachings+
    Increases skill power gain from character's physical damage by 5%.
     Sucker Punch+
    Increases the duration of the skill's effect by 0.5 sec.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Furious Protector
    Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.
     Heavenly Anvil
    Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration.
     
     Branch “Keeper of Oaths”
    Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness.
     
     
    Lesser talents
     
     Blame+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Combat Support+
    Increases skill effect strength by 25%.
     Harad's Teachings+
    Increases skill healing power by 1.5 \ 3 \ 4.5%.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     
    Key class talents
     
     Wisdom of overcoming
    Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
     Divine Intent
    The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration.
     
     Branch “Tactician”
    Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity.
     
     
    Lesser talents
     
     Deity Statue+
    Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%.
     Mantra of Healing+
    Increases skill effect strength by 0.5%.
     Touch of Truth+
    Increases the duration of the effect from a skill by  0.2 \ 0.4 \ 0.7 sec.
     Reverse Flow+
    Increases the duration of the “Stun” effect from a skill by 0.2 sec.
     
    Key class talents
     
     Force Inversion
    Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.
     Blessed Step
    When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%.
     
     Firstborn
     
     Blade Dancer
     
     Branch “Dancer on the Wind”
    Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance.
     
     
    Lesser talents
     
     Enlightenment+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Strike Hurricane+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Blades' Power+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger.
     Mark of the Blade+
    Increases skill healing power by 0.5%.
     
    Key class talents
     
     Sharpened Blades
    The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%.
     Blade Dance
    Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks.
     
     Branch “Unrestrained Onslaught”
    The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop.
     
     
    Lesser talents
     
     Flash Strike+
    Increases skill power gain from character's physical damage by 8%.
     Enlightenment+
    Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%.
     Vortex Blade+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Blades' Power+
    Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%.
     
    Key class talents
     
     Lightning Slice
    The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec.
     Strike Onslaught
    Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%.
     
     Branch “Featherlike Agility”
    The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance.
     
     
    Lesser talents
     
     Spirit of Resistance+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Rush+
    Increases the duration of the “Stun” effect from a skill by 0.4 sec.
     Parry+
    Increases skill effect strength by 1%.
     Sonic Boom+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Weakness Supression
    With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects.
     Virtuoso
    Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter.
     
     Ranger
     
     Branch “Masterful Cannonade”
    “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die.
     
     
    Lesser talents
     
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%.
     Piercing anger+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%.
     
    Key class talents
     
     Flexible Bowstring
    The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter.
     Spearhead Onslaught
    Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%.
    When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed.
     
     Branch “Massive Bombardment”
    Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies.
     
     
    Lesser talents
     
     Powerful Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Hail of Arrows+
    Increases skill power gain from character's physical damage by 7.5%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Vengeful Shot+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Bullseye
    Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum.
     Heavy Artillery
    Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.
     
     Branch “Anomalous Elusiveness”
    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.
     
     
    Lesser talents
     
     Evasion+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.
     Scatter Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     
    Key class talents
     
     Quick Reaction
    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.
     Detoxication
    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.
     
     Druid
     
     Branch “Forest Generosity”
    The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers.
     
     
    Lesser talents
     
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%.
     Patronage of the Forest+
    Increases skill healing strength by 1.5 \ 3 \ 4.5%.
     Healing Barrier+
    Increases skill effect strength by 6%.
     
    Key class talents
     
     Insight
    Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target.
     Myriads of the Forest
    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.
     
     Branch “Angered Spring”
    Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids.
     
     
    Lesser talents
     
     Elemental Support+
    Increases the skill power of the character's magical strength by 5%.
     Lightning Blot+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Entangling Roots+
    Increases the duration of the skill's effect by 0.5 sec.
     Insect Swarm+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Elemental Fury
    The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent.
     Water Spirit
    Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1.
     
     Branch “Discharged sky”
    Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament.
     
     
    Lesser talents
     
     Power of Water+
    Increases the duration of the “Water Curse” effect from the skill by 0.7 sec.
     Punitive Roots+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases skill healing strength by 2%.
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Thunder Roar
    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.
     Life Source
    Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated.
     
     Warden
     
     Branch “Unbridled Will”
    Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death.
     
