Jump to content

nilozero

Members
  • Posts

    68
  • Joined

  • Last visited

Reputation Activity

  1. Wow
    nilozero reacted to fiss in [2023.12.21] Update Warspear Online 12.2: South Pole Strikes! Release   
    A year belonging to BD and Druids
  2. Like
    nilozero reacted to Dr Strange in [2023.12.20] Game servers restart. Welcome to the Snowy Bound!   
    Dear players! 

    Tomorrow, 21.12.2023, our game servers will be restarted at 08:00 CET due to the game update. 

    The game will be unavailable for about 8-10 hours. Please, don't plan anything significant in the game at this time. 

    Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. 

    The test server will be available at approximately 8:15 CET.
    Links for downloading the test client: 
    Android 4.4 or higher: https://distr.warspear-online.com/distr/12.2.3-test/warspear-newsdk.apk
    Windows Desktop: https://distr.warspear-online.com/distr/12.2.3-test/warspear.exe
    Windows XP Version: https://distr.warspear-online.com/distr/12.2.3-test/warspear-winxp.exe

    Keep in mind that only the owners of Android or Windows based devices will be able to play on the test server. 

    For more detail of what is in the upcoming update, please refer to the announcement: 1 part and 2 part.

    See you! 
    AIGRIND
  3. Speechless
    nilozero reacted to LeeLoo in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    Warriors!
     
    Fairy winter celebrations are nigh! In just a little while, the whole of Arinar is to see the festive magic taking its jolly foothold at every near and distant reach. As ever before, the majestic Snowy Bound will soon open its grand doors for every warrior from across Arinar, its beauty lying sparking in the winter sunlight. Yet while the icy valleys and fluffy snowbanks of the Snowy Bound remain undisturbed as the snow elves are all wrapped up in their festive preparations, we seize a chance to announce the upcoming skills’ rebalance.
     
    Arinar is home to 20 different classes, so we strive to make sure that each hero can enjoy their adventure across the unique and diverse world of Warspear Online. That is why we try to take a fresh perspective at existing features to revamp them over time, as we pay our mind to the current statistics, along with your feedback and suggestions. 
     
    We’re looking forward to rebalancing the skills in a way that will redefine specific mechanics and provide for a smoother experience, yet our ultimate goal is to unleash new ways of gameplay. This year, though, we’ve also focused on redesigning class talents to quite an extent. Please note, though, that any changes you’ll see at the test server may still be revised in the update.
     
    Shield Damage Calculation
     
    The mechanics of calculating the amount of damage absorbed by the shield have been changed: now the damage amount depends on the attack and defense stats of a target that reduce incoming damage, as well as on any effects and influences affecting the incoming damage. 
     
    Previously, shield damage did not take into account character parameters or effects that increase or decrease damage. Since the overall effectiveness of shields has increased, the durability values of all shields have been reworked. The application of the new calculation mechanics (now shield damage is calculated similarly to character health) has increased the total amount of damage that shields can absorb. The new mechanics apply to effects obtained from all sources: character skills, guild skills, talents, and items.
     
    Rework of Stun parameter
     
    Now, the effects of skills, talents, and items that influence control, affect Stun parameter. The new mechanic applies to skills, talents, and items:
    Redemption (Priest) Unwavering Will (Reaper) Spirit of Resistance (Blade Dancer) Thirst for Life basic set skill  Stunning Deliverance event talent  items with Resistance bonus items with Subjugation bonus  
    Invisibility detection
     
    Adjusted the mechanics of detecting invisibility: now, invisibility is deactivated when the target receives a control effect or damage (previously, it was deactivated upon receiving any negative effect or damage).
     
