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necrotp1

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  1. Like
    necrotp1 reacted to Myszaa in [2023.08.14] Game server reboot. New client version 11.4.3   
    Hello 
    I don't know if anyone will be interested but I would like to raise the subject of bags in cities. Would it be possible to raise their hp to 1 million? It would be nice to add some kind of damage counter per minute or something but at least the extra life would be great for testing. With their current health you can poorly judge their abilities. What do you guys think?
  2. Like
    necrotp1 reacted to Agility in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    I would like to make one genuine request to the Devs. Please make knowledge grinding easier:
    Perhaps raising the limit of daily knowledge from quests and dungeons permanently. Maybe it is also time to remove the daily quest stack limit of 50, not infinite but possibly reasonable number like 75-100. Maybe add more daily quests (return of some of the removed ones, and some original new ones?)  
    For all players:

  3. Speechless
    necrotp1 reacted to hibana in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    the undeath and aoe control class not op?1v1 not pvp?i know u guys dont want dk been nerfed,but recognize dk is the best tank class now and too op!MC players always say that bd needs to be nerfed, but when it comes to the clasa they play, they deny that it is too op😆
  4. Like
    necrotp1 reacted to Theweasel in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    If there is going to be a skill rebalance, please look into "absolute reflexes"... Without that skill,  kick in the back, and dodge skills, are Completely useless. 
    Rogues have good dmg now, but still being squishy. 
     
    I suggest bringing  us the old reflexes... In the current warspear state, that skill can no longer be considered OP, considering the pile of ridiculously strong abilities out there
  5. Like
    necrotp1 reacted to Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    And once again you're wrong, unless you mean the 1vs1 cringy fight some players still love to do; in that case I completely agree with you. I'd have no reason to call DK weak in any other scenario than PvP (once at least. Now it has just become decent). It's in any case far from being the best tank for PvP since you got other colleagues in other factions doing what DK does but lightyears better. Fun fact: you even got non-tank classes which do what DKs do far better, and this is at the current state of things. You don't call a DK in arena because of how poor support it can offer in fight, and magic damage just won't perform fine in a more controlled area (such as, indeed, arena); it's not a case they're requested in a more chaotic scenario such as GvGs. DKs have got no way to recover from stuns apart from a skill which grants you life only once every 90 seconds (and does not reset when a new fight starts). 
     
    These above mentioned examples are just a few; I could keep going for hours. I struggle to find the difficulty an "immortal" dummy can offer in a fight, so if you want to enlight me about the kind of PvP you usually do, I'd be delighted to read it. 
  6. Haha
    necrotp1 reacted to Higgings in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    You're clearly not playing Warspear Online. 
  7. Thanks
    necrotp1 reacted to prodable in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    so lets say you spend gold or real money to get great entchantment on your cloak, top armor and hoody you can get 18 more mana ..but if you great enchant your armors without this talent you will also have 12 mana so you will have 6 more mana than normal 4 lvl great entchantment.. 6 mana as last talent just seems like there is a clerical error. and with normal build warlock can reach 450 mana already and with the help of a pot or a scroll you can already reach it to max both in pve and pvp so maybe if they increase the mana cap on both pvp and pve we can count this talent as a more %1 dmg for dark arrow, shadow sphere and pool .. other wise its hard to count this as anything bc you will use pots on go on top of mana cap already and that 6 mana will be useless than me begging here.. pls take a look at this devs . I think warlock needs some mage like shield so maybe you guys can consider that.
     
     
    forum moderators please forward this issue to developer team. this update is realy fantastic and exciting but this talent is useless .. gives nothing basicaly.
     
    @Nolan @Higgings @Holmes
     
  8. Like
    necrotp1 reacted to kangnajoke in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    More and more talents will ruin the game, there will be fewer and fewer new players, and old players will gradually leave. No one likes to spend a lot of time collecting a lot of knowledge points. Why don't you develop some simple gameplay, why don't you make changes in the gameplay? What's the point of always increasing the value of character attributes?
  9. Like
    necrotp1 reacted to Occult in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This talent seems very off to be the last talent for warlock for that section because this means we can get 16mana if we spend some money and try to great enchant a wisdom only for 16 mana is very low  while we already can get 150-200 mana from castle scrolls or  %40 energy augmentation potions so i will offer you guys to think that again to change into one of these:
     
    suggestion 1 : that section seems like a full damage increase so if you guys wanna move with that you guys can just make this a passive skill to raise the maximum amounth of mana for pve to 600+ and pvp to 350+ for dark arrow and shadow sphere .. it would be great. and maybe it would give a chance to warlock to be in damage parties for raids with the right build 
     
    suggestion 2: since warlock is a glass canon this talent could have been something to give him some resistence or some dark shield bc in arena agains classes which has resistance can just walk and oneshot warlock whick is very painfull to watch  and not only arena in pve too warlock can die easly with 1 crit so just maybe it could be a defencive talent. and i highly recomend this 
     
