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necrotp1

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Posts posted by necrotp1

  1. Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”

  2. 20 hours ago, Wongs said:

    im a necro player ,now idc abt if necro will get buffed ,but care abt when will BDs get nurfed😂

    I fell you bro... We already gave up on the buff necro side... At this time we just wonder about when bd will be killable

     

    18 hours ago, LivingPoltergeist said:

    I hope there are intentions in the future to atleast slightly lessen the mana consumption of rangers. I feel like unless you're op with energy guild and all energy equips you cant make use of your point shooting to its fullest without using energy pots. Ill use my initial combo with point shooting and then after that Im just an auto attack bot because I cant use my blessing and even dmg skils as much. Not to mention I still have fire arrow and sometimes hail to use. I know point shooting is quite powerful, I just hope they at least make it rangers mana consumption slightly less for some leeway. I dont do pvp cause Im weak so this is just my perspective as a pve player.

    Hello there my friend... I would like to introduce you to wisdom and harmony. Make a good use of them. You can thank me later. But leaving the jokes aside... The mana problem is in all dmg classes, is what prevents them from just kill you with the burst dmg (and ho look, rangers lose for none on that part).

  3. On 3/12/2021 at 10:24 PM, KingEricc said:

    Defensively? That’s what I’m talkin bout. Shamans + barb have the ability to make a +10 bd attack 700-800 and a +10 ranger atk 300-400 for atleast 20 seconds. The only defensive skills we have come from Druid, pala, and Templar. Half of the support skills elf have are reduced to 0% when mcs uses debuff all of stats are potentially reduced by half. We have no damage debuffs that would make a rogue hit that low. And rogues are a burst of damage that people can barely tank now due to their new stuns. How can mcs make a +10 broken bd hit less than 800 and a ranger less than 400 but we don’t have any debuffs to lower their damage. 

    Kkkkkkkk wow... You do you realize that what you saying is contradictory and proving other guys point right? Shaman+brb? Thats a specific combination and so sentinels have theirs too, bd+druid for example but ho look... Bd full resist full dmg and very good control +druid heal and heal and heal and heal and ho, here is a shield... that heals (5 heals if you didn't noticed ) and lots lots and lots of control. And by the way these 2 (and others) have a way to counter the "speed focused" builds (sap and bees both lower the attck speed of the opponent) its just that sentinels dont use them. And if you think I'm wrong just say it and I'll make 2 more combiantions without being same class that are very very good. About the dmg debuffs think again go research and you'll find that there is like wd.(lets not mention relics)

    And by the way ALL SENTINELS HAVE A DEFENSIVE SKILLS. (amd good ones at that)

  4. 7 hours ago, Peony said:

    вызов.png Call:

    • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".

    Помощь хаоса.png Chaos’ Help:

    • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".

     

    7 hours ago, Peony said:

    Частица жизни.png Particle of Life:

    • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".

     

    7 hours ago, Peony said:

    поддержка стихии.png Elemental Backing:

    • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".

    You see? this is how I see that you(devs) ignore the non russian suggestions, but I'll repeat, you already made the mistake of making pets a skill stop buffing them, they're very very annoying already, now you're making them deadlier than the player that casted it. And by the way, as you do it why don't do it to necromancer too (and the already have the disadvantage of needing a corpuses to summon and that means someone dying so it work) maybe creating an passive that creates corpuses stored each one able to summon only one skeleton soldier.

    7 hours ago, Peony said:

    гримуар.png Grimoire:

    • Now, during the effect of the skill, the amount of health restored by the character, when using the skill "Life Exhaust" by 50-100-150-250%.

    темная печать.png Dark Seal:

    • Moved the effect of bonus health restoration by "Life Exhaust" moved to the "Grimoire" skill.
    • Additionally reduces the damage the target deals to the warlock by 10-15-20-25% if it is under the silence effect of the "Hex" skill.

     

    7 hours ago, Peony said:

    насыщение.png Saturation:

    • Now if the current health level of the character is below 15-25-40-50%, the skill does not cost health to use.

