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nilozero

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  1. Like
    nilozero reacted to Dipface in [2023.05.30] Atualização do Warspear Online 11.4. Prévia. Parte 1   
    O Ceifador ficando mais divertido de jogar!!!
    ANSIOSÍSSIMO PARA TESTAR 
  2. Thanks
    nilozero reacted to Jack in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Hello Developers, can you add experience points in all raid bosses. Each boss give 1k experience points those who stay in area. Thank you.
  3. Speechless
    nilozero reacted to necrotp1 in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”
  4. Like
    nilozero reacted to Saltymalek in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Remove this please and thank you.
  5. Like
    nilozero reacted to LeeLoo in [2023.05.30] Update Warspear Online 11.4. Announcement. Part 1   
    Dear friends!
     
    The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree!
     
    Basic talents
     
    The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class.
     
    Damage dealing
    Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster
     

     
    Tanking
    Classes: Paladin, Warden, Death Knight, Barbarian
     

     
    Hybrid tanking 
    Classes: Templar, Charmer
     

     
    Supporting
    Classes: Priest, Necromancer, Shaman, Druid
     

     
    Offensive talents
     
     Fuse of Hatred
    Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%.
     Predator's Rage: Rank I
    Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%.
     Predator's Rage: Rank II
    Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%.
     Continuous Penetration
    Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%.
     Instant Penetration
    Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%.
     Critical damage: Rank I
    Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Critical damage: Rank II
    Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%.
     Controlled Weakening
    Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Controlled Obedience
    Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%.
     Broken Fortification
    Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%.
     Increased Penetration
    Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%.
     Increased Ferocity
    Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%.
     Strength Test
    Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%.
     Killing Blows
    Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%.
     Critical Hit: Rank III
    Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%.
     Accuracy: Rank III
    Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%.
     Attack Speed: Rank III
    Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Penetration: Rank III
    Increases the "Penetration" parameter of the character by 0.75 \ 1%.
     Skills Cooldown: Rank III
    Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Power Attack: Rank III
    Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%.
     
    Defensive talents
     
     Predatory Restraint: Rank I
    Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%.
     Predatory Restraint: Rank II
    Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%.
     Natural Stubbornness
    Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%.
     Natural Resistance
    Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%.
     Complicity
    Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%.
     Blocking: Rank I
    Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%.
     Blocking: Rank II
    Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%.
     Parry: Rank I
    Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%.
     Parry: Rank II
    Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Temper Suppression
    Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%.
     Resistance: Rank I
    Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%.
     Resistance: Rank II
    Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%.
     Inconspicuous Attack
    Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%.
     Inconspicuous Healing
    Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%.
     Self-Defense
    Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%.
     Increased Blocking
    Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%.
     Increased Parry
    Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%.
     Increased Resilience
    Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%.
     Increased Evasion
    Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%.
     Second wind
    Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health.
     Revive the Spirit
    Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum.
     The power of healing 
    Increases healing power from character skills by 1 \ 2 \ 3%.
     Stamina: Rank III
    Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%.
     Evasion: Rank III
    Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%.
     Solidity: Rank III
    Increases the character's "Solidity" parameter by 0.75 \ 1%.
     Wisdom: Rank III
    Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank II
    Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts.
     Health Regeneration: Rank II 
    Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Talent branches
     
    Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style.
     
    The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box.
     

     
    When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents.
     
     Chosen 
     
     Paladin
     
     Branch “Retribution”
    Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Harad's Call+
    Increases skill power gain from character's magical damage by 8%.
     Purifying+
    Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%.
     Sun Seal+
    Increases skill power gain from character's magical damage by 8%.
     
    Key Class Talents
     
     Inextinguishable candle
    The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time.
     Faith reward
    All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5.
     
     Branch “Holy Warrior”
    Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught.
     
     
    Lesser talents
     
     Paladin's Prayer+
    Increases skill healing strength by 2 \ 4 \ 6%.
     Repellent Strike+
    Increases the effect duration of the skill by 0.5 sec.
     Purifying+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Inner Forces+
    Increases skill effect strength by 0.2%.
     
    Key Class Talents
     
     Anger concentration
    Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.
     Sanctified armor
    Increases the character's maximum health by 1% for every 600 pts. of physical protection.
     
     Branch “Bastion of Faith”
    Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him.
     
     
    Lesser talents
     
     Heavenly Light+
    Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%.
     Sun Seal+
    Increases the healing power of the skill by 2%.
     Harad's Banner+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Light Defense+
    Increases skill effect strength by 4%.
     
    Key Class Talents
     
     Unbroken Spirit
    The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health.
     Intercession
    Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec.
     
     Mage
     
     Branch “Pyromancy”
    By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone.
     
     
    Lesser talents
     
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Roaring Flame+
    Increases skill effect strength by 2%.
     Aura of Fire+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Blazing Ground+
    Increases skill power gain from character's magical damage by 2%.
     
    Key class talents
     
     Magma block
    The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill.
     Pyromaniac
    “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health.
     
     Branch “Secret Magic”
    Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes.
     
     
    Lesser talents
     
     Ethereal Barrier+
    Increases the duration of the skill's effect by 0.1 sec.
     Time Warp+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Ennoblement+
    Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec.
     Illusory Chains+
    Increases skill knockback range by 1 yard.
     
    Key class talents
     
     Accumulation
    When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier".
     Space manipulation
    Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration.
     
     Branch “Geomancy”
    Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense.
     
     
    Lesser talents
     
     Sun Armor+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Shattered Stone+
    Increases skill power gain from character's magical damage by 7%.
     Frostbolt+
    Increases skill effect strength by 5%.
     Fire Ball+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Runic Boulder
    The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect.
     The magic of nature
    When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration.
     
     Priest 
     
     Branch “Serving the Light”
    Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward.
     
     
    Lesser talents
     
     Healing Touch+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Redemption+
    Increases the amount of debuffs the skill removes from the character and allies by 1.
     Punishment of the Light+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 7.5%.
     
    Key class talents
     
     Confession
    “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill.
     Make it Before Sundown
    Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character.
     
     Branch “Inquisition”
    Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Payback+
    Increases skill power gain from character's magical damage by 10%.
     Gods' Help+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Mystic Mark+
    Increases skill power gain from character's magical damage by 9%.
     
    Key class talents
     
     Aegis of Sin
    Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%.
     Drunk with Light
    Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%.
     
     Branch “Sacred Fury” 
    In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger.
     
     
    Lesser talents
     
     Harad’s Tears+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Valor Aura+
    Increases skill effect strength by 2%.
     Armistice+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Punishment of the Light+
    Increases skill power gain from character's magical damage by 8%.
     
    Key class talents
     
     Punishment by Pain
    While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill.
     Uplift
    Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter.
     
     Seeker
     
     Branch “Steel Storm”
    Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%.
     Inspiration+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Sun Power+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%.
     Inner Rage+
    Increases skill effect strength by 2%.
     
    Key class talents
     
     Steel Slicer
    The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense.
     Battle potential
    Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3.
     
     Branch “Ruthlessness”
    When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything.
     
     
    Lesser talents
     
     Exacerbation+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Dangerous Blow+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%.
     Splitting Blow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Bloodthirst+
    Increases skill healing strength by 2%.
     
    Key class talents
     
     Scarlet Blade
    With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5.
     Blood Ablution
    Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%.
     
     Branch “Righteous Fury”
    Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death.
     
     
    Lesser talents
     
     Inner Rage+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     Harad's Shield+
    Increases the effect of a skill that reduces incoming damage against a character by 0.5%.
     Disappearance+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Splitting+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     
    Key class talents
     
     Harad's Support
    Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec.
     Inner Harmony
    With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%.
     
     Templar
     
     Branch “Stronghold of faith”
    Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy.
     
     
    Lesser talents
     
     Whirlwind of Repentance+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Harad's Teachings+
    Increases skill power gain from character's physical damage by 5%.
     Sucker Punch+
    Increases the duration of the skill's effect by 0.5 sec.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Furious Protector
    Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%.
     Heavenly Anvil
    Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration.
     
     Branch “Keeper of Oaths”
    Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness.
     
     
    Lesser talents
     
     Blame+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Combat Support+
    Increases skill effect strength by 25%.
     Harad's Teachings+
    Increases skill healing power by 1.5 \ 3 \ 4.5%.
     Heaven's Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     
    Key class talents
     
     Wisdom of overcoming
    Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.
     Divine Intent
    The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration.
     
     Branch “Tactician”
    Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity.
     
     
    Lesser talents
     
     Deity Statue+
    Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%.
     Mantra of Healing+
    Increases skill effect strength by 0.5%.
     Touch of Truth+
    Increases the duration of the effect from a skill by  0.2 \ 0.4 \ 0.7 sec.
     Reverse Flow+
    Increases the duration of the “Stun” effect from a skill by 0.2 sec.
     
    Key class talents
     
     Force Inversion
    Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%.
     Blessed Step
    When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%.
     
     Firstborn
     
     Blade Dancer
     
     Branch “Dancer on the Wind”
    Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance.
     
     
    Lesser talents
     
     Enlightenment+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Strike Hurricane+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Blades' Power+
    Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger.
     Mark of the Blade+
    Increases skill healing power by 0.5%.
     
    Key class talents
     
     Sharpened Blades
    The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%.
     Blade Dance
    Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks.
     
     Branch “Unrestrained Onslaught”
    The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop.
     
     
    Lesser talents
     
     Flash Strike+
    Increases skill power gain from character's physical damage by 8%.
     Enlightenment+
    Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%.
     Vortex Blade+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Blades' Power+
    Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%.
     
    Key class talents
     
     Lightning Slice
    The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec.
     Strike Onslaught
    Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%.
     
     Branch “Featherlike Agility”
    The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance.
     
