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Rayshard

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Posts posted by Rayshard

  1. 5 hours ago, lore said:

    con esto, un necro sería el objetivo principal de evrytime que un beneficio de ese tipo asusta a evryone y en combinación con un pícaro o cualquier clase de dmg es muy fuerte, bueno en solitario y perfecto en equipo. tal vez sea mejor tener un costo de energía de 8 en el nivel máximo y tener un radio de 5 yardas para que sea un desafío para el necro que lo mantiene, ya que en un rango de 5 yardas puede ser arrastrado o apresurado si está puliendo algún personaje cuerpo a cuerpo, pero lo haría ser un combo perfecto con las clases a distancia que son un poco de papel y está perfectamente equilibrado 

    Yeah with this adjustements will be balanced and I am sure that the skill would be very useful in certain occasions, such as when killing some boss, and it will be fun when the allies have to approach to get the buff xD

  2. Death force

     

    Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active.

     

    This ability will have a constant mana consumption

     

    Activation cost: 20 mana

    Cost: 2/4/5/6 mana every 2 secs

    Critical increase: 3% / 5% / 7% / 10%

    Critical damage increase: 5% / 10% / 15% / 20%

    Cooldown: 30 seconds

  3.  

    Death force

     

    Creates an aura of darkness and terror around the necromancer which will increase the probability to dealt a critical attack and also increase the critical attack damage of him and nearby allies while the ability is active.

     

    This ability will have a constant mana consumption

     

    Activation cost: 20 mana

    Cost: 2/4/5/6 mana every 2 secs

    Critical increase: 3% / 5% / 7% / 10%

    Critical damage increase: 5% / 10% / 15% / 20%

    Cooldown: 30 seconds

  4.  

    I like the idea but I think it's better to explain how it works.

     

    I believe that the ability is better in the following way: by activating the ability, select a given area 5x5 sumnon a red smoke that will heal every second to the allies in it (they no longer eliminate the following positives of the enemies, either will delete the negative efects in alies  )

     

    CD = 30 seconds

     

    1/4 duration 4 seconds, will heal 15% of the necromancer's magic damage

    2/4 duration 6 seconds, will heal 30% of the necromancer's magic damage

    3/4 duration 8 seconds, heals 45% of the necromancer's magic damage

    4/4 duration 10 seconds, will heal 60% of the necromancer's magic damage

     

    In this way a necromancer with 600dmg of magic damage at 4/4 would heal 360hp per poop hit, it is little but it can cure critically so it would work well

     

    I think that curators need passive skills or constant mana use skills but I really like this xD

  5. * Ocurre siempre, sin importar el lag

     

    * ocurre siempre que el personaje este parado le lado

     

    * ocurre en todos los peinados de todos los jugadores exceptuando los 4 peinados default 

     

    * Mi dispositivo usa android 8.1.0

     

    * El modelo de mis dispositivo es SM-G610M

     

    * Y juego en la versión de ws 8.0.0

     

    También quería comentar que en mi dispositivo el ws tiene mucho mas zoom de lo normal, mientras que cuando he probado las versiones beta el zoom se normaliza, no se si es un error o porque pasa eso.

  6. Buenas

    En mi dispositivo y no se en cuantos mas esta ocurriendo un bug que hace que desaparezca el peinado y el personaje se vea calvo, esto ocurre cuando el personaje camina hacia un lado mientras usa un peinado diferente de los 4 peinados default.

    20190828_075117.jpg

    20190828_075141.jpg

  7. He notado lo difícil que es curarte a ti mismo o a tus aliados, poner escudos y dar bufs cuando hay muchos monstruos y jugadores en pantalla por lo cual se me ocurrió la siguiente idea, que en se puedan usar habilidades tocando en nombre de un miembro del o el de nuestro personaje para poder utilizarlas habilidades de una forma mas limpia.

     

    Espero darme a entender y que les guste esta sugerencia 😄

  8. .

     
     
     
     
     
     
     
    Good! I have a series of suggestions which I am sure will make a very positive change in the game and I would love to take them into account and implement them in the future. I've noticed how tedious it is to use the skills when there are a lot of monsters and players, and I think the perfect solution for that problem is the following, for example when using the necromancer's basic healing skill instead of having to select a target between the bunch of monsters and players, instead we can select the name above the health bar of our character to use the ability in us or if we want to use an ally to touch the left side where the names and life bars of the characters appear group members. I will leave the other suggestions for later, I hope they implement it since I have commented to several players and those also believe that it would be a very positive change for the game. Thanks
     
     
     

    20190119_113449.thumb.jpg.30a8149e99587bf774daa0f41e9b2490.jpg

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