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wolfdragon99

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    wolfdragon99 reacted to LeeLoo in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    Warriors!
     
    Fairy winter celebrations are nigh! In just a little while, the whole of Arinar is to see the festive magic taking its jolly foothold at every near and distant reach. As ever before, the majestic Snowy Bound will soon open its grand doors for every warrior from across Arinar, its beauty lying sparking in the winter sunlight. Yet while the icy valleys and fluffy snowbanks of the Snowy Bound remain undisturbed as the snow elves are all wrapped up in their festive preparations, we seize a chance to announce the upcoming skills’ rebalance.
     
    Arinar is home to 20 different classes, so we strive to make sure that each hero can enjoy their adventure across the unique and diverse world of Warspear Online. That is why we try to take a fresh perspective at existing features to revamp them over time, as we pay our mind to the current statistics, along with your feedback and suggestions. 
     
    We’re looking forward to rebalancing the skills in a way that will redefine specific mechanics and provide for a smoother experience, yet our ultimate goal is to unleash new ways of gameplay. This year, though, we’ve also focused on redesigning class talents to quite an extent. Please note, though, that any changes you’ll see at the test server may still be revised in the update.
     
    Shield Damage Calculation
     
    The mechanics of calculating the amount of damage absorbed by the shield have been changed: now the damage amount depends on the attack and defense stats of a target that reduce incoming damage, as well as on any effects and influences affecting the incoming damage. 
     
    Previously, shield damage did not take into account character parameters or effects that increase or decrease damage. Since the overall effectiveness of shields has increased, the durability values of all shields have been reworked. The application of the new calculation mechanics (now shield damage is calculated similarly to character health) has increased the total amount of damage that shields can absorb. The new mechanics apply to effects obtained from all sources: character skills, guild skills, talents, and items.
     
    Rework of Stun parameter
     
    Now, the effects of skills, talents, and items that influence control, affect Stun parameter. The new mechanic applies to skills, talents, and items:
    Redemption (Priest) Unwavering Will (Reaper) Spirit of Resistance (Blade Dancer) Thirst for Life basic set skill  Stunning Deliverance event talent  items with Resistance bonus items with Subjugation bonus  
    Invisibility detection
     
    Adjusted the mechanics of detecting invisibility: now, invisibility is deactivated when the target receives a control effect or damage (previously, it was deactivated upon receiving any negative effect or damage).
     
     Chosen 
     
     Paladin
     Purifying
    Now when the skill deals DOT-damage, it interrupts a target.  Fetters of Justice
    Adjusted the skill area: now the skill is applied to all enemies within a radius of 2 yards around the character.  Fixed a bug due to which the skill applies on one PvP target beyond the fixed limit.  Heavenly Light
    Skill cooldown decreased from 13 sec. to 12 sec. Now the chance of critical healing from the skill is increased by 3 \ 6 \ 9 \ 12 \ 15%. Adjusted the amount of healing from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130%, to 110 \ 115 \ 120 \ 130 \ 140%.  Illumination
    The skill no longer deals magical damage to targets. Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character. Additionally the skill now moves all enemies 1 yard closer to the character. The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Light Aura
    Adjusted the skill area: from 3 \ 4 \ 5 \ 6 \ 7 yards to 7 yards.  Harad's Banner
    The basic period for Banner dealing damage has been adjusted: it was every 2 sec., now every 1 sec. Now the damage period of the Banner increases for each attack by 15% for each unique skill target, but not more than 6 times. The more targets, the slower the Banner attacks. The skill no longer deals increased damage to targets under Sun Seal debuff. Fixed a bug due to which the animation was not displayed at the moment of dealing damage to the target. Now the skill damage does not stop PvP targets.   Paladin's Prayer
    Skill cooldown decreased from 32 sec. to 16 sec. Reduced energy cost: was 20 \ 24 \ 28 \ 30 units, now is 12 \ 16 \ 20 \ 24 units. Changed the type of skill from active with target selection to active without target selection. Change in skill mechanics: now the skill casts Paladin's Prayer buff to the character and group members within a radius of 9 yards for 8 \ 10 \ 12 \ 14 sec., or with a chance of the Critical Hit, a Paladin's Retribution buff for 8 \ 10 \ 12 \ 14 sec. The next successful auto-attack with instant damage under Paladin's Prayer buff will deal additional magical damage equal to 100 \ 110 \ 125 \ 140% of the character's magical power. The next successful auto-attack with instant damage under Paladin's Retribution buff will deal additional magical damage equal to 120 \ 140 \ 160 \ 180% of the character's magical power. The cooldown time of the skill increases by 1.5 sec. for each group member.  Sacred Shield
    Adjusted shield durability: was 40 \ 55 \ 65 \ 80%, now is 10 \ 15 \ 20 \ 30% of the character's maximum health.  Sun Seal  
    Adjusted the amount of damage from the character's magical power: from 130 \ 135 \ 145 \ 160%, to 135 \ 145 \ 160 \ 180%. Adjusted the amount of damage from the character's physical power: from 115 \ 120 \ 130 \ 140%, to 120 \ 130 \ 140 \ 155%. Adjusted skill debuff duration: was 10 \ 15 \ 20 \ 25 sec., now is 8 \ 10 \ 12 \ 15 sec.  Inner Forces 
    Adjusted the amount of missing health from the maximum for the skill effect to trigger: was every 12 \ 10 \ 8 \ 6%, now is every 10 \ 8,5 \ 6,5 \ 4,5%. Adjusted the strength of the effect that reduces the damage received from monsters: was 3%, now it is 2.5%, depending on the missing health.  
     “Paladin's Prayer+” replaced with “Sacred Shield+” (2nd branch “Holy Warrior”)
    Increases the strength of buff by 1 \ 1,5 \ 2%. Adjusted the bonus to the effect strength of the skill: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Patronage of Light
    Now the buff from Light Defense skill additionally increases the maximum health by 5% (previously, it increased the maximum energy by 15%).  Everburning Candle
    Adjusted the amount of transferred healing: was 8%, now 30%. Now the amount of transferred healing is reduced by 4% for each group member.  Focused Anger
    Adjusted the bonus to the damage of Harad's Banner skill: was 15%, now 10%. Fixed a bug due to which the interaction of the talent with Harad's Banner skill changed the radius of the skill.  Faith Reckoning
    Now the talent increases the character's magical power by 15%. Adjusted the size of periodic damage: was 20% of the character's magical power, now 25% of the character's magical power. Adjusted the chance of applying the talent effect that deals periodic damage: was 15%, now 20%.  Intercession
    Adjusted the healing activation period from the talent: was every 1 sec., now every 2 sec.  Divine Lightbringer
    Adjusted the amount of healing transferred to allies: was 10%, now 15%.  
     Mage
     Illusory Chains
    Now Illusory Chains debuff additionally reduces Skill Cooldown of targets by 10 \ 15 \ 20 \ 25 \ 30%.  Sun Armor
    Solar Armor buff no longer increases the character's physical defense.  Change in skill mechanics: now the skill increases the character’s magical defense by 20 \ 25 \ 35 \ 40 \ 50% and reduces the physical damage received by 8 \ 12 \ 16 \ 20 \25% of the character’s magical defense.  Aura of Fire
    Now the damage dealing period increases for each attack by 20% for each unique skill target, but no more than 6 times. Adjusted the basic attack period of the skill: was every 2.3 sec., now every 1 sec.  Roaring Flame
    Adjusted the amount of damage from the character's magical power: from 110 \ 120 \ 135 \ 150%, to 100 \ 110 \ 120 \ 135%.  Magic Ban
    Adjusted the strength of the skill effect that reduces the duration of buffs on a target: was 20 \ 35 \ 50 \ 65%, now 20 \ 30 \ 40 \ 50%.  
     Witchcraft Flow
    Now every 1 sec. the effectiveness of Ennoblement skill decreases by 10%, to a minimum of 20%. Adjusted the rate of reduction for the bonus to Resistance from the skill: was every 2 sec., now every 1 sec.  Excess Energy
    Adjusted the effect strength that increases damage from skills: was 15%, now 12%. Now Dragon Eye skill, when the talent is active, does not increase the cost of the skills used. Fixed a bug due to which the talent effect did not increase DOT-damage from skills.  Sheaf of Lightning
    Change in talent mechanics: now there is no longer an explosion around the character during auto-attack. Now Overload skill additionally restores the character's health by 65% of the damage dealt. The number of effects required to activate Overload buff on the character has been reduced by 1.  
     Priest 
     Harad's Tears
    Fixed a bug with searching for targets for an additional attack: now the search for targets will occur around the main target of the skill, not around the character or allies.  Holy Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Truce
    Now under Truce debuff an enemy can attack the character, but with reduced damage by 50 \ 55 \ 65 \ 75 \ 85%, and the character can attack an enemy, but with reduced damage by 50%. Now, when using a skill, an enemy loses a target of the attack, but Priest does not lose a target of the attack.  Exhausting Burden
    Skill cooldown increased from 12 sec. to 14 sec.  Word of Power
    Adjusted the effect strength that increases the target's energy costs for using skills: was 45 \ 55 \ 65 \ 80 \ 100%, now 55 \ 65 \ 80 \ 100 \ 125%.  Elusive Threat
    Adjusted the amount of damage from the character's magical power: from 20 \ 25 \ 30 \ 40%, to 25 \ 30 \ 40 \ 65%.  Gods' Help
    Adjusted the bonus to Critical Hit: was 4 \ 7 \ 10 \ 15%, now 4 \ 6 \ 8 \ 10%. Adjusted the bonus to Attack Speed: was 4 \ 7 \ 10 \ 15%, now 5 \ 7 \ 9 \ 12%.  Payback
    Skill cooldown decreased from 30 sec. to 26 sec.  
     Illusion of Salvation
    Change in talent mechanics: now if a target under Elusive Threat skill does not move for 1.5 sec., the talent casts Stun debuff for 2 sec.  Punishment by Pain
    Adjusted the amount of damage from the character's magical power: from 20%, to 30%.  
     Seeker
     Inspiration
    Now the skill increases Attack Speed for the character for each equipped dagger by 2.5 \ 3.5 \ 4.5 \ 6 \ 7.5%, and Skill Cooldown if the character is equipped with a two-handed weapon by 15 \ 22 \ 28 \ 32 \ 40%.  Harad's Shield
    Now the shield absorbs damage to the skill's target in the amount of 50 \ 80 \ 120 \ 150 \ 200 units and 8 \ 10 \ 12 \ 16 \ 20% of the character's maximum health.  Exacerbation
    Now the skill effect that reduces movement speed will be casted to a target only if it don't already have this effect.  Disappearance
    Now using Attraction skill from invisibility additionally casts Stun debuff on a target for 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.  Dangerous Blow
    Skill cooldown increased from 16 sec. to 22 sec. Now the skill's attack guaranteed casts Bleeding debuff to a target.  Now the damage of Bleeding debuff increases by 10 \ 13 \ 16 \ 20% with the chance of the character's Critical Hit.  Now when the skill deals DOT-damage, it interrupts a target. Adjusted the DOT damage of the skill: it was 55 \ 60 \ 70 \ 80%, now it is 45 \ 50 \ 60 \ 70% of the character’s physical power. Fixed a bug due to which the skill would not apply DOT damage if the attack deals zero damage (for example, when attacking a shield).  Splitting Blow
    Skill cooldown decreased from 14 sec. to 12 sec. Adjusted all skill effects duration: was 12 sec., now 8 sec. Adjusted the period of inflicting DOT-damage from the skill: was every 3 sec., now every 2 sec. Adjusted the amount of DOT-damage from the character's physical power: from 35 \ 40 \ 45 \ 55%, to 30 \ 35 \ 40 \ 50%. Now when the skill deals DOT-damage, it interrupts a target.  Bloodthirst
    Now if the enemy is under Bleeding debuff, the character additionally restores 2 \ 2.5 \ 3.5 \ 4% of their maximum health for each applied debuff, but no more than 10 \ 12 \ 16 \ 20% for one application.  Exhaustive Blow    
    The attack no longer reduces the Dodge of the enemy. Adjusted the amount of damage from the character's physical power: from 95 \ 100 \ 105 \ 115%, to 110 \ 115 \ 120 \ 125%.  Attack Instinct
    Now if the skill is active, Bloodlust skill is additionally applied to all targets within a 1 yard radius of the target with damage reduced by 80 \ 75 \ 65 \ 50%. Adjusted the duration of Attack Instinct buff: was 16 \ 18 \ 20 \ 22 sec., now 12 \ 14 \ 16 \ 18 sec.  Adjusted the effect strength inflicting additional damage from auto-attacks: was 20 \ 25 \ 35 \ 50%, now 15 \ 20 \ 30 \ 40%.  Adjusted the effect strength inflicting additional damage from skills: was 80 \ 75 \ 65 \ 50%, now 80 \ 75 \ 65 \ 50%.  Attraction
    Skill cooldown decreased from 20 sec. to 16 sec.  
     Inspiration+ (1st branch “Steel Storm”)
    Adjusted the bonus to Attack Speed: was 1 \ 1.5 \ 2%, now 0.5 \ 0.75 \ 1%.  Bloodthirst+ (2nd branch “Ruthlessness”)
    Now the talent increases the skill damage by 9% of the character's physical power.  Scarlet Blade
    Adjusted the chance of applying DOT-effect: was 20%, now 25%.  Bloody Rampage
    Change in talent mechanics: now the damage of Bloodlust skill is additionally increased by 5% for each Bleeding debuff applied to a target, but no more than 25%. The skill cooldown is reduced by 0.5 sec. for each Bleeding debuff on a target, up to a maximum of 2.5 sec.  Reverse Gravity
    Now the talent additionally increases the range of Attraction skill by 1 yard.  Battle Potential
    Adjusted the number of non-critical attacks required for the effect to trigger on players: was 6, now 7. Now every 7 non-critical auto-attack deals double damage when attacking PvP targets. Now every 5 non-critical auto-attack deals double damage when attacking PvE targets.   Harad's Support
    Now the talent increases the duration of the effect from Harad's Shield skill, reducing incoming damage to the character, by 1 sec., when the character loses 15% of maximum health, but no more than 4 sec.  Stupefying Pain
    Change in talent mechanics: now if the character has Inner Rage skill, the talent reduces the character's maximum health by 70%. At the same time, the character receives 55% less damage from all attacks, and also receives 50% less healing from skills and Health Steal parameter. The talent now reduces the size of all received shields by 55%. The effect of Inner Rage skill works regardless of the character's health level.  Inner Harmony
    Now the talent guaranteed reduces the energy costs for using skills and guaranteed casts Inner Harmony buff to the character when using a skill. Adjusted the bonus strength that reduces energy costs when using skills: was 100%, now 65%. Adjusted the talent effects duration: was 8 sec., now 10 sec. Adjusted the maximum bonus to Skill Cooldown: was 30%, now 40%.
     Templar
     Blame
    Now the monster summoned by Particle of Life skill in priority attacking a target enemy on which Blame skill has been applied. Fixed a bug due to which Stun debuff was not casted to a target if a target was under Touch of Truth skill effect, applied by another Templar.  Combat Support
    Adjusted the size of the shield based on the sum of the character's physical and magical power: it was 120 \ 160 \ 210 \ 245 \ 275%, now 100 \ 120 \ 135 \ 155 \ 180%.  Whirlwind of Repentance
    Adjusted the chance of triggering Quicksand debuff: was 40 \ 50 \ 60 \ 70 \ 80%, now 60 \ 70 \ 80 \ 90 \ 100%.  Harad's Teachings
    Adjusted the amount of healing for the character from the skill: was 50 \ 60 \ 70 \ 80%, now 40 \ 45 \ 55 \ 65%. Adjusted the amount of healing for the ally from the skill: was 25 \ 35 \ 45 \ 55%, now 20 \ 25 \ 35 \ 45%.  Deity Statue
    Now the statue first absorbs a portion of the damage dealt by group members, then by guild members, and finally by other players. If an enemy deals instant damage to the statue, the statue now applies Divine Retribution debuff for 4 \ 5 \ 6 \ 7 sec. The effect reduces Attack Speed by 10 \ 15 \ 20 \ 30%.  Branded by the Sun
    Now the skill healing triggers with each successful auto-attack or attack by skill of instant damage on a target with Stigma debuff.  Grace
    Now using the skill will not break the character's invisibility.  Particle of Life
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 90 \ 100 \ 115 \ 130% of the character's magical power if magical power prevails, and 120 \ 125 \ 135 \ 150% of the character's physical power if physical power prevails.  
     Combat Support+
    Adjusted the bonus to the strength of the skill effect: was 25%, now 15%.  Insight into the Truth
    Now the talent does not reduce the duration of the skill effect.  Power Inversion
    Now Reverse Flow skill activates less frequently by 60%, but with an increased duration of Stun effect by 10%.  
     Firstborn
     