     Chosen 
     
     Paladin
     Purifying
    Now when the skill deals DOT-damage, it interrupts a target.  Fetters of Justice
    Adjusted the skill area: now the skill is applied to all enemies within a radius of 2 yards around the character.  Fixed a bug due to which the skill applies on one PvP target beyond the fixed limit.  Heavenly Light
    Skill cooldown decreased from 13 sec. to 12 sec. Now the chance of critical healing from the skill is increased by 3 \ 6 \ 9 \ 12 \ 15%. Adjusted the amount of healing from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130%, to 110 \ 115 \ 120 \ 130 \ 140%.  Illumination
    The skill no longer deals magical damage to targets. Adjusted the skill area: now the skill is applied to all targets within a radius of 3 yards around the character. Additionally the skill now moves all enemies 1 yard closer to the character. The skill now also casts Scorch debuff for 6 \ 7 \ 8 \ 9 sec., which reduces healing received by targets by 5 \ 12 \ 20 \ 30%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Light Aura
    Adjusted the skill area: from 3 \ 4 \ 5 \ 6 \ 7 yards to 7 yards.  Harad's Banner
    The basic period for Banner dealing damage has been adjusted: it was every 2 sec., now every 1 sec. Now the damage period of the Banner increases for each attack by 15% for each unique skill target, but not more than 6 times. The more targets, the slower the Banner attacks. The skill no longer deals increased damage to targets under Sun Seal debuff. Fixed a bug due to which the animation was not displayed at the moment of dealing damage to the target. Now the skill damage does not stop PvP targets.   Paladin's Prayer
    Skill cooldown decreased from 32 sec. to 16 sec. Reduced energy cost: was 20 \ 24 \ 28 \ 30 units, now is 12 \ 16 \ 20 \ 24 units. Changed the type of skill from active with target selection to active without target selection. Change in skill mechanics: now the skill casts Paladin's Prayer buff to the character and group members within a radius of 9 yards for 8 \ 10 \ 12 \ 14 sec., or with a chance of the Critical Hit, a Paladin's Retribution buff for 8 \ 10 \ 12 \ 14 sec. The next successful auto-attack with instant damage under Paladin's Prayer buff will deal additional magical damage equal to 100 \ 110 \ 125 \ 140% of the character's magical power. The next successful auto-attack with instant damage under Paladin's Retribution buff will deal additional magical damage equal to 120 \ 140 \ 160 \ 180% of the character's magical power. The cooldown time of the skill increases by 1.5 sec. for each group member.  Sacred Shield
    Adjusted shield durability: was 40 \ 55 \ 65 \ 80%, now is 10 \ 15 \ 20 \ 30% of the character's maximum health.  Sun Seal  
    Adjusted the amount of damage from the character's magical power: from 130 \ 135 \ 145 \ 160%, to 135 \ 145 \ 160 \ 180%. Adjusted the amount of damage from the character's physical power: from 115 \ 120 \ 130 \ 140%, to 120 \ 130 \ 140 \ 155%. Adjusted skill debuff duration: was 10 \ 15 \ 20 \ 25 sec., now is 8 \ 10 \ 12 \ 15 sec.  Inner Forces 
    Adjusted the amount of missing health from the maximum for the skill effect to trigger: was every 12 \ 10 \ 8 \ 6%, now is every 10 \ 8,5 \ 6,5 \ 4,5%. Adjusted the strength of the effect that reduces the damage received from monsters: was 3%, now it is 2.5%, depending on the missing health.  
     “Paladin's Prayer+” replaced with “Sacred Shield+” (2nd branch “Holy Warrior”)
    Increases the strength of buff by 1 \ 1,5 \ 2%. Adjusted the bonus to the effect strength of the skill: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Patronage of Light
    Now the buff from Light Defense skill additionally increases the maximum health by 5% (previously, it increased the maximum energy by 15%).  Everburning Candle
    Adjusted the amount of transferred healing: was 8%, now 30%. Now the amount of transferred healing is reduced by 4% for each group member.  Focused Anger
    Adjusted the bonus to the damage of Harad's Banner skill: was 15%, now 10%. Fixed a bug due to which the interaction of the talent with Harad's Banner skill changed the radius of the skill.  Faith Reckoning
