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lallouss

Legendary Mentor
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Everything posted by lallouss

  1. Hes a heir/friend of my mine and also top paladin but he retired blah only he could stand against me in a 1v1 and live to talk about it
  2. awesome awesome!! i would suggest add 1 tiny thing as i remember when i was newbie back than 8 years ago i didnt know how the bonus set works, i thought i would get the bonus x2 1st and x2 2nd, maybe you can explain it in few pictures so newbie players understand how heroic set armors mechanics work
  3. i think better make topic to "Weekly routing of a warspear player" and include in this that now is spring time, and later in future guide can be helpful for people to check each week what wonders and great things they can do in warspear, because spring event isn't forever its ending soon thus making the guide less usefull in future best of luck amigo
  4. this is too narrow i think and limited, spring event isn't forever its going to end soon i suggest you change topic or i don't know make it something related to everyday in warspear what you can do for fun
  5. well to be honest this isn't the best guide but good luck xd
  6. very helpful indeed to new and old players still many doesn't know what each book gives bonus, if anyone ask me i'm going to send them to this guide for sure, link is saved
  7. i see you updated your guide further glad to see a good Templar guide out there good luck amigo
  8. very nicely done i would say organized and helpful for sure forsaken map1 is complicated
  9. good detailed guide about crafting for beginners loved it
  10. awesome awesome the relics emmmm yes well its wide of range of relics i will see in future to add some affordable relics ideas i did actually and still working on video demonstration of how paladin acts in a team situation PvE PvP and soon 1v1 video explanations today or tomorrow should finish and upload all of them in the guide, check out i already uploaded 1 of 5 videos explanations its hidding in spoiler thanks for the feedback by the way appreciated
  11. took a bit time and patience but i finished updating your suggestion, do you think i am missing something more in 4. PvE, Dungeons and Raids Tips and Tricks: related to gears and weapons? thx nolan, doing my best to finish video guides of how to play paladin visually
  12. True, deal ok will add it immediatly while editing, from newbie to pro sets of gears and weapons
  13. yup i dont know why also but ah well better put points on some other skills
  14. much appreciated bro, yes i think all classes has few tips and tricks like that making skills more effective, exactly with 32 heavy set makes sacred shield last longer hopefully ill finish the visual editing soon, i want show how to play paladin in video explanation as well as text description making it easier to understand its mechanics for new players to become pros by watching and understanding when and where to use such skills
  15. #1 Paladin Guide 1. Introduction 2. Base, Expert Skill and Relics Setup 3. Weapons, Gears and Books 4. PvE, Dungeons and Raids Tips and Tricks 5. PvP, Arena and Wars Tips and Tricks 6. Summary 1. Introduction: Paladin is a class under appreciated by many because of its lack of damage burst potential, but it can deal damage as much as mage and heal as much as priest in team fight or dungeon. Most used expert skill Sacred Shield, Least used expert skill Sun seal. Paladin's power lies in his abilities to support and amplify his team mates or control enemies. He is feared by his enemies in arena and close combat fights, having heal and aggro skills makes him the best tank to out aggro any other class in game. Jumping into fights and support his team mates in wars while silencing enemies with Fetter. This guide is made for high level paladins mostly so i will show maxed set of gears and weapons to be used. FACTS 1. Less than 5% of Sentinel players made paladins, from 9 total sentinel classes average should be 11.11% 2. Paladin most useful in arena because of his sacred shield 3. Paladin has more damage reduction than a warden at low hp 4. Paladin can steal aggro of any boss from any class if maxed PvE skills 5. Paladin is better than a mage, priest or druid in dungeon if he has maxed banner and support skills 6. Paladin worst enemy is Warlock due to its multi disable skills 7. Rogue's worst enemy is Paladin 8. Paladin weakness is being far from enemies, silence, disable, stun 9. Paladin strength is being close to enemies 10. The only class that can replace any other class in any situation except dealing massive damage Chosen passive: Spirituality (+10% Energy) Shield: Can equip shield (+15% physical/magic defense) Can equip one handed axe Can equip two handed axe Can equip one handed sword Can equip two