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Efleitas

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Everything posted by Efleitas

  1. Efleitas

    Nerf mage

    The mage is the most powerful and broken character of all the game. Greater zone damage than any other class Stunning in zone, stun varieties. Barrier as passive that absorbs all damage that makes it tank being damage. The best defense of the game. Anti-stun with longer time of use and very low recharge. Best of the game. The most powerful talents of all kinds. Further improving the broken habolities of the character. In conclusion it is the most broken and powerful class above the others.
  2. All these talents must improve, since they do not help the dk at all. 15% Damage is an absurd amount for an improvement of an expert skill The dk has no benefit from this talent, plus the buff for allies is only 7.5% The dk has no benefit with this talent
  3. Increase magic defense loss
  4. Skill should not depend on automatic attack It should be increased in time of the Effect Increase duration or amount of damage absorbed. The ability to have independent damage
  5. Change of skills This skill is obsolete, it does not work for pvp and pve. It has very little damage, and the effect does not help at all. Suggestion. Increase skill damage, eliminate energy loss when enemy uses skill, place a negative energy loss effect periodically This is the worst skill of all classes, it does not serve at all in pvp my pve. Total change is needed. Suggestion Place a mark on the enemy that reduces their attack and every attacker receives a percentage of the damage in the form of healing. The percentage of lost movement speed should be increased and stun time increased. Very bad ability regarding the Templar or beast tamer. Suggestion The character must be able to move and the recovered health must be greatly increased. Skill with very low damage, should increase damage and place negative effect. Example decrease accuracy
  6. As it can have a maximum of 5 effects, it only damages 3 times
  7. Create a zone in the specified área for some time, the zone reduces the healing efect of skills and items for All enemies in the zone. And reduces the damage done by the target to the warlock by 20-30-40-50%
  8. Very unbalanced everything. The primal and chosen are far above everything, with the other classes, all abilities have double effects of them, and not abandoned, not mountain clans. They all have stun, shield and recover life. The others almost none. Now comes a new character that has stun, shield, recovers life, damage in area and blocks the rivals. The clans have one with damage and without strategy, they give him skill when doing
  9. Poder de la relajación del lock gasta mucho maná en comparación a otras auras de las demás clase. Y 30 seg de enfriamiento para zona de debilidad es demasiado, el lock ya es una clase muerta y la matan más
  10. la habilidad consume más energía que cualquier otra de cualquier clase es demasiado
  11. Creo que deberían mejorar al dk, ya que es un pj olvidado sólo, reservas y saturacion que eran su fuerte ya es inutilisable. Gracias
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