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lallouss

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Everything posted by lallouss

  1. neutral zones u mean i think there is areas already like towns of map4 and nadir, nadir used to have spawn statue back in 2010 i think but people kept camping there to gank weak players so they removed the statue aw wait im reading now what u said: like albion online jejeje when u attack someone u cannot enter safe zone if in battle mode, yea i think warspear mechanics need abit change to make this possible because when u attack someone also the one being attacked becomes in attack mode also, if this mechanics changed i think yes would be cool to implement this is it necessary? not really i dont know is there limits to the not allowed to enter, like u said recently, what if his aoe by mistake attacked someone or baited into attacking someone with retribuition stats there is alot of scenarios i cant begin with i dont think its much usefull for this, i think the mount idea is cool with each mount having different special skills makes it more fun in battles with high cooldown also if it dies so no abuse of it, and cooldowns dont reset upon death anyway this another topic sry jajajaj i prefer if devs focus on more important game end content like ur mount idea and other stuff related to solo guild events, making lower level guilds have fun in warspear also, most of all events in warspear are related to lvl10+ leaving half of the community demotivated to play or have fun Personal guild events like: Guild bosses, Guild dungeon, Guild castle fight some events that requires xx number of people depending on difficulty and what level guild it is this is end game content needed much since long time, imagine your whole guild trying to finish a dungeon with pro coordination and guild skills needed, or a boss which needs perfect healers,tank and damagers to kill it properly ops i forgot also more solo dungeons needed, not everyone in warspear likes to be in a guild some people i see likes to be solo players, why devs doesnt recognize these people? only during spring event for a boring same retro dungeon, i think many ideas and things need to be said and easy to implement rather than focus on big snow/horror/chinese/spring... events better focus on something hard to do yet possible but takes time n effort eitheer solo or guild related
  2. gg bro, i suggest u double click the pictures and reduce the size of them, either u or mods do it, make it more appealing to others enjoy good job
  3. there is already 2 new classes coming to warspear sorcerer and witch its a theory of mine, considering names of gears in warspear, these 2 names poped up with rage set, same as charmer and mage class names popup, notice names of gears same as class names
  4. try contact https://warspear-online.com/ru/support might help might not help but only way is from there
  5. its successfull each time now even if resisted it gets casted it directly with new update
  6. gz everyone especialy top3 and gz Furion jejeje pro dota fan here
  7. Paladin and Mage counters charmer in arena, nothing much unbalanced, also when going against a casters or stunners i recommend you to have resist buffs or a resist set or else of course your going to lose you cant expect to win encounters without having counter measures vs your enemies, make sure you pick the right counter measures either by class,buffs or gear and i assure you there is always counter measures and tactics for any situation yes maybe your class which i don't know who it is losing vs charmer but doesn't mean you have to always win in every situation with same tactics and class hope this helps good luck
  8. im not sure the full physical and full magical where ur gona use them so ill give u hybrid build for both pve/pvp also this if ur lvl 32 without the +1 skill point talent 1. Full physical build skills: basic: 5 purify | 5 fetter | 3 heal |||| expert: 3 prayer | 3 shield | 3 inner force | 4 banner (u can put 3 strike if full attack mode rather than 3 inner force but i recommend inner force at lower hp u receive less damage so u survive longer with prayer n shield combined) 2. Full magical build skills: basic: 5 fetter | 5 heal | 3 aura |||| expert: 3 prayer | 3 shield | 3 inner force | 4 banner (same setup as full physical in experts but also i dont know where and when your going be so it all depends on the situation you are in arena or full farming bosses or gvgs vs multiple enemies anything is possible if u want focus on 1v1 pve or 1v1 pvp or aoe pvp or aoe pve) 3. Mixed magical physical build skills: is same as full physical build i dont recommend this build of mixed either you use a hammer full magic or u use physical mace or magic mace with shield only for arena support/tank For old inker i never tried solo t5 mini bosses yet im not sure which skills effective but you will have to for sure use magic mace + shield or go full physical life steal A. im sorry if wasnt helpful much its because also depending on ur budget here, are you a poor.medium,rich player and what you going to use your paladin for in general or focused on 1 thing B. what level are you, can afford or use 32 mermen gear heavy 2 pieces? or which gear will you be using if poor player i recommend full heavy gears n full magic mace setup to survive the hits + using a heal minion, kill slow n survive the mini bosses C. u can check up my last paladin guide nothing much changed since that guide is made considering using paladin skills or how they work in different environment gdluck