handed sword Can equip one handed mace Can equip two handed mace Can equip spear Can equip heavy armor Can equip Lightweight armor Different gear and weapon options makes him playable in many different ways to suite your needs. In this guide we going to discuss 3 types of builds: Pure PvP, Pure PvE, Hybrid We are not going to discuss what each skill does, but how each skill can be used effectively, tips and tricks of paladin, if you want simple description of each skill you can read them in game or on forum they are available to anyone, because lets be honest not all cares about % of this and that, what your really care about is what is the best for some type of situation without having to read a page full of numbers and %, will add full description of each skill details in the end of the guide if any requests for it. 2. Base, Expert Skill and Relics Setup: Pure PvP Arena,1v1,War,GvG and anything related to versus players Purifying 5/5 After u fetter your opponent use this skill to inflect extra magic damage on him, but if cool down is over recast it fast, this skill can be used to activate some cool bonus relics for extra stats Tip1: use it after fetter Tip2: use it whenever it possible Fetter 5/5 Use this skill to silence and trap your enemies, making them unable to move or cast skills Tip1: can be used after Harrad's Call if enemies are far Tip2: use it when in mid of enemies Tip3: use it to stop your enemies from running away Light Aura 1/5 Use this skill in the start of battle to increase healing effect of yourself and your party Tip1: use it to trigger relics most often Persuasion 1/5 Use this skill to reset your enemies attack sequence and confuse them can be crucial in arena Tip1: use it 1v1 to reset your enemies attack and activate relics Tip2: use it in war of map2 to rest your enemies attack on flag Tip3: use it to aggro enemies who can go invisible Tip4: use it in 2v2 to save your partner if the enemy attacking him Tip5: not to be used in group wars or GvG Heavenly Light 3/5 Use this skill to heal yourself or your allies in time of need, most effective with magic build setup Tip1: if using magic items, use this as much as possible to support yourself and your allies especially in arena make sure you use only 10 skill points on base skills leave other points for expert skills Illumination 1/4 Deals Magic damage to enemies in a small AoE, best combined with stun or life steal stat Tip1: equip stun weapon and stun buffs and use this skill non stop to stun your enemies and reset their attack sequence Tip2: mostly used for its possibility to stun enemies in an AoE and make them lose aggro on your allies Tip3: if enemies are far Harrad's Call > Fetter > Illumination Harrad's Banner 1/4 Use this skill before entering the battlefield but take care enemies can run from it so be sure to use it wisely (doesn't trigger any stun stat) Tip1: can be used also in a tricky way to kite your enemies leaving it behind you so they get delayed to follow you Tip2: in 1v1 use it before enemy can reaches you Tip3: use it after Fetter so enemy cant run from it Tip4: use it before you or your allies cast any other damage spells to increase their damage output on enemies Sun Seal 1/4 Basically useless not used skill in war or 1v1 hardly it will consume your mana and time to use it better focus on other skills in hotkey Tip1: in 1v1 use it to increase life steal on enemies Tip2: use it before using Shield Strike to heal a fixed % of your max hp Harrad's Call 1/4 Can be maxed for better % stun chance and better damage but at level 1 still effective and better use skill points elsewhere Tip1: use it to run from or towards enemies Tip2: jump into enemy groups to stun them Tip3: use Fetter always after it Tip4: use it to initiate a fight in 1v1 vs ranged enemy Tip5: use it to initiate any arena fight or after Harrad's Banner Shield Strike 4/4 for 1v1 only, other than that 1/4 for 1v1 this is crucial to stun your enemy for longer period of time and it increases the % of hp recovery if combined with sun seal Tip1: use it to initiate a fight in 1v1 vs melee enemy than run towards them for 0.5 second than cast Fetter Tip2: use it after Fetter is about to end to maximize your disable to enemy Tip3: push enemies away from yourself or your allies Sacred Shield 1/4 for 1v1 only, other than that 4/4 this is basically best support skill paladin has in a non 1v1 fight, it cant be used on yourself, only on allies or minions if level 3 or above the paladin will receive a shield also Tip1: the more max hp you have the more effective it is Tip2: use it to initiate a fight anywhere Tip3: use it when paladin has low hp, the lower the hp the better only if paladin has Inner Force, because it reduces damage deal and making shield last longer Tip4: cannot be used in 1v1 fair fight because you need a minion or someone to cast it on to