    Now the talent increases the character's magical power by 15%. Adjusted the size of periodic damage: was 20% of the character's magical power, now 25% of the character's magical power. Adjusted the chance of applying the talent effect that deals periodic damage: was 15%, now 20%.  Intercession
    Adjusted the healing activation period from the talent: was every 1 sec., now every 2 sec.  Divine Lightbringer
    Adjusted the amount of healing transferred to allies: was 10%, now 15%.  
     Mage
     Illusory Chains
    Now Illusory Chains debuff additionally reduces Skill Cooldown of targets by 10 \ 15 \ 20 \ 25 \ 30%.  Sun Armor
    Solar Armor buff no longer increases the character's physical defense.  Change in skill mechanics: now the skill increases the character’s magical defense by 20 \ 25 \ 35 \ 40 \ 50% and reduces the physical damage received by 8 \ 12 \ 16 \ 20 \25% of the character’s magical defense.  Aura of Fire
    Now the damage dealing period increases for each attack by 20% for each unique skill target, but no more than 6 times. Adjusted the basic attack period of the skill: was every 2.3 sec., now every 1 sec.  Roaring Flame
    Adjusted the amount of damage from the character's magical power: from 110 \ 120 \ 135 \ 150%, to 100 \ 110 \ 120 \ 135%.  Magic Ban
    Adjusted the strength of the skill effect that reduces the duration of buffs on a target: was 20 \ 35 \ 50 \ 65%, now 20 \ 30 \ 40 \ 50%.  
     Witchcraft Flow
    Now every 1 sec. the effectiveness of Ennoblement skill decreases by 10%, to a minimum of 20%. Adjusted the rate of reduction for the bonus to Resistance from the skill: was every 2 sec., now every 1 sec.  Excess Energy
    Adjusted the effect strength that increases damage from skills: was 15%, now 12%. Now Dragon Eye skill, when the talent is active, does not increase the cost of the skills used. Fixed a bug due to which the talent effect did not increase DOT-damage from skills.  Sheaf of Lightning
    Change in talent mechanics: now there is no longer an explosion around the character during auto-attack. Now Overload skill additionally restores the character's health by 65% of the damage dealt. The number of effects required to activate Overload buff on the character has been reduced by 1.  
     Priest 
     Harad's Tears
    Fixed a bug with searching for targets for an additional attack: now the search for targets will occur around the main target of the skill, not around the character or allies.  Holy Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Truce
    Now under Truce debuff an enemy can attack the character, but with reduced damage by 50 \ 55 \ 65 \ 75 \ 85%, and the character can attack an enemy, but with reduced damage by 50%. Now, when using a skill, an enemy loses a target of the attack, but Priest does not lose a target of the attack.  Exhausting Burden
    Skill cooldown increased from 12 sec. to 14 sec.  Word of Power
    Adjusted the effect strength that increases the target's energy costs for using skills: was 45 \ 55 \ 65 \ 80 \ 100%, now 55 \ 65 \ 80 \ 100 \ 125%.  Elusive Threat
    Adjusted the amount of damage from the character's magical power: from 20 \ 25 \ 30 \ 40%, to 25 \ 30 \ 40 \ 65%.  Gods' Help
    Adjusted the bonus to Critical Hit: was 4 \ 7 \ 10 \ 15%, now 4 \ 6 \ 8 \ 10%. Adjusted the bonus to Attack Speed: was 4 \ 7 \ 10 \ 15%, now 5 \ 7 \ 9 \ 12%.  Payback
    Skill cooldown decreased from 30 sec. to 26 sec.  
     Illusion of Salvation
    Change in talent mechanics: now if a target under Elusive Threat skill does not move for 1.5 sec., the talent casts Stun debuff for 2 sec.  Punishment by Pain
    Adjusted the amount of damage from the character's magical power: from 20%, to 30%.  
     Seeker
     Inspiration
    Now the skill increases Attack Speed for the character for each equipped dagger by 2.5 \ 3.5 \ 4.5 \ 6 \ 7.5%, and Skill Cooldown if the character is equipped with a two-handed weapon by 15 \ 22 \ 28 \ 32 \ 40%.  Harad's Shield
    Now the shield absorbs damage to the skill's target in the amount of 50 \ 80 \ 120 \ 150 \ 200 units and 8 \ 10 \ 12 \ 16 \ 20% of the character's maximum health.  Exacerbation
    Now the skill effect that reduces movement speed will be casted to a target only if it don't already have this effect.  Disappearance
    Now using Attraction skill from invisibility additionally casts Stun debuff on a target for 1.5 \ 1.7 \ 2 \ 2.5 \ 3 sec.  Dangerous Blow