     
    Lesser talents
     
     Spirit of Resistance+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Rush+
    Increases the duration of the “Stun” effect from a skill by 0.4 sec.
     Parry+
    Increases skill effect strength by 1%.
     Sonic Boom+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Weakness Supression
    With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects.
     Virtuoso
    Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter.
     
     Ranger
     
     Branch “Masterful Cannonade”
    “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die.
     
     
    Lesser talents
     
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%.
     Piercing anger+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%.
     
    Key class talents
     
     Flexible Bowstring
    The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter.
     Spearhead Onslaught
    Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%.
    When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed.
     
     Branch “Massive Bombardment”
    Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies.
     
     
    Lesser talents
     
     Powerful Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Hail of Arrows+
    Increases skill power gain from character's physical damage by 7.5%.
     Point Shooting+
    Increases the effect of a skill that increases a character's physical strength by 2%.
     Vengeful Shot+
    Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Bullseye
    Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum.
     Heavy Artillery
    Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%.
     
     Branch “Anomalous Elusiveness”
    Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him.
     
     
    Lesser talents
     
     Evasion+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Bitterness+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%.
     Scatter Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Ranger's Blessing+
    Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec.
     
    Key class talents
     
     Quick Reaction
    The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2.
     Detoxication
    Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec.
     
     Druid
     
     Branch “Forest Generosity”
    The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers.
     
     
    Lesser talents
     
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%.
     Patronage of the Forest+
    Increases skill healing strength by 1.5 \ 3 \ 4.5%.
     Healing Barrier+
    Increases skill effect strength by 6%.
     
    Key class talents
     
     Insight
    Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target.
     Myriads of the Forest
    Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.
     
     Branch “Angered Spring”
    Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids.
     
     
    Lesser talents
     
     Elemental Support+
    Increases the skill power of the character's magical strength by 5%.
     Lightning Blot+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Entangling Roots+
    Increases the duration of the skill's effect by 0.5 sec.
     Insect Swarm+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Elemental Fury
    The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent.
     Water Spirit
    Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1.
     
     Branch “Discharged sky”
    Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament.
     
     
    Lesser talents
     
     Power of Water+
    Increases the duration of the “Water Curse” effect from the skill by 0.7 sec.
     Punitive Roots+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Invigorating Stream+
    Increases skill healing strength by 2%.
     Healing Dew+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Thunder Roar
    The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.
     Life Source
    Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated.
     
     Warden
     
     Branch “Unbridled Will”
    Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death.
     
     
    Lesser talents
     
     Fortification+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Warden's Protection+
    Reduces the amount of damage a character takes from a skill by 10%.
     Shield Throw+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Key class talents
     
     Will to Live
    Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum.
     Relentlessness
    Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects.
     
     Branch “Guardian's Axe”
    Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy.
     
     
    Lesser talents
     
     Powerful Blow+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Fortification+
    Increases skill effect strength by 3%.
     Stealing Power+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
     Powerful Lunge+
    Increases skill power gain from character's physical damage by 8%.
     
    Key class talents
     
     Merged Attack
    Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%.
     Resonating Technique
    Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec.
     
     Branch “Scorching Fury”
    What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury".
     
     
    Lesser talents
     
     Punishment+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Guard's Fury+
    Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%.
     Block Master+
    Increases skill effect strength by 2%.
     Wave of Aggression+
    Increases skill healing strength by 0.5 \ 1 \ 1.5%.
     
    Key class talents
     
     Constriction
    The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement.
     Combat Healing
    Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.
     
     Beastmaster
     
     Branch “Guardian Unity”
    The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization.
     
     
    Lesser talents
     
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Healing+
    Increases skill power gain from character's magical damage by 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Penetration” parameter by 1%.
     Soul Connection+
    Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%.
     
    Key class talents
     
     Sabertooth
    Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%.
     Harmonious Power
    Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped.
     
     Branch “Dual Rage”
    Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons.
     
     
    Lesser talents
     
     Beast Awakening+
    Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%.
     Animal Rampage+
    Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%.
     Order to Attack+
    Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%.
     Blessing of the Moon+
    Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%.
     
    Key class talents
     
     Deadly Dexterity
    The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%.
     Symbiosis
    Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%.
     
     Branch “Forest inspiration”
    Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization.
     
     
    Lesser talents
     
     Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Proximity to Nature+
    Increases skill power gain from character's magical damage by 2%.
     Moonlight+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Beast Awakening+
    Increases the amount of physical power of the monster, based on the character's magical power by 3%.
     
    Key class talents
     
     Grandeur of the Lotus
    If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%.
     Healing Mastery
    Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed.
     
     
     Mountain Clans
     
     Barbarian
     
     Branch “Defense”
    Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves.
     
     
    Lesser talents
     
     Roar+
    Increases the effect of a skill that reduces the enemy's magic power by 6%.
     Warcry+
    Increases the strength of the skill's buff effect by 2 \ 4 \ 6%.
     Last Wish+
    Reduces the cooldown of the skill's effect by 12 sec.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Consolidation
    The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped.
     Strong plates
    Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped.
     
     Branch “Berserk”
    When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle.
     
     
    Lesser talents
     
     Strong Blow+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Berserker Power+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Chop+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Barbarian Nature+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Execution
    Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike.
     Bloodletting
    Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4.
     
     Branch “Reinforcement”
    The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy.
     
     
    Lesser talents
     
     Roar+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Shield Strike+
    Increases the duration of the skill's effect by 0.5 sec.
     Scream of Fury+
    Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%.
     Stone Skin+
    Increases skill effect strength by 7%.
     
    Key class talents
     
     Demoralization
    The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%.
     Bastion
    Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.
     
     Rogue
     
     Branch “Versatility”
    Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy.
     
     
    Lesser talents
     
     Elusive Jump+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Flurry of Steel+
    Increases skill power gain from character's physical damage by 7%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped.
     
    Key class talents
     
     Blade Shard
    “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%.
     Blade echo
    On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2.
     
     Branch “Lethality”
    Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows.
     
     
    Lesser talents
     
     Extermination+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%.
     Frenzy+
    Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%.
     Absolute Reflexes+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Cruelty
    The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%.
     Double threat
    Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec.
     
     Branch “Liquidation”
    Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds.
     
     
    Lesser talents
     
     Merciless Strike+
    Increases skill power gain from character's physical damage by 8%.
     Dodging+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Ricochet+
    Increases skill power gain from character's physical damage by 5%.
     Stealth+
    Increases skill effect strength by 2 \ 4 \ 6%.
     
    Key class talents
     
     Elimination
    The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill.
     Series of tricks
    Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect.
     
     Shaman
     
     Branch “Spiritual Patronage”
    As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Energy Field+
    Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%.
     
    Key class talents
     
     Ancestral generosity
    The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.
     Ancestral Charm
    Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.
     
     Branch “Fury of the Skies”
    For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch.
     
     
    Lesser talents
     
     Tribe's Ritual+
    Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%.
     Ball Lightning+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Lightning Shield+
    Increases skill power gain from character's magical damage by 6%.
     Earthquake+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Electrifiсation
    The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%.
     Storm keeper
    When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%.
     
     Branch “Occultism”
    The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies.
     
     
    Lesser talents
     
     Totem of Weakness+
    Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%.
     Lightning Blast+
    Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Shamanic Cleansing+
    Increases skill effect strength by 5%.
     Healing Spirit+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Silence of the Grave
    When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect.
     Healing rite
    Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum.
     
     Hunter
     
     Branch “Skillful Shooting”
    There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately.
     
     
    Lesser talents
     
     Combat Stance+
    Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%.
     Mountain Instincts+
    Increases the effect of a skill that increases a character's “Attack Speed” by 2%.
     Hunters Mark+
    Increases skill effect power by 0.5%.
     Hunter's Agility+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     
    Key class talents
     
     Sniper training
    Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8.
     Absolute Accuracy
    Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged.
     
     Branch “Self-propelled Artillery”
    The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath.
     
     
    Lesser talents
     
     Fatal Shot+
    Increases skill power gain from character's physical damage by 2 \ 4 \ 6%.
     Pathfinder's Arrow+
    Increases skill power gain from character's physical damage by 8%.
     Poisoned Arrow+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Blessing of the Mountains+
    Increases the effect of a skill that reduces any incoming damage against a character by 1.5%.
     
    Key class talents
     
     Double Profit
    Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter.
     Endless Salvo
    Increases “Skill Cooldown” parameter by 6% for each skill on cooldown.
     
     Branch “Spirit of ancestors”
    For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies.
     
     
    Lesser talents
     
     Stunning Shot+
    Increases the duration of the skill's effect by 0.5 sec.
     Sapping Shot+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Arrow of Silence+
    Increases the duration of the skill's effect by 0.7 sec.
     Blessing of the Mountains+
    Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%.
     
    Key class talents
     
     Suppression
    Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”.
     Self-cleaning
    With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec.
     
     Chieftain
     
     Branch “Rat Horde”
    It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies.
     
     
    Lesser talents
     
     Wolf’s Alacrity+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%.
     Clans' Help+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Frenzy+
    Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Enragement
    The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped.
     Resonating hits
    After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”.
     
     Branch “Eagle's Nature”
    Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes.
     
     
    Lesser talents
     
     Cat Reflexes+
    Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Eagle's Eye+
    Increases skill power gain from character's physical damage by 1 \ 2 \ 3%.
     Rugged Hide+
    Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%.
     
    Key class talents
     
     Bloody rain
    The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus.
     Consonance
    Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power.
     
     Branch “Puma Agility”
    Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch.
     
