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Posts posted by Rayotenper
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oh yeah! now these are good changes!
22 minutes ago, Gladiator said:Great reward changes.
How about add more ways to get pirate doubloons? The problem right now is that it is low amount per day, and it will take a very long time till we can buy underwater gear, and by that time we would be almost done with doing quests underwater (yellow quests and blue for the pirate reputation)
i can't beleive i will say this but you're right
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its hard to beleive that an amount of players try or threats the game like they own the game,or at least for me
personally i'd like to see a player saying "i own this game" in front of the game masters
or threating the game like they own it in front of the game masters
let's just say i'd like that people respect other's property(sorry,i don't know how must be written 😞 )
but well,what i can do? ^^
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6 hours ago, Higgings said:
It is maybe the 3rd topic I see created from you which talk about the same thing: the class balance and the overpopulation of elves compared to mcs.
Not judging the facts behind what you are writing (even though some of them are incorrect) but I have to ask you officially not to create new conversations about the same topic, especially if the old ones you created are still opened.
Thank you for the understanding
P.S:
(Just to prove my point)
And this one is the third.
i see,i apologize
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Before anyone say anything,hello,you're watching a screenshot i took during last war,as you can see here,the amount of sentinels is bigger than us,the legionnaires,its unbeliveable how they can be more than us,there's like 2 funny things about this,war just took 2 minutes,and in the european server,there's overpopulation population of legionnaires,its hard to understand how people can prefer one side,so much people joined the sentinels for many reasons:
1-People is more active,but of course,there's another disadvantage of this,there's also more toxic people(we can't do much about this,we can't change the people)
2-Its easier,well,yeah,there's classes i consider "broken",but i beleive the most broken one its the warden,the expert "master of blocking"(i apologize if i didn't use the correct name),its sompowerfull that makes the wardens almost inmortal,being too hard to defeat alone
3-Better Economy,yeah,since there's a lot of people in the sentinels,as result,the demand goes lower,but since there's less people on the legion,the demand goes hgher,so much that prices are growing in a insane amount
now i'll show you what sentinels from US-sapphire do after they won the war
what are the sentinels doing? easy,they are killing every single npc and player they find in their way,in other words,they behave like the place belong to them,thing that its incorrect,this is a capture the flag war,not a "take a territory and kill everyone" war,and its more funny,they are supposed to be "heroes",but the proof here speaks other thing
this happened hoyurs ago before war,this 2 sentinels are abusing the lower levels players and killing npc(this may sound cruel,but the npc are the less important thing,since they can respawn),this is an absolutely terrible action,they are not leaving other players play in peqce just to have their "fun"
there's rumors that the developers favor the sentinels,personally i don't consider this true,since the developers should keep a neutral position in order to keep the game alive for more time
and yeah,there's one more thing
this question hits right on the target
why one side has to be better than one? can't be both ok?
Since i already spoke about my opinion,now i'll give my suggestions to make the game better:
-Balance the Alliances: there has to be enough players for both alliances,in other games,there's a team balance system that prevents teams to have most players
Encourage Players: sadly,i don't have enough ideas for this solution,but if we can encoursge the players to balance bth sides,maybe we can make warspear online a better game
Prevent Abusing: why a lvl 28 has to invade enemy territory for killing weaker players? this may lead the weaker players to quit the game,since the bully its just making them have a bad time
this is the biggest post i ever made in this webpage,if i just hope i didn't break any community rule,i'd like your hear your thoughs and opinions
Thanks for reading
- ThiagoWanted and XreaperX
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a player is creating chars to insult me via private message,where i should denunce him or what can i do?
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4 hours ago, Gladiator said:
Pala needs huge buff imo honestly tbh in my opinion i think to be honest
paladins are already powerfull enough thank you
4 hours ago, Morgana said:I taught myself everything on my own as well. I never liked copying armour or skill built from other players because that's not MY way of playing. You can get advices or suggestions, but eventually it's up to you to decide what you like best.
honestly i starte hating both blade dancers and rangers,i barely got a chance to win,actually,there was almost like 2 times i could win when i was the last man standing,one time during spring event 2019,thanks to the anchor skill,i dealed stun cycles.thing that its impossible for shamans to do,and days ago,i manages to bead a blade dancer,but i rely on big spaces with obstacles for
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look at this! this is ridiculous!
why there's so many sentinels?!
its because they are "the good guys"? its because everything there is cheaper? its because people there is more active?
