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nilozero

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    nilozero reacted to Dr Strange in [2022.10.28] Changes in dungeons of the Horror Circus   
    Dear players! 

    Please note the changing parameters of the final boss in all holiday dungeons: 
    the first use of chains during the fight with Evuraim occurs after 15 seconds, then every 38 seconds; the rate of summoning monsters has been reduced from 22 to 42 seconds; boss healing for each summoned monster was decreased: from 1% to 0.5% (for one monster), from 5% to 2.5% (amount of summoned monsters equals 5); the rate of healing of the boss was reduced: was once every 3 seconds, now it's every 5 seconds. Changes do not need to reboot servers and are already in effect. 
     
    Enjoy farming!
    AIGRIND
  2. Sad
    nilozero reacted to Melfice in [2022.10.26] Game servers restart. Welcome update 11.1!   
    Ok now its not funny anymore why u delete 32lv chars?

  3. Like
    nilozero reacted to Dr Strange in [2022.10.24] Testing the update 11.1: Shadows of Morsilvania. Stage II   
    Warriors!

    Tomorrow, on 25.10 at approximately 12:30 CEST, you will have the opportunity to take part in the first stage of testing the upcoming update.

    All testers will be additionally provided with 500 Miracle Coins on their account and 100k gold for each character. Also, on the test server, the price for some consumables will be reduced to 1 Miracle Coin:
    Seeker's Stamina Elixir Oblivion book Teleportation Scroll Life Scroll Potion of Chaos Ticket to an attraction The cost of studying new talents will be reduced to 1 unit of necessary resources. Studying skills in the skills menu will cost 1 Miracle Coin.

    Keep in mind that all these bonuses are ONLY available on the test server!
    The test is open and available to everyone!
    Links to the test server:
    Android 4.4 or higher: http://distr.warspear-online.com/distr/11.1.0-test/warspear-newsdk.apk
    Windows Desktop: http://distr.warspear-online.com/distr/11.1.0-test/warspear.exe
    Windows XP Version: http://distr.warspear-online.com/distr/11.1.0-test/warspear-winxp.exe

    Please note that only owners of Android devices and owners of Windows PCs can take part in the testing.

    ! We post reports on the found bugs here.
    ! Feedback on the innovations should be left here.
    ! For more information about what needs to be tested, read the announcement.

    See you on the test! 
    AIGRIND
  4. Speechless
    nilozero reacted to Sigma in Bug guild totem in buildings   
  5. Haha
    nilozero reacted to sandwitch in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    New raid boss name is sandwitch? 
  6. Like
    nilozero reacted to Laevateinn in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    This skill looks very interesting. You can use Beastly Cunning against the enemy to do additional damage, or you can use it backwards before you enter enemy for emergency escape like
     
    Btw does teleport work when the rat disappears even if I becomes inoperable(stun, fear, etc) after using Curse of the Plague?
     
  7. Haha
  8. Thanks
    nilozero reacted to LeeLoo in [2022.06.03] Update Warspear Online 10.4. Time of discoveries. Preview   
    Dear friends!
     
    A lot of exciting secrets are hidden under the veil of the history of the first days of Arinar... And although the brave men diligently and tirelessly explore the huge world, the number of mysteries is so great that the warriors are going on a dangerous journey! It's time to find out what trials the eve of the 15th year of the great confrontation between the Alliances promises!
     
    As the hot summer approaches, both fearless warriors and peaceful townspeople peer into the sky in search of a new sign from the White Wanderer. The old people say that the mysterious White Stones, which traced the sky in ancient times, showed the world magic of extraordinary power. Magical waves still diverge throughout Arinar, opening previously closed doors for adventurers. Which hero will be the first to step into uncharted territory?
     
    Castle dedicated dungeons
     
    Fierce battles between the strongest fighting alliances played out more than once in the walls of the grand castles of Ayvondil. And although owning a castle gives the guild undeniable advantages, the vast castle lands have not yet been fully explored even by influential owners. It's time to change that!
     
    The legends of the Eternal Forest say that the underground castle corridors, hidden from the eyes of the inhabitants, became a refuge for the overthrown nobility. The first owners of fortresses with allied armies were forced to hide in the dungeons long before the guilds of Arinar began to fight for the right to own castles, but did not lose hope of returning the captured thrones!
     

     
    Extensive dungeons under the castles really exist, and this is no longer a legend! Look for dungeons in the courtyard of the castle, however, remember that each of the 5 dungeons will only be available after the end of the capture of the respective castle and before the start of the capture of the next one. Thus, every week the available dungeon will change! A countdown timer to close the dungeon, located above the entrance, will help you plan your walk into the dungeons in advance.
     
    Only players in the same guild will be able to join the battle with the supporters of the disgraced aristocrats and defeat their leader, so it's time to stick together! Good news awaits players of the guild that owns the castle: during holiday events, entering in the respective castle dungeon does not require the stamina of the seeker. Go through room after room, cracking down on monsters and remember that for an unconditional victory and access to the boss of each of the dungeons, you will need to complete the sweep!
     
    Class talents. Part II
     
    On the eve of the 15th year of the Alliance confrontation, the defenders of Arinar will once again discover the secrets of boundless power, enclosed by the sages in the tree of class talents! For the first time, you could get acquainted with the system of talents that work anywhere in Arinar in update 10.0. All this time, warriors collected knowledge bit by bit and step by step discovered unique bonuses and improvements in combat skills. And now it's time to see the continuation of the Talent Tree!
     

     
    Basic talents
     
    The continuation of the basic talent branch will be the same for all classes. In addition to the already familiar offensive and defensive talents that have received enhanced bonuses, the updated branch will include new talents that increase the chance of actuation relics and increase a number of character parameters!
     
    Offensive 
     
     Animal Anger: Rank I 
    Increases critical damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3%.
     Accuracy: Rank II
    Improves the character’s “Accuracy” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     Power Attack: Rank II
    Increases character’s physical and magical power by  0.5 \ 0.75 \ 1 \ 1.25%.
     Animal Anger: Rank II 
    Increases critical damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3%.
     Critical Hit: Rank II
    Improves the character’s “Critical Hit” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
     High-ranking critical hit 
    Increases the character's maximum “Critical Hit” parameter by 1 \ 2 \ 3%.
     Animal Anger: Rank III 
    Increases critical damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3%.
     Offensive relics expert 
    Increases the chance of actuation an offensive relic by 1 \ 1.5 \ 2%.
     Attack Speed: Rank II
    Increases the "Speed of attack" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Skills Cooldown: Rank II
    Increases the "Skills Cooldown" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Animal Anger: Rank IV 
    Increases critical damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3%.
     Penetration: Rank II
    Increases the "Penetration" parameter of the character by 0.5 \ 0.75 \ 1%.
     