     
  10. Haha
    necrotp1 reacted to Bromancé in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    I'm sad too they didn't give new broken talent to seeker or reviving skill without ls to BD this time
  11. Like
    necrotp1 got a reaction from Agility in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    or at least make it so we can change it using gold/book of oblivion.
  12. Speechless
    necrotp1 got a reaction from Agility in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”
  13. Like
    necrotp1 reacted to Axetricks in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Crit bro you know.. crit at the beginning of pvp and crit at the end of pvp with the other talent, all this just to do strictly the same damage as non crit. Lol
  14. Haha
    necrotp1 reacted to Raislin in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    At least on paper Legion seem to have a big advantage in mass pvp related talents this time around. They are already winning all of them anyway so can't really say I'm looking forward to this.
  15. Like
    necrotp1 reacted to rafa9876 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it).
  16. Speechless
    necrotp1 reacted to LeeLoo in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dear friends!
     
    The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree!
     
    Basic talents
     
    The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class.
     
    Damage dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster
     

     
    Tanking
    Classes: Paladin, Warden, Death Knight, Barbarian
     

     
    Hybrid tanking 
    Classes: Templar, Charmer
     

     
    Supporting
    Classes: Priest, Necromancer, Shaman, Druid
     

     
    Offensive talents
     
     Fuse of Hatred
    Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%.
     Predator's Rage: Rank I
    Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%.
     Predator's Rage: Rank II
    Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%.
     Continuous Penetration
    Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%.
     Instant Penetration
    Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%.
     Critical damage: Rank I
    Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Critical damage: Rank II
    Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%.
     Controlled Weakening
    Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Controlled Obedience
    Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Broken Fortification
    Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%.
     Increased Penetration
    Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%.
     Increased Ferocity
    Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%.
     Strength Test
    Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%.
     Killing Blows
    Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%.
     Critical Hit: Rank III
    Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%.
     Accuracy: Rank III
    Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%.
     Attack Speed: Rank III
    Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Penetration: Rank III
    Increases the "Penetration" parameter of the character by 0.75 \ 1%.
     Skills Cooldown: Rank III
    Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Power Attack: Rank III
    Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%.
     
    Defensive talents
     
     Predatory Restraint: Rank I
    Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%.
     Predatory Restraint: Rank II
    Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%.
     Natural Stubbornness
    Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%.
     Natural Resistance
    Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%.
     Complicity
    Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%.
     Blocking: Rank I
    Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%.
     Blocking: Rank II
    Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%.
     Parry: Rank I
    Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%.
     Parry: Rank II
    Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Temper Suppression
    Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%.
     Resistance: Rank I
    Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%.
     Resistance: Rank II
    Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%.
     Inconspicuous Attack
    Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%.
     Inconspicuous Healing
    Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%.
     Self-Defense
    Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%.
     Increased Blocking
    Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%.
     Increased Parry
    Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%.
     Increased Resilience
    Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%.
     Increased Evasion
    Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%.
     Second wind
    Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health.
     Revive the Spirit
    Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum.
     The power of healing 
    Increases healing power from character skills by 1 \ 2 \ 3%.
     Stamina: Rank III
    Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Evasion: Rank III
    Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%.
     Solidity: Rank III
    Increases the character's "Solidity" parameter by 0.75 \ 1%.
     Wisdom: Rank III
    Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank II
    Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts.
     Health Regeneration: Rank II 
    Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Talent branches
     
    Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style.
     
    The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box.
     

     
    When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents.
     
     Chosen 
     
     Paladin
     
     Branch “Retribution”
    Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Harad's Call+
    Increases skill power gain from character's magical damage by 8%.
     Purifying+
    Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%.
     Sun Seal+
    Increases skill power gain from character's magical damage by 8%.
     