     
    Lesser talents
     
     Blow of the Spirits+
    Increases skill power gain from character's magical damage by 3 \ 6 \ 9%.
     Bear's Stamina+
    Increases skill power gain from character's magical damage by 6%.
     Thrashing+
    Increases the duration of the skill's effect by 0.6 sec.
     Swooping Army+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Ignition
    The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec.
     Elusiveness of the claws
    Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat.
     
     Forsaken
     
     Death Knight
     
     Branch “Death face”
    Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame.
     
     
    Lesser talents
     
      Knight's Curse+
    Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%.
     Steel Hurricane+
    Increases skill power gain from character's magical damage by 9%.
     Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical power by 2%.
     Exhalation of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     
    Key class talents
     
     Damned Echo
    Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect.
     Baptism of darkness
    Increases the character's basic magical strength by 25% of the character's basic physical power.
     
     Branch “Dark Fortitude”
    Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces.
     
     
    Lesser talents
     
     Blood Protection+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Sharp Shadow+
    Increases skill healing strength by 2%.
     Secret Reserves+
    Increases skill healing strength by 10 \ 20 \ 30%.
    Aura of Hatred+
    Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%.
     
    Key class talents
     
     Dark guardianship
    Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength.
     Strength replenishment
    Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped.
     
     Branch “Vampire Essence”
    Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time.
     
     
    Lesser talents
     
     Saturation+
    Increases skill effect strength by 1 \ 2 \ 3%.
     Steel Hurricane+
    Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%.
     Thorn of Death+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     Blow of the Silence+
    Increases the strength of the skill's buff effect by 2%.
     
    Key class talents
     
     Sacrificial contract
    Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum.
     Blood smell
    With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%.
     
     Warlock
     
     Branch “Occult Spell”
    Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch.
     
     
    Lesser talents
     
     Arrow of Darkness+
    Increases skill power gain from character's magical damage by 2 \ 4 \ 6%.
     Shadow Sphere+
    Increases skill power gain from character's magical damage by 10%.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Grimoire+
    Increases the skill effect that increases incoming damage against an enemy by 1.5%.
     
    Key class talents
     
     Acid step
    Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character.
     Dark alchemy
    Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels.
     
     Branch “Inevitability of Darkness”
    Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Hex+
    Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec.
     Fading+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Stone Body+
    Increases skill effect strength by 1 \ 1.5 \ 2%.
     
    Key class talents
     
     Overall nightmare
    Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power.
     Inevitability of death
    All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter.
     
     Branch “Two-Faced Filth”
    Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army.
     
     
    Lesser talents
     
     Dark Circle+
    Increases the duration of the skill's effect by 0.5 sec.
     Pool of Darkness+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Draining Life+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Bloody Tribute+
    Increases skill power gain from character's magical damage by 0.5%.
     
    Key class talents
     
     Hellfire
    Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14.
     Shadow Pact
    Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy.
     
     Necromancer
     
     Branch “Breathless patronage”
    Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dark Power+
    Increases skill effect strength by 2%.
     Infection+
    Increases the debuff effect of a skill by 2%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Pleasure in pain
    Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power.
     Unleashed Power
    Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter.
     
     Branch “Life after death”
    The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces.
     
     
    Lesser talents
     
     Poison Spittle+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Dead Soldier+
    Increases the power of monsters summoned by the skill based on the character's magic power by 5%.
     Mental Pit+
    Increases the effect of a skill that reduces the enemy's physical and magical power by 5%.
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Obedience to the undead
    Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%.
     Lifeless army
    Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3.
     
     Branch “Frozen heart”
    Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone.
     
     
    Lesser talents
     
     Ancient Seal+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Fateful Connection+
    Increases skill effect strength by 2%.
     Acid Rain+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     Poisonous Shield+
    Increases skill power gain from character's magical damage by 3%.
     
    Key class talents
     
     Soul Synergy
    The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.
     Enveloping Cold
    Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6.
     
     Charmer
     
     Branch “Triforce”
    Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning.
     
     
    Lesser talents
     
     Weakness+
    Increases skill effect strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases the duration of the “Stun” effect from a skill by 0.5 sec.
     Demonic Pact+
    Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%.
     Eye of Darkness+
    Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%.
     
    Key class talents 
     
     High Call
    “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%.
     Demonic ties
    Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location.
     
     Branch “Ferocious Horde”
    “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies.
     
     
    Lesser talents
     
     Call+
    Increases skill power from character's physical strength by 2 \ 4 \ 6%.
     Knowledge of the Dead Man+
    Increases skill power gain from character's physical damage by 5%.
     Summoner Skill+
    Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Block” parameter by 1%.
     
    Key class talents
     
     Pack Invasion
    Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%.
     The strength of the pack
    Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters.
     
     Branch “Fiend of darkness”
    Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies.
     
     
    Lesser talents
     
     Dark Prism+
    Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%.
     Otherworldly Blessing+
    Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. 
     Help of chaos+
    Increases the duration of the monster summoned by this skill by 2 sec.
     Combat Healing+
    Increases skill power gain from character's magical damage by 1 \ 2 \ 3%.
     
    Key class talents
     
     Fiend of darkness
    Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability.
     Demonic Knowledge
    Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter.
     
     Reaper
     
     Branch “Demonism”
    The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies.
     
     
    Lesser talents
     
     Indulgence of Chaos+
    Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%.
    Exaltation+
    Increases the effect of a skill that increases a character's “Penetration” parameter by 1%.
     Approach of Madness+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rending Anger
    The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%.
     Partial metamorphosis
    Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec.
     
     Branch “Infernal Hunger”
    The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls.
     
     
    Lesser talents
     
     Approach of Madness+
    Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt.
     Black Mark+
    Increases the amount of “Hate” generated by the skill by 1 pt.
     Annihilation+
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Evisceration+
    Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%.
     
    Key class talents
     
     Rapacity
    The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”.
     Thirst for hate
    The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form.
     
     Branch “Abyss Watch”
    Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will.
     
     
    Lesser talents
     
     Delayed Death+
    Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec.
     Revenge+
    Increases skill effect power by 7%.
     Demonic Appearance+
    Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%.
     Hand of the Underworld+
    Increases the duration of the skill's effect by 0.5 sec.
     
    Key class talents
     
     Hard landing
    The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills.
     Demonic Charm
    When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character.
     
    Update menu “Talents”
     
    A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable!
     
     
    During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  6. Cool Story
    nilozero reacted to Drakoslayd in [2023.05.25] We are accepting applications for closed testing of update 11.4   
    Looks like I'm not going to be able to join the closed test 
  7. Like
    nilozero reacted to Hotars in Mudança na habilidade Morte Adiada   
    Olá, meu nome é Arthur, mas podem me chamar de Hotars. Sou um ceifador iniciante, porém, tenho total certeza que a habilidade "Morte Adiada" é péssima. Por isso, resolvi fazer uma sugestão para reformular a habilidade, ela está assim atualmente; (1/4)
    Se você é Ceifador e ja usou a habilidade, sabe que é muito ruim, pois você recebe a mesma quantidade de dano, porém, em tempo diferentes. A minha sujestão para a habilidade é essa;
     
    Aplica o auxílio "Morte Adiada" e a penalidade "Morte Iminente" por 10 segundos. O efeito "Morte Adiada" reduz em 40% o dano recebido pelo personagem por ataques automáticos e habilidade que causa dano instanteneo. A penalidade "Morte Iminente" reduz em 20% qualquer dano que o personagem (Ceifador) causa. 
     
    Ou seja, a habilidade seria totalmente defensiva, seria uma habilidade para usar em momentos crucial, se estiver morrendo por exemplo, e teoricamente, seria muito melhor que a habilidade que está no jogo, afinal, ela é quase inútil, apenas é utilizadas em momentos MUITO específicos.
     
    Espero que gostem de ideia, desculpe qualquer erro ortográfico, fiz esse post na correria.
  8. Speechless
    nilozero reacted to Salazam in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    @Nolan @Holmes @Hedfuc @Dr Strange 
    recently added the beastmaster class to the game and with it a large amount of beautiful visual effects in the skills.  this class by the way has an aura, but this aura has an extremely simple visual effect.  I would strongly urge you to make a visual update to this skill.  even the chieftain had the same visual effect and was replaced, as it was extremely simple and without any beauty.  not everything good game is about balance, sometimes we just want to be pretty
  9. Thanks
    nilozero reacted to Dr Strange in [2022.10.28] Changes in dungeons of the Horror Circus   
    Dear players! 

    Please note the changing parameters of the final boss in all holiday dungeons: 
    the first use of chains during the fight with Evuraim occurs after 15 seconds, then every 38 seconds; the rate of summoning monsters has been reduced from 22 to 42 seconds; boss healing for each summoned monster was decreased: from 1% to 0.5% (for one monster), from 5% to 2.5% (amount of summoned monsters equals 5); the rate of healing of the boss was reduced: was once every 3 seconds, now it's every 5 seconds. Changes do not need to reboot servers and are already in effect. 
     
    Enjoy farming!
    AIGRIND
  10. Sad
    nilozero reacted to Melfice in [2022.10.26] Game servers restart. Welcome update 11.1!   
    Ok now its not funny anymore why u delete 32lv chars?

  11. Speechless
    nilozero reacted to Sigma in Bug guild totem in buildings   
  12. Haha
    nilozero reacted to sandwitch in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    New raid boss name is sandwitch? 
  13. Like
    nilozero reacted to Laevateinn in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    This skill looks very interesting. You can use Beastly Cunning against the enemy to do additional damage, or you can use it backwards before you enter enemy for emergency escape like
     
    Btw does teleport work when the rat disappears even if I becomes inoperable(stun, fear, etc) after using Curse of the Plague?
     
  14. Haha
  15. Thanks
    nilozero reacted to LeeLoo in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    Dear friends!
     