they aren't "good guys",everything depends of the players,there's those who saw an enemy player and just react when they are under attack,and there's the others that just attack when they saw you
the economy needs to be "fixed",im just wondering,¿why people sell everything so expenvise? its like they need the gold like it can be exchanged for real money,thing that its impossible
people like sentinels because its basically "easy mode",lets say some people are very very lazy,and no,don't include me plz,i'm not one of them
and not only that,there's 3 classes that i personally consider "broken":
Blade Dancer: paralize,and you're death
Warden: These are practically inmortal,every block means they get healed,they can mass tank thousands of players for long enough,these truly need a nerf
and also,there's people that says that game masters favor sentinels(i'm not sure if this its true),when they shouldn't do that
why? you ask
if game masters DO favor the sentinels,this can represent a big hole in the game,since the servers will get filled with players,and when they are full,rest will have to move to the legion,and they win't enjoy because they are on a big disadvantage,the players also in the sentinel side,will ststt to break the rules and buy/sell/exchange accounts(stuff that its already happening but these manage to dodge the ban),the legion will be empty,sentinels will win EVERY SINGLE war,and game masters will have a significant lose of busget,and this will eventually kill the game
my solutions:
if game masters really DO favor the sentinels,they should keep a neutral position instead,no side its better than other,in order to keep the game alive for more years
i'm nobody to chage the people,i know,but if we want to make the legion a better place,they should be fair,even at selling and stop being lazy,i know this won't change anything,but i hope it makes you think about it
i dunno what's gonna happen with this post,i just hope i didn't break any rules,i'd rather break my staff rather than breaking a comunity rule or game rule
thank you very much for reading,and i really hope the legion will be better someday
please forgive auron,he's being negative,and i didn't notice he was cursing,things have gone tough
- Avamanyar and Brutaminos
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2 hours ago, Morgana said:
Well sorry. But if you say yourself that you have low defence and that high stat Sentinels always pick on you: What exactly do you expect?? They probably have high amplified arena gear and arena weapons.
I'd say there was an imbalance if they couldn't beat you.
Besides, speaking as a +10 Blade Dancer, there are some classes I can't/hardly beat in a pvp although they are +6 players. Some classes are just extremely strong when it comes to pvp, some are super strong when it comes to pve. Each class has its own benefit, I believe.
2 hours ago, Speedom said:Yup and there's some strong shaman that can destroy a bd right after he/she get blinded.
most of things i know i learned alone,since there's nobody that will teach me how things work,and what i expect? more low amp players just like me,because i had the worst luck ever
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14 hours ago, Jcbreff said:
Just because you cant kill them doesnt mean that theyre immortal
im guessing you play as a healer because they have less defenses
im not gonna lie,yes,im a lvl 28 shaman,my goal is to become strong to help the weak ones,and get revenge of all the sentinels on my black list,i know i got low deffense,but high stat sentinels always pick on me,i truly hate it
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On 8/3/2019 at 8:16 PM, Jcbreff said:
Both alliances do have chance to win, it just depends on player skill and class
except sentinels outnumber legionnaires
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14 hours ago, Higgings said:
This topic is being moved... I see no suggestions here.
i beleive the classes are glitched,mostly the ones mentioned here,so my idea is fixing them,i can't say how,since i got no experience in the engine
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10 hours ago, Jcbreff said:
Both alliances do have chance to win, it just depends on player skill and class
well,many legionnaires moved to the sentinels
i dare myself to say that sentinels are easy mode,because they outnumber the legion,and bds and rangers can easily kill most of the weak ones,seriusly,i never have a chance to win againts them
10 hours ago, Jcbreff said:Both alliances do have chance to win, it just depends on player skill and class
yeah? well i can't kill rangers,they erase me in ay least 2 shots,i can't kill bds,once they paralize me,im screwed,wardens are practically inmortal,they block more than any class
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31 minutes ago, Jcbreff said:
There might be typos but looks like you want elfs to always lose
And whem game has 16 different classes with different skills its impossible to have it perfectly balanced since skill plays a role in pvp
i don't mean elfs to always lose,all i want is both alliances to have a chance to win
besides,im tired of losing almost all the time in arena for the classes glitch fault
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Greetings! im willing to bring the balance back to warspear online,but how i'm gonna do it? Posting this subjection
The Firstborn classes seems to have glitches stats,such as Warden,Ranger and BladeDancer,because its nearly impossible to beat them in a fight,maybe other classes as well
even lvl 20 Firstborn are able to fight and beat a legionnaire,thing that should be impossible,no matter your amp or stats
A good game should be balanced,as some people might don't know,balancing a game is hard
i heard some person that said that developers favor the firstborns,i'm not really sure if this is true,but in any case,developers should keep a neutral position
let's SUPPOSE i'm a developer,ok? let's SUPPOSE,i'm typing it that big so it can be clear for all of you,ok,as a developer,i have favoritism to the legionnaires,but if i make everything unfair to one side,that side probably will lose all players,and when the other side gets full,what the players are gonna do now? play on the other side where the legion outmatch the sentinels? of course not
even if you're a developer,and you have favortism to the sentinels or the legion,game should be fair for both alliances no matter what,all players should have same chances to win
i want this game to live longer,all i want to do its try to make the game better for ALL,for ALL
thank you for reading and remember,balanced game its a good game
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13 hours ago, Poggers said:
You are jumping all over the place lmao, wait for t5 release.
what do you think im doing,firstborn?
when t5 finally relases,i will prove myself no matter if i need more allies in certain zones
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2 minutes ago, акм said:
You want to arrange a training arena for 28lv ??? Isn't it too late to study? In my opinion the idea is doomed, the people will not go there. And the developers are not profitable.
i hate arena,i hate pvp,pve battles are more fair than arena battles,there's always one side that has advantage and one that its not,sentinels are over populated,and also,some user said one time that sentinels are "easy mode"
besides,why does all enemies(except bosses and raid bosses) has 100 of mana and 0 skills? its like they got that energy bar for cosmetic purposes
one last thing,im completlely bored,nobody will inv my char to a mythical dungeon,just because of his stats
i dont have intentions of bothering anyone
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im not sure if somebody else asked this question but...