    Key Class Talents
     
     Inextinguishable candle
    The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time.
     Faith reward
    All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5.
     
     Branch “Holy Warrior”
    Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught.
     
     
    Lesser talents
     
     Paladin's Prayer+
    Increases skill healing strength by 2 \ 4 \ 6%.
     Repellent Strike+
    Increases the effect duration of the skill by 0.5 sec.
     Purifying+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Inner Forces+
    Increases skill effect strength by 0.2%.
     
    Key Class Talents
     
     Anger concentration
    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.
     Sanctified armor
    Increases the character's maximum health by 1% for every 600 pts. of physical protection.
     
     Branch “Bastion of Faith”
    Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%.
     Sun Seal+
    Increases the healing power of the skill by 2%.
     Harad's Banner+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Light Defense+
    Increases skill effect strength by 4%.
     
    Key Class Talents
     
     Unbroken Spirit
    The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health.
     Intercession
    Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec.
     
     Mage
     
     Branch “Pyromancy”
    By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone.
     
     
    Lesser talents
     
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Roaring Flame+
    Increases skill effect strength by 2%.
     Aura of Fire+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Blazing Ground+
    Increases skill power gain from character's magical damage by 2%.
     
    Key class talents
     
     Magma block
    The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill.
     Pyromaniac
    “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health.
     
     Branch “Secret Magic”
    Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes.
     
     
    Lesser talents
     
     Ethereal Barrier+
    Increases the duration of the skill's effect by 0.1 sec.
     Time Warp+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Ennoblement+
    Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec.
     Illusory Chains+
    Increases skill knockback range by 1 yard.
     
    Key class talents
     
     Accumulation
    When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier".
     Space manipulation
    Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration.
     
     Branch “Geomancy”
    Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense.
     
     
    Lesser talents
     
     Sun Armor+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Shattered Stone+
    Increases skill power gain from character's magical damage by 7%.
     Frostbolt+
    Increases skill effect strength by 5%.
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Runic Boulder
    The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect.
     The magic of nature
    When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration.
     
     Priest 
     
     Branch “Serving the Light”
    Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward.
     
     
    Lesser talents
     
     Healing Touch+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Redemption+
    Increases the amount of debuffs the skill removes from the character and allies by 1.
     Punishment of the Light+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 7.5%.
     
    Key class talents
     
     Confession
    “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill.
     Make it Before Sundown
    Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character.
     
     Branch “Inquisition”
    Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Payback+
    Increases skill power gain from character's magical damage by 10%.
     Gods' Help+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Mystic Mark+
    Increases skill power gain from character's magical damage by 9%.
     
    Key class talents
     
     Aegis of Sin
    Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%.
     Drunk with Light
    Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%.
     
     Branch “Sacred Fury” 
    In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Valor Aura+
    Increases skill effect strength by 2%.
     Armistice+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Punishment of the Light+
    Increases skill power gain from character's magical damage by 8%.
     
    Key class talents
     
     Punishment by Pain
    While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill.
     Uplift
    Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter.
     
     Seeker
     
     Branch “Steel Storm”
    Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%.
     Inspiration+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Sun Power+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Inner Rage+
    Increases skill effect strength by 2%.
     
    Key class talents
     
     Steel Slicer
    The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense.
     Battle potential
    Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3.
     
     Branch “Ruthlessness”
    When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Dangerous Blow+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%.
     Splitting Blow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Bloodthirst+
    Increases skill healing strength by 2%.
     
    Key class talents
     
     Scarlet Blade
    With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5.
     Blood Ablution
    Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%.
     
     Branch “Righteous Fury”
    Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death.
     
     
    Lesser talents
     
     Inner Rage+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Harad's Shield+
    Increases the effect of a skill that reduces incoming damage against a character by 0.5%.
     Disappearance+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Splitting+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Harad's Support
    Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec.
     Inner Harmony
    With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%.
     
     Templar
     
     Branch “Stronghold of faith”
    Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy.
     
     
    Lesser talents
     
     Whirlwind of Repentance+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Harad's Teachings+
    Increases skill power gain from character's physical damage by 5%.
     Sucker Punch+
    Increases the duration of the skill's effect by 0.5 sec.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Furious Protector
    Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.
     Heavenly Anvil
    Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration.
     
     Branch “Keeper of Oaths”
    Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness.
     