    A lot of exciting secrets are hidden under the veil of the history of the first days of Arinar... And although the brave men diligently and tirelessly explore the huge world, the number of mysteries is so great that the warriors are going on a dangerous journey! It's time to find out what trials the eve of the 15th year of the great confrontation between the Alliances promises!
     
    As the hot summer approaches, both fearless warriors and peaceful townspeople peer into the sky in search of a new sign from the White Wanderer. The old people say that the mysterious White Stones, which traced the sky in ancient times, showed the world magic of extraordinary power. Magical waves still diverge throughout Arinar, opening previously closed doors for adventurers. Which hero will be the first to step into uncharted territory?
     
    Castle dedicated dungeons
     
    Fierce battles between the strongest fighting alliances played out more than once in the walls of the grand castles of Ayvondil. And although owning a castle gives the guild undeniable advantages, the vast castle lands have not yet been fully explored even by influential owners. It's time to change that!
     
    The legends of the Eternal Forest say that the underground castle corridors, hidden from the eyes of the inhabitants, became a refuge for the overthrown nobility. The first owners of fortresses with allied armies were forced to hide in the dungeons long before the guilds of Arinar began to fight for the right to own castles, but did not lose hope of returning the captured thrones!
     

     
    Extensive dungeons under the castles really exist, and this is no longer a legend! Look for dungeons in the courtyard of the castle, however, remember that each of the 5 dungeons will only be available after the end of the capture of the respective castle and before the start of the capture of the next one. Thus, every week the available dungeon will change! A countdown timer to close the dungeon, located above the entrance, will help you plan your walk into the dungeons in advance.
     
    Only players in the same guild will be able to join the battle with the supporters of the disgraced aristocrats and defeat their leader, so it's time to stick together! Good news awaits players of the guild that owns the castle: during holiday events, entering in the respective castle dungeon does not require the stamina of the seeker. Go through room after room, cracking down on monsters and remember that for an unconditional victory and access to the boss of each of the dungeons, you will need to complete the sweep!
     
    Class talents. Part II
     
    On the eve of the 15th year of the Alliance confrontation, the defenders of Arinar will once again discover the secrets of boundless power, enclosed by the sages in the tree of class talents! For the first time, you could get acquainted with the system of talents that work anywhere in Arinar in update 10.0. All this time, warriors collected knowledge bit by bit and step by step discovered unique bonuses and improvements in combat skills. And now it's time to see the continuation of the Talent Tree!
     

     
    Basic talents
     
    The continuation of the basic talent branch will be the same for all classes. In addition to the already familiar offensive and defensive talents that have received enhanced bonuses, the updated branch will include new talents that increase the chance of actuation relics and increase a number of character parameters!
     
    Offensive 
     
     Animal Anger: Rank I 
    Increases critical damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3%.
     Accuracy: Rank II
    Improves the character’s “Accuracy” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Power Attack: Rank II
    Increases character’s physical and magical power by  0.5 \ 0.75 \ 1 \ 1.25%.
     Animal Anger: Rank II 
    Increases critical damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3%.
     Critical Hit: Rank II
    Improves the character’s “Critical Hit” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     High-ranking critical hit 
    Increases the character's maximum “Critical Hit” parameter by 1 \ 2 \ 3%.
     Animal Anger: Rank III 
    Increases critical damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3%.
     Offensive relics expert 
    Increases the chance of actuation an offensive relic by 1 \ 1.5 \ 2%.
     Attack Speed: Rank II
    Increases the "Speed of attack" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Skills Cooldown: Rank II
    Increases the "Skills Cooldown" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Animal Anger: Rank IV 
    Increases critical damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3%.
     Penetration: Rank II
    Increases the "Penetration" parameter of the character by 0.5 \ 0.75 \ 1%.
     
    Defensive
     
     Animal fortitude: Rank I 
    Reduces the incoming damage to a character from critical hit of monsters of the Normal class by 1 \ 2 \ 3%.
     Evasion: Rank II
    Increases the “Dodge” parameter for a character by 0.5 \ 0.75 \ 1 \ 1.25%.
     Animal fortitude: Rank II 
    Reduces the incoming damage to a character from critical hit of monsters of the Strong class by 1 \ 2 \ 3%.
     Stamina: Rank II
    Increases maximum health of the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Health regeneration: Rank I
    Increases the character's “Health Regeneration” parameter by 3 \ 6 \ 9 \ 12 \ 15 pts.
     Animal fortitude: Rank III 
    Reduces the incoming damage to a character from critical hit of monsters of the Elite class by 1 \ 2 \ 3%.
     Defensive relics expert 
    Increases the chance of actuation a defensive relic by 1 \ 1.5 \ 2%.
     Wisdom: Rank II
    Increases maximum character energy by 1 \ 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank I
    Increases the character's “Energy Regeneration” parameter by 1 \ 2 \ 3 \ 4 \ 5 pts.
     Animal fortitude: Rank IV 
    Reduces the incoming damage to a character from critical hit of monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3%.
     Solidity: Rank II
    Increases the "Solidity" parameter of the character by 0.5 \ 0.75 \ 1%.
     
    Lesser Class Talents
     
    In this update, lesser class talents will also be extended! To get a boost to your character's skills, learn the basic talents of both offensive and defensive direction, and then unlock the lesser class talents that are located on the central floors of the Talent Tree.
     
    Firstborn
     
    Druid
     
     Elemental Backing
    Increases skill power from the character's magic power by 5%.
     Punitive Roots
    Increases the effect duration of the skill by 0.2 \ 0.3 \ 0.5 sec.
     
    Blade Dancer
     
     Counterattack
    Increases skill power gain from character's physical damage by 2%.
     Magic Transformation
    Increases skill effect power by 2 \ 4 \ 6%.
     
    Warden
     
     Powerful Lunge
    Increases skill power from the character's physical strength by 2 \ 4 \ 6%.
     Natural Resistance
    Increases skill effect power by 2%.
     
    Ranger
     
     Fire Arrows
    Increases the strength of the "Burning" effect from the character's physical strength by 3 \ 6 \ 9%.
     Slowing Trap
    Increases the strength of the effect that slows the enemy by 5%.
     
    Chosen
     
    Mage
     
     Overload
    Increases skill power from the character's magic power by 1 \ 2 \ 3%.
     Dragon Eye
    Increases the strength of an energy regeneration effect by 1%.
     
    Seeker
     
     Splitting Blow
    Increases skill power from the character's physical strength by 1.5 \ 3 \ 4.5%.
     Exhaustive Blow
    Increases the duration of the “Stun” effect from a skill by 1 sec.
     
    Priest
     
     Mystic Mark
    Increases skill power from the character's magic power by 10%.
     Redemption
    Increases skill power from the character's magic power by 3 \ 6 \ 9%.
     
    Templar
     
     Forbidden Trick
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Harad's Teachings
    Increases the skill power gain from the character's magical damage by 3%.
     
    Paladin
     
     Harad's Banner
    Increases skill power from the character's magic power by 3%.
     Sacred Shield
    Increases skill effect power by 2 \ 4 \ 6%.
     
    Mountain clans
     
    Barbarian
     
     Defeat
    Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.
     Combat Fury
    Increases the healing power of the skill by 1 \ 2 \ 3%.
     
    Rogue
     
     Frenzy
    Increases the effect of a skill that increases the character's critical damage by 3%.
     Trickiest Technique
    Increases the effect duration of the skill by 0.2 \ 0.35 \ 0.5 sec.
     
    Hunter
     
     Explosive Arrow
    Increases skill power from the character's physical strength by 5%.
     Arrow of Confusion
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Shaman
     
     Fire Totem
    Increases skill power from the character's magic power by 2 \ 4 \ 6%.
     Healing Totem
    Increases skill power from the character's magic power by 4%.
     
    Chieftain
     
     Frenzy
    Increases the skill power gain from the character's physical damage by 1 \ 1.5 \ 2%.
     Rugged Hide
    Increases skill effect power by 2%.
     
    Forsaken
     
    Charmer
     
     Otherworldly Fire
    Increases skill power from the character's magic power by 1 \ 2 \ 3%.
     Demonic Pact
    Increases the effect of a skill that reduces damage against summoned monsters by 2%.
     
    Warlock
     
     Power of Relaxation
    Increases the effect of a skill that increases a character's magical power by 3%.
     Hex
    Increases the duration of the skill's “Dumbness” effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Death Knight
     
     Steel Hurricane
    Increases skill power from the character's physical strength by 5% and the character's magic power by 10%.
     Blood Protection
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Necromancer
     
     Fateful Connection
    Increases skill effect power by 2%.
     Panic!
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Key Class Talent
     
    The Tree of Talents, created by the great sages of Arinar, is fraught with many surprises that are ready to be revealed only to the most tireless warriors! Already with the release of update 10.4, having fully studied the offensive and defensive branches, you will be able to get access immediately with three new key class talents!
     
    Selectable talent block
     
    The peculiarity of the talent block is that you do not need to study each individual talent, because access to all three talents opens after studying the block. You can freely switch between talents within the block and tailor your character's expert skills to the needs of each battle by choosing an talent. At the same time, inactive talents will not have any effect on the character. Please note that switching talents is not available during the battle!
     
    Firstborn
     
    Druid
     
     Natural chakra 
    Increases the duration of the monster summoned by the “Elemental Backing” skill by 4 seconds and its maximum health by 25%.
     Internal impact 
    Increases the barrier size of the “Healing Barrier” skill by 15% of the target's maximum health.
     Angry deepness 
    The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15%. Skill damage is increased by 15%.
     