Is there a limit for ignored list just as the Friend list?
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On 26 de junio de 2019 at 1:16 AM, акм said:
With such a percentage of losses the case is apparently not only in inability. Pay attention to what you are wearing. In this game in the arena there is a competition not so much in skill as in gear. (Unfortunately) And at what level is your arena?my char's lvl is 28,most of opponents are veterans i barely win
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12 hours ago, Morgana said:
Pvp cave used to have mobs and devs cleared it on request of players so they could use this spot to pvp, although this game isn't pvp based but pve. They also invented chaos potions and I don't know what else to fulfil players' wishes/preferences regarding pvp.
Generally, I think your idea isn't bad but I guess it's just not what this game is about
some players made me take out the worst side of me,also,im sick of diying and being hunted every single time,i can say 99.9% pvp battles in warspear online are unfair or non-equal
besides,the only fair duel i had,it was with the snow charmer(Snow Bound 2018,Level 28 Dungeon),it was ashort battle but it was intense as a PvP battle
and i don't want to look myself forced on ignoring more people
11 hours ago, акм said:Maybe it makes sense to do it, but only at 4-6-10 lv. But there is no special need for this idea, since it is possible to learn how to fight in the real arena.
Or was this idea due to ticket prices?
um no,the ticket price has nothing to see
this idea was because i have 0 knowledge in what i have to do with certain classes,and i hate arena very much,really,i just win the 0.01% of the times,literally
i really appreciate the hard work of the developers
but still,there's some holes that need to be filled
4 hours ago, Poggers said:no profit no implementation xd
what? 😄
no profit? 😄
so the training grounds have no profit actually? 😄
so you would send untrained warriors to war? 😄
they don't know what they are about to face 😄
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17 hours ago, Poggers said:
yeah nah
you don't think is a good suggestion?
then explain why,i bet you got a smart explanation for it,sentinel
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5 hours ago, Waheed said:
I like this idea
Good suggestion
i know right?
just like military soldiers needs training to face real soldiers
we need training to face real players as well
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Greetings,i won't do a lot of strolls right here,so i will be direct of what i want to suggest
Training Field to introduce PvP Battles
Fighting againts mobs doesn't provide you experience to know how to deal with enemy players,most of mobs just use auto-attacks(except some event mobs that are only found in festive dungeons),so in order to help the new players and untrained players,i suggest the addition of a Training Field
My idea consist in a Temple of Spirits,where warriors can learn to deal with all classes and practice their skills,in duels and team battles
The Training Opponents will be spirits of fallen warriors of all strenghs,their stats can be equal,bit lower or higher than the player stats,this warriors know how to deal with other classes,this can help to know what to do when battling different opponents
As well,Players can also practice with other players as well,the only difference is that they can choose their opponent,in order to have fair fights,however,players will NOT reiceive pvp points
High Level Players and Low Level Players will be separated in order to prevent abusing the weak ones
I would be happy to provide more ideas,but i also want to hear your suggestions,as well,i hope the developers read this suggestion,arena is not a good place to learn,the secret cave(known by community as "PvP Cave") is a bad place too,there's veteran gladiators and no fair matches,my only intention with this suggestion is improved the game
Please let me also know if there's any issue with my suggestion,thanks for reading
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im ginna miss this event
almost nobody invited me to regular dungeons because of my stats (this is the bad side of being a free player)
that's why loved solo dungeon a lot,i don't have to wait for an invite,i can just go and get stuff done,and no time limit is the best of all,i like going with no haste,and explore
I support PvE over PvP,cuz fights are never fair,mostly on arena
"Buy a pvp set" easier said than done
however,i have to say farewell to the spring king and wickedora
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Greetings,i have to report a problem on the american server
Recently,i was doing a dungeon run on blissful isle,then suddenly i got lag,and this is not all,i also got lag while on dynamic event,and im not the only one,another friend of mine had that problem too
this might affect game experience,so we need to find a solution to this problem,so everyone can play without any problems
Thank you for reading
Help Quests
in Suggestions
Posted
Greetings! I got an excelent idea to give the high level players to help the lower players
As the time passes,new warriors appear,not all the battles can be won alone,i consider its time to give the strong warriors a good reasons to help those who can't win a battle alone
Example of a help Quest:
Help 10 players of level 13 to above at killing bosses
Rewards:
5000 Gold
90 Experience
100 Guild Points
More ideas for Rewards:
Crimson Corundum
Pirate Doubloons
Health Potion
Scrolls
Bars
maybe with this,all we can encourage solidarity in both alliances
Thank you for reading ^^