     Blade Dancer
     Hamstring
    Now when the skill deals DOT-damage, it interrupts a target.  Sap
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted debuff duration: was 7 \ 8 \ 9 \ 10 \ 13 sec., now 6 \ 8 \ 10 \ 12 \ 14 sec. Adjusted the effect strength that reduces the physical and magical power of a target: was 15 \ 20 \ 25 \ 30 \ 40%, now 20 \ 25 \ 30 \ 40 \ 50%.  Vortex Blade
    Skill cooldown increased from 14 sec. to 15 sec. Adjusted the skill damage: was 105 \ 110 \ 115 \ 125 \ 135% of the character's physical power, now 90 \ 95 \ 100 \ 110 \ 120%.  Rush
    Skill cooldown increased from 14 sec. to 18 sec. The skill no longer casts Aggression debuff to enemies.  Now, the skill teleports the character to the specified area if the character fails to move there within 0.5 sec. after receiving increased movement speed.  Fixed a bug due to which the skill's effect to be canceled if a new destination point was specified for the character.  Sonic Boom
    Now when the skill deals DOT-damage, it interrupts a target.  Counterattack
    The skill type has been changed from active to passive. Upon receiving instant damage, it deals physical damage to an enemy equal to 25 \ 32 \ 40 \ 50% of its physical power with a chance equal to Parry or guaranteed upon parrying an attack if an enemy is within a radius of 4 yards around the character. The skill works no more often than once every 1 sec. from player attacks. There are no restrictions for monster attacks. Now, when parrying an attack, the character receives Concentration buff for 5 \ 6 \ 8 \ 10 sec. The effect increases the counterattack chance by 4 \ 6 \ 8 \ 10%.  Magic Transformation
    Changed the formula for calculating the shield size: now the shield absorbs damage equal to 80 \ 90 \ 105 \ 120% of the character's physical power.  Now the shield size increases by 0.5 \ 1 \ 1.5 \ 2% for every 5% of missing health from the maximum health of the character.  Blades' Power
    Adjusted the bonus to physical power from the skill: it was 3 \ 6 \ 10 \12.5%, now it is 3 \ 6 \ 9 \ 11% for each equipped axe.  Enlightenment
    Now the skill increases Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped dagger, Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% for each equipped sword, Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped ax. The bonus to the Penetration remains unchanged.  Strike Hurricane
    Skill cooldown decreased from 30 sec. to 22 sec. Change in skill mechanics: now the skill is applied to a specified target. The skill allows performing a series of 3 \ 3 \ 4 \ 5 attacks on an enemy, each attack deals physical damage equal to 40 \ 40 \ 45 \ 45% of the character's physical strength. Additionally, it applies Slowdown debuff to the enemy for 3 \ 3 \ 4 \ 5 sec. upon a successful attack. The effect reduces movement speed by 10 \ 15 \ 20 \ 25%. For each successful attack in the series, the effect strength is additionally increased by 5%.  
     Magic Transformation+
    Adjusted the bonus to the effect strength: was 2 \ 4 \ 6%, now 2.5 \ 5 \ 7.5%.  Enlightenment+ (1st branch “Dancer on the Wind”)
    Now the talent increases the effect strength of a skill, that increases the character’s Attack Speed by 0.5%.  Strike Hurricane+ changed to Counterattack+ (1st branch “Dancer on the Wind”)
    Now the talent increases the skill strength gain from the character's physical damage by 1.5 \ 2 \ 2.5%.  Bastion of Ancestors
    Adjusted the strength of the talent effect from the character's maximum health: was 20%, now 10%.  Sweeping Blow
    Now the talent also triggers from skills with instant damage (Flash Strike, Counterattack, Strike Hurricane, Vortex Blade skills).  Sharpened Blades
    Now the talent interacts with Enlightenment skill (formerly Strike Hurricane skill). Enlightenment skill additionally increases Critical Hit by 6% and Critical Damage by 15%.  Strike Onslaught
    Fixed a bug due to which the effect of the talent worked from classless and special skills that were on cooldown.  
     Ranger
     Scatter Shot
    Skill cooldown decreased from 17 sec. to 16 sec. Adjusted debuff duration: was 1.5 \ 2 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. Fixed a bug due to which the skill effect was not applied to a target if it was under immobilization effects.  Ranger's Blessing
    Adjusted the skill damage: was 25 \ 30 \ 35 \ 40 \ 45% of the character's physical power, now 15 \ 20 \ 25 \ 30 \ 40%.  Beast Trap
    The skill now places an invisible trap in a 1 yard radius area. Adjusted debuff duration: was 3 \ 4 \ 5 \ 6 \ 7 sec., now 3 \ 3 \ 4 \ 5 \ 6 sec. Adjusted the maximum number of traps that can be installed: was 1 \ 1 \ 2 \ 2 \ 3, now 1 \ 2 \ 2 \ 3 \ 3.  Fire Arrows
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the periodic damage of the skill: was 45 \ 50 \ 55 \ 65% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Adjusted the instant damage of the skill: was 55 \ 60 \ 65 \ 70% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Bow Strike
    Adjusted the skill damage: was 115 \ 120 \ 130 \ 140% of the character's physical power, now 80 \ 90 \ 105 \ 120%. Adjusted skill effect duration: was 2 \ 2.5 \ 3 \ 4 sec., now 2 \ 3 \ 4 \ 5 sec.  Hail of Arrows
    Adjusted the skill range: was 4 yards, now 6 yards. Now it is possible to dodge the skill's attack.  Adjusted the amount of physical damage dealt to all enemies within a radius of 1 yard: was 50% of the physical damage to the main target, now 45 \ 50 \ 60 \ 70%.  Hunter's Cage
    Adjusted the skill range: was 5 yards, now 4 yards. Now, if an enemy loses 30 \ 25 \ 20 \ 15% of their maximum health during Hunter's Cage debuff, an additional Stun debuff is applied to them for 2.5 \ 3 \ 3.5 \ 4.5 sec. The effect prevents movement, attacks, and the use of skills.  Piercing Anger
    Now Curbed Rage buff additionally increases the character's Critical Strike by 1 \ 2 \ 3 \ 4%.  Vengeful Shot
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the duration of periodic damage from the skill: was 12 sec., now 10 sec. The skill no longer applies Stun debuff to a target for 2 \ 2.5 \ 3 \ 4 sec. if it is under the effect of Hunter's Cage skill.  Bitterness
    Now Bitterness buff will not be reset upon taking damage.  The effect of the skill no longer increases the character's Critical Hit.  
     Ranger's Blessing+
    Adjusted the effect strength of the skill: was 2 \ 4 \ 6%, now 1.5 \ 3 \ 4.5%.  Spearhead Onslaught
    Now, a critical attack doubles the talent bonus to the character's Attack Strength.  Instead of removing Spearhead Onslaught effect when using the skills Powerful Shot, Fire Arrows, Hail of Arrows, Bow Strike or Vengeful Shot the bonus to tAttack Strength from the talent will decrease by 6%.  Elusiveness
    The character no longer receives an additional effect from Bitterness skill when dodging enemy attacks.  Now, the talent reduces the cooldown of Evasion skill by 1 sec. when dodging enemy attacks, but no more frequently than once every 2 sec.  Fire Volley
    Change in talent mechanics: now Hail of Arrows skill does not deal damage to nearby targets. The damage of the skill increases by 10% for each yard of distance between the character and a target of the skill.  Heavy Artillery
    Adjusted the amount of the reduced Attack Speed: was 50%, now 30%.  Adjusted the amount of Skills Cooldown, which increases in place of the reduced Attack Speed: was 1.5%, now 2%.  Now skill damage increases by 2% for every 3% loss of Attack Speed (previously, it was 3% for every 5% loss of Attack Speed).  
     Druid
     Tornado
    Change in skill mechanics: now the skill creates a zone in the specified area with a radius of 2 \ 2 \ 2 \ 3 yards for 6 \ 6 \ 8 \ 10 sec. The zone deals magical damage equal to 30 \ 40 \ 50 \ 60% of the character's magical power every 2 sec. and reduces movement speed by 20 \ 25 \ 30 \ 40%. Maximum number of PvP targets: 3 \ 4 \ 5 \ 6, limit on the number of PvE targets: 8 \ 10 \ 12 \ 14.  Power of Water
    Adjusted skill effect duration: was 3 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec. Now Water curse debuff reduces the enemy’s energy regeneration rate by 10 \ 20 \ 30 \ 40%.  Punitive Roots
    The skill type has been changed from active to passive: now, with a 15 \ 20 \ 25 \ 35% chance, upon receiving instant damage, it casts Punitive Roots and Weakness debuffs to the enemy within a radius of 6 yards around the character for 1.5 \ 2 \ 2.5 \ 3.5 sec. The effect Punitive Roots immobilizes an enemy. The effect Weakness reduces physical and magical power by 35 \ 45 \ 55 \ 70% until the next attack or the effect's duration expires. The effect can trigger no more than once every 4 sec.  Healing Barrier
    The shield size is now calculated at 115 \ 130 \ 150 \ 180% of the character's magical power.  
     Insect Swarm+
    Adjusted the bonus to the effect duration that reduces an enemy’s attack speed: was 3 sec., now 2 sec.  Healing Barrier+ (1st branch “Forest Generosity”)
    Adjusted the bonus to the effect strength of the skill: was 6%, now 9%.  Punitive Roots+
    Now the talent increases the chance of the skill's effect triggering: 1 \ 2 \ 3%.  Thunder Roar
    Additional attacks from Lightning Bolt skill now hit enemies affected by Power of Water skill with priority.  New talent Storm (instead of Angry deepness)
    Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec.  Thorn Bush
    Now the negative effect from the talent will not be applied again to a target if a target is already under the effect.  Insight
    Adjusted the penalty to the duration of the effect of Secret Link skill: was 6 sec., now 4 sec.  Myriads of the Forest
    Adjusted the bonus strength to physical and magical power for every 2 active positive effects applied by the character to group members: was 1.5%, now 2.5%.  
     Warden
     Warden's Spirit
    Now Protective Field buff absorbs 25 \ 30 \ 35 \ 40 \ 50% of the damage received by the character under Guardian Spirit  buff. Adjusted the maximum shield size: was 500% of the character's maximum health, now 75%. Reduced the duration Guardian Spirit buff: it was 15 sec., now it is 10 sec.  Powerful Lunge
    Adjusted the skill range: was 3 yards, now 2 yards. Now, the skill deals physical damage to a target, amounting to 125 \ 145 \ 165 \ 190% of the character's physical power. The damage from the skill is evenly distributed among 3 \ 4 \ 5 \ 6 targets within a 1 yard radius around the main target. The skill damage increases by 20 \ 25 \ 30 \ 35% for each target.  Block Master
    The skill has been changed from passive to active, with a cooldown time of 12 sec. Change in skill mechanics: now, if the character is under the effect of Fortification skill, each blocked attack will cast Battle Thrill buff to the character for 30 sec. The effect reduces all damage taken by the character from monsters by 2 \ 3 \ 4 \ 5% and from players by 1 \ 2 \ 3 \ 4%. The maximum number of effects is 5. Upon using the skill, the character restores health by 2 \ 4 \ 6 \ 8% of the maximum and additionally heals for 2 \ 2.5 \ 3 \ 4% of the maximum health for each Battle Thrill buff. The effects are then removed.  Guard's Fury
    The skill now moves enemies within 3 yards of the character 1 yard closer to the character. Fixed a bug due to which the PvP target limit for Aggression debuff did not work.  Shield Throw
    Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2.5 \ 3 \ 3.5 \ 4 sec.  Switcheroo
    Adjusted the slowdown duration: was 3 \ 4 \ 5 \ 6 sec., now 4 \ 5 \ 6 \ 8 sec. Adjusted the slowdown strength: was 15 \ 30 \ 45 \ 60%, now 40 \ 50 \ 65 \ 80%.  Stealing Power
    Adjusted the amount of the effect that reduces the physical and magical power of the target: was 15 \ 20 \ 25 \ 40%, now 15 \ 20 \ 25 \ 30%.  Adjusted the amount of the effect that increases Attack Strength for the character: was 10 \ 15 \ 25 \ 40%, now 15 \ 20 \ 25 \ 35%.  Warden’s Protection
    Fixed a bug due to which DOT-effects and negative effects were transferred to Warden.  
     Block Master+ (1st branch “Unbridled Will”)
    Now the talent increases the power of basic healing from the skill by 0.3%.  Block Master+ (3rd branch “Scorching Fury”)
    Increases the power of additional healing from the skill by 2%.  Powerful Lunge+
    Increased the effect strength of the talent depending on the character’s physical power: was 2 \ 4 \ 6%, now 3 \ 6 \ 9%.  Constriction
    Now the talent will only immobilize enemies. Adjusted immobilization duration: was 3 sec., now 4 sec.  Combat Healing
    Adjusted the damage of the talent: was 25% of the healing received by the character, now 40%. Adjusted the amount of the maximum damage: was 15% of the character’s maximum health, now 25%.  Crowd Inspiration
    Now Protective Field buff absorbs 20% of the damage received by allies under the effect of Warden's Spirit skill. Now the talent is first applied to group members, then to guild members, and then to other players.  Weakening Cover
    Adjusted talent effect duration: was 3 sec., now 4.5 sec. Adjusted the effect strength reducing enemy's Penetration: was 3.5%, now 4.5%. Adjusted the effect strength reducing enemy's movement speed: was 10%, now 15%. Now the negative effect from the talent will not be re-applied to a target if it’s already under the influence of the effect.  
     Beastmaster
     Aura of the Forest
    Adjusted the damage of the skill: it was 55 \ 65 \ 80 \100%, now it is 35 \ 45 \ 60 \80% of the character’s magical power.  Proximity to Nature
    Adjusted the target limit: from 6 \ 7 \ 8 \ 9 to 3 \ 4 \ 5 \ 6 allied targets. Adjusted the amount of healing: it was 30 \ 35 \ 40 \ 45%, now it is 25 \ 30 \ 35 \ 40%.  Proximity to Nature +
    Adjusted the bonus to skill healing from talent: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Symbiosis
    Talent damage can't no longer stun an enemy from the Stun parameter.  Art of Healing
    Fixed a bug due to which the talent effect was not casted to the character if he was under the effect of Proximity to Nature skill.  
     Mountain Clans
     