    Defensive
     
     Animal fortitude: Rank I 
    Reduces the incoming damage to a character from critical hit of monsters of the Normal class by 1 \ 2 \ 3%.
     Evasion: Rank II
    Increases the “Dodge” parameter for a character by 0.5 \ 0.75 \ 1 \ 1.25%.
     Animal fortitude: Rank II 
    Reduces the incoming damage to a character from critical hit of monsters of the Strong class by 1 \ 2 \ 3%.
     Stamina: Rank II
    Increases maximum health of the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
     Health regeneration: Rank I
    Increases the character's “Health Regeneration” parameter by 3 \ 6 \ 9 \ 12 \ 15 pts.
     Animal fortitude: Rank III 
    Reduces the incoming damage to a character from critical hit of monsters of the Elite class by 1 \ 2 \ 3%.
     Defensive relics expert 
    Increases the chance of actuation a defensive relic by 1 \ 1.5 \ 2%.
     Wisdom: Rank II
    Increases maximum character energy by 1 \ 1.5 \ 2 \ 2.5 \ 3%.
     Energy regeneration: Rank I
    Increases the character's “Energy Regeneration” parameter by 1 \ 2 \ 3 \ 4 \ 5 pts.
     Animal fortitude: Rank IV 
    Reduces the incoming damage to a character from critical hit of monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3%.
     Solidity: Rank II
    Increases the "Solidity" parameter of the character by 0.5 \ 0.75 \ 1%.
     
    Lesser Class Talents
     
    In this update, lesser class talents will also be extended! To get a boost to your character's skills, learn the basic talents of both offensive and defensive direction, and then unlock the lesser class talents that are located on the central floors of the Talent Tree.
     
    Firstborn
     
    Druid
     
     Elemental Backing
    Increases skill power from the character's magic power by 5%.
     Punitive Roots
    Increases the effect duration of the skill by 0.2 \ 0.3 \ 0.5 sec.
     
    Blade Dancer
     
     Counterattack
    Increases skill power gain from character's physical damage by 2%.
     Magic Transformation
    Increases skill effect power by 2 \ 4 \ 6%.
     
    Warden
     
     Powerful Lunge
    Increases skill power from the character's physical strength by 2 \ 4 \ 6%.
     Natural Resistance
    Increases skill effect power by 2%.
     
    Ranger
     
     Fire Arrows
    Increases the strength of the "Burning" effect from the character's physical strength by 3 \ 6 \ 9%.
     Slowing Trap
    Increases the strength of the effect that slows the enemy by 5%.
     
    Chosen
     
    Mage
     
     Overload
    Increases skill power from the character's magic power by 1 \ 2 \ 3%.
     Dragon Eye
    Increases the strength of an energy regeneration effect by 1%.
     
    Seeker
     
     Splitting Blow
    Increases skill power from the character's physical strength by 1.5 \ 3 \ 4.5%.
     Exhaustive Blow
    Increases the duration of the “Stun” effect from a skill by 1 sec.
     
    Priest
     
     Mystic Mark
    Increases skill power from the character's magic power by 10%.
     Redemption
    Increases skill power from the character's magic power by 3 \ 6 \ 9%.
     
    Templar
     
     Forbidden Trick
    Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
     Harad's Teachings
    Increases the skill power gain from the character's magical damage by 3%.
     
    Paladin
     
     Harad's Banner
    Increases skill power from the character's magic power by 3%.
     Sacred Shield
    Increases skill effect power by 2 \ 4 \ 6%.
     
    Mountain clans
     
    Barbarian
     
     Defeat
    Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.
     Combat Fury
    Increases the healing power of the skill by 1 \ 2 \ 3%.
     
    Rogue
     
     Frenzy
    Increases the effect of a skill that increases the character's critical damage by 3%.
     Trickiest Technique
    Increases the effect duration of the skill by 0.2 \ 0.35 \ 0.5 sec.
     
    Hunter
     
     Explosive Arrow
    Increases skill power from the character's physical strength by 5%.
     Arrow of Confusion
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Shaman
     
     Fire Totem
    Increases skill power from the character's magic power by 2 \ 4 \ 6%.
     Healing Totem
    Increases skill power from the character's magic power by 4%.
     
    Chieftain
     
     Frenzy
    Increases the skill power gain from the character's physical damage by 1 \ 1.5 \ 2%.
     Rugged Hide
    Increases skill effect power by 2%.
     
    Forsaken
     
    Charmer
     
     Otherworldly Fire
    Increases skill power from the character's magic power by 1 \ 2 \ 3%.
     Demonic Pact
    Increases the effect of a skill that reduces damage against summoned monsters by 2%.
     
    Warlock
     
     Power of Relaxation
    Increases the effect of a skill that increases a character's magical power by 3%.
     Hex
    Increases the duration of the skill's “Dumbness” effect by 0.2 \ 0.4 \ 0.6 sec.
     
    Death Knight
     
     Steel Hurricane
    Increases skill power from the character's physical strength by 5% and the character's magic power by 10%.
     Blood Protection
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Necromancer
     
     Fateful Connection
    Increases skill effect power by 2%.
     Panic!
    Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
     
    Common
     
     Stellar Blessing
    Character receives an additional skill development point.
     
    Key Class Talent
     
    The Tree of Talents, created by the great sages of Arinar, is fraught with many surprises that are ready to be revealed only to the most tireless warriors! Already with the release of update 10.4, having fully studied the offensive and defensive branches, you will be able to get access immediately with three new key class talents!
     
    Selectable talent block
     
    The peculiarity of the talent block is that you do not need to study each individual talent, because access to all three talents opens after studying the block. You can freely switch between talents within the block and tailor your character's expert skills to the needs of each battle by choosing an talent. At the same time, inactive talents will not have any effect on the character. Please note that switching talents is not available during the battle!
     
    Firstborn
     
    Druid
     
     Natural chakra 
    Increases the duration of the monster summoned by the “Elemental Backing” skill by 4 seconds and its maximum health by 25%.
     Internal impact 
    Increases the barrier size of the “Healing Barrier” skill by 15% of the target's maximum health.
     Angry deepness 
    The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15%. Skill damage is increased by 15%.
     
    Blade Dancer
     
     Sweeping blow 
    While “Blades' Power” skill is active, each successful autoattack has a 35% chance to deal additional damage to another random target within 1 yard. Extra attack damage reduced by 40%.
     Ancestral Bastion 
    The shield size of the "Magic Transformation" skill is increased by 15% of the character's maximum health.
     Rampant onslaught 
    After using the “Rush” skill, the character gains a buff for 3 seconds. The effect reduces the damage taken by the character by 30%.
     
    Warden
     
     Hunting excitement 
    While the “Stealing Power” skill is active, the character gains an additional buff after each successful basic attack against monsters for 5 seconds. The effect increases the “Attack Speed” parameter by 15%. Increases skill duration by 4 seconds.
     Internal harmony 
    During the duration of the "Natural Resistance" skill, the character gains an additional 2% of the "Resist" parameter each time he resists negative effects, but no more than 10%. Increases skill duration by 4 seconds.
     Weakening Shroud 
    When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
     
    Ranger
     
      Fire volley 
    When dealing damage with the “Hail of Arrows” skill, there is a 25% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.
     Bloody lotos 
    The “Vengeful Shot” skill cannot be blocked or dodged.
     Intangibility 
    The positive effect of the "Bitterness" skill additionally adds the "Evasion" parameter to the character by 1%. The character gains an additional skill effect when dodging attacks. The effect does not occur more than once every 2 sec.
       
