Jump to content

lallouss

Legendary Mentor
  • Posts

    3714
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by lallouss

  1. 1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related let the hate replies begins i guess
  2. ah ok than i guess someone need check this bug
  3. player fero does more damage to druid minion than with less fero? i highly doubt it but can u confirm it? because minions of skill or item minions or holiday minions are all considered pve and any fero stats attacked on them are decreased damage
  4. thats how it suppose to be, same thing with charmer and templar minions they are considered pve mobs so fero does less damage on them, im not sure if im mistaken or not, because my pvp weapons also do less damage to enemy minions arent all minions alike? or skill minions should be considered pvp/player type of defence im not sure need a dev confirmation on this topic
  5. Merry Christmass and Happy New Year @Holmes @Nolan @LeeLoo @Andy thank again for the wonderful rewards 15 more likes for 750 badge lets go!
  6. thank for reply understood will adept to new changes have a nice holiday
  7. @Holmes @LeeLoo anything on the mage blazing ground skill?
  8. no its not obvious because it used to stack before update and they didnt mention anything about it not stacking, also i can show other aoe spells like blazing ground dealing more damage than it does if you want to talk about damage u said overload doesnt stack in a way saying that all mage spells should stack? u still didnt answer why other aoe damage spells stack damage, while only mage doesnt, so nvm about shield
  9. overload not aoe nor even related to this not sure why your mentioning it, its not even that important it does like 100dmg or so lol, why would blazing ground not stack like every one spell in warspear? even shield skills now stack and heals priest, necro, pala and other shield spells used to over take each other but now they corrected it and stack
  10. makes no sense lmao why other classes aoe not the same? banner knight curse eagle eye mage flame chieftain fire aoe and many other aoe spells and single target spells they stack, only mage blazing ground doesnt, so if u cast 1/4 than 4/4 flame, the 1/4 will do dmg while 4/4 will do nothing
  11. lol thats exactly the problem, why its not stacking like other aoe spells?
  12. @Holmes what about mage blazing ground skill not stacking properly? 2 skills used same time being useless
  13. @Holmes @LeeLoo Mage blazing ground still 1 more bug not fixed, when using 2 skills with 2 mages, its only counting 1st one used, 2nd one not updating the debuff nor having any damage at all 0, so 10 blazing ground only counts for 1st one used other 9 = 0 damage why is this? all other aoe damage based skills stacks, blazing ground being nullified upon stacking it
  14. to be honest not sure, didnt test paladin, focusing on templar, ask @Gladiator about paladin
  15. nobody said its a bug, its an unfair advantage simply put, waiting an official reply still tho ty for remind me to re-bump topic @Holmes @LeeLoo
  16. @Holmes @Peony @LeeLoo 10 month this is not fixed it what is the solution? updated sea pearl, now all servers only legion side has this achievement
  17. yes and so does stone skill of warlock continues to capture seal, and charmer stoning an enemie and other net/gouge skills, but i dont know if thats against game play of seals or already fair because its no forever, its like 4 second also can be easily countered casting a spell using a templar when mantra ends is harder than enemy casting a spell on the templar himself if both has same reaction time enemy cast > templar cast, because templar need to do a double click after mantra over, while enemy only has to spam 1 click on the templar @Kyrai ill be honest with you to legion dominates 5v5 while sentinel has more control over seals thats how it is from my experience and my personal opinion speaking if both sides has equal in power and skills IQ
  18. i dont know what server you guyz playing but in sapphire mcs are pros and they walk around it like @Speedom suggested and also they jump on the templar or resist it simply, mc also has blinding skills not all aoe, but they can blind templar off plate, anyway is silly topic this is related to gameplay skills not any bug have a nice day rogue elusive jump counters flow very easily, he can hide n jump templar and stun n kill him in 3 hits 1 more thing xD @Kyrai you said flow unfair because it removes people off seals, so should i complain about warlock unfair because he doesnt let u reach seal with aoe stun and fear? its same concept, just do your best to up your skills
  19. counters for reverse flow legion side: barbarian resist shaman blind warlock fear necro aoe fear hunter fear death knight pull rogue elusive jump used wisely chieftain resist boost in your theory your complaining about flow being annoying because it pushes you out of seals so does many other blinding spells lol whats the issue?
×
×
  • Create New...