     
    Lesser talents
     
     Blame+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Combat Support+
    Increases skill effect strength by 25%.
     Harad's Teachings+
    Increases skill healing power by 1.5 \ 3 \ 4.5%.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     
    Key class talents
     
     Wisdom of overcoming
    Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
     Divine Intent
    The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration.
     
     Branch “Tactician”
    Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity.
     
     
    Lesser talents
     
     Deity Statue+
    Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%.
     Mantra of Healing+
    Increases skill effect strength by 0.5%.
     Touch of Truth+
    Increases the duration of the effect from a skill by  0.2 \ 0.4 \ 0.7 sec.
     Reverse Flow+
    Increases the duration of the “Stun” effect from a skill by 0.2 sec.
     
    Key class talents
     
     Force Inversion
    Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.
     Blessed Step
    When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%.
     
     Firstborn
     
     Blade Dancer
     
     Branch “Dancer on the Wind”
    Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance.
     
     
    Lesser talents
     
     Enlightenment+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Strike Hurricane+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Blades' Power+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger.
     Mark of the Blade+
    Increases skill healing power by 0.5%.
     
    Key class talents
     
     Sharpened Blades
    The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%.
     Blade Dance
    Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks.
     
     Branch “Unrestrained Onslaught”
    The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop.
     
     
    Lesser talents
     
     Flash Strike+
    Increases skill power gain from character's physical damage by 8%.
     Enlightenment+
    Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%.
     Vortex Blade+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Blades' Power+
    Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%.
     
    Key class talents
     
     Lightning Slice
    The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec.
     Strike Onslaught
    Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%.
     
     Branch “Featherlike Agility”
    The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance.
     
     
    Lesser talents
     
     Spirit of Resistance+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Rush+
    Increases the duration of the “Stun” effect from a skill by 0.4 sec.
     Parry+
    Increases skill effect strength by 1%.
     Sonic Boom+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Weakness Supression
    With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects.
     Virtuoso
    Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter.
     
     Ranger
     
     Branch “Masterful Cannonade”
    “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die.
     
     
    Lesser talents
     
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%.
     Piercing anger+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%.
     
    Key class talents
     
     Flexible Bowstring
    The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter.
     Spearhead Onslaught
    Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%.
    When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed.
     
     Branch “Massive Bombardment”
    Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies.
     
     
    Lesser talents
     
     Powerful Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Hail of Arrows+
    Increases skill power gain from character's physical damage by 7.5%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Vengeful Shot+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Bullseye
    Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum.
     Heavy Artillery
    Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.
     
     Branch “Anomalous Elusiveness”
    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.
     
     
    Lesser talents
     
     Evasion+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.
     Scatter Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     
    Key class talents
     
     Quick Reaction
    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.
     Detoxication
    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.
     
     Druid
     
     Branch “Forest Generosity”
    The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers.
     
     
    Lesser talents
     
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%.
     Patronage of the Forest+
    Increases skill healing strength by 1.5 \ 3 \ 4.5%.
     Healing Barrier+
    Increases skill effect strength by 6%.
     
    Key class talents
     
     Insight
    Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target.
     Myriads of the Forest
    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.
     
     Branch “Angered Spring”
    Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids.
     
     
    Lesser talents
     
     Elemental Support+
    Increases the skill power of the character's magical strength by 5%.
     Lightning Blot+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Entangling Roots+
    Increases the duration of the skill's effect by 0.5 sec.
     Insect Swarm+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Elemental Fury
    The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent.
     Water Spirit
    Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1.
     
     Branch “Discharged sky”
    Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament.
     
     
    Lesser talents
     
     Power of Water+
    Increases the duration of the “Water Curse” effect from the skill by 0.7 sec.
     Punitive Roots+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases skill healing strength by 2%.
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Thunder Roar
    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.
     Life Source
    Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated.
     
     Warden
     
     Branch “Unbridled Will”
    Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death.
     
     
    Lesser talents
     
     Fortification+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Warden's Protection+
    Reduces the amount of damage a character takes from a skill by 10%.
     Shield Throw+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Key class talents
     
     Will to Live
    Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum.
     Relentlessness
    Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects.
     
     Branch “Guardian's Axe”
    Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy.
     
     
    Lesser talents
     
     Powerful Blow+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Fortification+
    Increases skill effect strength by 3%.
     Stealing Power+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Powerful Lunge+
    Increases skill power gain from character's physical damage by 8%.
     