     
    Lesser talents
     
     Fortification+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Warden's Protection+
    Reduces the amount of damage a character takes from a skill by 10%.
     Shield Throw+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Key class talents
     
     Will to Live
    Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum.
     Relentlessness
    Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects.
     
     Branch “Guardian's Axe”
    Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy.
     
     
    Lesser talents
     
     Powerful Blow+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Fortification+
    Increases skill effect strength by 3%.
     Stealing Power+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Powerful Lunge+
    Increases skill power gain from character's physical damage by 8%.
     
    Key class talents
     
     Merged Attack
    Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%.
     Resonating Technique
    Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec.
     
     Branch “Scorching Fury”
    What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury".
     
     
    Lesser talents
     
     Punishment+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Guard's Fury+
    Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Wave of Aggression+
    Increases skill healing strength by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Constriction
    The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement.
     Combat Healing
    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.
     
     Beastmaster
     
     Branch “Guardian Unity”
    The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.
     
     
    Lesser talents
     
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Healing+
    Increases skill power gain from character's magical damage by 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.
     Soul Connection+
    Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.
     
    Key class talents
     
     Sabertooth
    Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.
     Harmonious Power
    Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.
     
     Branch “Dual Rage”
    Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.
     
     
    Lesser talents
     
     Beast Awakening+
    Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.
     Animal Rampage+
    Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.
     
    Key class talents
     
     Deadly Dexterity
    The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.
     Symbiosis
    Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.
     
     Branch “Forest inspiration”
    Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.
     
     
    Lesser talents
     
     Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Proximity to Nature+
    Increases skill power gain from character's magical damage by 2%.
     Moonlight+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Beast Awakening+
    Increases the amount of physical power of the monster, based on the character's magical power by 3%.
     
    Key class talents
     
     Grandeur of the Lotus
    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.
     Healing Mastery
    Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.
     
     
     Mountain Clans
     
     Barbarian
     
     Branch “Defense”
    Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves.
     
     
    Lesser talents
     
     Roar+
    Increases the effect of a skill that reduces the enemy's magic power by 6%.
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
     Last Wish+
    Reduces the cooldown of the skill's effect by 12 sec.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Consolidation
    The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped.
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
     
     Branch “Berserk”
    When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle.
     
     
    Lesser talents
     
     Strong Blow+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Berserker Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Chop+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
     Branch “Reinforcement”
    The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy.
     
     
    Lesser talents
     
     Roar+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Shield Strike+
    Increases the duration of the skill's effect by 0.5 sec.
     Scream of Fury+
    Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%.
     Stone Skin+
    Increases skill effect strength by 7%.
     
    Key class talents
     
     Demoralization
    The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%.
     Bastion
    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.
     
     Rogue
     
     Branch “Versatility”
    Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy.
     
     
    Lesser talents
     
     Elusive Jump+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Flurry of Steel+
    Increases skill power gain from character's physical damage by 7%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped.
     
    Key class talents
     
     Blade Shard
    “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%.
     Blade echo
    On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.
     
     Branch “Lethality”
    Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows.
     
     
    Lesser talents
     
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%.
     Absolute Reflexes+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Cruelty
    The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%.
     Double threat
    Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec.
     
     Branch “Liquidation”
    Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds.
     
     
    Lesser talents
     
     Merciless Strike+
    Increases skill power gain from character's physical damage by 8%.
     Dodging+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Ricochet+
    Increases skill power gain from character's physical damage by 5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Elimination
    The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill.
     Series of tricks
    Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect.
     
     Shaman
     
     Branch “Spiritual Patronage”
    As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Energy Field+
    Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%.
     
    Key class talents
     
     Ancestral generosity
    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.
     Ancestral Charm
    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.
     
     Branch “Fury of the Skies”
    For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%.
     Ball Lightning+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 6%.
     Earthquake+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Electrifiсation
    The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%.
     Storm keeper
    When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%.
     
     Branch “Occultism”
    The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies.
     
     
    Lesser talents
     
     Totem of Weakness+
    Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%.
     Lightning Blast+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Shamanic Cleansing+
    Increases skill effect strength by 5%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     Healing rite
    Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum.
     
     Hunter
     
     Branch “Skillful Shooting”
    There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately.
     