    Blade Dancer
     
     Sweeping blow 
    While “Blades' Power” skill is active, each successful autoattack has a 35% chance to deal additional damage to another random target within 1 yard. Extra attack damage reduced by 40%.
     Ancestral Bastion 
    The shield size of the "Magic Transformation" skill is increased by 15% of the character's maximum health.
     Rampant onslaught 
    After using the “Rush” skill, the character gains a buff for 3 seconds. The effect reduces the damage taken by the character by 30%.
     
    Warden
     
     Hunting excitement 
    While the “Stealing Power” skill is active, the character gains an additional buff after each successful basic attack against monsters for 5 seconds. The effect increases the “Attack Speed” parameter by 15%. Increases skill duration by 4 seconds.
     Internal harmony 
    During the duration of the "Natural Resistance" skill, the character gains an additional 2% of the "Resist" parameter each time he resists negative effects, but no more than 10%. Increases skill duration by 4 seconds.
     Weakening Shroud 
    When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
     
    Ranger
     
      Fire volley 
    When dealing damage with the “Hail of Arrows” skill, there is a 25% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.
     Bloody lotos 
    The “Vengeful Shot” skill cannot be blocked or dodged.
     Intangibility 
    The positive effect of the "Bitterness" skill additionally adds the "Evasion" parameter to the character by 1%. The character gains an additional skill effect when dodging attacks. The effect does not occur more than once every 2 sec.
       
    Chosen
     
    Mage
     
     Excessive energy 
    The "Dragon Eye" skill increases character or ally skill damage by 20%. Each use of a skill that deals damage drains 10% of your maximum energy.
     Split lightning 
    The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.
     Sorcerous stream 
    Increases the duration of the buff effect from the "Ennoblement" skill by 4 seconds. Every 2 sec. skill effectiveness is reduced by 10%.
     
    Seeker
     
     Intoxicating pain 
    If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum.
     Blood rampage 
    The "Bloodthirst" skill additionally restores the character's health in the amount of 2% of the maximum for each bleeding effect on the enemy, but not more than 10%.
     Reverse gravity 
    The "Attraction" skill no longer pulls the enemy towards the character. Now, when using the skill, the character moves to the target and receives a buff for 8 seconds. The effect increases the character's "Resistance" parameter by 20%.
     
    Priest
     
     Insight 
    Killing an enemy with the "Payback" skill allows you to reuse the skill without recharging, and the character receives a buff for 4 seconds. This effect increases the character's Skills Cooldown by 25%.
     Illusion of salvation 
    If the target is not moving when the Elusive Threat effect ends, they will receive the Stunning debuff for 2 seconds.
     Repentance 
    If the effect of the "Redemption" skill removed 3 or more negative effects from the target, then it will restore this goal 10% of its maximum health.
     
    Templar
     
     Light burn 
    The "Branded by the Sun" skill additionally applies a debuff to all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
     Strength of Faith 
    The skill "Deity Statue" additionally absorbs part of the damage from skills with instant damage. Increases the statue's maximum health by 30%.
     Illumination by the truth 
    The effect of the "Touch of Truth" skill works instantly. The duration of the debuff is reduced by 1.5 seconds.
     
    Paladin
     
     Sacred teaching 
    The effect of the "Sacred Shield" skill additionally increases the damage dealt to monsters by 15% during the duration of the skill.
     External influence 
    The effect of the skill "Internal Forces" additionally increases the healing received by the character from skills by 2.5%, depending on the missing health.
     Patronage of the light 
    The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% and the speed of energy regeneration by 50% for the character and his allies.
     
    Mountain clans
     
    Barbarian
     
     Rage 
    If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.
     Persistent resistance 
    The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.
     Bloodshed 
    The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.
     
    Rogue
     
     Blade tornado 
    Each time Ricochet deals damage to an enemy, an additional random target is hit.
     Indefatigability 
    Has a 50% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%.
     Murderlust 
    The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% of their maximum health during the duration of the "Extermination" skill.
     
    Hunter
     
     Streamlined shot 
    The "Pathfinder's Arrow" skill cannot be blocked or dodged.
     Agility 
    If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second. The effect does not occur more than once every 4 sec.
     Poisoned Arrowhead 
    While Mountain Instincts is active, your successful basic attacks have a 20% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds.
     
    Shaman
     
     Static charge 
    Increases the damage of the "Lightning Shield" skill by 20% and its chance of triggering by 15%.
     Spirits’ favor 
    If the target of the "Healing Totem" skill has less than 30% of their maximum health, then the skill will additionally restore 10% of the target's maximum health.
     Ancestors’ Tutelage 
    For the duration of Shamanic Cleansing, the target receives 15% increased skill healing.
     
    Chieftain
     
     Fauna Fury 
    The "Clans' Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan power" effect by 4 sec.
     Lingering howl 
    Increases the duration of the buff effect from "Support of the Pack" by 4 seconds. Every 2 seconds the skill’s effect is reduced by 10%.
     Beastly Cunning 
    The character is teleported to the point where the monster summoned by the "Curse of the Plague" skill disappeared. After teleporting, all enemies within the radius of 2 yards around the character enemies will be damaged in the amount of 70% of the character's magical power.
     
    Forsaken
     
    Charmer
     
     The Face of Death 
    The target of the "Knowledge of the Dead Man" skill gains an additional debuff for 10 seconds. This effect increases the target's critical damage taken by 12%.
     The bonds of life 
    While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5.
     Darkness’ Embrace 
    The "Goading" skill additionally imposes a negative effect on all opponents. The effect reduces the physical and magical defense of targets by 20% for the duration of the skill. Increases the slow power of the skill by 13%.
     
    Warlock
     
     Absolute Virus 
    The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.
     Scar of Darkness 
    The skill "Grimoire" additionally imposes a negative effect on the target for 12 seconds. This effect increases the target's critical damage taken by 12%.
     Energy Barrier 
    The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy. The effect stops working if the character's energy level falls below 30% of the maximum.
     
    Death Knight
     
     Revelling in Blood 
    2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt.
     Deathly Generosity 
    The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.
     Howl of the Dead 
    The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
     
    Necromancer
     
     Pestilence 
    The "Infection" skill additionally imposes a negative effect for 5 seconds. The effect reduces the target's movement speed by 25%. Increases the chance of applying a skill effect on a target affected by the "Fateful Connection" skill by 15%.
     Blight Cleansing 
    The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds.
     Echoes of Terror 
    If the effect of the "Panic" skill was interrupted by causing damage, then the effect will be transferred to another random target within a certain radius. The effect's duration is not refreshed.
     
    And to make the process of learning new talents as productive as possible, with the release of update 10.4, the maximum possible amount of Knowledge a character will have will be increased from 50,000 to 75,000! We remind you that during testing, the description and work of some talents may change! We will tell you about all the changes in the release.
     
    Skill menu update
     
    What, if not military skill and combat skill, can predetermine the outcome of a duel? When preparing for battles, it is especially important to have at hand a convenient tool for managing the combat potential of your character. That is why, with the release of update 10.4, significant improvements await the character skills menu!
     
    Set of Skills
     
    First of all, the game will have the ability to create skill sets and choose the build of your character depending on the game situation. Each set contains data about the levels of development of basic and expert skills, available special skills, as well as information about the combat set of non-class skills (we will talk about it below).
     

     
    For characters level 1-17, only one set of skills will be available, and the ability to create a second set will open when the hero reaches level 18. Customize the character's skills to your liking and switch between sets, but remember: active skills will be disabled if the skill has a different level after changing the set. You will be able to instantly switch between skill sets, however, if there are skills on cooldown in the set when switching (excluding special skills), the set change duration will be 5 seconds. In addition, skill set switching will not be available during combat!
     
    Also in this update operation with relics will also receive an additional improvement: you will be able to select active relics individually for each skill set.
     
    “Class skills” tab
     
    Let's talk a little more about the skill set menu structure. Have you already noticed that all the available class skills of the character, as well as special skills, are now located on one tab? Access to expert skills and increase the efficiency of your hero can now also be done directly from the menu!
     

     
    In addition, from now on, expert skills will be available for use even if 10 development points for basic skills are not allocated. However, the study of expert skills, i.e. their pumping will be in this case still unavailable.
     
    “Extracurricular skills” tab
     
    The tab with information about non-class skills now consists of two blocks: a collection of extracurricular skills and a combat kit. The collection of extracurricular skills will display all the non-class skills of your hero that you have collected. The combat kit has 15 slots that you can fill with extracurricular skills from your collection, individually for each set. At the same time, extracurricular skills outside the combat set will not be available for use and will not have any effect on the character.
     

     
    We also note that managing skills using the quick action buttons has become easier, and the system of tips and notifications will help you use the updated menu with maximum convenience. And finally, now you can reset skill points individually for each set with a simple click on the button from the header!

    On the eve of the game's birthday, the mysterious power of the White Stones again inexorably attracts the brave time travellers! In the twilight days of the First War for the Spear, many dangers lurk, and the monsters and villains are especially ferocious and ruthless. But maybe it is the current generation of warriors who are destined to change the course of Arinar's history?
     
    World event “Shadows of the Past”
     
    Are you ready to see with your own eyes the formation of the Legion and Guardian factions and take part in the turning points of the great confrontation? White stones will take you through time pathways to the distant past, and your task is to fight boldly on the side of your Alliance and remember to fulfill all the conditions of each stage of the event.
     

     
    Restart time: 16 hours from the start of the first stage - according to the schedule.
     
    World Event "Arrival of the Tlalocs"
     
    The history of the Tlalocs is full of dramatic events, but the warriors of Arinar are ready to return to the past and restore justice! The white stones will take you to the ark on which the Tlalocs fled from the sunken city. Try to save the Tlalocs from death in the depths of the sea, and then help these people settle in the lands of Ayvondil.
     

