i found that this relic not working properly. it said increase critical hit 15% when skill used while under fury effect. but its not. critical still on fury effect 10% buff dmg
Changes in the work of this ability can occur as part of a large update of the balance of the characters, stay tuned, we will tell about it in advance!
They nerfed two skills that did not need a nerf.
-reserve is practically useless now with its cd and slow heal time (expert is not usable now)
-saturation cannot be used on a constant basis and requires 10% hp sacrifice
especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin)
and a class that casually heals 700-800 every one second (The town tanker)
The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs.
morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation
hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time
aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces.
overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve)
and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points :)