     Barbarian
     Chop
    Now when the skill deals DOT-damage, it interrupts a target.  Scream of Fury
    Change in skill mechanics: now the skill moves all targets within a 2 yard radius around the character to 1 yard closer and casts Slowdown debuff for 3 sec. and Burst Ears debuff for 6 \ 8 \ 10 \ 12 sec. Slowdown debuff reduces movement speed by 40 \ 55 \ 70 \ 85%. Burst Ears debuff decreases Penetration by 5 \ 10 \ 15 \ 20%. The maximum number of PvP targets is 3 \ 4 \ 5 \ 6.  Combat Fury
    Skill cooldown decreased from 25 sec. to 20 sec. Adjusted the effect duration, that increased Accuracy: was 24 \ 26 \ 28 \ 30 sec., now 12 \ 14 \ 16 \ 20 sec.  Warcry
    Now the skill reduces the cooldown time of Last Wish skill by 0.5 \ 0.8 \ 1.2 \ 1.5 sec. for each target. Adjusted the bonus to physical and magical defense: was 19 \ 26 \ 33 \ 40%, now 20 \ 30 \ 40 \ 55%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Last Wish
    Now the skill additionally increases the healing received by the character by 10 \ 25 \ 35 \ 50% for the duration of the buff. While the skill is on cooldown, the damage from monsters received by the character is reduced by 5 \ 10 \ 15 \ 20%.  Stone Skin
    Change in skill mechanics: now upon receiving damage, the character gets Stone Skin buff for 8 sec. The buff reduces all incoming damage by 15 \ 20 \ 30 \ 40%. The buff cannot trigger more often than once every 14 sec. When the character blocks an attack, the cooldown of the buff activation is reduced by 1 \ 1 \ 1.5 \ 1.5 sec.  
     Combat Fury+
    Adjusted the bonus to instant healing: was 1 \ 2 \ 3%, now 1 \ 1.5 \ 2%.  Stone Skin+ (3rd branch “Reinforcement”)
    Adjusted the bonus to skill strength: was 7%, now 3%.  Scream of Fury+ (3rd branch “Reinforcement”)
    Now the talent increases the effect strength that reduces Penetration of enemies by 1 \ 1.5 \ 2%.  Persistent Resistance
    The accumulation period of the buff from Stone Skin skill is now reduced by 1.5 sec. upon successfully parrying an attack.  Fury
    Now Berserker Power skill additionally increases the incoming damage to the character by 5%.  Bloodshed
    Now when the skill deals DOT-damage, it interrupts a target. Added checks for the Block and Dodge for the talent damage.  
     Rogue
     Kick in the Back
    Adjusted the skill debuff duration: was 3 \ 7 \ 9 \ 12 \ 15 sec., now 6 \ 8 \ 10 \ 12 \ 15 sec.  Ricochet
    Adjusted the skill range: was 4 yards, now 3 yards.  Elusive Jump
    Corrected the incorrect skill description: now the damage of the skill increases by 5 \ 10 \ 20 \ 40% if the enemy is under the effect of Poisonous Blades skill.  Absolute Reflexes
    Change in skill mechanics: now upon receiving damage equal to 18 \ 16 \ 14 \ 10% of maximum health for 4 sec., the character gets Absolute Reflexes buff for 5 \ 6 \ 8 \ 10 sec. The buff guarantees successful dodging from the next incoming auto-attack or instant damage skill. The buff persists on the character for 0.4 \ 0.5 \ 0.6 \ 0.7 sec. The buff can occur no more frequently than once every 4 sec.  Poisonous Blades
    Skill cooldown decreased from 22 sec. to 19 sec. Adjusted Poisoning debuff duration: was 6 sec., now 12 sec. Adjusted the damage period: it was every 2 sec., now every 3 sec.  
     Absolute Reflexes+ (2nd branch “Deadliness”)
    The talent now increases the skill effect duration by 0.1 sec.  Move Series
    Added an indicator for receiving the maximum damage bonus from the talent.  Tirelessness
    Change in talent mechanics: now the talent reduces the accuracy of all incoming attacks on the character by 5%, if the character does not have Absolute Reflexes buff.  Double Threat
    Now non-critical auto-attacks have a 25% chance to deal double damage to PvP targets and a 55% chance - to PvE targets.  Elimination
    Now attacks performed under Stealth skill cannot be dodged, blocked, or parried.  
     Shaman
     Ancestors' Hand 
    The shield size calculation has been adjusted: it now absorbs damage in the amount of 130 \ 150 \ 170 \ 200% of the character's magical power. Fixed a bug due to which, when moving, an ally would appear in front of the character, and not behind him.  Power of the Earth 
    The skill type has been changed from active to passive: now, upon using any skill, it applies Power of the Earth buff to the character for 18 sec. The buff increases Critical Hit by 1 \ 2 \ 3 \ 4%. The maximum number of buffs is 5. Placing a totem consumes 5 Power of the Earth buffs, thereby extending the duration of the next used totem by 2 \ 2 \ 4 \ 4 sec.  Shamanic Cleansing
    Now the skill does not remove DOT-effects from a target.  Healing Totem
    Skill cooldown decreased from 40 sec. to 34 sec. Adjusted the duration of the totem: it was 9 \ 12 \ 15 \ 15 sec., now it is 8 \ 10 \ 12 \14 sec. Adjusted the healing period for the totem: it was every 3 sec., now every 2 sec. Adjusted the amount of totem healing: it was 55 \ 60 \ 65 \ 75%, now it is 25 \ 30 \ 35 \ 45% of the character’s magical power. Totem healing can now be critical.  
     Shamanic Cleansing+
    Adjusted the amount of talent bonus: was 5%, now 4%.  Electrification
    Adjusted the chance of triggering talent effect: was 15%, now 20%. Adjusted the maximum chance of dealing damage: was 45%, now 60%. Now the damage from the talent triggers from auto-attacks or the use of any skill. Adjusted the damage application period: it was not more often than once every 3 sec., now - not more often than once every 1 sec.  Adjusted the amount of damage from character’s magical power: was 30%, now 40%. The talent's damage can now be critical.  Viscous Shell
    Now the talent debuff will not be reapplied to a target if a target is already under the debuff.  Healing Rite
    Now the talent increases healing power by 1% for every 10% lost health from the maximum health of each group member located with the character in the same location.  Healing Totem +
    Adjusted the skill power bonus from 4% to 2%.  Favor of the Spirits
    Adjusted the target's health level for the triggering of talent effect: was 30% of maximum health, now 20%.  
     Hunter
     Stunning Shot
    Skill cooldown decreased from 17 sec. to 15 sec.  Hunter’s Mark
    Now with every auto-attack or the use of the skill dealing instant damage, it casts Hunter's Mark debuff on a target and casts Alert Hunter buff on the character for 10 \ 14 \ 18 \ 20 sec. Hunter's Mark debuff will not be cast again to a target if it is already under its influence. The check for the Resistance has been removed for the Hunter's Mark debuff. For each Alert Hunter buff, the character's damage increases by 2 \ 3 \ 4 \ 5% to targets with the Hunter's Mark debuff.  Pathfinder’s Arrow
    Skill cooldown decreased from 25 sec. to 22 sec. Fixed a bug due to which the maximum limit of PvE targets did not trigger.  Sapping Shot
    Adjusted the skill range: was 4 yards, now 5 yards. Skill cooldown increased from 18 sec. to 21 sec.  Blessing of the Mountains
    The skill type has been changed from active to passive: now, if the character's health level is above 90 \ 80 \ 70 \ 60% of the maximum, all attacks on the character undergo the Dodge check twice, after which the best result is chosen.  
     Blessing of the Mountains+ (2nd branch “Self-Propelled Artillery”)
    Now the talent reduces the health threshold for triggering of the skill effect by 4%.  Blessing of the Mountains+ (3rd branch “Ancestor Spirit”) changed to Poisonous Saber+
    Now the talent increases the skill power growth from the character's physical damage by 1 \ 2 \ 3%.  Sniper Training
    Now Hunter's Mark skill casts Hunter's Mark debuff to a target, and Alert Hunter buff to the character only on auto attacks, while critical auto attacks cast 2 buffs at once. Now Alert Hunter buff only increases damage from the character's auto attacks. The maximum number of Alert Hunter buffs is 8.  Self-Cleansing
    Now if the character has less than 50% health of the maximum, the talent will first remove control effects from them.  Absolute Accuracy
    The talent no longer reduces Accuracy of the character. Now a successful auto-attack casts Battle Fury buff to the character for 12 sec. Under the buff the damage of every 3 successful auto-attacks is increased by 50%, and also allows to ignore the physical and magical defense of the enemy. When using Fatal Shot, Poisoned Arrow, Poisonous Saber, Sapping Shot, Pathfinder’s Arrow and Forester's Trap skills, Battle Fury buff is removed from the character.  Streamlined Shot
    Fixed a bug due to which with the active talent, the damage from Pathfinder’s Arrow skill could not be critical.  Poisoned Tip
    Fixed a bug due to which the talent did not trigger when dealing zero damage to a target.  Agility
    Change in talent mechanics: now the talent reduces the health threshold by 10% for Blessing of the Mountains buff. It also decreases the cooldown duration of Hunter's Agility skill by 1 sec. when dodging, but no more often than once every 2 sec.  Cobra Bite
    Adjusted the amount of damage from character’s physical power: was 15%, now 20%.  
     Chieftain
     Blow of the Spirits
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power if magical power prevails, and 20 \ 40 \ 60 \ 80 \ 100 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's physical power if physical power prevails.  Wolf's Alacrity 
    Now upon a successful auto-attack, the skill casts Bleeding debuff on a target for 8 sec., dealing physical damage equal to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical power every 2 sec. The duration of Bleeding debuff increases by 2 sec. for every remaining 6 sec. of Wolf's Alacrity buff.  Thrashing
    Now the skill will be applied in an area around the specified target (previously applied to a specified area). Adjusted the effect strength reducing Attack Speed for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 30 \ 40%. Adjusted the effect strength reducing physical and magical power for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 25 \ 35%. Adjusted the skill range: was 4 yards, now 5 yards.  Bear's Stamina
    Adjusted the healing from the skill based on missing health of maximum health: was 5 \ 7 \ 9 \ 10 \ 12%, now 3 \ 4 \ 5 \ 6 \ 8%. Adjusted the healing from the skill based on the character’s magical power: was 100 \ 110 \ 120 \ 130 \ 140%, now 105 \ 115 \ 125 \ 135 \ 150%.  Bestial Wrath
    Change in talent mechanics: the skill now increases the character’s Penetration for each equipped cloth armor and Attack Speed for each equipped light armor.  Eagle's Eye
    Now the damage from Eagle's Eye buff cannot be blocked. Now Eagle's Eye buff deals DOT-damage instead of instant damage. Now the damage from Bleeding debuff does not interrupt PvP targets. Now the damage dealt by Eagle's Gaze buff interrupts PvP targets. Adjusted the duration of Eagle's Eye buff: it was 5 \ 5 \ 7.5 \ 7.5 \ 10, now it is 4 \ 4 \ 6 \ 6 \ 8 sec. Adjusted the damage period for Eagle's Eye buff: it was every 2.5 sec., now every 2 sec.  Clans' Help
    Now the presence of a clan buff on the character does not prevent the accumulation of buffs from the corresponding clans when using skills.  Curse of the Plague
    Change in skill mechanics: now the skill summons a monster for 8 \ 9 \ 10 \ 12 sec. and sends it to the specified area. The monster deals physical damage to all targets within a radius of 1 yard, amounting to 14 \ 16 \ 18 \ 20% of the character's physical power every 1 sec. Additionally, it casts Curse of the Plague debuff to targets for 4 \ 6 \ 8 \ 10 sec. The effect reduces Accuracy by 10 \ 15 \ 20 \ 25%.  Support of the Pack
    Now Fortitude buff allows the character to ignore debuffs, including control effects (previously increased Resistance). Now the skill removes all debuffs, including control effects, from a target and increases the duration of the buff by 0.5 sec. for each removed debuff, but no more than 3 sec. Adjusted the basic skill duration: was 3 \ 4 \ 5 \ 6 sec., now 3 \ 3.5 \ 4 \ 5 sec.  Rugged Hide
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the strength of the bonus reducing the damage taken by the target: it was 15 \ 20 \ 30 \ 40%, now 8 \ 12 \ 16 \ 20%.  Frenzy
    Skill cooldown increased from 20 sec. to 22 sec.  
     Enragement
    Now Bestial Wrath skill increases Attack Speed and Penetration, regardless of the type of equipped armor.  Wolf's Alacrity+ (1st branch “Rat Horde”)
    Adjusted the bonus to the damage, depending on character’s physical power: was 2.5 \ 5 \ 7.5%, now 1 \ 2 \ 3%.  Bloody Rain
    Adjusted the bonus to the chance of applying Bleeding debuff: was 20%, now 15%.  Prolonged Howl
    Adjusted the rate of decrease for the bonus to Resistance from the skill: it was every 2 sec., now it is every 1 sec., reaching a minimum of 20%.  Cunning of the Beast
    Now the character teleports to the final point of the path of the monster summoned by Curse of the Plague skill. Instead of dealing damage after teleportation, the talent now casts Stun debuff to all targets within a radius of 2 yards around the character.  
     Forsaken
     