     
    Restart time: 16 hours from the start of the first stage - according to the schedule.
     
    Alliance event in a dedicated area "Battle of Clamont Island"
     
    Captain Leonel Snicket has once again brought disappointing news to the port cities of both Alliances - merchant ships loaded with jewelry disappear without a trace near Clamont Island. In the battle for treasures, you have to resist not only the almighty Chaos, destroying magic crystals, but also the warriors of the hostile Alliance!
     

     
    Landing on Clamont Island, you will immediately find yourself in the military camp of your Alliance. Your cherished goal is magical crystals hidden in caves located in the very heart of the island. The forces of Chaos in the old days sealed the entrances to the caves with stone slabs, so to access the caves you need to go back in time! The rune mirrors that you will find in the military camps of the Alliances and in the very center of the island will help you with this.

    By destroying a stone slab in the past, you open the corresponding passage to the cave in the present, but remember that only an assault group led by a commander can enter the cave. The goal of this group is to destroy the crystal, causing more damage to it than the enemy alliance, while only the Guild Commander can damage the crystal. All caves have multiple entrances at once, so you will have to compete for the right to get close to the crystal with the enemy Alliance assault group. Except that the power of Chaos is so great that magic crystals will regenerate outside of combat.
     

     
    The victory of your Alliance depends on the coordination of actions in the past and the present, so think over the battle tactics in advance! Destroy the most crystals and secure an unconditional victory for yourself!
     
    Restart time: 2 times a week according to the schedule.
     
    Guild event on the GvG territory “Boiling Plateau”
     
    Well, it looks like your guild is going to be in the middle of nowhere again! Fiery lava under your feet, cruel opponents and relentless bosses - everything seems so familiar, but do not rush to conclusions! Taking into account the mistakes of past battles, Snorlar has prepared a truly hot test for you!
     
    Great Snorlar announces a new guild contest! His goal is to find the strongest heroes capable of containing the souls of mighty warriors: the Fire Wyvern, the Flame Spirit, the Sparkbearer, and Snorlar himself. Only guild commanders can try to turn into such a powerful creature. However, it is not enough just to have strength, it must be preserved - deliver the soul of a great warrior to the Altars of Might and prove that your guild deserves a reward. Be braver, join the battle with the warriors of antiquity, get their power and hurry to the Altar. Stay close to your leader so that he can hold the power of the warrior longer. The body of even the most skilled fighter is not able to contain the soul of a warrior of antiquity for a long time, it will crumble to dust if you do not hurry!
     

     
    Entering the territory of the event, you will find yourself in military camps surrounded by fortress walls. Catapults will help you get on the battlefield, but you can return to the military camp only in case of death.
     
    Do not waste precious time, but rather hurry to the center of the boiling plateau, where the bosses are already waiting for you. Just do not forget that the habitat of the bosses, as well as the very center of the location, are heated by the volcano! Fireflowers growing in some locations will help protect you from fire. Kill Snorlar himself or one of his three minions -  the Fire Wyvern, the Flame Spirit or the Sparkbearer, and get the villain's soul! After that, the Commander of your guild will be able to take possession of the soul of the monster, adopting not only its appearance, but also its strength.
     

     
    The task of the other players is to protect the Commander from opponents and help him reach a special altar. In total, 4 altars will be located on the territory of the event, 1 for the soul of each of the bosses. An additional marker on the map will show you the desired altar. 
     
    The event for your guild will be considered completed when the Commander interacts with the altar for 3 seconds, but for an unconditional victory you need to deliver your leader to the altar faster than your rivals! It will not be easy to do this, because the Commander turned into a monster not only weakens himself, but also takes away the health of his allies. These effects do not work only in the very center of the Volcano - there are bridges hanging over the lava. Also, remember that active guild skills will be locked in the event area. Protect the Commander at the cost of your own life and bring victory to your guild! Each combat alliance will have a chance to get the soul of one of the four villains, because as soon as the guild that owns the soul brings it to the altar and completes the event, the boss will be reborn and regain its former power!
     
    Restart time: 3 times a week according to the schedule.
     
    Guild events in the open world
     
    The infamous raid bosses of Arinar - Avenger, Demonologist and Contemplator, are again ready to fight in the open world with combat alliances! Complete the conditions to activate each of the events and boldly go to battle with the bosses!
     
    “Death Stare”
    Finding the Beholder in the heart of the dungeons of Irselnort will not be so easy, but it must be done, otherwise this product of Chaos will sow enmity and discord! Defeating this powerful creature is a matter of honor for every guild.

    Activation condition: kill 10 characters of a foreign alliance of not lower level than the hero/group
    Event restart time: 12 hours after the end of the event
     
    “Flame of Anger”
    Avenger - one of the primordial dragons that once guarded the Warspear, lives in Irselnort in the guise of a bone monster. As you know, the Avenger is not in the mood for walkies and is waiting for the heroes of Arinar in his own room in the Secret Sanctuary.
     
    Activation condition: score 5000 Guild Points
    Event restart time: 12 hours after the end of the event
     

     
    “Lost Soul”
    The dungeons of Irselnort have long been a haven for gloomy and creepy creatures... So the Demonologist has taken refuge in a lost hall under the Hidden Sanctuary and is ready to fight the warriors of both Alliances, anticipating victory. Visit the soulless villain and crush his vain dreams of revenge!
     
    Activation condition: complete any dedicated dungeon on Irselnort 5 times on Mythic difficulty level
    Event restart time: 12 hours after the end of the event
     
    Also, don't forget that the legendary raid bosses don't know fatigue, so they are always ready to meet the heroes of Arinar outside the event.
     
    Achievements
     
    Do not miss the unique opportunity to earn 3 new legendary guild achievements and glorify your military alliance throughout Arinar! Please note that you can only replenish your guild collection with these feats during festive events.
     
    In addition, with the discovery of new class talents, the “Скрытый потенциал” achievement will receive a new level of development, and the most talented warrior will be able to get a new legendary achievement!
     
    Season 9 of Activities
     
    Shortly after the release of the update, Season 9 of Activities will begin in the game! Explore the past of Arinar by completing daily and weekly missions and get unique rewards, including a special way to move! You can always find out the list of available missions, as well as track your progress in the Activity Center.
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available, including new amazing costumes! In addition, Battle Pass owners will have access to:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the personal warehouse and the warehouse of the guild from the quick access menu; a pleasant opportunity to have a free hairstyle change at a personal hairdresser.  
    Ayvondil. Improvements
     
    With update 10.4, exploring the lands of Ayvondil will become much easier! Innovations will speed up the passage of the island and get to high-level content faster. So, the chance of dropping quest items when completing some tasks will be increased to 100%, and the respawn time of some target monsters and interactive objects will be reduced to 20-40 seconds. In addition, the number of required items when completing quests has been significantly reduced, and an updated system of hint markers on the map will allow you to complete daily tasks and quests much faster.
     
    Quick access menu
     
    With the release of update 10.4 the number of available slots for skills/items in the quick access menu has been increased to 10!
     

     
    Other changes
    Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%; the display of the maximum value has been added to the window for viewing information about the bonus of the item; improved the visual display of the hint window in the game;
    improved animation and fixed aura visual effect for the following skills:
    Power of the Heaven (Templar)
    Fortification (Warden)
    Blades' Power (Blade Dancer)
    Exacerbation (Seeker)
    Sun Power (Seeker)
    Saturation (Death Knight)
    Dark Power (Necromancer)
    Combat Stance (Hunter)
    Point Shooting (Ranger)
    Valor Aura (Priest)
    Aura of Fire (Mage)
    Power of Relaxation (Warlock)
    Frenzy (Rogue)
    Cat Reflexes (Chieftain)
     
    That's all for now, but detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update. 
     
    See you at the open test!
    AIGRIND
  16. Confused
    nilozero reacted to Lustz in Change the skill , Reverse Flow   
    Balance 
  17. Thanks
    nilozero reacted to Berniente in Change the skill , Reverse Flow   
    Clarifying from the beginning I do not ask that they change it but that they reduce it since this skill has proven to be outside the limits of the skills that go against the players in guild battles or wars.
     
    To begin with, as everyone knows, the abilities have a certain limit of maximum players for these, and as it goes, it is a maximum of a certain amount for a certain time that the ability or damage that it does lasts, starting from this the ability of the templar:
     
     
     Reverse Flow
    Creates a vortex zone in the specified area for a while. Each second, the zone knocks back all enemies within it a few yards from the edge of the zone and imposes the negative effect "Stun" on them for some time. Enemies cannot move and use skills, damage to them does not remove the effect.
    Type: Active. Application by area.
    Cast Range: 5 yards
    Reload time: 16 sec.
    Energy consumption: 18 | 19 | 20 | 23 | 25
    Knockback Range (yards): 2 | 2 | 2 | 2 | 2
    Stun duration (sec.): 1 | 1.2 | 1.4 | 1.6 | 1.8
    Number of targets (PvP): 3 | 4 | 4 | 5 | 6
    This ability, as many have experienced, its duration has nothing to do with the number of enemies affected, since while it is active per second it will push up to 6 players maximum from the action area, PER SECOND, that means that in its entire duration can push more than 30 players, and without counting relics, such as the increase in affected players or the duration of the ability (castle).
     
    What I propose is very simple, add a limit of use depending on the ability, for example at maximum level once you have pushed 6 players it simply disappears (it can increase with the relic of objectives), or if you still want to leave the ability so broken simply reduce its duration time.
     
    Finally, it is surprising that they have added 1 second more duration to his ability in his talent tree xd.
     