    Chosen
     
    Mage
     
     Excessive energy 
    The "Dragon Eye" skill increases character or ally skill damage by 20%. Each use of a skill that deals damage drains 10% of your maximum energy.
     Split lightning 
    The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.
     Sorcerous stream 
    Increases the duration of the buff effect from the "Ennoblement" skill by 4 seconds. Every 2 sec. skill effectiveness is reduced by 10%.
     
    Seeker
     
     Intoxicating pain 
    If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum.
     Blood rampage 
    The "Bloodthirst" skill additionally restores the character's health in the amount of 2% of the maximum for each bleeding effect on the enemy, but not more than 10%.
     Reverse gravity 
    The "Attraction" skill no longer pulls the enemy towards the character. Now, when using the skill, the character moves to the target and receives a buff for 8 seconds. The effect increases the character's "Resistance" parameter by 20%.
     
    Priest
     
     Insight 
    Killing an enemy with the "Payback" skill allows you to reuse the skill without recharging, and the character receives a buff for 4 seconds. This effect increases the character's Skills Cooldown by 25%.
     Illusion of salvation 
    If the target is not moving when the Elusive Threat effect ends, they will receive the Stunning debuff for 2 seconds.
     Repentance 
    If the effect of the "Redemption" skill removed 3 or more negative effects from the target, then it will restore this goal 10% of its maximum health.
     
    Templar
     
     Light burn 
    The "Branded by the Sun" skill additionally applies a debuff to all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
     Strength of Faith 
    The skill "Deity Statue" additionally absorbs part of the damage from skills with instant damage. Increases the statue's maximum health by 30%.
     Illumination by the truth 
    The effect of the "Touch of Truth" skill works instantly. The duration of the debuff is reduced by 1.5 seconds.
     
    Paladin
     
     Sacred teaching 
    The effect of the "Sacred Shield" skill additionally increases the damage dealt to monsters by 15% during the duration of the skill.
     External influence 
    The effect of the skill "Internal Forces" additionally increases the healing received by the character from skills by 2.5%, depending on the missing health.
     Patronage of the light 
    The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% and the speed of energy regeneration by 50% for the character and his allies.
     
    Mountain clans
     
    Barbarian
     
     Rage 
    If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.
     Persistent resistance 
    The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.
     Bloodshed 
    The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.
     
    Rogue
     
     Blade tornado 
    Each time Ricochet deals damage to an enemy, an additional random target is hit.
     Indefatigability 
    Has a 50% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%.
     Murderlust 
    The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% of their maximum health during the duration of the "Extermination" skill.
     
    Hunter
     
     Streamlined shot 
    The "Pathfinder's Arrow" skill cannot be blocked or dodged.
     Agility 
    If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second. The effect does not occur more than once every 4 sec.
     Poisoned Arrowhead 
    While Mountain Instincts is active, your successful basic attacks have a 20% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds.
     
    Shaman
     
     Static charge 
    Increases the damage of the "Lightning Shield" skill by 20% and its chance of triggering by 15%.
     Spirits’ favor 
    If the target of the "Healing Totem" skill has less than 30% of their maximum health, then the skill will additionally restore 10% of the target's maximum health.
     Ancestors’ Tutelage 
    For the duration of Shamanic Cleansing, the target receives 15% increased skill healing.
     
    Chieftain
     
     Fauna Fury 
    The "Clans' Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan power" effect by 4 sec.
     Lingering howl 
    Increases the duration of the buff effect from "Support of the Pack" by 4 seconds. Every 2 seconds the skill’s effect is reduced by 10%.
     Beastly Cunning 
    The character is teleported to the point where the monster summoned by the "Curse of the Plague" skill disappeared. After teleporting, all enemies within the radius of 2 yards around the character enemies will be damaged in the amount of 70% of the character's magical power.
     
    Forsaken
     
    Charmer
     
     The Face of Death 
    The target of the "Knowledge of the Dead Man" skill gains an additional debuff for 10 seconds. This effect increases the target's critical damage taken by 12%.
     The bonds of life 
    While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5.
     Darkness’ Embrace 
    The "Goading" skill additionally imposes a negative effect on all opponents. The effect reduces the physical and magical defense of targets by 20% for the duration of the skill. Increases the slow power of the skill by 13%.
     
    Warlock
     
     Absolute Virus 
    The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.
     Scar of Darkness 
    The skill "Grimoire" additionally imposes a negative effect on the target for 12 seconds. This effect increases the target's critical damage taken by 12%.
     Energy Barrier 
    The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy. The effect stops working if the character's energy level falls below 30% of the maximum.
     
    Death Knight
     
     Revelling in Blood 
    2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt.
     Deathly Generosity 
    The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.
     Howl of the Dead 
    The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
     
    Necromancer
     
     Pestilence 
    The "Infection" skill additionally imposes a negative effect for 5 seconds. The effect reduces the target's movement speed by 25%. Increases the chance of applying a skill effect on a target affected by the "Fateful Connection" skill by 15%.
     Blight Cleansing 
    The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds.
     Echoes of Terror 
    If the effect of the "Panic" skill was interrupted by causing damage, then the effect will be transferred to another random target within a certain radius. The effect's duration is not refreshed.
     
    And to make the process of learning new talents as productive as possible, with the release of update 10.4, the maximum possible amount of Knowledge a character will have will be increased from 50,000 to 75,000! We remind you that during testing, the description and work of some talents may change! We will tell you about all the changes in the release.
     
    Skill menu update
     
    What, if not military skill and combat skill, can predetermine the outcome of a duel? When preparing for battles, it is especially important to have at hand a convenient tool for managing the combat potential of your character. That is why, with the release of update 10.4, significant improvements await the character skills menu!
     
    Set of Skills
     
    First of all, the game will have the ability to create skill sets and choose the build of your character depending on the game situation. Each set contains data about the levels of development of basic and expert skills, available special skills, as well as information about the combat set of non-class skills (we will talk about it below).
     

     
    For characters level 1-17, only one set of skills will be available, and the ability to create a second set will open when the hero reaches level 18. Customize the character's skills to your liking and switch between sets, but remember: active skills will be disabled if the skill has a different level after changing the set. You will be able to instantly switch between skill sets, however, if there are skills on cooldown in the set when switching (excluding special skills), the set change duration will be 5 seconds. In addition, skill set switching will not be available during combat!
     
    Also in this update operation with relics will also receive an additional improvement: you will be able to select active relics individually for each skill set.
     
    “Class skills” tab
     
    Let's talk a little more about the skill set menu structure. Have you already noticed that all the available class skills of the character, as well as special skills, are now located on one tab? Access to expert skills and increase the efficiency of your hero can now also be done directly from the menu!
     

     
    In addition, from now on, expert skills will be available for use even if 10 development points for basic skills are not allocated. However, the study of expert skills, i.e. their pumping will be in this case still unavailable.
     
    “Extracurricular skills” tab
     
    The tab with information about non-class skills now consists of two blocks: a collection of extracurricular skills and a combat kit. The collection of extracurricular skills will display all the non-class skills of your hero that you have collected. The combat kit has 15 slots that you can fill with extracurricular skills from your collection, individually for each set. At the same time, extracurricular skills outside the combat set will not be available for use and will not have any effect on the character.
     

     
    We also note that managing skills using the quick action buttons has become easier, and the system of tips and notifications will help you use the updated menu with maximum convenience. And finally, now you can reset skill points individually for each set with a simple click on the button from the header!