    Key class talents
     
     Merged Attack
    Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%.
     Resonating Technique
    Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec.
     
     Branch “Scorching Fury”
    What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury".
     
     
    Lesser talents
     
     Punishment+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Guard's Fury+
    Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Wave of Aggression+
    Increases skill healing strength by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Constriction
    The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement.
     Combat Healing
    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.
     
     Beastmaster
     
     Branch “Guardian Unity”
    The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.
     
     
    Lesser talents
     
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Healing+
    Increases skill power gain from character's magical damage by 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.
     Soul Connection+
    Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.
     
    Key class talents
     
     Sabertooth
    Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.
     Harmonious Power
    Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.
     
     Branch “Dual Rage”
    Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.
     
     
    Lesser talents
     
     Beast Awakening+
    Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.
     Animal Rampage+
    Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.
     
    Key class talents
     
     Deadly Dexterity
    The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.
     Symbiosis
    Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.
     
     Branch “Forest inspiration”
    Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.
     
     
    Lesser talents
     
     Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Proximity to Nature+
    Increases skill power gain from character's magical damage by 2%.
     Moonlight+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Beast Awakening+
    Increases the amount of physical power of the monster, based on the character's magical power by 3%.
     
    Key class talents
     
     Grandeur of the Lotus
    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.
     Healing Mastery
    Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.
     
     
     Mountain Clans
     
     Barbarian
     
     Branch “Defense”
    Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves.
     
     
    Lesser talents
     
     Roar+
    Increases the effect of a skill that reduces the enemy's magic power by 6%.
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
     Last Wish+
    Reduces the cooldown of the skill's effect by 12 sec.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Consolidation
    The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped.
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
     
     Branch “Berserk”
    When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle.
     
     
    Lesser talents
     
     Strong Blow+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Berserker Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Chop+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
     Branch “Reinforcement”
    The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy.
     
     
    Lesser talents
     
     Roar+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Shield Strike+
    Increases the duration of the skill's effect by 0.5 sec.
     Scream of Fury+
    Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%.
     Stone Skin+
    Increases skill effect strength by 7%.
     
    Key class talents
     
     Demoralization
    The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%.
     Bastion
    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.
     
     Rogue
     
     Branch “Versatility”
    Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy.
     
     
    Lesser talents
     
     Elusive Jump+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Flurry of Steel+
    Increases skill power gain from character's physical damage by 7%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped.
     
    Key class talents
     
     Blade Shard
    “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%.
     Blade echo
    On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.
     
     Branch “Lethality”
    Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows.
     
     
    Lesser talents
     
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%.
     Absolute Reflexes+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Cruelty
    The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%.
     Double threat
    Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec.
     
     Branch “Liquidation”
    Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds.
     
     
    Lesser talents
     
     Merciless Strike+
    Increases skill power gain from character's physical damage by 8%.
     Dodging+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Ricochet+
    Increases skill power gain from character's physical damage by 5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Elimination
    The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill.
     Series of tricks
    Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect.
     
     Shaman
     
     Branch “Spiritual Patronage”
    As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Energy Field+
    Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%.
     
    Key class talents
     
     Ancestral generosity
    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.
     Ancestral Charm
    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.
     
     Branch “Fury of the Skies”
    For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%.
     Ball Lightning+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 6%.
     Earthquake+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Electrifiсation
    The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%.
     Storm keeper
    When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%.
     
     Branch “Occultism”
    The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies.
     
     
    Lesser talents
     
     Totem of Weakness+
    Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%.
     Lightning Blast+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Shamanic Cleansing+
    Increases skill effect strength by 5%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     Healing rite
    Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum.
     
     Hunter
     
     Branch “Skillful Shooting”
    There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately.
     
     
    Lesser talents
     
     Combat Stance+
    Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%.
     Mountain Instincts+
    Increases the effect of a skill that increases a character's “Attack Speed” by 2%.
     Hunters Mark+
    Increases skill effect power by 0.5%.
     Hunter's Agility+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     
    Key class talents
     
     Sniper training
    Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8.
     Absolute Accuracy
    Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged.
     
     Branch “Self-propelled Artillery”
    The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath.
     
