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Erta06

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Posts posted by Erta06

  1. 13 hours ago, Gladiator said:

    Sorry but goddamn what a bunch of dumb arguments... 

     

    1)

    To argue against nerfing Chieftain just because it's "the only class in mc that actually can gives a hard fight to elves" or "the only class out of the entire MC side which consistently competes with the elf side" is just mind-blowing to me. Dude, 1 chieftain giving 20 elves a hard time is not a good thing and does not make for a balanced game. I like how the best you can come up with is "yeah we know Chieftain is OP" followed by some baseless justifications.

    Also that's not even true, Reapers, Hunters and Charmers are pretty dam strong too, and Warlocks are still the best crowd control in the game for large scale wars regardless of their status in Arena which is still above average.

     

    And no one said nerf Chieftain and only nerf Chieftain, it's just that Chieftain is a glaring problem that needs to be dealt with because it's game-breaking , idc what happens to other classes as long as the an overall balance is being attempted. Never in the history of the game only 1 class got changed in a balance update. I don't understand the need for you to defend Chieftain every time when you KNOW it's OP, go ask to buff your "pathetic" classes instead of wanting and being ok with Chieftain doing all your sides work, damn. In fact, you should be the first one to call it out, otherwise what's the point of your classes? Everyone should make a Chieftain.

     

    2)

    Since you're talking about using brains, I'll give you the benefit of the doubt. Maybe you didn't see the videos and you're talking out of your behind (best case scenario for you), but none of these videos are 1v1 PvPs.

     

    3)

    I somehow doubt that Beastmaster's Moon (main damage) is gonna be able to survive the damage and control of even just 1 reaper, let alone a crowd... That's why I said show me, cus you ain't gonna find that at the same scale of Chieftains.

     

    well I don t even seen those videos yet,but I imagine the scenario and I know what chieftain can do.i brought those solution before.beside that, as told at the end of the day, few people just reach one thing their own benefits.

     

     

    if they start nerfting mc side will affect population on mc side and some people leave the game .then elf side players  doesn't  have rivals ,its game doesn't have sence.Elf side start to reduce population and eventually server die in usa-saphire .but company will manage a good solution.And just in case I'm a elf side player.Little by little they gonna reach a solution.i hope my comment not sound offensive and politely correct with a good manners.

  2. Well, if orci book is the issue.they will be nerft it  coming soon.even though they need to analyze first what would happen if they do it.

     

    These are possible suggestions:

     

    1-They could disable skill books on pvp battle and maybe on gvg.

     

    2-Reduce affect and % on pvp battle and maybe on gvg.

     

    But as I said this is not pvpspear 1vs1 is warspear .if u can t fight against one people on vs make a team to defeat it.use  brain and strategies.

     

  3. Every class has its own style and playrole.if you change the mechanic of one class affect all roleplay on game.in all years on game ,we have seen the same something ,mc crying about balance, elf crying about balance.

     

    Some class on elf side can defeat  chieftains but not all.All depend different factors like players,amply,class ,set up etc.

     

    It's not pvpspear is warspear .if I believe just 3 class need adjustment:

     

    Necromancer,priest,rouge

     

    priest and necromancer are the most difficult class on game cuz survivality.

     

    Rouge because dohge parameters and maybe is a possibility.

     

     

  4. As you know priest is a great buffer , debuffer class and not to mention as a healer ,now with talent help to remove negative affect and also can become a dmg class.Even though if you compare survivality rate on dg is hard to manage.

     

    These ideas are the suggestion:

     

    1-aura priest skill add new condition raise def and mag def just on priest 50% Or meanwhile lose hp raise def and mag def % with limit.

     

     

     

    2-priest shield skill when an enemy destroy the shield just on priest make a buff that raise its def and mag def 50%.but if u spawn the shield just have 50% and don t raise more .if u use the shield on other don t apply just on yourself.

     

    Those buff just can be apply on pve mode.on pvp no

     

    In conclusion just need better survivality on dg and pve bosses mechanic event etc  .

     

    Just find the way 

     

     

     

    Idk if can help cuz mechanic balance need to be tested.