     
  18. Wow
    nilozero reacted to LeeLoo in [2022.05.23] Special events “Thirst of Knowledge" and “Call of Mermen”!   
    Brave warriors!
     
    The beginning of summer promises to be incredibly eventful, because the fourteenth year of the confrontation between the Alliances is about to end! What surprises await the heroes of Arinar on the eve of the game's birthday? The quick-witted will meet the holiday fully armed, because this week two special events start at once!
    x3 increased the daily limit of Knowledge for completing all Dungeons; x2 increased the amount of Knowledge for completing all Dungeons; x2 increased the amount of Knowledge for completing all Tasks; x2 increased the amount of Knowledge for completing all dynamic tasks; x2 increased the amount of Knowledge for participating in the killing of raid bosses;  x2 increased the amount of Knowledge for completing "Filth's Dungeons", "Lords of the Depths", "Grove of Black Elm", "Rusty Wastelands", "Music of Magic" and "Wild Hunt" guild events. Please note that only two weeks, learning all class talents will be half the price (less Knowledge is needed)! Hurry up to improve your character's skills!
    the rarest classless book "Enhanced Critical Hit" was added to all Dungeons of mythic level (the drop rate increases with the level of the dungeon); x3 increased the daily limit of reputation with the faction “Mermen of the Depths” for completing Dungeon "Sea Tramps’ Lair"; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing Dungeon "Sea Tramps’ Lair"; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing “Descent into the grotto” guild event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the “Invasion of Chaos” tournament guild event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the “Trials of the Mermen” guild cup event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing dynamic tasks of Ship Graveyard; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the raid boss battles with Orcinus and Captain Octopus; x2 increased the amount of Pirate Doubloons when opening Pirate chests; x2 Guild points for completing all Dungeons.  
    In addition, the “Invasion of Chaos” tournament guild event (counted towards the “Lords of Chaos” achievement) will have 20 main prizes: the winners will receive the “Treasury of Chaos”, the “Absolute Fury” buff and the “Mermen of the Depths” reputation as a reward!
     
    Event time: 23.05 13:00 CEST - 06.06 12:00 CEST
     
    See you in the game!
    AIGRIND
  19. Like
    nilozero reacted to Santa Claus in [2022.05.20] Anniversary LXX Arena season has begun!   
    Why are we always limited to 1 set . U make 2 sets but 1 is not usable . Only good thing is that now weaps dont have critical but still only accu weap doesnt change situation.
    Where is freedom of making pvp sets 
  20. Like
    nilozero reacted to Ahmedic in [Chieftain Guide] Ahmedic, US-Sapphire   
    Chieftain
     
    Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
     
    Faction: Mountain clans.
    Armor: Cloth or Leather.
    Weapons: Spear, Two-handed maces, Two one-handed maces.
    Role: Damage-dealing, melee combat, mixed damage, area effect spells.
     
    Base skills and Relics:
     
     Blow of the Spirits 
    A magical attack dealing increased damage to the enemy.
    Type : Active
    Usage range : melee
    Cooldown : 7 secs
    Energy expense : 14 | 15 | 16 | 17 | 18 units
    Magical damage deals : 140 | 150 | 160 | 170 | 180 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Eagle Eye 
    Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes physical damage and multiple effects can be applied to the same opponent.
    Type : Active
    Usage range : melee
    Cooldown : 12 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 4 | 6 | 6 | 8 secs
    Magical damage deals : 30 | 40 | 50 | 50 | 60 %
    Physical damage deals : 10 | 15 | 20 | 25 | 30 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Bear's Stamina 
    Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 
    Type : Active
    Cooldown : 13 secs
    Energy expense : 13 | 15 | 17 | 19 | 21 units
    Healing from magical power : 100 | 110 | 120 | 130 | 140 %
    Healing from missing health :  5 | 7 | 9 | 10 | 12 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Wolf's Alacrity 
    Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
    Type : Active
    Usage range : melee
    Cooldown : 18 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
    Physical damage deals : 120 | 130 | 140 | 155  | 170 % 
    Character movement speed : 10 | 20 | 30 | 40 | 50 %
    Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Thrashing 
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
    Type : Active
    Usage range : 4 yards
    Cooldown : 18 secs
    Energy expense : 16 | 18 | 20 | 22 | 24 units
    Skill duration : 4 | 4 | 5 | 5 | 6 secs
    Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
    Expert skills:
     
     Clans' Help 
    Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
    Type : Passive
    Skill duration : 6 | 8 | 10 | 12 secs
    Penetration buff : 3 | 4 | 5 | 6 %
    Critical buff : 10 | 12 | 14 | 16 %
    Defense buff : 20 | 30 | 40 | 50 %
     
     Curse of the Plague 
    Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
    Type : Active
    Usage range : 6 yards
    Cooldown : 22 secs
    Energy expense : 18 | 20 | 22 | 24 units
    Skill duration : 4 | 6 | 8 | 10 secs
    Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
    Accuracy reduce : 25 | 30 | 35 | 45 %
    Cooldown reduce : 10 | 15 | 20 | 25 %
     
     Swooping Army 
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
    Type : Active
    Usage range : 3 yards
    Cooldown : 22 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 3 | 4 | 5 secs
    Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
    Dodge reduce : 5 | 7 | 9 | 12 %
     
     Rugged Hide 
    Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
    Type : Active
    Usage range : 4 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 6 | 8 | 9 | 10 secs
    Incoming damage reduce : 12 | 22 | 32 | 42 %
    Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
     
     Cat Reflexes 
    Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
    Type : Active
    Cooldown : 8 secs
    Energy expense : 14 | 16 | 18 | 20 units
    Reduced energy regeneration : 5 | 7 | 9 | 10 units
    Accuracy increase : 6 | 7 | 8 | 9 %
    Critical Hit increase : 10 | 12 | 14 | 16 %
    Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
     
     Bestial Wrath
    Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
    Type : Active
    Cooldown : 28 secs
    Energy expense : 24 | 26 | 28 | 30 units
    Skill duration : 12 | 16 | 20 | 25 secs
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
     
     Frenzy 
    A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
    Type : Active
    Usage range : melee
    Cooldown : 20 secs
    Energy expense : 19 | 21 | 23 | 25 units
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
    Physical power deals : 40 | 40 | 45 | 45 % of physical power.
    Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
     
     Support of the Pack
    Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
    Type : Active
    Usage range : 5 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 4 | 5 | 6 secs
    Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
     
     Spiritual Purification
    Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
    Type : Active
    Usage range : 5 yards
    Cooldown : 22 secs
    Energy expense : 0 units
    Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
    Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
     
    Basic Talents:
     
    Offensive
     
    Defensive

    Auxiliary
     
    Role talents
     
    Common
     
    Lesser Class Talents
     
    Key Class Talent
     
    Builds:
     
    PVE physical build:
     
    PVP physical build:
     
    PVE magical build:
     
    PVP magical build:
     
    PVE hybrid build:
     
    PVP hybrid build:
     

  21. Like
    nilozero reacted to Fynn in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Curse of the plague (rework) :
    The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60%  (AoE skill 3x3)
     
    2nd rework (AoE skill  3x3)
    The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
     
    Skill idea :
    Name: vengeance strike
    The chieftain receive the buff "Reprisal"  increasing the parry stat by 7%/8%/9%/10% for 10 seconds
    If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
     
    2nd idea:
    Name: weakness
    A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff  "weakness" for 4/5/6/7 seconds
    This debuff decrease the Effectiveness  of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)  
     
    3rd skill idea: (AoE 5x5)
    Name: war fury
    A war cry that decrease dmg and armor by 10%/15%/20%/25%  
    also have the chance to apply "fear" by 30%/40%/50%/60% 
  22. Like
    nilozero reacted to Gelsin in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  23. Thanks
    nilozero reacted to Shanua in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Hello, I'm playing Chief for a long time now, and I wasn't a fan of playing physical Chief from the very beginning, due my opinion, that chief ain't an attack speed based class and ain't working well with attack speed also. [That's my personal opinion] 

    That's why I got interested in building my Chief full Magic Dmg and relying on 2h Mace. It's working just fine, and I have nothing much to complain about it.

    Well, we all know the Chief Expert Skill -> "Curse of the Plague" 
     
    Well, the problem I have with this skill, is the whole skill itself...
    I tested it last Test-Server and I came to these results:

    - 1. If you use skill in a specific area, you are able to hit your maintarget 3 times, most of the time you will hit your targets 1-2 times. > Which sucks <
    - 2. The Skillpath is way too expensive, the Dmg scaling is 25% / 30% / 35% / 45% - Which is garbage , compared to "Eagle Eye" and "Swooping Army" !!!
    - 3. The Chance to apply the Debuff at 4/4 [30%] is way too low !!! 
    - 4. The Debuff itself ain't as bad, but for PvE purpose nothing we can work with. [30% at 4/4]
    - 5. The skill is dynamic, but slow, it doesn't fit the fast playstyle of a chieftain !!!

    All in all the Skill ain't useful in PvE at all, it could have use in PvP situations, but even there, the chance to apply the Debuff is just 30%, which sucks hard !!!
     