     
    Lesser talents
     
     Fatal Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Pathfinder's Arrow+
    Increases skill power gain from character's physical damage by 8%.
     Poisoned Arrow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Blessing of the Mountains+
    Increases the effect of a skill that reduces any incoming damage against a character by 1.5%.
     
    Key class talents
     
     Double Profit
    Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter.
     Endless Salvo
    Increases “Skill Cooldown” parameter by 6% for each skill on cooldown.
     
     Branch “Spirit of ancestors”
    For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies.
     
     
    Lesser talents
     
     Stunning Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Sapping Shot+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Arrow of Silence+
    Increases the duration of the skill's effect by 0.7 sec.
     Blessing of the Mountains+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%.
     
    Key class talents
     
     Suppression
    Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”.
     Self-cleaning
    With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec.
     
     Chieftain
     
     Branch “Rat Horde”
    It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies.
     
     
    Lesser talents
     
     Wolf’s Alacrity+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Clans' Help+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Frenzy+
    Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Enragement
    The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped.
     Resonating hits
    After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”.
     
     Branch “Eagle's Nature”
    Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes.
     
     
    Lesser talents
     
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Eagle's Eye+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Rugged Hide+
    Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%.
     
    Key class talents
     
     Bloody rain
    The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus.
     Consonance
    Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power.
     
     Branch “Puma Agility”
    Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch.
     
     
    Lesser talents
     
     Blow of the Spirits+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 6%.
     Thrashing+
    Increases the duration of the skill's effect by 0.6 sec.
     Swooping Army+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Ignition
    The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec.
     Elusiveness of the claws
    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat.
     
     Forsaken
     
     Death Knight
     
     Branch “Death face”
    Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.
     
     
    Lesser talents
     
      Knight's Curse+
    Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.
     Steel Hurricane+
    Increases skill power gain from character's magical damage by 9%.
     Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical power by 2%.
     Exhalation of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     
    Key class talents
     
     Damned Echo
    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.
     Baptism of darkness
    Increases the character's basic magical strength by 25% of the character's basic physical power.
     
     Branch “Dark Fortitude”
    Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.
     
     
    Lesser talents
     
     Blood Protection+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Sharp Shadow+
    Increases skill healing strength by 2%.
     Secret Reserves+
    Increases skill healing strength by 10 \ 20 \ 30%.
    Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.
     
    Key class talents
     
     Dark guardianship
    Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.
     Strength replenishment
    Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.
     
     Branch “Vampire Essence”
    Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.
     
     
    Lesser talents
     
     Saturation+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Steel Hurricane+
    Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.
     Thorn of Death+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Blow of the Silence+
    Increases the strength of the skill's buff effect by 2%.
     
    Key class talents
     
     Sacrificial contract
    Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.
     Blood smell
    With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.
     
     Warlock
     
     Branch “Occult Spell”
    Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch.
     
     
    Lesser talents
     
     Arrow of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Shadow Sphere+
    Increases skill power gain from character's magical damage by 10%.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Grimoire+
    Increases the skill effect that increases incoming damage against an enemy by 1.5%.
     
    Key class talents
     
     Acid step
    Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character.
     Dark alchemy
    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels.
     
     Branch “Inevitability of Darkness”
    Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Hex+
    Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Fading+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Stone Body+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Overall nightmare
    Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power.
     Inevitability of death
    All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter.
     
     Branch “Two-Faced Filth”
    Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Draining Life+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Bloody Tribute+
    Increases skill power gain from character's magical damage by 0.5%.
     
    Key class talents
     
     Hellfire
    Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14.
     Shadow Pact
    Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy.
     
     Necromancer
     
     Branch “Breathless patronage”
    Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dark Power+
    Increases skill effect strength by 2%.
     Infection+
    Increases the debuff effect of a skill by 2%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Pleasure in pain
    Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power.
     Unleashed Power
    Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter.
     
     Branch “Life after death”
    The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dead Soldier+
    Increases the power of monsters summoned by the skill based on the character's magic power by 5%.
     Mental Pit+
    Increases the effect of a skill that reduces the enemy's physical and magical power by 5%.
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Obedience to the undead
    Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%.
     Lifeless army
    Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3.
     
     Branch “Frozen heart”
    Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone.
     
     
    Lesser talents
     
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Fateful Connection+
    Increases skill effect strength by 2%.
     Acid Rain+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 3%.
     
    Key class talents
     
     Soul Synergy
    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.
     Enveloping Cold
    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6.
     