     Death Knight
     Dark Shield
    Now the skill additionally reduces the character's received periodic damage by 0.2 \ 0.3 \ 0.5 \ 0.7 \ 0.9% of the character's physical defense from monster attacks and by 0.1 \ 0.2 \ 0.3 \ 0.5 \ 0.7% of the character's physical defense from player attacks. Adjusted reduction in damage from auto attacks and skills, dealing instant damage from player attacks: was 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense, now 1 \ 1.5 \ 2 \ 2.5 \ 3%.  Exhalation of Darkness
    Skill cooldown increased from 10 sec. to 14 sec. Adjusted the amount of damage from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130% to 110 \ 120 \ 130 \ 145 \ 160%.  Threads of Darkness
    Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec. Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.  Death Call
    The skill no longer deals magical damage. Now the skill casts Stun debuff for 0,3 \ 0.35 \ 0.4 \ 0.5 sec. to all enemies within a radius of 3 yards around the character every 1.5 sec. Now the skill reduces the cooldown duration of Secret Reserves skill by 0,3 \ 0.4 \ 0.5 \ 0.6 sec. for each Stun debuff applied to enemies.  Steel Hurricane
    Now the skill additionally teleports all enemies within a 2 yards radius 1 yard closer to the character, and then deals damage to all enemies.  Sharp Shadow
    Skill cooldown increased from 16 sec. to 20 sec. Now the skill deals magical damage to a target equal to the sum of 125 \ 135 \ 145 \ 160% of the character's magical power and 55 \ 65 \ 75 \ 90% of the character's physical power. Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2 \ 2.5 \ 3 \ 4 sec. Adjusted the amount of healing from the skill: was 10 \ 12 \ 16 \ 20%, now 8 \ 10 \ 13 \ 16%.  Blow of the Silence
    Skill cooldown increased from 14 sec. to 18 sec. Adjusted Mute debuff duration: was 4 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec.  
     Exhalation of Darkness+  (1st branch “Face of Death”)
    Adjusted the strength of the bonus that increases skill damage: was 2 \ 4 \ 6% from character’s magical power, now 3 \ 5.5 \ 8%.  Echo of the Forsaken
    Now the damage amount dealt by the cursed zone is calculated once at the moment of skill activation and is applied to calculate the damage from all zones that appear during the skill's duration.  Enjoying Blood
    Adjusted the amount of damage from the talent: was 15%, now 25%. Adjusted the amount of healing from the talent: was 100% of dealt damage, now 60%.  
     Warlock
     Draining Life
    Adjusted the amount of health restored: was 45 \ 55 \ 65 \ 75 \ 85% of dealt damage, now 50 \ 60 \ 70 \ 85 \ 100%.  Fear
    Adjusted the skill range: was 4 yards, now 3 yards. Adjusted skill debuff duration: was 1.5 \ 2.1 \ 2.7 \ 3.3 \ 3.9 sec., now 2.4 \ 2.8 \ 3.4 \ 4 \ 4.8 sec.  Dark Circle
    Now, Fetters of Darkness debuff is casted to enemies once upon entering the zone for the remaining duration of the zone. The skill is now casted only once to each unique target. If the effect of the skill was ignored or removed, the zone will not trigger again on the same target.  Zone of Weakness
    Now, the zone becomes entirely ineffective against an enemy if its effect has been ignored.  Grimoire
    Adjusted the amount of additional healing from Draining Life skill: was 100 \ 115 \ 130 \ 150%, now 85 \ 95 \ 105 \ 120%.  Shadow Sphere
    Adjusted the amount of damage from the character's magical power: from 145 \ 160 \ 180 \ 200% to 135 \ 150 \ 165 \ 185%. Adjusted the amount of restored energy: was 10 \ 14 \ 16 \ 20%, now 6 \ 8 \ 11 \ 14%.  Bloody Tribute
    Adjusted Bloody Tribute debuff duration: was 6 \ 8 \ 10 \ 12 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the amount of borrowed energy from an enemy: was 10 \ 15 \ 20 \ 25%, now 10 \ 15 \ 25 \ 35%. Fixed a bug due to which healing from a skill could work after the character’s death. Now healing from a skill cannot be more than 30 \ 35 \ 40 \ 45% of the character's maximum health.  Stone Body
    Skill cooldown decreased from 35 sec. to 30 sec.  Dark Seal
    Adjusted the effect strength reducing the target's healing: was 45 \ 55 \ 70 \ 90%, now 35 \ 45 \ 60 \ 75%. Adjusted Dark Seal debuff duration: was 10 sec., now 8 \ 9 \ 10 \ 12 sec.  
     Energy Barrier
    Adjusted the amount of absorbed damage: was 25% of the damage received by the character, now 20%.  Adjusted the amount of expended energy: was 4 units, now 6 units. Adjusted the energy level for automatically disabling the talent effect: it was 30%, now it is 20% of the maximum.  
     Necromancer
     Deathly Eye
    Now Deathly Eye debuff reduces the maximum health of a target from 5% to 10 \ 15 \ 20 \ 25 \ 30%. The effect strength depends on the difference between the character's maximum health and the target's maximum health. The greater the character's health relative to a target's health, the stronger the effect.  Bone Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Fateful Connection
    Added an animation when using the skill.  Infection
    Fixed a bug due to which the skill triggered an additional time on targets under Fateful Connection debuff, if the skill effect was ignored.  Poisonous Shield
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted the skill range: was 2 yards, now 1 yard. Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 25 \ 30 \ 35 \ 40%. Adjusted the amount of skill healing in combination with Dark Forces skill: was 90 \ 100 \ 110 \ 125% of the damage dealt, now 80 \ 90 \ 100 \ 110%.  Acid Rain
    Adjusted the duration of the acid rain effect: was 4.8 sec., now 4 \ 4 \ 5 \ 6 sec.  Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 30 \ 35 \ 40 \ 45%.  Now the rain reduces the movement speed of all enemies in the skill area by 20 \ 30 \ 40 \ 50%.  Adjusted the period of damage from the acid rain and Poisoning debuff: it was once every 0.8 sec., now it is once every 1 sec.  Adjusted the duration of Poisoning debuff: was 3.2 sec., now 3 \ 3 \ 4 \ 5 sec.  Now the skill damage does not stop PvP targets. Adjusted the skill range: was an area with a radius of 1 yard, now an area with a radius of 1 \ 1 \ 1 \ 2 yard(s).  Dead Soldier
    Adjusted the totem's lifespan: was 12 \ 16 \ 20 \ 24 sec., now 11 \ 16 \ 21 \ 26 sec. Now the totem summons a monster to a random point within a radius of 3 yards around the totem every 5 sec. The first monster is summoned 0.5 sec. after placing the totem (previously, it was summoned if a killed character or monster was within 3 yards of the totem).  Nightmares
    Now Sleep debuff absorbs damage equal to 5 \ 8 \ 12 \ 16 \ 20% of the target's maximum health.  The Sleep debuff will now only be interrupted by receiving non-zero damage or when the duration expires. Added maximum shield size: 5000 units.  Panic
    Health cost when using the skill has been removed.  Adjusted the PvP target limit: was 4 \ 5 \ 6 \ 7, now 3 \ 4 \ 5 \ 6.  Adjusted the duration of the skill effect: was 1 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 3 \ 4.5 sec.  Mental Pit
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the duration of the skill effect: was 10 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the strength of reducing the target's physical and magical power: was 15 \ 30 \ 45 \ 55%, now 25 \ 35 \ 45 \ 60%. Adjusted the strength of reducing a target's Skill Cooldown: was 30 \ 60 \ 80 \ 100%, now 30 \ 50 \ 70 \ 100%.  
     Deathly Eye+
    Now the talent increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%.  Pleasure of Pain
    Adjusted the amount of damage from the character's magical power: it was 20%, now it is 30%.  Pestilence
    Now Slowdown debuff is casted to a target with the effect of Infection skill (previously applied after dealing damage).  Echoes of Horror
    Change in talent mechanics: now, if the character's health drops below 30% of the maximum, the effect of Panic skill will be applied to an enemy who reduced the health to this mark, if an enemy is within a radius of 7 yards from the character, and also to all enemies within a radius of 2 yards around the character. The talent works no more often than once every 30 sec.  Engulfing Cold
    Adjusted the area of the talent effect: it was in a radius of 4 yards, now in a radius of 3 yards.  
     Charmer
     Dark Prism
    Now, the type of skill damage depends on the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power if magical power prevails,  and 20 \ 40 \ 60 \ 80 \ 100 units and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical power if physical power prevails.  Call
    Adjusted the amount of damage caused by summoned monsters: was 48 \ 54 \ 66 \ 78 \ 90% of the character’s physical power, now 45 \ 55 \ 65 \ 75 \ 85%. Increased the amount of health of summoned monsters, depending on the character's level.  Goading
    Now instead of Slowdown debuff the skill casts Heavy Load debuff which reduces movement speed by 20 \ 24 \ 28 \ 32% and decreases healing received by enemies by 5 \ 12 \ 20 \ 30% from any source.  Fixed a bug due to which the PvP-target limit on Aggression debuff was not functioning.  Help of Chaos
    Adjusted the period for the monster to use the healing skill: it was every 5 sec., now every 6 sec.  Stone Curse
    Now Petrification debuff additionally reduces the duration of all buffs on an enemy by 10 \ 20 \ 30 \ 40%.  Summoner Skill
    Adjusted the effect strength that increases the damage of summoned monsters: was 25 \ 35 \ 45 \ 55%, now 20 \ 30 \ 40 \ 50%.  Embrace of the Darkness
    Adjusted the additional stun time from the skill: from 1 sec. to 3 sec.  
     Demonic Knowledge
    Now, the talent bonus works regardless of the equipped weapon.  Face of Death
    Now the talent works with Weakness skill (previously - with Knowledge of the Dead Man skill).  Additionally the effect from Weakness skill now increases the critical damage, received by a target by 12%.  Embrace of the Darkness
    Change in talent mechanics: now the talent works with Otherworldly Fire skill (previously - with Goading skill). Now Otherworldly Fire skill performs only one attack in an area increased by 1 yard with an 80% increased damage, a guaranteed application of Stun debuff, and an increased duration of Stun debuff by 3 sec.  High Summoning
    The talent now works with Eye of the Darkness skill (previously - with Summoner Skill skill). Now Eye of the Darkness skill additionally casts High Call buff to all monsters of the character summoned by Call and Help of Chaos skills.  Plagued Minion
    Adjusted the damage of the talent from the character's magical power: was 20%, now 25%. Adjusted the damage of the talent from the character's physical power: was 10%, now 15%.  Pack Power
    Adjusted the bonus to the physical and magical defense of summoned monsters: was 5%, now 12%.  
     Reaper
     Black Mark
    Adjusted the skill range: was 4 yards, now 5 yards.  
     Partial Metamorphosis
    Now the character's auto-attacks under Partial Metamorphosis buff can deal double damage with a 40% chance when attacking monsters and a 30% chance when attacking players.  Adjusted the period of triggering double damage from the talent: was once every 2 sec., now once every 1.5 sec.  Voracity
    Adjusted the period of accumulating hatred: was every 2 sec., now every 1 sec.  Hate Thirst 
    Adjusted the period of increasing the hatred consumption in demonic form: was every 8 sec., now every 13 sec.  
    This year, we've reworked a significant number of skills and talents, aiming to diversify the gameplay and rediscover the abilities of the heroes. The improvement of game mechanics is ongoing, and in one of the upcoming updates, you can expect changes to talents. One of such innovations will be the ability to disable any key talents of your hero, providing a more flexible way to leverage your character's strengths based on the in-game situation. We'll share more details about other changes later, and for now it's time to prepare for testing!
     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  3. Like
    wolfdragon99 reacted to Drakoslayd in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Rogue first. They need their dodge skill replaced with a better skill
  4. Like
    wolfdragon99 reacted to Drakoslayd in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    I specialize in Vampirism as a dk and I still get my butt whopped by healers 
  5. Like
    wolfdragon99 reacted to Drakoslayd in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    I agree. Though Vampirism don't make them completely obsolete it's still painful that healers are barely around 
  6. Like
    wolfdragon99 reacted to Theweasel in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    I think for this to work, it had to be reworked from the beginning, right now it doesn't make sense to reduce the healing of vampirism, since everyone has a lot of damage, it won't affect almost anything
  7. Like
    wolfdragon99 reacted to Drakoslayd in Should I Even Continue To Invest My Time And Money?   
    It's still fun and we are getting more new players over time. It's just our duty as older players to help them. 
     