receive a shield on yourself also its powerful in 1v1 Tip5: use it after using Paladin's Prayer on ally to make it more effective Tip6: in a 2v2 arena fight must initiate the fight with it and use it whenever possible before any other skill Light Defense 1/4 can use it anytime you want to increase your party % physical/magic defense Tip1: best used in full party early before meeting enemies by 5 second Paladin's Prayer 4/4 can be used in early fight if you know the enemy going to deal heavy damage on you or your ally in next 4 seconds or can be used after receiving few hits, the early the better so can recast more of it later on Tip1: in a 1v1 the early use of it the better but in a team fight save it to see who in your party is dying and heal them Inner Force 4/4 (Passive no animation) if your looking for survival and tank mode this is the best skill to survive at the lower the hp you have, sometimes few points matters between winning and losing a match or a war Tip1: best to combo with it supportive skills or buffs, use Sacred Shield with it at low hp for maximum effectiveness Pure PvE Dungeons,Questing,Raid Bosses anything related to farming Purifying 3/5 or 5/5 if going full physical PvE paladin Use this skill whenever possible Fetter 1/5 or 3/5 or 5/5 helps a bit in PvE but not really important much other than escaping mobs or reducing their damage mostly gets resisted by bigger mobs Light Aura 5/5 make sure Heavenly Light is maxed before leveling this skill Persuasion 1/5 or 5/5 if going full tank mode must have at level 5 if full tank PvE paladin, use it immediately to aggro mobs Heavenly Light 5/5 this also effects aggro in healing making it possible to aggro any boss you like make sure you use only 10 skill points on base skills leave other points for expert skills Illumination 4/4 Deals Magic damage to mobs in a small AoE, best combined with stun or life steal stat Tip1: equip life steal magic weapon and magic buffs and use this skill non stop to deal damage and life steal mobs Tip2: attack never misses and helps aggro mobs Tip3: if mobs are far Harrad's Call > Heal > Illumination Harrad's Banner 3/4 Use this skill before engaging with mobs Tip1: can be used also in a tricky way to kite mobs leaving it behind you so they get delayed to follow you Tip2: cast it early before you or your party start attacking mobs Tip3: most effective at big hp mobs to deal extra damage on them Tip4: best combo: Harrad's Banner > Fetter > Illumination > Call Sun Seal 1/4 use it on mobs to increase yourself and your party life steal parameter on that specific mob Tip1: basically adds extra magic damage in PvE if using magic weapons Harrad's Call 1/4 Can be maxed for better % stun chance and better damage but at level 1 still effective and better use skill points elsewhere Tip1: use it to run from or towards mobs + stun them Tip2: use Illumination always after it Tip3: run faster by jumping forward on the map Shield Strike 1/4 Pure PvE paladin most effective using magic weapons not physical but either way this should be level 1 for PvE Tip1: use it to push bosses or mobs 2 yards in any direction you want (sometimes resists bosses) Tip2: take care while using it to not reset bosses or mobs Sacred Shield 3/4 this is basically best support skill paladin has it cant be used on yourself, only on allies or minions if level 3 or above the paladin will receive a shield also Tip1: the more max hp you have the more effective it is Tip2: use it before entering mob areas Tip3: use it when paladin has low hp, the lower the hp the better only if paladin has Inner Force, because it reduces damage deal and making shield last longer Tip4: use it after using Paladin's Prayer on ally or yourself to make it more effective Tip5: if solo farming use it on a minion to receive a shield to yourself also Light Defense 1/4 can use it anytime you want to increase yourself and your party % physical/magic defense Tip1: best used in full party at any time Tip2: Inner Force is more better at level 4 if your the tank than Light Defense Paladin's Prayer 1/4 use it when someone losing hp fast keep it for emergency can be crucial at important moments Tip1: use it as last resort keep it for emergencies in helps in life or death situations Inner Force 3/4 if your looking for survival and tank mode this is the best skill to survive at the lower the hp you have, sometimes few points matters between dying and staying alive in PvE Tip1: best to combo with it supportive skills or buffs, use Sacred Shield with it at low hp for maximum effectiveness Tip2: dont be afraid if you have low hp you wont die easily Hybrid Mix setup of skills that allow you to excel in anywhere and everywhere in warspear Purifying 5/5 Fetter 5/5 Light Aura 1/5 Persuasion 1/5 Heavenly Light 3/5 Illumination 1/4 Harrad's Banner 3/4 Sun Seal 1/4 Harrad's Call 1/4 Shield Strike 