    On the eve of the game's birthday, the mysterious power of the White Stones again inexorably attracts the brave time travellers! In the twilight days of the First War for the Spear, many dangers lurk, and the monsters and villains are especially ferocious and ruthless. But maybe it is the current generation of warriors who are destined to change the course of Arinar's history?
     
    World event “Shadows of the Past”
     
    Are you ready to see with your own eyes the formation of the Legion and Guardian factions and take part in the turning points of the great confrontation? White stones will take you through time pathways to the distant past, and your task is to fight boldly on the side of your Alliance and remember to fulfill all the conditions of each stage of the event.
     

     
    Restart time: 16 hours from the start of the first stage - according to the schedule.
     
    World Event "Arrival of the Tlalocs"
     
    The history of the Tlalocs is full of dramatic events, but the warriors of Arinar are ready to return to the past and restore justice! The white stones will take you to the ark on which the Tlalocs fled from the sunken city. Try to save the Tlalocs from death in the depths of the sea, and then help these people settle in the lands of Ayvondil.
     

     
    Restart time: 16 hours from the start of the first stage - according to the schedule.
     
    Alliance event in a dedicated area "Battle of Clamont Island"
     
    Captain Leonel Snicket has once again brought disappointing news to the port cities of both Alliances - merchant ships loaded with jewelry disappear without a trace near Clamont Island. In the battle for treasures, you have to resist not only the almighty Chaos, destroying magic crystals, but also the warriors of the hostile Alliance!
     

     
    Landing on Clamont Island, you will immediately find yourself in the military camp of your Alliance. Your cherished goal is magical crystals hidden in caves located in the very heart of the island. The forces of Chaos in the old days sealed the entrances to the caves with stone slabs, so to access the caves you need to go back in time! The rune mirrors that you will find in the military camps of the Alliances and in the very center of the island will help you with this.

    By destroying a stone slab in the past, you open the corresponding passage to the cave in the present, but remember that only an assault group led by a commander can enter the cave. The goal of this group is to destroy the crystal, causing more damage to it than the enemy alliance, while only the Guild Commander can damage the crystal. All caves have multiple entrances at once, so you will have to compete for the right to get close to the crystal with the enemy Alliance assault group. Except that the power of Chaos is so great that magic crystals will regenerate outside of combat.
     

     
    The victory of your Alliance depends on the coordination of actions in the past and the present, so think over the battle tactics in advance! Destroy the most crystals and secure an unconditional victory for yourself!
     
    Restart time: 2 times a week according to the schedule.
     
    Guild event on the GvG territory “Boiling Plateau”
     
    Well, it looks like your guild is going to be in the middle of nowhere again! Fiery lava under your feet, cruel opponents and relentless bosses - everything seems so familiar, but do not rush to conclusions! Taking into account the mistakes of past battles, Snorlar has prepared a truly hot test for you!
     
    Great Snorlar announces a new guild contest! His goal is to find the strongest heroes capable of containing the souls of mighty warriors: the Fire Wyvern, the Flame Spirit, the Sparkbearer, and Snorlar himself. Only guild commanders can try to turn into such a powerful creature. However, it is not enough just to have strength, it must be preserved - deliver the soul of a great warrior to the Altars of Might and prove that your guild deserves a reward. Be braver, join the battle with the warriors of antiquity, get their power and hurry to the Altar. Stay close to your leader so that he can hold the power of the warrior longer. The body of even the most skilled fighter is not able to contain the soul of a warrior of antiquity for a long time, it will crumble to dust if you do not hurry!
     

     
    Entering the territory of the event, you will find yourself in military camps surrounded by fortress walls. Catapults will help you get on the battlefield, but you can return to the military camp only in case of death.
     
    Do not waste precious time, but rather hurry to the center of the boiling plateau, where the bosses are already waiting for you. Just do not forget that the habitat of the bosses, as well as the very center of the location, are heated by the volcano! Fireflowers growing in some locations will help protect you from fire. Kill Snorlar himself or one of his three minions -  the Fire Wyvern, the Flame Spirit or the Sparkbearer, and get the villain's soul! After that, the Commander of your guild will be able to take possession of the soul of the monster, adopting not only its appearance, but also its strength.
     

     
    The task of the other players is to protect the Commander from opponents and help him reach a special altar. In total, 4 altars will be located on the territory of the event, 1 for the soul of each of the bosses. An additional marker on the map will show you the desired altar. 
     
    The event for your guild will be considered completed when the Commander interacts with the altar for 3 seconds, but for an unconditional victory you need to deliver your leader to the altar faster than your rivals! It will not be easy to do this, because the Commander turned into a monster not only weakens himself, but also takes away the health of his allies. These effects do not work only in the very center of the Volcano - there are bridges hanging over the lava. Also, remember that active guild skills will be locked in the event area. Protect the Commander at the cost of your own life and bring victory to your guild! Each combat alliance will have a chance to get the soul of one of the four villains, because as soon as the guild that owns the soul brings it to the altar and completes the event, the boss will be reborn and regain its former power!
     
    Restart time: 3 times a week according to the schedule.
     
    Guild events in the open world
     
    The infamous raid bosses of Arinar - Avenger, Demonologist and Contemplator, are again ready to fight in the open world with combat alliances! Complete the conditions to activate each of the events and boldly go to battle with the bosses!
     
    “Death Stare”
    Finding the Beholder in the heart of the dungeons of Irselnort will not be so easy, but it must be done, otherwise this product of Chaos will sow enmity and discord! Defeating this powerful creature is a matter of honor for every guild.

    Activation condition: kill 10 characters of a foreign alliance of not lower level than the hero/group
    Event restart time: 12 hours after the end of the event
     
    “Flame of Anger”
    Avenger - one of the primordial dragons that once guarded the Warspear, lives in Irselnort in the guise of a bone monster. As you know, the Avenger is not in the mood for walkies and is waiting for the heroes of Arinar in his own room in the Secret Sanctuary.
     
    Activation condition: score 5000 Guild Points
    Event restart time: 12 hours after the end of the event
     

     
    “Lost Soul”
    The dungeons of Irselnort have long been a haven for gloomy and creepy creatures... So the Demonologist has taken refuge in a lost hall under the Hidden Sanctuary and is ready to fight the warriors of both Alliances, anticipating victory. Visit the soulless villain and crush his vain dreams of revenge!
     
    Activation condition: complete any dedicated dungeon on Irselnort 5 times on Mythic difficulty level
    Event restart time: 12 hours after the end of the event
     
    Also, don't forget that the legendary raid bosses don't know fatigue, so they are always ready to meet the heroes of Arinar outside the event.
     
    Achievements
     
    Do not miss the unique opportunity to earn 3 new legendary guild achievements and glorify your military alliance throughout Arinar! Please note that you can only replenish your guild collection with these feats during festive events.
     
    In addition, with the discovery of new class talents, the “Скрытый потенциал” achievement will receive a new level of development, and the most talented warrior will be able to get a new legendary achievement!
     
    Season 9 of Activities
     
    Shortly after the release of the update, Season 9 of Activities will begin in the game! Explore the past of Arinar by completing daily and weekly missions and get unique rewards, including a special way to move! You can always find out the list of available missions, as well as track your progress in the Activity Center.
     