     

    7 hours ago, Peony said:

    мистическая метка.png Mystic Mark:

    • Reduced the time of skill cooldown from 7 seconds to 5.

     

    7 hours ago, Peony said:

    рикошет.png Ricochet:

    • Increased the radius of ricocheting between targets: from 2-2-2-2 yards, to 3-3-4-4 yards.

     

    7 hours ago, Peony said:

    Поддержка стаи.png Support of the Pack:

    • Increased the base duration of the “Resistance” effect: from 2-2-3-4, to 3-3-4-5 секунд.

    Simply putting it: USELESS. These reworks wont make these skill anymore attractive then they already were (some that used and didn't will so it as much as before)

    7 hours ago, Peony said:

    огненный шар.png Fire Ball:

    • Increased the chance to affect the target with “Fear”.

     

    7 hours ago, Peony said:

    Отравленная стрела.png Poisoned Arrow:

    • Changed the damage formula. The enemy receives physical damage of 35-50-60-70-80% of the character’s physical power every 3 seconds.
    • Changed the cost of using the skill: from 18-20-22-24-26 to 14-16-18-20-22.

     

    7 hours ago, Peony said:

    Стальной шквал.png Flurry of Steel:

    • Increased the amount of damage: from 40-55-70-90% of the character’s physical power, to 85-110-135-190%.
    • Increased the stun chance: from 20-25-30-35%, to 35-45-60-80%.
    • Increased the cooldown time of the skill from 4 to 12 seconds.

    These ones you're hear about them a lot if I understood their new mechanics (they'll be broken as hell). for example 190% dmg from a rogue its not little. Think well about this. 80% dmg per stack on a poison skill? BOOM BOOM BOOM!!!

    7 hours ago, Peony said:

    Blade Dancer

     

    подрезать сухожилие.png Hamstring:

    • Applying bleeding can no longer be resisted.

    стремительный бросок.png Rush:

    • Increased the stun chance of monsters to 100% on all levels of the skill’s development.
    • Resistance granted by this skill now has a lesser priority than the effect of the skill "Spirit of Resistance".
    • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

    магическое преобразование.png Magic Transformation:

    • Increased the durability of the shield on all levels of the skill’s development.

    контратака.png Counterattack:

    • Increased the skill duration: from 4-5-6-7 seconds to 8-10-12-14 seconds.
    • Reduced the damage of the skill: from 40-50-60-75%, to 25-32-36-40%.

    Дух сопротивления.png Spirit of Resistance:

    • Resistance granted by this skill now has a greater priority than the effect of the skill "Rush".

    Now... to my dear love BaDass... STOP! Did you read it well? Just to be sure, STOP! Why do you keep buffing this? I would say that for this class its only missing wings, but I'm afraid you'll see it as an idea. Tank hp and deff+ one of best burst Dmg there is(+ vamp it's almost a heal since those autoattacks go up to 2k)+ full resist (yeah...that "rework" you did wont change that, they will just have to use the hand fingers to play now, nothing against those who can't), but "nah... its not enough lets buff them a little more", see where I'm gettin here? So about suggestions, reduce drastically the spirit of resistance effect time or make it 80% or less like every other class that as this kind of skill. About counterattack the thing you should have done since the beginning, make it depend on 'received' dmg (emphasis on the 'received' assuming that yo didn't noticed it not opponent dmg but 'received' dmg). About rush either remove the stun probability for players or remove the resist effect that comes from it, it wont make it any less usefull. and by the way I don't know if you noticed but EVERYONE (even the sentinels) are complaining about the Power of blades skill so something must be happening right?

     

    8 hours ago, Peony said:

    Chieftain

     

    Поддержка стаи.png Support of the Pack:

    • Increased the base duration of the “Resistance” effect: from 2-2-3-4, to 3-3-4-5 секунд.

    I saw a good suggestion for this skill here and I agree, make it as the skill is active if the player receives any debuff the skill lasts longer or the opponent receive a stun (not dmg removable) or just give them some stuns, even with stuns the pvp on WS is hard enough, imagine it without any.