1/4 Sacred Shield 4/4 Light Defense 1/4 Paladin's Prayer 3/4 Inner Force 3/4 Tips of how to use skills effectively for Hybrid is a combintion of Pure PvP and Pure PvE 3. Weapons, Gears and Books: Best books for Paladin are defensive books: Magical Toughening skill book - increases magical defense of the character by 20% and decreases incoming magical damage to a character from an auto attack by 10% when the current health is lowered to 30% when compared to the maximum Physical Toughening skill book - increases physical defense of the character by 20% and decreases incoming physical damage to a character from an auto attack by 10% when the current health is lowered to 30% when compared to the maximum Power of Life skill book - increases character's maximum health by 6% and health regeneration by 15% Magical Protection skill book - increases numerical value of character's magical defense by 10% The Power of Blood skill book - increases character's and all party members' "steal health" parameter by 10% when party's combined health level is less than 50% Distortion of Life skill book - Restores character's health by 150% of the damage inflicted by the enemy when the character is under the debuff "stunning" with a chance equal to the value of character's "steal health" parameter. However, this effect has a cool down of 2 seconds Reflection plays a role in tanking mobs/bosses Pro Weapons: PvP Magic Stun mace (magic enchanted) + Arena shield (fero enchanted) or Arena mace (magic enchanted) + Stun shield (fero enchanted) Accessories: craft cape,arena amulet,arena rings magic 2 handed mace is not recommended for arena For GvG and Wars AoE stun magic mode: Stun Magic Spear (stun enchanted) PvP Physical Double Pene Mace (fero enchanted) + Arena shield (fero enchanted) Accessories: arena cape,resist amulet,arena rings physical PvE Magic Life Steal Hammer Pro Gears: PvP Half Greatness + Half 32 Heavy + Belt Light Craft PvE Half 32 Heavy + Half 32 Light + Any good PvE Belt 4. PvE, Dungeons and Raids Tips and Tricks: PvE for paladin is mix set of Heavy and Light Gears and Life steal magic weapons u can pick what ever level gears you want best for 32 paladin is Mermen mixed gears heavy 2 pieces and light 2 pieces but you will need massive mana regeneration and mana book maybe Affordable Gears for average paladins: Cape: Magic | Mana Reg | any stat is good (preferably more magic or life steal) Enchants: Critical | Life Steal or Parry Amulet: Magic | HP or Pene | any stat is good (preferably life steal) Enchants:Accuracy | Life Steal or Fortitude Ring: Magic | HP or Accuracy | any stat is good (preferably life steal) Enchants: Mana Reg | Life Steal or Fortitude Belt: *Heavy Belt preferably* HP | Pene or Critical | Accuracy or Parry Enchants: Mana Reg | Retribution or Fortitude Helmet | Armor | Gloves | Boots: pick any 2 light 2 heavy gears of the following sets of heroic gears Helmet Enchants: Accuracy | Defense Armor Enchants: Rage | Defense (Tip: Better use light armor because most heavy armor has -block- and if using 2 handed magic setup its a waste of stat to have -block- only works with shield equipped) Gloves Enchants: Pene | Defense Boots Enchants: Stun or Cool Down | Defense (Tip: Better use boots which has mana regeneration) Tip: use 2 of the same set 2 light same set. 2 heavy same set Affordable Weapons for average paladins: Hammer: Magic | Retribution or Parry or Dodge (Tip: you can use physical weapons also but magic is most preferably considering most damage skills paladin has are magic related) How to use paladin in PvE situation: Combo: Harad's Call > Harad's Banner > Fetter > Illumination > Purify > Heavenly Light + Sacred Shield (if needed) 5. PvP, Arena and Wars Tips and Tricks: PvP for paladin is a full set of Heavy Gears for those who cant afford a mix of 2 pieces 30 greatness and 2 pieces 32 heavy mermen gear go by the following Affordable Gears for average paladins: Cape | Amulet | Rings: Same from PvE affordable set (if Physical 1 handed mace than get physical accessories and if Magic 1 handed mace than get magica accessories) Helmet | Armor | Gloves | Boots | Belt: (Follow the enchants shown in the pictures below) 6. Summary: Paladin can be Tank, Support, Healer, Crowd Control, Stunner, Silencer and Damage amplifier Hero. I'm going to show you in this summary what cool paladin stats he can have and can reach things beyond your imagination. Retribution Paladin: 80.8% Damage Reflection Vampire Paladin: 87.7% Steal Health Resist Paladin: 100% Resistance + 50% Solidity Speed Paladin: 70% Attack speed Block Paladin: 16.5% Dodge + 19.9% Parry + 25% Block Rock Paladin: 25999-80% Physical 19014-74.% Magical Defense Monster Paladin: 18904 HP Critic Paladin: 50% Critical Hit Auto Paladin: 100% Attack Strength Pierce Paladin: 27.1% Piercing Attack
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