    We can see another golden age but it's just up to us to help get there. 
  8. Like
    wolfdragon99 reacted to SaltyCoffe in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    i'll be patiently waiting for piercing increase , attack strength increase and rampant attack increase
  9. Thanks
    wolfdragon99 reacted to LeeLoo in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Please note that the amount of event currency for completing dungeons and the daily limit have been increased. The increased values have already been added to the announcement text.
  10. Like
    wolfdragon99 reacted to LastOrder in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Commented as Lv 10 Enjoyer, we need a Hunting boss too, you guys always forgot update about level 10, not only lv 20 , low levels also need to enjoying the raid boss things.
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    wolfdragon99 reacted to LeeLoo in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Dear friends!
     
    The approach of the most chilling night of the year is the perfect time for admirers of blood-curdling tales, which become particularly popular among the inhabitants of Arinar in anticipation of Sam Hein’s with his Horror Circus visit! If you don't mind tickling your nerves, then settle in comfortably and get ready to discover a sinister story that may seem familiar to you only at first glance...
     
    You carved a lantern from a pumpkin when someone knocked... on the window. Outside, there was a huge black raven, clutching a postcard depicting a bat against the backdrop of a gloomy castle in its beak. The inscription on the postcard "Don't try to leave Morsilvania!" - left no doubt about where the raven had flown from. And seeing the familiar, crooked handwriting on the back, you immediately knew who sent the message.
     
    "Howdy, buddy! Tell me, why do I always end up in questionable situations every year? And it's not just due to inexperience! How many times have I told myself - don't trust vampires! And what's the use?
     
    Do you remember Sebastian, who pretended to be a vampire hunter? And in the end, he turned out to be the oldest vampire in Morsilvania? Well, he invited our Master over: he wanted to show how splendidly the island changed after the fall of the Three Vampire Houses, which Sebastian had a grudge against. Morsilvania has really transformed, I take my hat off to Sebastian! Now everything is proper and noble here, vampires live by the rules and have even taken up science. It's a sight to behold!
     
    But you have to understand, I have a nose for all sorts of troubles! And I sense that Sebastian isn't telling the whole story. It seems his affairs are much worse than he's trying to let on. And who better than you to get to the bottom of it? You always sniff out the truth. So, come as soon as you can! I'll treat you to some pumpkin beer!
     
    Yours, Barker."
     
    Gaze into the gray twilight of Morsilvania with particular caution, for within every creak, rustle, and dance of shadows lies an incomprehensible, menacing force... Morsilvania is shrouded in the web of a cunning conspiracy, one that has altered not only the balance of power but also the look of the island.
     
    Festive Island
     
    Forget everything you once knew about Morsilvania, for in the past year, the situation on the island has noticeably changed! The once majestic Black Castle, which struck fear into the hearts of the island's inhabitants, now lies shattered and looted. The former power of the Strigoi, Nosferatu, and the Night Aristocracy is only recalled by the silent, granite statues of their rulers. The search for the true cause of such changes will lead you to the north of Morsilvania, where now stands the monumental Gray Lodge Cathedral. What secrets are securely hidden behind its thick walls?
     
    Weekly Guild Tournament “Median Night Tournament”
     
    In the heat of exploring the vampire island, do not forget about the tradition of guild tournaments that has existed on Morsilvania since ancient times! All guilds of Arinar from the 2nd level participate in the weekly guild tournament. With the start of the tournament, your combat alliance will be distributed into a group corresponding to the level of your guild and without regard to membership in the alliance. 
     
    Guild Distribution
     
    US-Sapphire, BR-Tourmaline, EU-Emerald
    Division A: guilds from 9 to 12 levels
    Division B: guilds from 6 to 8 levels
    Division C: guilds from 2 to 5 levels
     
    SEA-Pearl
    Division A: Guilds from levels 4 to 12
    Division B: Guilds from levels 2 up to level 3
     
    RU-Amber
    Division A: Guilds from level 10 to 12 
    Division B: Guilds from levels 6 to 9
    Division C: Guilds from levels 2 to 5
     
    RU-Topaz, RU-Ruby
    Division A: guilds from 9 to 12 levels
    Division B: guilds from 6 to 8 levels
    Division C: guilds from 2 to 5 levels
     
    Earn event currency called "Essence of Horror", compete with other guilds within your division, and receive unique personal rewards based on the tournament results! Points are calculated based on the amount of "Essence of Horror" currency collected among all guild players. Please note that if a player joins and leaves a guild within one tournament, all points earned by the player will be deducted from the guild's overall score.
     
    Event currency “Essence of Horror” 
     
    Heroes of Arinar again have access to the unique event currency "Essence of Horror", embodying the very essence of the Median Night! This currency can only be obtained during the festival by completing the following activities:
    Completing story and daily quests (90 units, up to 900 per day) Completing dungeons (120 units, up to 1200 per day) Participation in killing a raid boss (100 units, unlimited) Additionally, this valuable currency will be awarded to you as one of the prizes for participating in guild events! The maximum amount of "Essence of Horror" that you can store in your bag is 35,000 units.
     
    Enlargement of unique event talents of Median Night
     
    Hurry to exchange your event currency for unique “Median Night” talents! In the updated talent tree, you will find not only new levels of development for abilities available last year, but also entirely new talents. Remember that learned talents will stay with you forever!
     

     
    Talents with new levels
     
     Stun Power: Rank I
    Increases character skill damage against monsters of the Normal class by 1.5 / 3 / 4.5% with a chance equal to the value of the “Stun” parameter.
     Stun Power: Rank II
    Increases character skill damage against monsters of the Strong class by 1.5 / 3 / 4.5% with a chance equal to the value of the “Stun” parameter.
     Stun Power: Rank III
    Increases character skill damage against monsters of the Elite class by 1.5 / 3 / 4.5% with a chance equal to the value of the “Stun” parameter.
     Stun Power: Rank IV
    Increases character skill damage against mini-bosses, bosses and raid-bosses by 1.5 / 3 / 4.5% with a chance equal to the value of the “Stun” parameter.
     Overwhelming Power
    Increases character skill damage against enemy minions by 1 / 2 / 3% with a chance equal to the value of the “Stun” parameter.
     Prolonged Stun
    Increases the effect duration of the Stun bonus by 0.1 / 0.2 / 0.3 sec.
     