    My Recommendations of a potential rework for the Skill and maybe new Skills as a replacement:
     
    Rework idea:

    -> "Curse of the Plague"
     
    Type: Active
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24 units
    Cooldown: 19 seconds
     
    The Chieftain sends a Rat to the enemy, it applies a plague, which lasts 5 / 6 / 7 / 8 seconds, dealing 25% / 30% / 35% / 45% Magic Dmg every 2seconds. It also reduces the Accuracy and Cooldown Parameter of the enemy by 7% / 10% / 13% / 15% for the duration of the skill. The plague can be spread to nearby enemies within a radius of 2 metres, with a chance of 30% per dmg tick. Every enemy can be afflicted by the spread just once per usage of the Skill.
    [That way the Plague wont be spread permanently]
     
    - 1. The skill will be a relient dmg source and useful for either pve and pvp situations !!!
    - 2. The spread mechanic, makes the skill dynamic and will cause enemy players to think about their movement and not group in certain situations
    - 3. The Accu and CD debuff will still be a part of the skill, but weaker due the skill not having a chance of applying these debuffs !
    - 4. The skill will be powerful in group pvp situations and group pve situations, also it acquires 4/4 skills to be powerful enough for Hybrid Chiefs and Magic Chiefs, Physical Chiefs wont profit from this Expert !
     
    I think the Skill will work just fine this way, also the skill being a Magic Dot (Damage over time) fits perfectly the "Hit and Run" playstyle of chieftains !!!
    Anyways, I think the Skill could be a little bit too strong in group pvp situations, due it being an AOE DoT , which can be used by many Chiefs at the same time, but compared to Mage Fire Aura, which has a much bigger dmg scaling itself, and being an AOE DoT Skill too, it should be balanced enough in my opinion !
     
    New Skill Ideas [As a possible Replacement for "Curse of the Plague"]:
     
    -> "Wolf's Spirit"
     
    Type: Active 
    Usage Range: 2
    Energy Expense: 24 / 26 / 28 / 30
    Cooldown: 24 seconds 
     
    The Chieftain summons a Wolf's Spirit Companion for 15 seconds, which deals 10% / 15% / 20% / 25% Phyiscal Dmg every 2seconds to it's enemy. The Wolf Spirit ain't able to deal critical dmg, therefore it increases the dealt critical dmg of all party members by 7% / 8% / 9% / 10% and also the Penetration Parameter by 3% / 3,5% / 4% / 5%.
     
    - 1. The skill has a very low Dmg scaling, due it being more of a supportive focussed skill ! It shall not be a copy of the Charmer Wolf Skill !!!
    - 2. Chieftains which focus on Physical Dmg, just have 2 buttons to press atm, "Wolf's Alacrity" and "Frenzy" + (Eagle Eye [Bleed]) , "Wolf's Spirit" will improve the supportive being of a chieftain and also give those physical Chieftains one more cool button to press!
     
    -> "Bear Paw"
     
    Type: Active 
    Usage Range: Melee
    Energy Expense: 16 / 18 / 20 / 22
    Cooldown: 16 seconds 
     
    The Chieftain releases a powerful strike towards his enemy, dealing 95% / 115% / 125% / 140% Magic Dmg and reducing the enemies Resistance Parameter by 10% / 20% / 35% / 50% for 2 / 3 / 4 / 5 seconds. 
     
    - 1. Magic Chieftains are lacking Single Target Dmg Spells, and "Bear Paw" could be a good solution for this problem !
    - 2. The Resistance Debuff is a strong tool for the Chieftain, to make a single enemy vulnerable, also it will close the gap between Physical Chief and Magical Chief in terms of Arena / PvP overall.
    - 3. Overall a new Skill with a new mechanic [Resistance Debuff] !!!
     
    -> "Chieftain's Wrath"
     
    Type: Active 
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24
    Cooldown: 19 seconds
     
    The Chieftain is tossing a hammer toward's his enemy, dealing 90% / 115% / 130 % / 145% Magic Dmg. The dealt damage will be doubled, if the enemy is suffering from any control effect, while using this skill. [Control effect: Slow, Fear, Root, Stun]

    - 1. Another option, to help magic chief's in single target pvp, and improve the all in mechanic "like physical Chiefs ["Wolf" -> "Thrashing" -> "Frenzy"]
    - 2. The skill can be useful in PvE situations, due it's noticeable basedmg, but mostly it's designed for pvp situations. Using this skill recommends preparation and fast reaction, in case a nearby enemy is afflicted by any control effect, to abuse the huge dmg boost of the skill mechanic !!!
    - 4. Also this would be the first Single Target Range attack for Chieftains !
     
     
    Well , that's all I got so far !!!
    Let me know your opinion about those skills, in terms of balancing and the idea. I would appreciate it !

    Anyways, I wish ya all a nice day, and seeya ingame ! >:3    [Shanua - EU (Berserk)]
  24. Wow
    nilozero reacted to Salazam in Suggestion for new class: BLOOD KNIGHT   
    Concept: The ''BLOOD KNIGHT'' is a damage class, which can also take on an off tank role, just like the ''Blade Dancer''.
    The Blood Knight is a physical damage class focused on using skills, a physical damage caster, something we don't have in the game yet.
    It is made to be a class with high damage and resistance, medium control.
    It is a class that would serve as a front line in the legion's battles, something the legion currently needs.
     
    His abilities have a life-spending mechanic, and lifesteal of their own.
     
    WEAPONS: Two-Handed Axe, Two-Handed Sword.
    ARMOR: Heavy and Light Armor.
     
    this is an example of a possible pve assembly of the class: https://wsdb.xyz/calc/pt/74432
    this is an example of pvp assembly https://wsdb.xyz/calc/pt/74462
     
    BASIC SKILLS
     
    1 - Reaper Blow
    TYPE: Active - dmg skill
    RANGE: Melee
    COOLDOWN: 8s
    MANA: X
    LIFE EXPENSES: 1.5% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: Deals increased physical damage to the target. 
     
    2 - Leakage Blood
    TYPE: Active - dmg/mobility skill
    RANGE: 5m
    COOLDOWN: 18s
    MANA: X
    LIFE EXPENSES: 2% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: The Blood Knight teleports to the selected location (3x3), dealing physical damage to enemies in the area.
    Damage is dealt both at the location the character was when using the skill, and at the location the character selected to go to.
     
    3 - Blood Chains
     
    TYPE: Active - control skill
    RANGE: 2m
    COOLDOWN: 20s
    MANA: X
    LIFE EXPENSES: 1% of maximum life
    EFFECT: Traps nearby enemies (2m) in streams of blood, preventing them from moving. From skill level 4 onwards, the use of enemy skills will be blocked during the effect of this skill.
     
    4 - Blood aura
    TYPE: Active - permanently active skill
    RANGE: 1m
    COOLDOWN: 8s
    MANA: X
    REDUCED ENERGY REGENERATION: X units 
    LIFE EXPENSES WHEN USING: 1% of maximum life
    LIFE RECOVERY: 2% of damage dealt
    EFFECT: Deals damage to nearby enemies (1m) every 2s. enemies that take damage from this ability receive a reduction in attack speed.
     
    5 - Blood bath
    TYPE: Active - buff
    COOLDOWN: 30s
    MANA: X
    LIFE EXPENSES: 1.5% of maximum life
    EFFECT: Increases the Blood Knight's armor and magic resistance.
     
    EXPERT SKILLS
     
    1 - Blood lust
     
    TYPE: Passive
    EFFECT: Every 5% of lost health, increases ''Life Steal'' and ''Resistance'' parameters. 
     
    2 - Incitement
    TYPE: Active - Aggro skill
    RANGE: 2m
    COOLDOWN: 14s
    MANA: X
    EFFECT: Provokes nearby enemies (2m) to attack the Blood Knight. additionally increases the blood knight's ''Parry'' parameter. 
     
    3 - Dark blessing
    TYPE: Active - buff
    COOLDOWN: 75s
    DURATION: 15s - 30s - 45s - 60s
    MANA: X
    LIFE EXPENSES: 1% of maximum life
    EFFECT: Increases the character's ''Penetration'' and ''Critical Damage'' parameters, the increase starts low, and increases over time. Resetting the skill also resets the bonuses.
     
    4 - Reap 
    TYPE: Active - dmg skill
    RANGE: melee
    COOLDOWN: 22s
    MANA: X
    LIFE EXPENSES WHEN USING: 3.5% of maximum life
    LIFE RECOVERY: 10% of damage dealt
    EFFECT: Deals high physical damage to target, skill damage increases with enemy lost health.
     
    5 - Colossal fissure
    TYPE: Active - dmg skill
    RANGE: 2m
    COOLDOWN: 20s
    MANA: X
    LIFE EXPENSES WHEN USING: 2.5% of maximum life
    LIFE RECOVERY: 7% of damage dealt
    EFFECT: Deals damage to nearby enemies and knocks back nearby enemies (2m). 
     
    6 - Blood Barrier
     
    TYPE: Passive
    EFFECT: a % of all damage dealt by the character is accumulated as a shield, the maximum value of the shield cannot exceed 35% of the player's maximum health.
     
    7- Steal the voice
    TYPE: Active - control skill
    RANGE: 4m
    COOLDOWN: 20s
    MANA: X
    EFFECT: silences the enemy player, and increases the Blood Knight's ''Ability Cooldown'' parameter
     
    8 - Amputate limb
    TYPE: Active - dmg skill
    RANGE: melee
    COOLDOWN: 18s
    MANA: X
    LIFE EXPENSES WHEN USING: 2% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: Deals moderate physical damage to the enemy, and with a chance equal to the character's ''Critical Hit'' adds a bleed to the enemy for 12s, if the enemy receives the bleed it will be slowed.
     
    9 - Garahan's Force
     
    TYPE: Active - buff
    COOLDOWN: 60s
    DURATION: 15s
    MANA: X
    LIFE EXPENSES WHEN USING: 5% of maximum life
    EFFECT: during the effect, whenever the character uses an ability, the cooldown of all other abilities will be reduced.
     

     
  25. Like
    nilozero reacted to Foxlax in Nightmare change   
    While the enemy is with 2 marks of deathly eye the nightmare strikes around the affected at 3-yard distance. 
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