    And for owners of the Battle Pass, an additional branch of unique rewards will be available, including new amazing costumes! In addition, Battle Pass owners will have access to:
    additional slots with daily and weekly missions; an additional cell with a reward upon completion of all levels; access to the personal warehouse and the warehouse of the guild from the quick access menu; a pleasant opportunity to have a free hairstyle change at a personal hairdresser.  
    Ayvondil. Improvements
     
    With update 10.4, exploring the lands of Ayvondil will become much easier! Innovations will speed up the passage of the island and get to high-level content faster. So, the chance of dropping quest items when completing some tasks will be increased to 100%, and the respawn time of some target monsters and interactive objects will be reduced to 20-40 seconds. In addition, the number of required items when completing quests has been significantly reduced, and an updated system of hint markers on the map will allow you to complete daily tasks and quests much faster.
     
    Quick access menu
     
    With the release of update 10.4 the number of available slots for skills/items in the quick access menu has been increased to 10!
     

     
    Other changes
    Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%; the display of the maximum value has been added to the window for viewing information about the bonus of the item; improved the visual display of the hint window in the game;
    improved animation and fixed aura visual effect for the following skills:
    Power of the Heaven (Templar)
    Fortification (Warden)
    Blades' Power (Blade Dancer)
    Exacerbation (Seeker)
    Sun Power (Seeker)
    Saturation (Death Knight)
    Dark Power (Necromancer)
    Combat Stance (Hunter)
    Point Shooting (Ranger)
    Valor Aura (Priest)
    Aura of Fire (Mage)
    Power of Relaxation (Warlock)
    Frenzy (Rogue)
    Cat Reflexes (Chieftain)
     
    That's all for now, but detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update. 
     
    See you at the open test!
    AIGRIND
  9. Confused
    nilozero reacted to Lustz in Change the skill , Reverse Flow   
    Balance 
  10. Thanks
    nilozero reacted to Berniente in Change the skill , Reverse Flow   
    Clarifying from the beginning I do not ask that they change it but that they reduce it since this skill has proven to be outside the limits of the skills that go against the players in guild battles or wars.
     
    To begin with, as everyone knows, the abilities have a certain limit of maximum players for these, and as it goes, it is a maximum of a certain amount for a certain time that the ability or damage that it does lasts, starting from this the ability of the templar:
     
     
     Reverse Flow
    Creates a vortex zone in the specified area for a while. Each second, the zone knocks back all enemies within it a few yards from the edge of the zone and imposes the negative effect "Stun" on them for some time. Enemies cannot move and use skills, damage to them does not remove the effect.
    Type: Active. Application by area.
    Cast Range: 5 yards
    Reload time: 16 sec.
    Energy consumption: 18 | 19 | 20 | 23 | 25
    Knockback Range (yards): 2 | 2 | 2 | 2 | 2
    Stun duration (sec.): 1 | 1.2 | 1.4 | 1.6 | 1.8
    Number of targets (PvP): 3 | 4 | 4 | 5 | 6
    This ability, as many have experienced, its duration has nothing to do with the number of enemies affected, since while it is active per second it will push up to 6 players maximum from the action area, PER SECOND, that means that in its entire duration can push more than 30 players, and without counting relics, such as the increase in affected players or the duration of the ability (castle).
     
    What I propose is very simple, add a limit of use depending on the ability, for example at maximum level once you have pushed 6 players it simply disappears (it can increase with the relic of objectives), or if you still want to leave the ability so broken simply reduce its duration time.
     
    Finally, it is surprising that they have added 1 second more duration to his ability in his talent tree xd.
     
     
  11. Wow
    nilozero reacted to LeeLoo in [2022.05.23] Special events “Thirst of Knowledge" and “Call of Mermen”!   
    Brave warriors!
     
    The beginning of summer promises to be incredibly eventful, because the fourteenth year of the confrontation between the Alliances is about to end! What surprises await the heroes of Arinar on the eve of the game's birthday? The quick-witted will meet the holiday fully armed, because this week two special events start at once!
    x3 increased the daily limit of Knowledge for completing all Dungeons; x2 increased the amount of Knowledge for completing all Dungeons; x2 increased the amount of Knowledge for completing all Tasks; x2 increased the amount of Knowledge for completing all dynamic tasks; x2 increased the amount of Knowledge for participating in the killing of raid bosses;  x2 increased the amount of Knowledge for completing "Filth's Dungeons", "Lords of the Depths", "Grove of Black Elm", "Rusty Wastelands", "Music of Magic" and "Wild Hunt" guild events. Please note that only two weeks, learning all class talents will be half the price (less Knowledge is needed)! Hurry up to improve your character's skills!
    the rarest classless book "Enhanced Critical Hit" was added to all Dungeons of mythic level (the drop rate increases with the level of the dungeon); x3 increased the daily limit of reputation with the faction “Mermen of the Depths” for completing Dungeon "Sea Tramps’ Lair"; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing Dungeon "Sea Tramps’ Lair"; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing “Descent into the grotto” guild event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the “Invasion of Chaos” tournament guild event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the “Trials of the Mermen” guild cup event; x2 increased the amount of reputation with the faction “Mermen of the Depths” for completing dynamic tasks of Ship Graveyard; x2 increased the amount of reputation with the faction “Mermen of the Depths” for participation in the raid boss battles with Orcinus and Captain Octopus; x2 increased the amount of Pirate Doubloons when opening Pirate chests; x2 Guild points for completing all Dungeons.  
    In addition, the “Invasion of Chaos” tournament guild event (counted towards the “Lords of Chaos” achievement) will have 20 main prizes: the winners will receive the “Treasury of Chaos”, the “Absolute Fury” buff and the “Mermen of the Depths” reputation as a reward!
     
    Event time: 23.05 13:00 CEST - 06.06 12:00 CEST
     
    See you in the game!
    AIGRIND
  12. Like
    nilozero reacted to Santa Claus in [2022.05.20] Anniversary LXX Arena season has begun!   
    Why are we always limited to 1 set . U make 2 sets but 1 is not usable . Only good thing is that now weaps dont have critical but still only accu weap doesnt change situation.
    Where is freedom of making pvp sets 
  13. Like
    nilozero reacted to Ahmedic in [Chieftain Guide] Ahmedic, US-Sapphire   
    Chieftain
     
    Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
     
    Faction: Mountain clans.
    Armor: Cloth or Leather.
    Weapons: Spear, Two-handed maces, Two one-handed maces.
    Role: Damage-dealing, melee combat, mixed damage, area effect spells.
     