     
    New talents
     
     Hardened Stunning Ring
    Increases the "Stun" bonus by 0.1 / 0.2% in rings equipped on the character.
     Hardened Stunning Bracelet
    Increases the "Stun" bonus by 0.1 / 0.2% in bracelets equipped on the character.
     Hardened Stunning Weapon
    Increases the "Stun" bonus by 0.1 / 0.2 / 0.3% in one-handed weapons and by 0.2 / 0.4 / 0.6% in two-handed weapons equipped on the character.
     Stunning chronicle
    Increases the bonus from the classless skill "Enhanced Stunning" by 0.5%.
     
    Talents with new levels

     Vampire Stamina: Rank I
    Reduces incoming damage to the character from a critical hit from monsters of the Normal class by 1.5 / 3 / 4.5% with a chance equal to the “Steal Health” parameter.
     Vampire Stamina: Rank II
    Reduces incoming damage to the character from a critical hit from monsters of the Strong class by 1.5 / 3 / 4.5% with a chance equal to the “Steal Health” parameter.
     Vampire Stamina: Rank III
    Reduces incoming damage to the character from a critical hit from monsters of the Elite class by 1.5 / 3 / 4.5% with a chance equal to the “Steal Health” parameter.
     Vampire Stamina: Rank IV
    Reduces incoming damage to the character from a critical hit from mini-bosses, bosses and raid-bosses by 1.5 / 3 / 4.5% with a chance equal to the “Steal Health” parameter.
     Vampire Confrontation
    Reduces incoming damage to the character from a critical hit of enemy minions by 1 / 2 / 3% with a chance equal to the value of the “Steal Health” parameter.
     
     
    New talents
     
     Hardened Ring of Vampirism
    Increases the “Steal health” bonus by 0.15 / 0.3% in rings equipped on the character.
     Hardened Bracelet of Vampirism
    Increases the “Steal health” bonus by 0.15 / 0.3% in bracelets equipped on the character.
     Hardened Amulet of Vampirism
    Increases the “Steal health” bonus by 0.2 / 0.4% in amulets equipped on the character.
     Hardened Cloak of Vampirism
    Increases the “Steal health” bonus by 0.2 / 0.4% in cloaks equipped on the character.
     Hardened Weapon of Vampirism
    Increases the “Steal health” bonus by 0.15 / 0.3 / 0.45% in one-handed weapons and by 0.3 / 0.6 / 0.9% in two-handed weapons equipped on the character.
     Vampire Chronicle
    Increases the bonus from the classless skill "Enhanced Steal Health" by 1%.
     
    With the release of update 12.1, after learning the corresponding talent, the increased bonus value will be displayed in the item information window with a green arrow indicator. This applies only to those items of equipment that are worn by the character. 
     
    Holiday quests
     
    Do you recall the predicament you and Sam Hein found yourselves in during your first visit to Morsilvania? It was then that the Prince of the Median Night nearly sacrificed his pumpkin for the sake of maintaining peace between the vampires, elves, and humans. The enigmatic Sebastian, as it turned out, was the last representative of the Fourth House of vampires, prepared to exterminate all Strigoi, Nosferatu, and Night Aristocracy.
     
    Even then, it was evident that this saga of centuries-old animosity would have a sequel. That's why Sam Hein accepted the invitation to revisit Morsilvania, this time from Sebastian. The ruler of the Gray Lodge is not only prepared to make you a participant in his mysterious rituals but also calls for your assistance...
     

     
    You can expect daily tasks in Morsilvania: cultivate homunculi, feed them with lunar elixirs and blood, confront Strigoi and Nosferatu, venture into the crypt of the black astrologer and fight spies and zealots of the sinister cult. Don't forget about PvP-battles in the Dead Man's Grin tavern or in the territory of the enemy Alliance!
     
    Please note that for a number of tasks the mechanics of dynamically changing the level of a game character will be used. A change in the virtual level will be indicated by the color indication of the game level in the character widget and equipment slots, a special icon to the right of the character widget, as well as a hint window when entering the territory.
     
    Holiday dungeons
     
    The opulent chambers of Baron Karoy's mansion, a high-ranking member of the Gray Lodge, have become a refuge for his numerous servants, frenzied vampires from the Three Vampire Houses, and savage hounds. This embittered retinue diligently guards the peace of their master, but now it is time to humble their arrogance!
     
    Baron Karoy was bestowed with a high position in the Gray Lodge, for this ancient vampire spared no expense in his contributions. However, irreversible and horrifying changes began to occur after the initiation ritual. His body swelled to monstrous proportions, while clawed wings and twisted horns bestowed upon the baron a truly demonic visage. From then on, Karoy cared not for ancient knowledge - only for hot blood and succulent flesh capable of sating his insatiable appetite.
     

     
    Facing this boss will be no easy feat, for Baron Karoy has the power to instill fear in those who come too close! Moreover, you will have to deal with vampire leeches from time to time, avoiding them will not be an option. Weakening, the boss will still be able to wield runic power, so prepare to withstand wave after wave of new monsters!
     
    World event “False Track”
     
    In his pursuit of boundless power, Sebastian has gone too far, and now the warriors of Arinar must contend with the consequences of his experiments! Gather as many brave fighters as possible to deal with the agents of the secret order and annihilate Clarissa - one of the most dangerous experiments of the ruler of the Gray Lodge!
     
    I stage “Sudden Attack”
    The leader of the Gray Lodge, Sebastian, under the guise of noble intentions, has embarked on a quest for knowledge about true immortality, but only for his closest followers. The cunning vampire intends to banish anyone who dares to oppose him from the island! Repel the attack of Sebastian's allies, defend the head of the city militia, and initiate a counterattack on their refuge!
     
    II stage “Cut off the Reinforcements”
    We managed to repel the first wave of attackers! However, the Ordo Draconis made an underground passage to reach the city unnoticed. We need to block the passages to prevent them from getting reinforcements. We'll have to confiscate the explosives that the aristocrats are carrying to the city, barricade the entrance to the underground, and detonate it! Hurry, before they gather their strength!
     

     
    III stage “Battle Cannon”
    To destroy the stronghold where Sebastian's minions have taken refuge, we'll need something powerful... a cannon! We'll have to escort it through the ruins of the Black Castle, but we have no choice. Once you're in front of the stronghold, the cannon will obliterate it and put an end to the siege!
     
    IV stage “Successful Experiment”
    The goal is near, and one of Sebastian's minions has gone on the hunt to personally confront the heroes of Arinar! Clarissa was created by a vampire in an attempt to restore the Fourth House. She is nearly as powerful as Sebastian himself! In order to divert the heroes from their path, Clarissa will try to infect them with forbidden knowledge, but the ringing of sacred bells will help cleanse your mind! Her minions also pose a threat, willing to sacrifice themselves for victory!
     

     
    Tournament guild event on the GvG territory “Hunter vs Hunter”
     
    Morsilvania is famous for its brutal entertainments, and one of the most spectacular is the battle in the hunting grounds! Unite the forces of your guild, for to triumph you must not only first track down, and then eliminate the finest prey, but also survive the bloody frenzy that will reign in the heart of the forest!
     
    Today every hunter is someone's prey! The finest guilds of Arinar have gathered in this forest to compete for the invaluable reward announced by the Gray Lodge for achievements in hunting! The path to victory is arduous - strike down opponents and forest beasts, especially those who will hunt closer to the heart of the forest. Destroy the altars of the hunters as soon as they appear in the sacred groves, and kill the nightmarish werewolves - servants of the deceased King Wulfred! As the bloody frenzy blankets the depths of the forest, kill indiscriminately and lure the soul-devourers - the reward will be particularly treasured!
     

     
    Upon entering the event area, you will find yourself in one of the 4 military camps, each of which has 4 exits. Most of the exits will lead you to roads that traverse the hunting grounds and connect the military camps. In addition, these roads will also lead you to the altar clearings, where crypts with blood altars are located, which won't be easy to reach!
     
    In the first minute after the event starts, your prey will be normal PvP-monsters and other players, for whose destruction you can earn points:
    Killing a normal PvP-monster - 5 pts Killing a player - 10 pts From the 2nd minute, there will be activities of 4 types with varying levels of difficulty and duration on the event territory. Moreover, not only the difficulty and quantity of challenges will increase, but also the significance of the trials! Activities will start strictly on schedule - you will be informed about the start of each type of challenge through messages in the in-game chat, and special markers on the map will indicate the required locations.
     
    So, what activities await the heroes of Arinar in the hunting grounds of Morsilvania?
     
    №1 Killing groups of hunter monsters
    The hunting grounds will first be populated by hunters of all kinds - normal, strong, or elite PvP-monsters! The biggest beasts, which bring the highest number of points, will be found in the heart of the forest. Kill these hunters to fill the counter at the location and summon a mini-boss with PvP-status. Defeating this mini-boss will earn you a significant number of points!
    Killing a normal PvP-monster - 5 pts Killing a strong PvP-monster - 15 pts Killing an elite PvP-monster - 50 pts Killing a mini-boss in a location with weak groups of PvP-monsters - 350 pts Killing a mini-boss in a location with medium groups of PvP-monsters - 1300 pts Killing a mini-boss in a location with strong groups of PvP-monsters - 2300 pts  
    №2 Destruction of Blood Altars
    Within the event area, there are 7 crypts of varying difficulty levels containing blood altars. However, you can only enter them after activating the trial. At the center stands the altar - an immobile mini-boss with PvP-status that needs to be destroyed. Attack the altar, but be aware that it will summon waves of PvP-monsters, rendering it temporarily invulnerable to attacks. Deal with the monsters, then resume attacking the altar to destroy it and earn valuable points!
    Killing a normal PvP-monster - 10 pts Killing a strong PvP-monster - 30 pts Killing an elite PvP-monster - 100 pts Killing a mini-boss - 410 pts Destroying a Lesser Bloody Altar - 1500 pts Destroying a Bloody Altar - 4200 pts Destroying a Greater Bloody Altar - 8500 pts Try to destroy the altar within the allocated time, otherwise, the altar will self-destruct and the entrances to the crypt will be sealed until the next trial of this type is initiated. The entrance to the trial location will also become inactive if the guild prematurely destroys all monsters and altar in the crypt.
     

     
    №3 Werewolf Hunt
    The remnants of the werewolf tribe, banished from the lands of Morsilvania, have found refuge in the hunting grounds and are ready for revenge! Head out on a hunt for bosses of three difficulty levels as soon as you see a message in the in-game chat and a special marker on the map, because such valuable prey won't wait for you forever! The bosses will move along a designated route within several locations and will die when they reach the end of their route if they are not killed by players. Try to outpace other guilds and swiftly attack the werewolves, because the reward for their destruction is worth your efforts!
    Killing the Werewolf Bloodhound- 7500 pts Killing the Inbred Child - 17000 pts Killing the Ghost of Wulfred - 25000 pts  
    №4 Blood Frenzy
    As soon as half of the hunt is behind, a true bloodbath will begin in the heart of the forest! Locations marked with a special marker and shrouded in a bloody mist will become the arena for brutal battles between guilds until the end of the event. Killing each enemy player will not only earn points but also summon two elite PvP-monsters to life, whose destruction will add points to the treasury of any guild.
    Killing a player - 10 points Killing an elite PvP monster - 30 points The guild with the highest point total at the end of the event is considered the winner.
     
    Guild event in the open world “Buried Bones”
     
    Тhe enigmatic rites of the Ordo Draconis have breathed life into the ancient skeletons of warriors, who languished in the shadows of catacombs. Now, these skeletal fighters are once again prepared to spill blood... Is there truly a force capable of halting this grim undead?
     
    Once the Fourth Vampire Clan had been restored, an enormous amount of magical energy rushed to Morsilvania, reviving creepy bone creatures that inhabited the island long ago. Researchers of Ordo Draconis have released these creatures from ancient crypts in their attempt to gain power! You’ve got to help the monsters find ever-lasting peace!
     
    Condition of activation: complete 10 times any dungeons at the Horror Circus.
    Restart time: 16 hours after the event ends.
     

     
    Supreme Seeker
    The flesh of the Supreme Seeker had long turned to dust, and the sword had dulled. Only the eyes of the one who was once a noble knight still burned with a mad and voracious fire of an explorer.
     
    Forgotten Reaper
    It is said that the Forgotten Reaper was once a king who went mad with grief after the death of his only heir. In his madness, the king swore that his reign would never end, because he would take the lives of others to endlessly prolong his own.
     