    8 hours ago, Peony said:

    Death Knight

     

    8 hours ago, Peony said:

    Проклятие рыцаря.png Knight's Curse:

    • Reduced the amount of damage dealt over time.

    The developers’ commentary:

     

    The Magic build of the class is gaining in popularity, but it relies heavily on one key expert skill. We have reduced the overly high potential of this skill, but redistributed its power to some things else. This will add variability to the magic build.

    YOU GOTTA BE KIDDING WITH US! It's not possible. See what I say when I tell you dev ignores the non russian comments? DK tank is dead "nah... lets kill DK dmg as well" "...redistributed its power..." please show me where did it go, I DARE YOU! But letting the rage aside NO ONE CREATES A DK FOR DMG so show it some tank love, even charmer have more survivality as a tank than DK.

     

    About shamans I only agree about the weakness totem nerf (on stats not duration nor cooldown). But not about the totem, the 1500 stack heal is not the skill is the castle pot and everyone of you know it that if a healer uses that any of them its very hard to kill him.

    By the way nothing about that OP pala shield?

    About rogue I think that you should study away to promote him for gvgs, they have no space in competitive guilds (although I think that that because pf the narrow minded players) but that is a real problem.

    About ranger I agree with the devs that its good enough as it is.

     

    I WARNED YOU TO BE PREPARED FOR MY JOURNAL.

  5. Hello there, some suggestions:

    On 12/18/2020 at 4:55 AM, Peony said:

    Звериный гнев.png Bestial Wrath

    Increases the Attack Speed parameter if equipped with a one-handed weapon and the Penetration parameter if equipped with a two-handed weapon for some time. The power and time of the effect increases with the skill level

    Why not do like Power of the Heaven and give it one fixed buff?(mana regen for example to not be same as the other, dont you dare give it max mana increase) Because I know you're not going to give like 30% speed even on 4/4 so it feels like it is such a waste of gold and points.

    On 12/18/2020 at 4:55 AM, Peony said:

    Остервенение.png Frenzy

    I looked at this and already felt nostalgic (cough, cough...rogu...cough) and I should say, if it will not have a very good dmg add it some bleeding like dmg or it will be like the rogue one(useless and unused).

    On 12/18/2020 at 4:55 AM, Peony said:

    Поддержка стаи.png Support of the Pack

    For this one I will be blunt with you, IF IT IS NOT LIKE THE BD/BRB/MAGE RESIST ONE IT DOESN'T MATTER IS USELESS.

    On 12/18/2020 at 4:55 AM, Peony said:

    Сила небес.png Power of the Heaven

    Penetration when using staff I really don't see the use of this, I suggest you put it critical instead (it will help with the healing habilities).

    On 12/18/2020 at 4:55 AM, Peony said:

    Частица жизни.png Particle of Life

    You already made this mistake twice (giving a full control class a pet) why you keep doing this? Do you read the feedbacks at all? I would suggest you try and see how the druid pet is (full deff and full dmg) and the charmer bird too (massive magic dmg). You already made the mistake of giving summons as a skill so please balance it.

    I think that Прочная шкура.png Rugged Hide and 

    Мантра исцеления.png Mantra of Healing shouldn't be able to be used on other you are killing shamans e and druids here (and they already are not that alive anymore).

    Hm... I'm sorry ... But I now that even they themsleves know that the PALA EXPERT SHIELD is too much (when is 4/4) it is almost indestructible, please take notice, test it yourselves and see if I'm lying, balance it please.

    About the factions tour, ho, totally, totally, totally going to be elfs wins and the irony is that they won't even have to make some big effort as they are overpopulated just all of them enjoying the event (spaming dungeons, killing bosses and doing guild event as you said these things give points) they will win the tour the entire event I bet on it.

    Please make event pets unusable in arena fights.

    And I have to say that I'm very worried to not see anything about the guild skills bug fixes, really really worried. I already knew that the game favours the sentinels side but (don't try and deny it even they know it) but you're makin' it too obvious now and this is making many legionnaire players to give up, on tourmaline they don't even bother going to war anymore, please do something about this.