    Base skills and Relics:
     
     Blow of the Spirits 
    A magical attack dealing increased damage to the enemy.
    Type : Active
    Usage range : melee
    Cooldown : 7 secs
    Energy expense : 14 | 15 | 16 | 17 | 18 units
    Magical damage deals : 140 | 150 | 160 | 170 | 180 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Eagle Eye 
    Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes physical damage and multiple effects can be applied to the same opponent.
    Type : Active
    Usage range : melee
    Cooldown : 12 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 4 | 6 | 6 | 8 secs
    Magical damage deals : 30 | 40 | 50 | 50 | 60 %
    Physical damage deals : 10 | 15 | 20 | 25 | 30 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Bear's Stamina 
    Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 
    Type : Active
    Cooldown : 13 secs
    Energy expense : 13 | 15 | 17 | 19 | 21 units
    Healing from magical power : 100 | 110 | 120 | 130 | 140 %
    Healing from missing health :  5 | 7 | 9 | 10 | 12 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Wolf's Alacrity 
    Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
    Type : Active
    Usage range : melee
    Cooldown : 18 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
    Physical damage deals : 120 | 130 | 140 | 155  | 170 % 
    Character movement speed : 10 | 20 | 30 | 40 | 50 %
    Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Thrashing 
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
    Type : Active
    Usage range : 4 yards
    Cooldown : 18 secs
    Energy expense : 16 | 18 | 20 | 22 | 24 units
    Skill duration : 4 | 4 | 5 | 5 | 6 secs
    Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
    Expert skills:
     
     Clans' Help 
    Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
    Type : Passive
    Skill duration : 6 | 8 | 10 | 12 secs
    Penetration buff : 3 | 4 | 5 | 6 %
    Critical buff : 10 | 12 | 14 | 16 %
    Defense buff : 20 | 30 | 40 | 50 %
     
     Curse of the Plague 
    Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
    Type : Active
    Usage range : 6 yards
    Cooldown : 22 secs
    Energy expense : 18 | 20 | 22 | 24 units
    Skill duration : 4 | 6 | 8 | 10 secs
    Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
    Accuracy reduce : 25 | 30 | 35 | 45 %
    Cooldown reduce : 10 | 15 | 20 | 25 %
     
     Swooping Army 
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
    Type : Active
    Usage range : 3 yards
    Cooldown : 22 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 3 | 4 | 5 secs
    Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
    Dodge reduce : 5 | 7 | 9 | 12 %
     
     Rugged Hide 
    Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
    Type : Active
    Usage range : 4 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 6 | 8 | 9 | 10 secs
    Incoming damage reduce : 12 | 22 | 32 | 42 %
    Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
     
     Cat Reflexes 
    Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
    Type : Active
    Cooldown : 8 secs
    Energy expense : 14 | 16 | 18 | 20 units
    Reduced energy regeneration : 5 | 7 | 9 | 10 units
    Accuracy increase : 6 | 7 | 8 | 9 %
    Critical Hit increase : 10 | 12 | 14 | 16 %
    Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
     
     Bestial Wrath
    Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
    Type : Active
    Cooldown : 28 secs
    Energy expense : 24 | 26 | 28 | 30 units
    Skill duration : 12 | 16 | 20 | 25 secs
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
     
     Frenzy 
    A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
    Type : Active
    Usage range : melee
    Cooldown : 20 secs
    Energy expense : 19 | 21 | 23 | 25 units
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
    Physical power deals : 40 | 40 | 45 | 45 % of physical power.
    Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
     
     Support of the Pack
    Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
    Type : Active
    Usage range : 5 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 4 | 5 | 6 secs
    Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
     
     Spiritual Purification
    Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
    Type : Active
    Usage range : 5 yards
    Cooldown : 22 secs
    Energy expense : 0 units
    Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
    Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
     
    Basic Talents:
     
    Offensive
     
    Defensive

    Auxiliary
     
    Role talents
     
    Common
     
    Lesser Class Talents
     
    Key Class Talent
     
    Builds:
     
    PVE physical build:
     
    PVP physical build:
     
    PVE magical build:
     
    PVP magical build:
     
    PVE hybrid build:
     
    PVP hybrid build:
     

  14. Like
    nilozero reacted to Mary seto in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Curse of the plague (rework) :
    The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60%  (AoE skill 3x3)
     
    2nd rework (AoE skill  3x3)
    The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60%
     
    Skill idea :
    Name: vengeance strike
    The chieftain receive the buff "Reprisal"  increasing the parry stat by 7%/8%/9%/10% for 10 seconds
    If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg
     
    2nd idea:
    Name: weakness
    A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff  "weakness" for 4/5/6/7 seconds
    This debuff decrease the Effectiveness  of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity)  
     
    3rd skill idea: (AoE 5x5)
    Name: war fury
    A war cry that decrease dmg and armor by 10%/15%/20%/25%  
    also have the chance to apply "fear" by 30%/40%/50%/60% 
  15. Like
    nilozero reacted to Gelsin in Chieftian Speed modification <<   
    Hello, today I come with a proposal for the physical chief, as we all know the idea of having a character with speed is to hit fast and have passive or active skills that increase some specific parameters, but the point of the topic that chief only has an increase in speed in his ability should have penetration increase since speed dmg have more than 1 buff in his skill for example seeker penetration+speed, hunter speed+penetr, rogue speed+cd so why not give the boss an extra buff either of increase in damage or penetration, since critical, precision are easy stats to obtain all kinds of speed the most difficult parameter to obtain would be penetration also that no boss weapon has that buff of speed + penetration or brings penetration or speed but not there is a weapon that has both stats and for other classes if they have weapons with those 2 stats. I have already made a modification in the hunter's skill because not in the boss too, another thing is a bit i Innovators and I say this because the Server BrTournaline on the Mc side is running out of paying players and there are fewer and fewer people due to the absurd buffs they give, with the idea that they promise a lot and in the end it is not.
  16. Thanks
    nilozero reacted to Shanua in Chief and Rat Skill ! [Rework and New Skill Ideas]   
    Hello, I'm playing Chief for a long time now, and I wasn't a fan of playing physical Chief from the very beginning, due my opinion, that chief ain't an attack speed based class and ain't working well with attack speed also. [That's my personal opinion] 

    That's why I got interested in building my Chief full Magic Dmg and relying on 2h Mace. It's working just fine, and I have nothing much to complain about it.

    Well, we all know the Chief Expert Skill -> "Curse of the Plague" 
     
    Well, the problem I have with this skill, is the whole skill itself...
    I tested it last Test-Server and I came to these results:

    - 1. If you use skill in a specific area, you are able to hit your maintarget 3 times, most of the time you will hit your targets 1-2 times. > Which sucks <
    - 2. The Skillpath is way too expensive, the Dmg scaling is 25% / 30% / 35% / 45% - Which is garbage , compared to "Eagle Eye" and "Swooping Army" !!!
    - 3. The Chance to apply the Debuff at 4/4 [30%] is way too low !!! 
    - 4. The Debuff itself ain't as bad, but for PvE purpose nothing we can work with. [30% at 4/4]
    - 5. The skill is dynamic, but slow, it doesn't fit the fast playstyle of a chieftain !!!

    All in all the Skill ain't useful in PvE at all, it could have use in PvP situations, but even there, the chance to apply the Debuff is just 30%, which sucks hard !!!
     