    Armless Scholar
    The mad scientist surpassed other scholars in his research. However, one day a terrible explosion occurred in his laboratory. The scientist barely survived but was maimed, losing both his hands. Replacing them with technomagical prosthetics, he vowed to complete his work - and still achieve immortality.
     
    Woeful Warrior
    The Woeful Warrior was once a wandering duelist. Desiring to gain the reputation of an invincible fighter, he made a dreadful vow: he swore not to die until he found a worthy opponent. From that moment, he has continued his quest - but in vain...
     
    Torturer
    The Torturer - the mightiest of the skeletal beings. What drives him to seek immortality? It is only boundless, unimaginable cruelty that has become the very essence of his existence. Craving to revel in killings and tortures endlessly, he searches for a way to prolong his life, filled with villainy.
     
    Hunt down the terrible creatures dwelling in the five underground levels of the bone catacombs and vanquish them before they emerge to the surface! Just remember - while the armor of the skeletal bosses may have decayed long ago, their weapons are still capable of striking without fail! Additionally, you can confront the bosses outside of the event, for these warriors are always prepared for battle!
     
    Raid Boss Sebastian
     
    Are you ready to face Sebastian himself - the mightiest vampire of Morsilvania? In his cunning, this villain has long surpassed the rulers of the other vampire Houses, making it a task only for the warriors of Arinara to put an end to him!
     
    Sebastian - the last of the Fourth House of vampires, destroyed by treacherous kin. Avenging his tormentors, he gained unprecedented power in Morsilvania. However, Sebastian had no intention of stopping there. His secret aim was to achieve true immortality. Over time, Sebastian realized that in Arinar, there was only one who could bestow it upon him - Garaan. The price for immortality would have to be the life of the one who once deceived the fallen God. The life of Sam Hein himself.
     

     
    The ruler of the Fourth House of vampires is highly skilled in tactics that sow confusion even among battle-hardened warriors. Therefore, be prepared to face not only the raid boss but also your own duplicates, which will fiercely assail their originals. The weakening raid boss will summon his shadow to aid him. This shadow is capable not only of slowing down and weakening its opponents but also of inflicting significant damage. Additionally, the vampire can draw strength from an unexpected source - by striking Sebastian's shadow, you will be healing the raid boss!
     
    Attractions
     
    No Horror Circus is complete without terrifyingly exciting attractions! Blow up the nightmarish spawn of Median Night using three types of projectiles, dazzle the inhabitants of Morsilvania with your deadly clown skills, and feed the pumpkin vampire some porridge of your own making! The Showman guarantees you Good Luck Tokens for each activity!
     
    “Deadly Extravaganza” (solo, for all levels)
    Have you ever heard of Vampire Clown? A rumor has it that he was so bloodlust neither of the Vampire Clans ever allowed him on their premises. Back in the day, Clown wandered through towns and villages, striking terror into the living – and even some of the dead. Hopefully, Sam Hain caught Clown to imprison him in his own memories. Now each and everyone may admire one of the most gruesome of ancient villains. You’ve got a chance to seize the Clown’s mind and take part in his attack on the village. Try to kill as many villagers as you can – and bring their blood to eerie Blood Collectors. Don’t you worry, no one’s going to get hurt! These are merely memories! By the way, you may use bombs to get even deadlier, and Blood Collectors to get stronger. Either way, the better you do, the more tokens you get! 
     

     
    “Pumpkin? Vampire!” (solo, for all levels)
    Do you know what vampire pumpkins eat? Their own foolish brethren, for sure! Vampire pumpkins are too pricey and too handy, so you’ve got to feed them quite well. You would do us a great favor by feeding the Pumpkin Vampire a rich gruel! Huh? You don’t know how? Well, that doesn’t really matter. This fellow will tell you what you need. Beware of the gobbling toads, though! They’re never leaving the boy alone! Either way, once you feed the Pumpkin Vampire, you’ll get plenty of tokens! 
     

     
    “Blasting Mayhem” (solo and group, for all levels)
    Nothing can rival good old dynamite tricks when it comes to sorting out these murky vampires! You’ve got to hurry up! Grab all this explosive stuff and make a stink in that dungeon. Use bombs to blow the night creatures up for good! Or lay some mines for them to do the job for you! Either way, the better you do, the more tokens you get! Either way, the better you do, the more tokens you get! The Showman is no greedy!
     

     
    Holiday skills
     
    To succeed on Morsilvania, you should adopt the unique abilities of the vampires and seek the support of one of them! To do so, hasten to use holiday skills that will be available only during Median Night!
     
     Speed of the Night (active skill)
    Experience the incredible speed of the night horror and become the fastest in the vastness of Morsilvania! The skill is issued for 7 hours as a reward for a world event, cannot be used during the “Hunter vs Hunter” event and only works at the Horror Circus.
     
     Little Vamp’s Help (active skill)
    Small and friendly, but bloodthirsty Little Vamp will always come when called! The blood of a defeated enemy is the best reward! The skill cannot be used during the events "Охота на охотников", "Trials of Tritons", the capture of the castle and the battle in the arena. The skill is issued for the duration of the Median Night.
     
    21st Season of activities
     
    Don't miss the festive Season of Activities, which will begin shortly after the arrival of the extraordinary Horror Circus in Arinar! Complete daily and weekly missions and get significant rewards! And pay attention to the Battle Pass, because its owners will have access to an additional reward line!
     
    In addition, Battle Pass holders receive:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the Personal Storage and the Guild Storage from the quick access menu; an opportunity to change your hairstyle for free with a personal hairdresser; a personal Knowledge Bank.  
    Achievements
     
    No Horror Circus is complete without holiday achievements! This year, 13 individual achievements are prepared for the heroes of Arinar, one of which will be legendary! None of your feats will go unnoticed, so boldly defeat the bosses of Morsilvania, explore the dungeons, earn event currency, fight enemy players and bosses in the guild event, and complete other activities! Additionally, you can expect 3 new legendary guild achievements - inscribe the name of your guild into the history of Morsilvania!
     
    Search in the Guild Storage activity log
     
    A “Search” button has been added to the “Activity Log” menu section of the Guild Storage, which opens a character name entry field. This function allows you to view information about transactions performed by a specific player.
     

     
    That's all for now, and detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update.
     
    See you next week for open testing!
    AIGRIND
  15. Thanks
    wolfdragon99 reacted to Warspear Online in Priest: skills and talents Information   
    Class Passive Skills
     
     Spirituality: Increases maximum health by 4%, and physical and magical strength by 2% for all characters of the selected faction.
     
     
    Basic Skills
     
     Harad's Tears: An attack that deals magical damage to the enemy in the amount of P of the base damage and D% of the character's magical power. Damage from a skill with a 80% chance will also be dealt to two additional targets, with a 65% chance - to three additional targets, with a 50% chance - to four additional targets, with a 35% chance - to five additional targets, with a 20% chance - to six additional targets who are in combat with a character or members of their group, within a radius of S yards from the target.
     

     Word of Power: Deals the "Curse vow" debuff to the enemy for 6 sec. The effect increases the energy consumption when using skills by P%. The effect will cease to act prematurely if the opponent uses S skills; otherwise, when effect expires, they will receive magical damage in the amount of D% of the character's magical power.
     
     
     Armistice: Applies Truce to the enemy for T sec., increasing any incoming damage to the target by P%, reducing their damage to the character by D%, and character's damage to them by 50%.
     
     
     Holy Shield: Surrounds the character or ally with a shield for T sec. which absorbs incoming damage for P points and M% of character’s Magical Power.
     

     Healing Touch: Restores the health of a character or ally in the amount of P units and D% of the character's magical power.
     
     
    Expert skills
     
     Valor Aura: Increases the physical and magical power of the character and their group members at the same location by P% while the skill is active.
     
     
     Elusive Threat: Deals the "Passive" debuff to the enemy for T sec. During the effect, the enemy will receive magical damage in the amount of P% of the character's magical power and lose D% of the maximum energy with any movement. Skill damage has a A% increased penetration ability. 
     
     Payback: An attack that deals magical damage to the enemy in the amount of P% of the character's magical power. Additionally increases skill damage by 1% for every 1% of the amount of the enemy's missing health as compared to the maximum.
     
     
     Redemption: Restores health to Y allies in the selected area, including the character, in the amount of P% of the character's magical power, and also removes S debuff(s) from them.
     
     
     Gods' Help: Deals the "Gods' help" buff to a character or group member for T sec. The effect increases the "Critical strike" by P%, "Critical damage strength" by D% and "Attack speed" by A%.
     
     
     Mystic Mark: Deals the "Mystical mark" debuff to the enemy for 15 sec. The effect reduces the target's physical and magical defenses by P%. When the effect expires, the target, as well as all opponents within a radius of 1 yards away from it, will receive magical damage in the amount of D% of the character's magical power. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
     Exhausting Burden: Applies the "Under supervision" buff to a character or ally for T sec. The effect reduces the next incoming damage from an auto-attack or from an opponent's skill that deals instant damage by P%. The opponent who inflicted this damage is blasted away from the character at a distance of 2 yards and the "Exhausting burden" debuff is dealt for R sec. The enemy cannot move under the effect, damage to the target does not remove the effect.
     
     
     Resurrection: Instantly resurrects a member of the party within S yards of the character, and transports him to the character.
     
     
     Punishment of the Light: An attack that deals magical damage in the amount of P% of the character's magical power to the target and in the amount of D% of the character's magical power to all enemies within the 1 yard radius from the target. The "Mute" effect is applied to the affected targets for T sec. The effect doesn't allow to use the skills. Maximum number of player targets is Y, the limit on the number of monster targets is X.
     
     
    Talents
    Small class talents
     
     Holy Shield +: Increases the power of the skill from the magical power of the character by 10%.
     Harad's Tears +: Increases the power of the skill from the magical power of the character by 2% / 3.5% / 5%.
     
     Mystic Mark +: Increases the power of the skill from the magical power of the character by 10%.
     Redemption +: Increases the power of the skill from the magical power of the character by 3% / 6% / 9%.
     
    Key class talents
     
     Barrier of Faith: When a character or ally affected by the Holy Shield skill receives damage that exceeds the size of the shield, the damage is completely ignored and the shield is left with 1 unit of Durability. This works 1 time while the skill is active.
     
     Insight: Killing an opponent with the "Payback" skill allows you to reuse the skill without reloading, and the character gets a positive effect for 4 sec. The effect increases the character's "Skill Cooldown" parameter by 25%.
     Illusion of Salvation: Elusive Threat applies Stun to an affected target for 1.5 sec. once they stand still for 2 sec.
     Remorse: If the effect of the "Redemption" skill has removed 1 and more debuffs from the target, then it will restore 10% of maximum health to this target.
     
     
      Branch “Serving the Light”
     
     Branch “Inquisition”
     
     Branch “Sacred Fury” 
     
  16. Like
    wolfdragon99 reacted to Pr0f in Class rating   
    Hi it's me zora, the mage, I want to share my opinion about mage skills and talents, so it will be major rating, I will try be as fair as I can with rating

    I couldn't make accurate statement for the damage output scaling of the skills so I will just use the following 3 marks: Weak, OK and Strong. And will relay heavily on my personal opinion but i will try do my best
     
     
    Basic skills
     

     
    The damage from the skill is ok for spamable skill

    The special effect of refreshing blazing ground is useless, because blazing ground has long duration and low CD, Also the chance is low and blaze ground apply only once for each target

    The effect can be better if it can trigger overload, because overload is stackable
     
    Talent
     

     
    It's great talent, because it's not just a boost to mage solo dmg only but everyone else
     
     
     

     
    Teleporting is pretty much helpful and boost mage mobility and survivability and have good damage
     
    talnet:
     

     
    is is my favorite talent, having the barrier active without taking damage boost mage survivability by much
    This taknet is like having extra expert skills in my opinion
     
     

     
    The control duration is very short even with talent it's only 2.1 seconds
     
    Talnet
     

     
    With peak of reducing the damage by 10% it's very weak in my opinion
     
     
     

     
    This skill help skipping sticky situations and run away, also can use blazing ground skill after casting chains to slow enemies from coming back to you which buy you more time vs melee enemies but in pvp this skill isn't effective at all, can be heavily countered with resistance skills or ranged damage/control; so majorly it's flee skill
     

     
    This skills give decent amount of solidity if you have good amplify on your armor but the defense itself from skill isn't something to mention, very small amount of extra defense
     
     
    Expert Skills
     

     
    The skill allow detecting hidden enemies, it's very unique skill but still, it can be replaced with castle pots
    give 18% accuracy which is high amount
    Regen 7% (8% with talent) of max energy the truth is mana regen is no longer a thing to worry about after bracelets have been added to the game
     

     
    Talent consume only 2% of mana because you regen 8% from dragon eye 4/4; so that's a low amount, that that 15% extra damage is good talent to go for
     
     
     

     
    The damage is kinda strong because it's over time
    On 4/4 it stay for 6s on ground and last for extra 6s on target, which make it a total of 12sec duration and CD is 13sec
     
     
     

     
    The damage from the skill is very low. The range of the skill is very short
    The weakest skill that mage have and most useless
     
     
     

     
    If mage is in party this skill can kinda recover some of the low solo damage mage have because it increase his party solo dmg by 20% for each member, duration and CD don't allow it to be permanent unless you have 90% CD and can't be applied to more than 1 target.
     
