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Everything posted by Kamisama

  2. so uhhh . i think you didnt undrestand completely , as for number 1 on skill Call , it is total buff ... , right now Call skill have 26 sec cooldown so charmers summon wolves every 26 sec without any cd and wolf duration is 26 sec , but with what i said it will summon wolves every 15 sec , which is faster than what it is right now , also what i said wont make pve charmer but stronger , reasons are 1- wolves will follow charmer even if he change map , which is much more better because charmer have stack of 4 wolves around him with relic on Call and expert skill +70% time all the time , and wolves are not weak .... with expert skill 4/4 they do tons of dmg , for example charmer with 900 physical dmg , wolves will do 1k dmg (with expert skill that targets enemy) and they also do aoe , btw wolves attack every 2 sec .... then it is 4k dmg per 2 sec + aoe dmg which are always with charmer , i dont know what is weak about this so for 9- on what i said , nope i think you didnt test it out , charmer wolves wont get value steal health from charmer , you should test it out , and also please focus that i said it will heal charmer instead of wolves ..... and for mana regen i told you , im not talking about rings with mana regen because they dont exist at any level , im talking about crystal on lvl 13 ring and belt , also Harmony crystal is pretty cheap compared to equipments or other things , this is pay2win game bro XD i beleive what i said will make charmer extreamly powerful in pve not any weaker....
  3. i see that you call these nerf as well .... also when basic skill is energy consumption you can use relic -50% mana it consume 1- charmer can control which target wolves attack , so summons wont do what they want 2- call is already good how it is ? then u think its fair to have 4 wolf summoned in arena and they attack while even charmer is stunned ? or in wars or gvg which they will do massive aoe while take low dmg ? and i think you should know that this game is not focused on lvl 13 players honestly , please also note that lvl 13 cannot use expert skill so if u have mana regen on only belt rings and cloak you will have far more mana regen than enough ...
  4. I say this as a charmer player , that in gvg , arena , wars charmer is unbalanced .... here is my idea to Fix this class (not nerf it) lets start with the most important skill " Call " my idea for fixing this skill is this : 1-make Call skill an Energy consumption skill that summon 1 wolf every 15 sec for 26 sec 3-when charmer is stunned or is under any control skill , wolves will be also stunned 4- when charmer dies , all of his wolves will die with him 5- if charmer change location , wolves will also change location with him 6- critical dmg increase work on wolves too 7- attack str and attack speed of charmer will be added to wolves 8- wolves can now attack castle gates (or gvg gates) 9- Value Steal Health of charmer will transfer to wolves , and the dmg that Wolves deal will heal Charmer instead of wolves now for "Combat Healing" 1- if Charmer Physical dmg Value is higher than its Magical Value , this skill cannot be cast on self skill "Chaos Assistance" : 1- if Charmer Physical dmg Value is higher than its Magical Value , this skill cannot be cast on self Charmer is supposed to be able to be Healer or Tank or Damager , not to be Healer and Tank and Damager at same time i think this will fix this class for wars or arenas , for all u have to do is stun or kill charmer first and his wolves do nothing while it will also give some love to this class at pve . if you do not agree or have better idea or you think im right or wrong please let me know =)
  5. GOD .... you want to make druid a monster ?
  6. Warspear really needed this rebalance as elves lack in pvp controll and combat power (templar is good in pvp but its ONLY pvp and have mostly no use in pve so far) and mcs lack the single target dmg in pve such as seeker. Im glad devs want to do it this year, ill look forward to it
  7. well , still no fix for charmer wolves crit dmg :( (charmer wolves dont get crit dmg bonus from mermen , guild lvl 9 or shaman skill)
  8. This update is not going going to fix the charmer wolves wont get crit dmg increase buffs ? mermen cloth set and lvl 9 guild skill are useless for physic charmer ....
  9. but they can give an option for a player to change a server , even with paying mcoin . right ?
  10. because i spent lots of money and lots of time ? XD , im also hoping them merge SEA to another server tho , maybe US ?
  11. this is pretty good idea and i love it , but the problem is i think Aigrind already have his hands full to make a new class , balance skills etc.... and for entering dungeon i think its good idea to make myth that drops items with skills , only be opened for 4 hours after kill and make it hard like mermen , also they could increase the time that boss respawn , its 6 hour now , they can make it 24 hour .
  12. yeah i play on SEA too , we get really surprised if we see more than 20 mc in 1 location XD , finding item in this server is hardcore ... , you can not find anyone who sells mcoin items and when you find one after years of searching they sell each set of sign 35k XD , items are very very expensive . BUT unlike other servers customes are pretty cheap here XD like 100k custome in eu is 20k here ...
  13. easy to change your mind bro , charmer wolves dont get crit dmg boost from guild, mermen set , any crit dmg increase skill , this game is kinda broke
  14. when is guild discount , will you add lvl 10 to guild discount this year too ? or not ? when is new class ? XD recently warspear gave so many good updates now i look forward next update lol.
  15. http://distr.warspear-online.com/distr/9.1.3-test/warspear.exe pc link http://distr.warspear-online.com/distr/9.1.3-test/warspear-newsdk.apk android link
  16. Honestly i think this is fair dmg , its true that the skill deals 7200 if crit all dmgs (which you can crit all dmgs if you have the relic with rage ) BUT it will deal the magical dmg over 8 second (4800), and it will deal the physical bleeding over 12 sec , so first bleeding is in 12 sec , second bleeding in 14 , third in 16 and forth in 18 (2400 in total ) , so 7200 dmg over 18 sec(only if you have rage on you + relic all this 18 sec) , well i think the dmg is pretty fair.
  17. yeah they should atleast remove Rat minion passive on Mermen trial
  18. the idea is great , they said they added chieftain to fill the Damage Balance between mc and elf but i dont see any dmg Balance in pve , Balde Dancer and seeker can have real high dps in Riad bosses , and with the recent update that increased attack delay of bow and cbow , full attack speed bd can deal more dmg than even ranger , just by doing nothing XD using only att speed skill , idk if you realized or no but bd Basic attack skill at 5/5 deal less dmg than bd normal attacks with pob , its more looks like every bd normal attacks is skill, 40% bouns to normal attack is just too much im not saying nerf bd Pob , because if you do bd simply die in game , i just hope Aigrind add simillar class with normal attack bouns to Legion side (Since there is no class in Legion who get "AS" but Sentinells have 2 class that get "AS" , GOOD LUCK!
  19. you mean remove the skill and get the book again ? Aigrind do that ? Hah , no i dont think so ...
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