     Charmer
     
     Branch “Triforce”
    Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning.
     
     
    Lesser talents
     
     Weakness+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Demonic Pact+
    Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%.
     Eye of Darkness+
    Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%.
     
    Key class talents 
     
     High Call
    “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%.
     Demonic ties
    Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location.
     
     Branch “Ferocious Horde”
    “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies.
     
     
    Lesser talents
     
     Call+
    Increases skill power from character's physical strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases skill power gain from character's physical damage by 5%.
     Summoner Skill+
    Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Block” parameter by 1%.
     
    Key class talents
     
     Pack Invasion
    Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%.
     The strength of the pack
    Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters.
     
     Branch “Fiend of darkness”
    Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies.
     
     
    Lesser talents
     
     Dark Prism+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. 
     Help of chaos+
    Increases the duration of the monster summoned by this skill by 2 sec.
     Combat Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Fiend of darkness
    Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability.
     Demonic Knowledge
    Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter.
     
     Reaper
     
     Branch “Demonism”
    The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies.
     
     
    Lesser talents
     
     Indulgence of Chaos+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
    Exaltation+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Approach of Madness+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rending Anger
    The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%.
     Partial metamorphosis
    Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec.
     
     Branch “Infernal Hunger”
    The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls.
     
     
    Lesser talents
     
     Approach of Madness+
    Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt.
     Black Mark+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Annihilation+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rapacity
    The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”.
     Thirst for hate
    The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form.
     
     Branch “Abyss Watch”
    Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will.
     
     
    Lesser talents
     
     Delayed Death+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Revenge+
    Increases skill effect power by 7%.
     Demonic Appearance+
    Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%.
     Hand of the Underworld+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Hard landing
    The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills.
     Demonic Charm
    When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character.
     
    Update menu “Talents”
     
    A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable!
     
     
    During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  17. Haha
  18. Speechless
    necrotp1 got a reaction from nilozero in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”
  19. Like
    necrotp1 got a reaction from Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    I feel you bro/sis. I feel like they are trying to turn dk into a pala but its not working well. Until today I ask myself "what does a solely vamp skill matter for a tank?".
  20. Haha
    necrotp1 got a reaction from Drakoslayd in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”
  21. Like
    necrotp1 got a reaction from TheCaster in [2021.03.15] Warspear Online Update 9.3. Mysteries of the School of Magic. Preview. Part II   
    Lets make a little exercise... If you agree that bd needs nerf. In your comment add in the end #nerfBD.
     
    #nerfBD
  22. Like
    necrotp1 got a reaction from PureSix in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Kkkkkkkk wow... You do you realize that what you saying is contradictory and proving other guys point right? Shaman+brb? Thats a specific combination and so sentinels have theirs too, bd+druid for example but ho look... Bd full resist full dmg and very good control +druid heal and heal and heal and heal and ho, here is a shield... that heals (5 heals if you didn't noticed ) and lots lots and lots of control. And by the way these 2 (and others) have a way to counter the "speed focused" builds (sap and bees both lower the attck speed of the opponent) its just that sentinels dont use them. And if you think I'm wrong just say it and I'll make 2 more combiantions without being same class that are very very good. About the dmg debuffs think again go research and you'll find that there is like wd.(lets not mention relics)
    And by the way ALL SENTINELS HAVE A DEFENSIVE SKILLS. (amd good ones at that)
  23. Like
    necrotp1 got a reaction from TheCaster in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    I fell you bro... We already gave up on the buff necro side... At this time we just wonder about when bd will be killable
     
    Hello there my friend... I would like to introduce you to wisdom and harmony. Make a good use of them. You can thank me later. But leaving the jokes aside... The mana problem is in all dmg classes, is what prevents them from just kill you with the burst dmg (and ho look, rangers lose for none on that part).
  24. Like
    necrotp1 got a reaction from Khrone in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    I fell you bro... We already gave up on the buff necro side... At this time we just wonder about when bd will be killable
     
    Hello there my friend... I would like to introduce you to wisdom and harmony. Make a good use of them. You can thank me later. But leaving the jokes aside... The mana problem is in all dmg classes, is what prevents them from just kill you with the burst dmg (and ho look, rangers lose for none on that part).
  25. Haha
    necrotp1 got a reaction from Khrone in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    And seal the DK death.
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