    Thank you for your hard work

  6. How interesting, so you're saying that instead of changing the chaos pot interaction with the flag and others you choose to change the dk skill interation with the flag because it's braking the game, but the teleport and guild patronage were discovered and reported 1st but waw, look, the dk wasmerfed 1st before the sentinels guild skills fixing, do you see the pattern here? (see why the people say you favour the sentinels side?)

    I'm really disappointed with you aingrid more and more, I'm not saying that you should leave the anti-gaming bug about the dk you allways prioritize the sentinels reports(most time whining). Please be fair and react to the reports the same way, not taking sides(at least not showing it).

  7. 4 minutes ago, Gladiator said:

    It's Sentinels only chance to counter full control Necro/Charmer or Charmer/Warlock combos.

    Kkkkk...I see you're a pala... I advise you to go 1v1 and 2v2 arenas versus 1/2 good bds and tell how was it... deal? 

     

    6 minutes ago, Gladiator said:

    It's not OP in arena or any fight that is bigger than a 1v1. 3 resist buffs go away very fast. It's Sentinels only chance to counter full control Necro/Charmer or Charmer/Warlock combos.

    Do you know how rogue suffers in the hands of druids, priests, bds, palas? (Because yes they also can kill you in stun combo, no one talks about it but I've seen e felt it) where is the resist skill? See where I want to get at?

  8. 2 hours ago, mustboyyep said:

    Paladin have truble to deal with dmg, even with a shield and heal skill, get a paladin and try to tank something, u will see. priest have shield and health this no make him a tank. All tank have skill to reduce dmg and without a nice one i will be forgotten

    hm... in my opinion if you are talking about basic skills only maybe you're right, but adding the experts that you already have at your disposal that's another story and I think that pala only needs an area agro skill, that I agree. but in terms of durability, look around, if you cant tank its you build (in terms of durability) I can assure you, and that you said that pala as the lowest hp do I need to send prints here from palas with 10k+ hp? 

  9. Please nerf charmer... it was already a mistake you give players a pet skill but the're too much... make the heal bird not inflict dmg, is already anoying fight with the charmers and their dogs because yes they can spawn more then one amd now they use the charmers offensive attributes. And please see waht you can doabout the dogs because like someone here already said most cases they are stronger than the player.

     

    Please... stop killing the forsaken... dk is not a tank anymore for nowdays dgs, and when warlocks were starting to be good at pve you go and nerf it... Why? You already increased the cd for the zone of weakness now you reduce its time as well? Please... This skill is not op as if you resist it one time you dance on it with no problem.

     

    I'll not speak about Bd ever again because it looks like everytime I speak it gets worse...so here it goes for the last time: STOP BUFFING THIS CLASS, WHATS WRONG WITH YOU? YOU BROUGHT BACK THAT OBVIOUSLY ITS A OP SKILL MECHANIC (RECEIVE 50 AND COUNTER 1K+ DMG FOR A CLASS THAT USES HEAVY GEAR). PLEASE PLEASE PLEASE MAKE IT DEPEND ON THE RECEIVED DMG.

  10. 4 hours ago, Raphsodyz said:

    The bds resist don't have any counter play. Barb and mage resist need to be used in a correctly time to be usefull. Make bd resistance skill weak. It need have a counterplay, bd is a damage classel. Not a tank.

    Just like I said my friend... I dare anyone to point me any, I repeat,  ANY bd counter with this new "adjustment". And I really think that they should think about what they are doing to bd because they wear heavy gear, so is a high hp defense and dmg class(and now with 4 100% chance +rush)

  11. 1 hour ago, Danindo said:

    what kind sins did warden to you until got a lot nerfed till this update? if warden not need healer that isnt true. lot of warden use much heal pot or heal minion if there arent healer online . btw, please add reset skill book as free gift to next update, no need forti, no need master block, no need agro anymore.

    1- Tank a whole town of players for more than 40min not even buffed or using pot (and most with pve gear)

    2- Going dgs, quests and other things without healer

     

    DO YOU AKNOWLEGE YOUR SINS?

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