    My Recommendations of a potential rework for the Skill and maybe new Skills as a replacement:
     
    Rework idea:

    -> "Curse of the Plague"
     
    Type: Active
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24 units
    Cooldown: 19 seconds
     
    The Chieftain sends a Rat to the enemy, it applies a plague, which lasts 5 / 6 / 7 / 8 seconds, dealing 25% / 30% / 35% / 45% Magic Dmg every 2seconds. It also reduces the Accuracy and Cooldown Parameter of the enemy by 7% / 10% / 13% / 15% for the duration of the skill. The plague can be spread to nearby enemies within a radius of 2 metres, with a chance of 30% per dmg tick. Every enemy can be afflicted by the spread just once per usage of the Skill.
    [That way the Plague wont be spread permanently]
     
    - 1. The skill will be a relient dmg source and useful for either pve and pvp situations !!!
    - 2. The spread mechanic, makes the skill dynamic and will cause enemy players to think about their movement and not group in certain situations
    - 3. The Accu and CD debuff will still be a part of the skill, but weaker due the skill not having a chance of applying these debuffs !
    - 4. The skill will be powerful in group pvp situations and group pve situations, also it acquires 4/4 skills to be powerful enough for Hybrid Chiefs and Magic Chiefs, Physical Chiefs wont profit from this Expert !
     
    I think the Skill will work just fine this way, also the skill being a Magic Dot (Damage over time) fits perfectly the "Hit and Run" playstyle of chieftains !!!
    Anyways, I think the Skill could be a little bit too strong in group pvp situations, due it being an AOE DoT , which can be used by many Chiefs at the same time, but compared to Mage Fire Aura, which has a much bigger dmg scaling itself, and being an AOE DoT Skill too, it should be balanced enough in my opinion !
     
    New Skill Ideas [As a possible Replacement for "Curse of the Plague"]:
     
    -> "Wolf's Spirit"
     
    Type: Active 
    Usage Range: 2
    Energy Expense: 24 / 26 / 28 / 30
    Cooldown: 24 seconds 
     
    The Chieftain summons a Wolf's Spirit Companion for 15 seconds, which deals 10% / 15% / 20% / 25% Phyiscal Dmg every 2seconds to it's enemy. The Wolf Spirit ain't able to deal critical dmg, therefore it increases the dealt critical dmg of all party members by 7% / 8% / 9% / 10% and also the Penetration Parameter by 3% / 3,5% / 4% / 5%.
     
    - 1. The skill has a very low Dmg scaling, due it being more of a supportive focussed skill ! It shall not be a copy of the Charmer Wolf Skill !!!
    - 2. Chieftains which focus on Physical Dmg, just have 2 buttons to press atm, "Wolf's Alacrity" and "Frenzy" + (Eagle Eye [Bleed]) , "Wolf's Spirit" will improve the supportive being of a chieftain and also give those physical Chieftains one more cool button to press!
     
    -> "Bear Paw"
     
    Type: Active 
    Usage Range: Melee
    Energy Expense: 16 / 18 / 20 / 22
    Cooldown: 16 seconds 
     
    The Chieftain releases a powerful strike towards his enemy, dealing 95% / 115% / 125% / 140% Magic Dmg and reducing the enemies Resistance Parameter by 10% / 20% / 35% / 50% for 2 / 3 / 4 / 5 seconds. 
     
    - 1. Magic Chieftains are lacking Single Target Dmg Spells, and "Bear Paw" could be a good solution for this problem !
    - 2. The Resistance Debuff is a strong tool for the Chieftain, to make a single enemy vulnerable, also it will close the gap between Physical Chief and Magical Chief in terms of Arena / PvP overall.
    - 3. Overall a new Skill with a new mechanic [Resistance Debuff] !!!
     
    -> "Chieftain's Wrath"
     
    Type: Active 
    Usage Range: 3
    Energy Expense: 18 / 20 / 22 / 24
    Cooldown: 19 seconds
     
    The Chieftain is tossing a hammer toward's his enemy, dealing 90% / 115% / 130 % / 145% Magic Dmg. The dealt damage will be doubled, if the enemy is suffering from any control effect, while using this skill. [Control effect: Slow, Fear, Root, Stun]

    - 1. Another option, to help magic chief's in single target pvp, and improve the all in mechanic "like physical Chiefs ["Wolf" -> "Thrashing" -> "Frenzy"]
    - 2. The skill can be useful in PvE situations, due it's noticeable basedmg, but mostly it's designed for pvp situations. Using this skill recommends preparation and fast reaction, in case a nearby enemy is afflicted by any control effect, to abuse the huge dmg boost of the skill mechanic !!!
    - 4. Also this would be the first Single Target Range attack for Chieftains !
     
     
    Well , that's all I got so far !!!
    Let me know your opinion about those skills, in terms of balancing and the idea. I would appreciate it !

    Anyways, I wish ya all a nice day, and seeya ingame ! >:3    [Shanua - EU (Berserk)]
  17. Wow
    nilozero reacted to Rhaast in Suggestion for new class: BLOOD KNIGHT   
    Concept: The ''BLOOD KNIGHT'' is a damage class, which can also take on an off tank role, just like the ''Blade Dancer''.
    The Blood Knight is a physical damage class focused on using skills, a physical damage caster, something we don't have in the game yet.
    It is made to be a class with high damage and resistance, medium control.
    It is a class that would serve as a front line in the legion's battles, something the legion currently needs.
     
    His abilities have a life-spending mechanic, and lifesteal of their own.
     
    WEAPONS: Two-Handed Axe, Two-Handed Sword.
    ARMOR: Heavy and Light Armor.
     
    this is an example of a possible pve assembly of the class: https://wsdb.xyz/calc/pt/74432
    this is an example of pvp assembly https://wsdb.xyz/calc/pt/74462
     
    BASIC SKILLS
     
    1 - Reaper Blow
    TYPE: Active - dmg skill
    RANGE: Melee
    COOLDOWN: 8s
    MANA: X
    LIFE EXPENSES: 1.5% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: Deals increased physical damage to the target. 
     
    2 - Leakage Blood
    TYPE: Active - dmg/mobility skill
    RANGE: 5m
    COOLDOWN: 18s
    MANA: X
    LIFE EXPENSES: 2% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: The Blood Knight teleports to the selected location (3x3), dealing physical damage to enemies in the area.
    Damage is dealt both at the location the character was when using the skill, and at the location the character selected to go to.
     
    3 - Blood Chains
     
    TYPE: Active - control skill
    RANGE: 2m
    COOLDOWN: 20s
    MANA: X
    LIFE EXPENSES: 1% of maximum life
    EFFECT: Traps nearby enemies (2m) in streams of blood, preventing them from moving. From skill level 4 onwards, the use of enemy skills will be blocked during the effect of this skill.
     
    4 - Blood aura
    TYPE: Active - permanently active skill
    RANGE: 1m
    COOLDOWN: 8s
    MANA: X
    REDUCED ENERGY REGENERATION: X units 
    LIFE EXPENSES WHEN USING: 1% of maximum life
    LIFE RECOVERY: 2% of damage dealt
    EFFECT: Deals damage to nearby enemies (1m) every 2s. enemies that take damage from this ability receive a reduction in attack speed.
     
    5 - Blood bath
    TYPE: Active - buff
    COOLDOWN: 30s
    MANA: X
    LIFE EXPENSES: 1.5% of maximum life
    EFFECT: Increases the Blood Knight's armor and magic resistance.
     
    EXPERT SKILLS
     
    1 - Blood lust
     
    TYPE: Passive
    EFFECT: Every 5% of lost health, increases ''Life Steal'' and ''Resistance'' parameters. 
     