     
    Lesser talents
     
     Combat Stance+
    Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%.
     Mountain Instincts+
    Increases the effect of a skill that increases a character's “Attack Speed” by 2%.
     Hunters Mark+
    Increases skill effect power by 0.5%.
     Hunter's Agility+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     
    Key class talents
     
     Sniper training
    Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8.
     Absolute Accuracy
    Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged.
     
     Branch “Self-propelled Artillery”
    The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath.
     
     
    Lesser talents
     
     Fatal Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Pathfinder's Arrow+
    Increases skill power gain from character's physical damage by 8%.
     Poisoned Arrow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Blessing of the Mountains+
    Increases the effect of a skill that reduces any incoming damage against a character by 1.5%.
     
    Key class talents
     
     Double Profit
    Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter.
     Endless Salvo
    Increases “Skill Cooldown” parameter by 6% for each skill on cooldown.
     
     Branch “Spirit of ancestors”
    For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies.
     
     
    Lesser talents
     
     Stunning Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Sapping Shot+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Arrow of Silence+
    Increases the duration of the skill's effect by 0.7 sec.
     Blessing of the Mountains+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%.
     
    Key class talents
     
     Suppression
    Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”.
     Self-cleaning
    With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec.
     
     Chieftain
     
     Branch “Rat Horde”
    It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies.
     
     
    Lesser talents
     
     Wolf’s Alacrity+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Clans' Help+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Frenzy+
    Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Enragement
    The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped.
     Resonating hits
    After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”.
     
     Branch “Eagle's Nature”
    Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes.
     
     
    Lesser talents
     
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Eagle's Eye+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Rugged Hide+
    Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%.
     
    Key class talents
     
     Bloody rain
    The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus.
     Consonance
    Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power.
     
     Branch “Puma Agility”
    Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch.
     
     
    Lesser talents
     
     Blow of the Spirits+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 6%.
     Thrashing+
    Increases the duration of the skill's effect by 0.6 sec.
     Swooping Army+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Ignition
    The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec.
     Elusiveness of the claws
    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat.
     
     Forsaken
     
     Death Knight
     
     Branch “Death face”
    Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.
     
     
    Lesser talents
     
      Knight's Curse+
    Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.
     Steel Hurricane+
    Increases skill power gain from character's magical damage by 9%.
     Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical power by 2%.
     Exhalation of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     
    Key class talents
     
     Damned Echo
    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.
     Baptism of darkness
    Increases the character's basic magical strength by 25% of the character's basic physical power.
     
     Branch “Dark Fortitude”
    Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.
     
     
    Lesser talents
     
     Blood Protection+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Sharp Shadow+
    Increases skill healing strength by 2%.
     Secret Reserves+
    Increases skill healing strength by 10 \ 20 \ 30%.
    Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.
     
    Key class talents
     
     Dark guardianship
    Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.
     Strength replenishment
    Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.
     
     Branch “Vampire Essence”
    Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.
     
     
    Lesser talents
     
     Saturation+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Steel Hurricane+
    Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.
     Thorn of Death+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Blow of the Silence+
    Increases the strength of the skill's buff effect by 2%.
     
    Key class talents
     
     Sacrificial contract
    Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.
     Blood smell
    With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.
     
     Warlock
     
     Branch “Occult Spell”
    Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch.
     
     
    Lesser talents
     
     Arrow of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Shadow Sphere+
    Increases skill power gain from character's magical damage by 10%.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Grimoire+
    Increases the skill effect that increases incoming damage against an enemy by 1.5%.
     
    Key class talents
     
     Acid step
    Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character.
     Dark alchemy
    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels.
     
     Branch “Inevitability of Darkness”
    Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Hex+
    Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Fading+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Stone Body+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Overall nightmare
    Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power.
     Inevitability of death
    All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter.
     
     Branch “Two-Faced Filth”
    Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Draining Life+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Bloody Tribute+
    Increases skill power gain from character's magical damage by 0.5%.
     
    Key class talents
     
     Hellfire
    Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14.
     Shadow Pact
    Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy.
     
     Necromancer
     
     Branch “Breathless patronage”
    Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dark Power+
    Increases skill effect strength by 2%.
     Infection+
    Increases the debuff effect of a skill by 2%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Pleasure in pain
    Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power.
     Unleashed Power
    Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter.
     