    The stun has a very bad weakness which is it require 2 expert skills which mean that target has 1 second to react before landing frost bolt
     
     
     

     
    I never made this skill 4/4 because I needed skill points in other skills, but that 50% attack speed reduction looks strong (but I am afraid it's easy resisted)
     

     
    Idk what to say about this one, it just didn't impress me like other talents did
     
     
     

     
    The damage is ok for passive that's take no mana.
    But for expert skill I will say this is 2# weakest skill mage have after arua of fire
    In the past it used to cause damage with higher frequency, with blazing ground it almost immobilize the target but now it's weaker at that
     

     
    It increase the aoe damage only and not high amount too, dragon eye talent is better in my opinion because It increase solo dmg too
     
     
     

     
    It absorb even the strongest damage if it meet the right conditions, can give up to 50% damage reduction if the target hit 1 time every 2 seconds (like t5 ayvondil bosses) which make it very strong but the weakness of the skill is as big as it's strength and maybe even worse which is:
    it's easy to remove the barrier with just 1 attack, but still the skill can by you 1 or 2 seconds with 4 seconds CD
    Can be countered with bleeding specially if more than 4 stack is applied
    Also it's useless if you die before the skill activate (die to 1 hit)
     
     
     

     
    It's 1# surviving skill for mage, but the skill duration is short, it's 6 seconds that have 1 second activation animation (downside is can't move during that animation)
     

     
    I prefer having 6 sec of guaranteed resistance rather than having 10 sec of chanced resist

    In my opinion the talent can be better if it was 2 or 3 buffs each one of them allow you to resist 1 control and duration would be 12~15 sec
     
     
     

     
    Very strong skill (some ppl even call it OP)
    mage don't really have debuffs or strong buffs for pvp, mage have a this skill which remove buffs from enemies so it's 1# pvp skill for mage
     
     
     

     
    Those 3 talents you find them in branches taknet and can only choose 1 they all do almost the same thing but in different ways
    They increase the damage of mage
     
    The third one (pyromaniac), is more special than the others and also more situationally than the others, I tried to think how to use it, I think it will be excellent for t5 ayvondil, because with depth fury you can 1 shoot almost any mob there but idk if it will help with anything else
     
     
     
     
    General recover (over all rate)

    solo damage: low to medium

    Aoe damage: very strong damage over time

    Defensive stats: it's ok (4/10)

    Survivability: high because mage have anti burst skills which can buy you some seconds and good damage over time so with lifesteal can maintain HP but still not immortal and can be countered with stuns

    Performance in early game: very bad, mage don't have healing or shield skill and low damage (which lead to being very hard to quest)

    Performance in late game: mage have high sustainability and very good aoe damage

    Difficulty: mage is pretty much simple class but require tapping on skills on rate around 40~45 Tap per minute (very high)

    Cost: mage is high gear dependent so it's expensive class
     
    it's kinda like mage doesn't belong to spell caster classes because he doesn't have enough supporting skills or controls and doesn't belong to damager classes because of low solo solo dmg and ofc he isn't a tank because don't have aggro skill or tanking/damage reduction skills
     
     
    If you reached this point then I would like to say thanks for your time
  17. Like
    wolfdragon99 reacted to Drakoslayd in Is there is anybody?   
    Maybe try to talk to your druid friends to help you out on here? 
  18. Like
    wolfdragon99 reacted to Nmac in Is there is anybody?   
    Idk about that. On russian forum there is a very tight(and active) community of Druids, who were for years complaining about many problems of the class, and were constantly making new posts. Thanks to our effort, we got an amazing rebalance(the one in winter) which basicly bring class from the grave. Now we got a very good set of new talents, and those talents got a lot of thinking and discussion within our community.
     
    But on international forum? Nothing. No guides, no discussion, no new ideas. And that's really sad, cause i know there are way more better equiped druids on non-russian servers than on russian.
  19. Like
    wolfdragon99 reacted to Drakoslayd in Is there is anybody?   
    While I do believe that it's just that Druids have no real reason to be commenting on the class- 
     
    There are plenty of Druids on US Sapphire as they are one of the better pve and pvp support classes in the game 
  20. Thanks
    wolfdragon99 reacted to Warspear Online in Druid: skills and talents Information   
    Class Passive Skills
     
     Concentration: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.
     
     
    Basic Skills
     
     Lightning Bolt: An attack that deals magical damage in the amount of P units and D% of the character's magical power to the opponent.
     
     
     Healing Dew: Applies the "Healing dew" buff to a character or ally for 15 sec. The effect restores health in the amount of P units and D% of the character's magical power every 3 sec.
     
     
     Barkskin: Applies the "Thick skin" buff to a character or ally for T sec. The effect increases the physical and magical protection by P%.
     

     Insect Swarm: Deals the "Swarm of insects" and "Insect venom" debuffs to the enemy for 8 sec. The "Swarm of insects" effect deals magical damage of P% of the character's magical power every 2 sec. The "Swarm of insects" effect reduces the "Attack speed" parameter by D%.
     

     Entangling Roots: Applies the "Entangling roots" debuff to the opponent for T sec. The effect chains the opponent to the spot. When the skill is level four or higher, the opponent is also blocked from using skills.
     
     
    Expert skills
     
     Forest Song: Deals the "Sleep" debuff to all opponents within a radius of 2 yards around the character for T sec. The effect prevents from moving, attacking, and using skills. Any damage to targets will remove the effect.
     

     Tornado: Spawns an Offensive Zone in the area for T sec., striking enemies inside with magical damage for M% of character's Magical Power every 2 sec. and reducing their movement speed by S%. Cannot affect more than Y players and X monsters.
     

     Secret Link: Applies the Secret Bond buff to a character or group member one by one within the radius of S yards from the target for 20 sec. The effect restores health at a rate of H% of the character's magic power and increases the Penetration parameter by P%. The health recovery effect weakens with each subsequent target by 10%, and the Penetration parameter weakens by 2%. Max number of targets – N.
     

     Invigorating Stream: Deals the "Life-giving flow" buff to the character and all members of the group for the duration of the skill. The effect increases the "Skills cooldown" parameter by P% and restores health in the amount of H% of the character's magical power and D of energy every 5 sec. Permanent skill.
     

     Power of Water: Attacks the enemy with magical damage for P% of character's Magical Power, strikes targets within 2 yards with magical damage for D% of character's Magical Power, and applies Water Curse to them for T sec., reducing energy regeneration rate by E%. Using Lighting on an affected enemy will additionally apply Stun to them for R sec. While Stunned, the target cannot move, attack and use skills. Cannot affect more than Y players and X monsters.
     
     
     Punitive Roots: Applies Punitive Roots and Weakness to the enemy for T upon taking any instant damage with a C% chance. Punitive Roots roots the enemy in place. Weakness reduces physical and magical damage for the target's next attack by P%, until expired. The effects can only trigger once every 4 sec.
     

     Healing Barrier: Applies Healing Barrier to the character or ally for T sec., absorbing any incoming damage for M% of character's Magical Power and healing for the same amount.
     

     Elemental Support: Summons a monster to a specified region for T sec. The monster deals magic damage to an opponent. The monster is more likely to attack targets hit by the Insect Swarm skill.
     
     

     Patronage of the Forest: Applies the Patronage buff to the character or an ally for T sec. The effect absorbs any incoming damage dealt to the target if the damage value is greater than the current health, and restores health to H% of the target's maximum health if the current health level is less than A% of the maximum. The effect is triggered no more than 1 time in 8 sec.
     
     
    Talents
    Small class talents
     
     Barkskin +: Increases power of a skill effect by 1.5% / 3% / 5%.
     Insect Swarm +: Increases the active time of an effect from a skill that reduces your opponent’s attack speed by 2 sec.
     
     Elemental Support +: Increases the power of the skill from the magical power of the character by 5%.
     Punitive Roots +: Increases the duration of the skill effect by 0.2 / 0.3 / 0.5 sec.
     
    Key class talents
     
     Thorn Bush: When a character or ally under the effect of the Barkskin skill receives damage, the attacking enemy suffers the Thorny Embrace negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 4.5%.

     Natural Chakra: Increases the life time of the summoned monster with the help of the "Elemental Support" skill by 4 sec and its maximum health - by 25%.
     Internal Impact: Increases the barrier size of the "Healing Barrier" skill by 12% of the target's maximum health.
       Storm: Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec.
     
     
      Branch “Forest Generosity”
     
     Branch “Angered Spring”
     
     Branch “Discharged sky”
     
     
  21. Like
    wolfdragon99 reacted to Drakoslayd in Should I Even Continue To Invest My Time And Money?   
    The population of the game fluctuates. Its mostly carried by events such as Horror or by massive updates like Almahad. 
     
    The main issue with the game js that older players don't often help newbies. 
     
    But regarding what the post is actually about is that well- it's up to you. 
     
    We cannot say you should or you shouldn't. It's solely up to you as it's your money and you decide if you want to or not. 
  22. Like
    wolfdragon99 got a reaction from 100xp in Essential change for the Warden   
    The spring attack strength equipment and now bracelets that can increase physical strength so you can use now also use 2 different half sets with physical defense bonus per half set would increase wd combat ability for damage and still retain a good solid defense, with this it just depends on how you allocate and use your skills including expert skills for maximum effectiveness.
     
    I myself have a skill build that is more offensive and one that is purely tank related, to this effect. 
     
    Remember we have two ways of doing skills so we have the ability to change to what is needed at the time.
    Also we have three spots for equipment so if we wanted we can have when needed a offensive build, tank build and one in between if we so choose.
     
    also if you go through the talent tree to the branches there are skills and improvements that can help with both damage and overall tanking.
  23. Like
    wolfdragon99 reacted to LeeLoo in [2023.10.23] The Bounty Week in Arinar!   
  24. Cool Story
    wolfdragon99 reacted to LeeLoo in [2023.10.23] The Bounty Week in Arinar!   
    Dear friends!
     
    This autumn will bring a bountiful harvest of new adventures, exciting events, and incredible rewards! And to make the wait for the arrival of Sam Hain and his Horror Circus in Arinar more enjoyable, the Bounty Week is here! Embark on journeys into Dungeons, Tombs, and Outposts, bravely fight mini-bosses, bosses, and raid bosses, participate in guild events, and don't forget to open Tribal and Pirate Chests!
    Black Troll Costume, Blue Troll Costume, Green Troll Costume, Red Troll Costume and Purple Troll Costume were added to all Dungeons of heroic and mythic difficulty levels (drop chance increases with level and difficulty of a dungeon); rarest classless books Enhanced Attack Speed and Enhanced Skills Cooldown were added to all Dungeons of mythic difficulty level (drop chance increases with level of a dungeon);  x2 drop chance of all equipment (weapon, armor and accessories) in all Dungeons; x2 drop chance of accessories (rings and bracelets) in all Tombs and Outposts; x2 drop chance of all equipment (weapon, armor and accessories) from all mini bosses and bosses; x2 drop chance of costumes and books from all raid bosses; x2 drop chance of Storyteller Balvizar, Nocturna, Rottung Air costumes and classless books Desert Majesty, Power of Spirit, Power of Life from treasuries for Horrors of Dunes, Music of Magic and Wild Hunt Guild events; x2 drop chance of classless books Critical Frenzy and Threatening Humility from Tribal Chests; x2 drop chance of classless books Absolute Strength and Might of the Depths from Pirate Chests; x2 the daily limit of Knowledge for completing Dungeons; x2 Guild points for completing all Dungeons. Event time: 23.10 13:00 CEST - 30.10 11:00 CET
     
    Go ahead, for battle trophies!
    AIGRIND
  25. Like
    wolfdragon99 reacted to Dr Strange in [2023.10.20] Game servers restart. Preventive maintenance   
    Dear players! 

    Please note that today, 20.10.2023, at 15:00 CEST, the game servers will be restarted due to performing maintenance work. As a result of the reboot, the game servers will be optimized.

    The game will be unavailable for approximately 10 minutes.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We kindly ask you not to plan anything important during this period and we apologize for any inconvenience this may cause.
    AIGRIND
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