    2 - Incitement
    TYPE: Active - Aggro skill
    RANGE: 2m
    COOLDOWN: 14s
    MANA: X
    EFFECT: Provokes nearby enemies (2m) to attack the Blood Knight. additionally increases the blood knight's ''Parry'' parameter. 
     
    3 - Dark blessing
    TYPE: Active - buff
    COOLDOWN: 75s
    DURATION: 15s - 30s - 45s - 60s
    MANA: X
    LIFE EXPENSES: 1% of maximum life
    EFFECT: Increases the character's ''Penetration'' and ''Critical Damage'' parameters, the increase starts low, and increases over time. Resetting the skill also resets the bonuses.
     
    4 - Reap 
    TYPE: Active - dmg skill
    RANGE: melee
    COOLDOWN: 22s
    MANA: X
    LIFE EXPENSES WHEN USING: 3.5% of maximum life
    LIFE RECOVERY: 10% of damage dealt
    EFFECT: Deals high physical damage to target, skill damage increases with enemy lost health.
     
    5 - Colossal fissure
    TYPE: Active - dmg skill
    RANGE: 2m
    COOLDOWN: 20s
    MANA: X
    LIFE EXPENSES WHEN USING: 2.5% of maximum life
    LIFE RECOVERY: 7% of damage dealt
    EFFECT: Deals damage to nearby enemies and knocks back nearby enemies (2m). 
     
    6 - Blood Barrier
     
    TYPE: Passive
    EFFECT: a % of all damage dealt by the character is accumulated as a shield, the maximum value of the shield cannot exceed 35% of the player's maximum health.
     
    7- Steal the voice
    TYPE: Active - control skill
    RANGE: 4m
    COOLDOWN: 20s
    MANA: X
    EFFECT: silences the enemy player, and increases the Blood Knight's ''Ability Cooldown'' parameter
     
    8 - Amputate limb
    TYPE: Active - dmg skill
    RANGE: melee
    COOLDOWN: 18s
    MANA: X
    LIFE EXPENSES WHEN USING: 2% of maximum life
    LIFE RECOVERY: 5% of damage dealt
    EFFECT: Deals moderate physical damage to the enemy, and with a chance equal to the character's ''Critical Hit'' adds a bleed to the enemy for 12s, if the enemy receives the bleed it will be slowed.
     
    9 - Garahan's Force
     
    TYPE: Active - buff
    COOLDOWN: 60s
    DURATION: 15s
    MANA: X
    LIFE EXPENSES WHEN USING: 5% of maximum life
    EFFECT: during the effect, whenever the character uses an ability, the cooldown of all other abilities will be reduced.
     

     
  18. Like
    nilozero reacted to Foxlax in Nightmare change   
    While the enemy is with 2 marks of deathly eye the nightmare strikes around the affected at 3-yard distance. 
  19. Like
    nilozero reacted to Berniente in New skills and changes to old ones   
    The necromancer was always a support with many offensive skills against the enemy but only 1 has been very effective against them but when it is nerfed and how the game is going these days with the resistance parameter in addition to the negative effect cleaning type skills it has The necro has become less effective, in my proposal today I have shown 2 new abilities, a support and an offensive one for the necro, in addition to other light changes.
     
    Graveyard:
    Creates a 5x5 zone that reduces a percentage of the enemy's healing effectiveness, as well as a small 1 chance of positive effects from those affected by poison.
    Heal reduction per level: 10%/20%/35%/50%
    Chance of removal of positive effects by poison: 3%/5%/8%/11%
    Skill Duration: 4s/6s/8s/10s
    Area Affect: 5x5
    Recharge: 30 sec / mana cost: 30
    The effect will still last on the target if they leave the area for: 1s/2s/3s/4s
    Max players affected per level: 4/5/6/7
    Comment: These abilities would be similar to the magician's circle of fire, that once you enter and leave the area you will still receive the negative effect, the chance to remove buffs would only be applied by acid rain poison and the necromancer's primary ability.
     
    Cursed blow:
    Grants the targeted ally or necromancer increased penetration and accuracy parameters for a time.
    Positive Effect Duration: 12s/18s/24s/30s
    Increased penetration and accuracy: 5%/8%/11%/14%
    Cooldown: 50 sec / mana cost: 24
    Comment: The necromancer only has 4 positive effects and being 1 more a damage skill, in my opinion an additional positive effect would make it more effective in pvp and pve.
     
    Changes in the old ones:
     
     
     Poisonous Shield:
    Additionally it reduces the damage received by the character or ally by 2.5% / 5% / 7.5% / 10% depending on the skill level.
     
     Dead Soldier:
    The ability now generates skeletons without the need to have corpses nearby with the disadvantage that these will have half life and damage, if a skeleton is generated from a corpse this will have its normal statistics.
  20. Like
    nilozero reacted to LuigiOmarm in Mantra of Healing Rework   
    Mantra of healing is a very good expert for gives support to weakest allies but is useless to help the tank or templar tank 'cuz not allow to use skills and enemy can't keep atacking the tank or can be used for trolling.
     
    I suggest this, 65%/70%/75%/80% damage reducction for 1,5/2/2,5/3 secconds and heals 3%/3,5%/4%/4,5% max hp of the target and slows 90%/80%/70%/60 and not make the ally or templar target invulnerable, also silences target while it last.
     
    Thanks for reading.
     
  21. Wow
    nilozero reacted to Berniente in Chieftain changes and new abilities   
    REWORK:
     
    Spiritual Purification:
    The ability now becomes a self-use power, granting a buff that has a chance to burn enemies' maximum mana on physical hits or physical damage, and a chance on magic damage to remove positive effects from enemies.
    Duration of the positive effect: 5s/8s/12s/15s
    Activation probability: 3%/4%/5%/6%
    Mana Burned: 15%
    Positive effects erased: 1
    Cooldown: 40s
     
    Skill upgrade:
     
     Curse of the Plague:
    The ability now goes double its normal speed and when it reaches its final impact zone it will create a damage zone and with double chance to apply the negative effect, the damage of this zone will do a part of the physical damage of the character.
    Zone duration: 4s/6s/8s/10s
    Damage per second of the area based on the character's physical power: 5%/10%/15%/20%
     
    News Skill:
    Earthquakes

    After a number of clean auto hits the chieftain will shake the ground dealing physical damage and stunning enemies in the area, the target takes only 50% damage in the area.
    Stun duration: 0.5s/1s/1.5s/2s
    Area damage: 30%/50%/70%/90%
    Number of hits for one charge: 7/6/5/4
    Maximum affected players: 3/4/5/6
    Area of effect: 5x5
  22. Thanks
    nilozero got a reaction from Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Change of magical power in two-handed maces and spears
    For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. 
     
    what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff 
    example: two-handed sword now give 6% of speed 
  23. Thanks
    nilozero got a reaction from Mary seto in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Change of magical power in two-handed maces and spears
    For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. 
     
    what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff 
    example: two-handed sword now give 6% of speed 
  24. Thanks
    nilozero got a reaction from Drakoknight in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Change of magical power in two-handed maces and spears
    For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. 
     
    what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff 
    example: two-handed sword now give 6% of speed 
  25. Thanks
    nilozero got a reaction from Khrone in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Change of magical power in two-handed maces and spears
    For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. 
     
    what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff 
    example: two-handed sword now give 6% of speed 
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