     Branch “Life after death”
    The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dead Soldier+
    Increases the power of monsters summoned by the skill based on the character's magic power by 5%.
     Mental Pit+
    Increases the effect of a skill that reduces the enemy's physical and magical power by 5%.
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Obedience to the undead
    Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%.
     Lifeless army
    Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3.
     
     Branch “Frozen heart”
    Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone.
     
     
    Lesser talents
     
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Fateful Connection+
    Increases skill effect strength by 2%.
     Acid Rain+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 3%.
     
    Key class talents
     
     Soul Synergy
    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.
     Enveloping Cold
    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6.
     
     Charmer
     
     Branch “Triforce”
    Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning.
     
     
    Lesser talents
     
     Weakness+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Demonic Pact+
    Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%.
     Eye of Darkness+
    Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%.
     
    Key class talents 
     
     High Call
    “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%.
     Demonic ties
    Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location.
     
     Branch “Ferocious Horde”
    “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies.
     
     
    Lesser talents
     
     Call+
    Increases skill power from character's physical strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases skill power gain from character's physical damage by 5%.
     Summoner Skill+
    Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Block” parameter by 1%.
     
    Key class talents
     
     Pack Invasion
    Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%.
     The strength of the pack
    Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters.
     
     Branch “Fiend of darkness”
    Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies.
     
     
    Lesser talents
     
     Dark Prism+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. 
     Help of chaos+
    Increases the duration of the monster summoned by this skill by 2 sec.
     Combat Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Fiend of darkness
    Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability.
     Demonic Knowledge
    Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter.
     
     Reaper
     
     Branch “Demonism”
    The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies.
     
     
    Lesser talents
     
     Indulgence of Chaos+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
    Exaltation+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Approach of Madness+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rending Anger
    The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%.
     Partial metamorphosis
    Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec.
     
     Branch “Infernal Hunger”
    The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls.
     
     
    Lesser talents
     
     Approach of Madness+
    Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt.
     Black Mark+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Annihilation+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rapacity
    The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”.
     Thirst for hate
    The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form.
     
     Branch “Abyss Watch”
    Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will.
     
     
    Lesser talents
     
     Delayed Death+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Revenge+
    Increases skill effect power by 7%.
     Demonic Appearance+
    Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%.
     Hand of the Underworld+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Hard landing
    The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills.
     Demonic Charm
    When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character.
     
    Update menu “Talents”
     
    A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable!
     
     
    During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  23. Haha
    lallouss got a reaction from Drakoslayd in [2023.05.28] Contest "15 years of adventures"   
    @Dr Strange prepare to hand over that 45k carrot infinity stone
  24. Cool Story
    lallouss reacted to Dr Strange in [2023.05.28] Contest "15 years of adventures"   
    Dear friends! 
     
    It's no secret that very soon Warspear Online will celebrate its anniversary! For 15 years, the AIGRIND team and many players around the world have been filling Arinar with exciting adventures! On the eve of the grand event, we invite you to take part in creating a festive atmosphere by taking part in the congratulations contest "15 years of adventures", and winning valuable prizes!
     
    How to participate?
    Create a bright greeting for Warspear Online in any of three genres - a poem, a postcard or a video! Create a special topic in THIS section of the forum and publish your contest work in it. The topic title should include your nickname, game server of your character, and a chosen genre (poem, postcard, or video). Your work must not violate the rules established by the forum. Your work cannot contain:
    - obscene expressions, even in a veiled form;
    - discussion of political and national topics;
    - description or demonstration of sexualized images or actions;
    - insults to non-fictional characters (players or other people);
    - using work from the Internet (including the work of AI) or the works of other participants.
     
     
    Works that violate any of these points will not be admitted to the competition.
     
    And remember: 1 person - 1 work!
     
    What will the prizes be?
    1st place: 45.000 Miracle Coins + a unique gold badge on the forum;
    2nd place: 30.000 Miracle Coins + a unique silver badge on the forum;
    3rd place: 15.000 Miracle Coins + a unique bronze badge on the forum;
     
    Works are accepted until June 9, inclusive. After that, it will no longer be possible to publish a topic in the contest section. Over the next week, no later than June 17, we will publish the results of the contest and award the winners.
     
    We wish you inspiration and good luck!
    AIGRIND
  25. Like
    lallouss reacted to Drakoslayd in [2023.05.25] We are accepting applications for closed testing of update 11.4   
    Aww no recording it either 
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