  9. death knight curse can reach more than 12k total damage if we talking as im guessing your talking not related to flag or gates, just hitting enemies or pve ads Banner 50% of magic, Knight curse 180% of magic same tiks, now your going to say oh but this related to flag again ah? lets see ur anwer after u discover the numbers 2 banner doesnt stack debuff, not sure what are u hitting at bro, 1 banner has def reduce debuff already why it needs another banner help if it doesnt stack? there is no 2 stack indirectly or directly if paladin A does 650 damage with his banner on the target, he will do same damage even if paladin B,C,D,E,F and G use banner on same enemie, if ur theory is right than why not use 10 paladin in raid bosses and kill boss in 10second? if the it lowers enemies defence each time a paladin puts banner, dude please now i know u dont play paladin or maybe u play it like once per month exactly my point, both sides has equal powers, that is your problem actually not devs problem
  10. 12k damage on who? u were referring to other skills that has no effect on flag so why mention them if ur not talking about flag banner debuff doesnt stack why it needs another banner? it will deal same amount of damage 650 on dummy, 600 on flag with 1k magic lets complain about swooping army i guess, it does same damage as banner in 5 sec rather than 12 sec banner thats so op omg nerf please? xd nah i dont complain when i know thing are fair and balanced, stop posting useless comments without proof just i said he said she said stuff
  11. banner buff from another banner? wht does this even mean lol go play pala bro than talk also flags n gates debuffs dont work on them, show proof of ur 12k dmg
  12. 1000magic its 650 per tikx6 is 3900 max and total is 5850 damage if considering 50%critic is max and i gave u 50% of the times critic tho impossible for paladin to reach 50%critic with 1k magic unless using light pve gear critic i guess n dies with 1 hit show proof 1st of ur 12k total dmg from 1 banner with gear and stats of pala
  13. any proof for pala banner critic 8k?
  14. no actually russian time same as mine 1 hour difference from lebanon which is 29th, he wrote 29 in russian topic, for usa people its 28 tho but hes posting 09:00 CET, so doesnt matter his whos time zone is 28th, it matters the CET day which should be 29th for 9:00 CET
  15. it doesnt not sure what your hinting at all aoe skills in general legion or sentinel hits flag as i said aoe skills not aoe debuffs, aoe debuffs like mage blazing ground and dk curse does not hit flag or throne or gates or even elm if im not mistaken shaman totem is 1 target based not aoe what kind of an excuse is this? at lvl32 most classes have same resilience and same defense even, but who cares when vs 100 enemies nobody survives more than few seconds not even a warden if knight curse becomes 50% of dk magic damage per tik and cant be casted on elf, be my guest thats fair, but i dnt think you want that u want a 180% of his magic and to be casted from town using a dummy elf? i think your gona evade answering this question lets see this is a fun discussion on what is really fair and what is not in my opinion how it is now, both sides equal in fair power n skills, saying chieftain dying faster than paladin without proof of words is a silly argument
  16. not in other servers sea pearl dominated by elf because all mc players quit its dead server eu emerald i dont know much ru all of them mc wins br tourmaline mc wins sa sapphire your server
  17. trust me u dont want our army of mages spamming blazing fire on ur flag it will go down in seconds with how many mages online dk curse already established why its forbidden because it can be used while the dk not having to leave mc town even
  18. swooping army does same damage in same scenario in same casting ability even faster dps than banner over 5sec, while banner over 12sec is there really an unfair advantage here? if so, say what is it because i clearly showed u evidence both have same equal skills and power swooping army does the same damage, do u understand simple english or not?
  19. what stack do you even mean by stacks with more targets lmao banner takes 12 seconds to deal its full damage, while swooping army takes 5 sec 1 banner will hit flag + 6 mcs for 6 tiks for 50% of paladins magic which is 500 of 1000 1 swooping army will hit flag + 6 elf for 5 tiks for 55% of chieftains magic which is 660 of 1200 u just admit it yourself by quoting a topic showing new banner has 450 damage per tik for 6 tiks xd
  20. *tell me you dont know how to play paladin without telling me how to play paladin* do i even have to post proof of numbers how much 1k magic paladin banner damage does? and how much chieftain 1.2k magic swooping army damage does in 1 spell? its literally the same total damage, and same critic chances Knight Curse can be carried by elf into town and does massive 180%magic damage per tik which literaly 1.8k per hit x6 or 8 hits? im not sure banner does 50% of the magic damage before u post lies, check and test facts swooping army 55%x5 (1.2k magic chieftain) banner 50%x6 (1k magic paladin) summoning skills lol wht is that fire totem idk how it works but its single target not aoe so i dnt see why ur mentioning it knight curse as i said can be used on dummy elf accounts + huge damage advantage can u stop nagging about banner? your chieftains doing the same thing in elf town so does swooping army, thats how aoe spells are suppose to work, non debuff related
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