  5. I was testing 2 talent mixing up .Even though,when paladin hp has low healing effect coming from external influence, not work with last talent intercession branch bulwark of faith.heal is the same amount from intercession .Example if have 490 mag heal the same amount but if hp is low pala need to receive more heal cuz hp is low coming from other talent external influence.

     

     

    If I'm wrong let me know or need to be fixed.

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  6. 5 hours ago, Nolan said:

    Hi! 

     

    Are you sure you have completed with this character? I have just checked and apparently you never finished Termitary easy.

     

    During the anniversary event you don't need reputation to enter any dungeon. 

     

    But unfortunately, since you didn't complete the dungeon while the event was happening, you now need to have enough reputation.

     

    Anyway, this year's anniversary is not so far away :rolleyes:

    well, it is just  game ,i don t want to argue with an admin.this account have with me since 2012. I sent all the prove with all blue icons quest on.im 100% sure i done all .i do apologize for any inconveniences.have a nice day. 🙂

  7. 3 hours ago, Jcbreff said:

    Im not sure if you have "all" blue quests because you get them before completing easy dungeon quest

    More photos ,I can t link all quest photos with this is enough.check all the blue icons.For getting pontificies of dead u should done tt easy and others .in addition my reputation is too low 132.could u please help me gm if can, if not I can wait.

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  8. 1 hour ago, Jcbreff said:

    Last peluli is quest for easy termitary

    worse then ,they reset me all ,i have 132 tlasco  rep check ,i sudmit  with all done tlasco quest.i have photos.check logical if i done tt easy why i have all unlock with blue quest ,and not done tt easy .cuz if u want to do all quest need to do tt easy,normal etc.

    prove 1.PNG

    prove 2.PNG

    prove 3.PNG

  9. hi good morning gm 

     

    Few years  ago i done tlasco quest last peluli terminary hard mode (TT HARD)on warspear aniversary .Even though for saving exp i don t sudmite quest  but was done with yellow icon complete.now my reputation is 136 in tlasco  too .and the icon of quest is gray.i need to do all that reputation when i done that quest on tt hard mode.I waste 150% pot exp and minion thinking i unlocked tlasco zone.

     

    usa saphire lv 22 hopeguard  warden 

  10. Few years ago ,when warspear games launched mage as a first time was hard to use it.Then ,they found the way to balance finally they achieve.probably they gonna improve a few things but mage is ok.Maybe will change skills visual effects cuz every skill is fire, all fire. Mage are multi element.it s feeling  just a fire mage.

  11. Suggestions about the passive skill will be this add paladin Resistance like barbarian stoneskin with other name but this effect just can be apply against monsters and against pvp players other effect or the same that don't effect pvp mechanic.the idea is better tanking.

  12. In my opinion deity statue is fine cuz lv 4/4 can adsorb 25% of dmg.the issue of templar is harad teaching +heaven expert skill adsorb a lot of mana.they should rework mana consumption.even though if they wanna rework the description will be( if u receive dmg for incoming monster can adsorb 50% dmg but if are characters on game 25%.of course they should up HP and rework cooldown and durability.

  13. On 10/22/2021 at 5:57 AM, Gladiator said:

    Yeah I don't know why this isn't brought up more, the basic Necro and Priest shields are way too weak and outdated for the game currently, they should be considerably buffed imo. The damage in the game is increasing by a lot and those shields are remaining the same power as back when the maximum damage you can receive is like 500-600, like you have mermen dungeons where most things hit for over 1k and 3k+ (?) crits, yet the shield absorbs around like what 1k or less? And in PvP Chieftains deal over 5k damage in a couple of seconds from 2 skills only. I guess thank god we have Paladins and Druids for now..

    Maybe with barrier of faith and shield + will resist more.

  14. templar is ok, the issue is power of heaven beside we have talent now for reducing mana consume is not enough ,templar consume a lot of mana. ,agro needs more effect with less skill point used it is the only agro its has for tanking.statue is the key of tanking mode and party proteccion raise hp and dmg adsorcion 30% at least max lv and reduce cooldown time for spawn statue or up time active .

     

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