    Skill cooldown increased from 16 sec. to 22 sec. Now the skill's attack guaranteed casts Bleeding debuff to a target.  Now the damage of Bleeding debuff increases by 10 \ 13 \ 16 \ 20% with the chance of the character's Critical Hit.  Now when the skill deals DOT-damage, it interrupts a target. Adjusted the DOT damage of the skill: it was 55 \ 60 \ 70 \ 80%, now it is 45 \ 50 \ 60 \ 70% of the character’s physical power. Fixed a bug due to which the skill would not apply DOT damage if the attack deals zero damage (for example, when attacking a shield).  Splitting Blow
    Skill cooldown decreased from 14 sec. to 12 sec. Adjusted all skill effects duration: was 12 sec., now 8 sec. Adjusted the period of inflicting DOT-damage from the skill: was every 3 sec., now every 2 sec. Adjusted the amount of DOT-damage from the character's physical power: from 35 \ 40 \ 45 \ 55%, to 30 \ 35 \ 40 \ 50%. Now when the skill deals DOT-damage, it interrupts a target.  Bloodthirst
    Now if the enemy is under Bleeding debuff, the character additionally restores 2 \ 2.5 \ 3.5 \ 4% of their maximum health for each applied debuff, but no more than 10 \ 12 \ 16 \ 20% for one application.  Exhaustive Blow    
    The attack no longer reduces the Dodge of the enemy. Adjusted the amount of damage from the character's physical power: from 95 \ 100 \ 105 \ 115%, to 110 \ 115 \ 120 \ 125%.  Attack Instinct
    Now if the skill is active, Bloodlust skill is additionally applied to all targets within a 1 yard radius of the target with damage reduced by 80 \ 75 \ 65 \ 50%. Adjusted the duration of Attack Instinct buff: was 16 \ 18 \ 20 \ 22 sec., now 12 \ 14 \ 16 \ 18 sec.  Adjusted the effect strength inflicting additional damage from auto-attacks: was 20 \ 25 \ 35 \ 50%, now 15 \ 20 \ 30 \ 40%.  Adjusted the effect strength inflicting additional damage from skills: was 80 \ 75 \ 65 \ 50%, now 80 \ 75 \ 65 \ 50%.  Attraction
    Skill cooldown decreased from 20 sec. to 16 sec.  
     Inspiration+ (1st branch “Steel Storm”)
    Adjusted the bonus to Attack Speed: was 1 \ 1.5 \ 2%, now 0.5 \ 0.75 \ 1%.  Bloodthirst+ (2nd branch “Ruthlessness”)
    Now the talent increases the skill damage by 9% of the character's physical power.  Scarlet Blade
    Adjusted the chance of applying DOT-effect: was 20%, now 25%.  Bloody Rampage
    Change in talent mechanics: now the damage of Bloodlust skill is additionally increased by 5% for each Bleeding debuff applied to a target, but no more than 25%. The skill cooldown is reduced by 0.5 sec. for each Bleeding debuff on a target, up to a maximum of 2.5 sec.  Reverse Gravity
    Now the talent additionally increases the range of Attraction skill by 1 yard.  Battle Potential
    Adjusted the number of non-critical attacks required for the effect to trigger on players: was 6, now 7. Now every 7 non-critical auto-attack deals double damage when attacking PvP targets. Now every 5 non-critical auto-attack deals double damage when attacking PvE targets.   Harad's Support
    Now the talent increases the duration of the effect from Harad's Shield skill, reducing incoming damage to the character, by 1 sec., when the character loses 15% of maximum health, but no more than 4 sec.  Stupefying Pain
    Change in talent mechanics: now if the character has Inner Rage skill, the talent reduces the character's maximum health by 70%. At the same time, the character receives 55% less damage from all attacks, and also receives 50% less healing from skills and Health Steal parameter. The talent now reduces the size of all received shields by 55%. The effect of Inner Rage skill works regardless of the character's health level.  Inner Harmony
    Now the talent guaranteed reduces the energy costs for using skills and guaranteed casts Inner Harmony buff to the character when using a skill. Adjusted the bonus strength that reduces energy costs when using skills: was 100%, now 65%. Adjusted the talent effects duration: was 8 sec., now 10 sec. Adjusted the maximum bonus to Skill Cooldown: was 30%, now 40%.
     Templar
     Blame
    Now the monster summoned by Particle of Life skill in priority attacking a target enemy on which Blame skill has been applied. Fixed a bug due to which Stun debuff was not casted to a target if a target was under Touch of Truth skill effect, applied by another Templar.  Combat Support
    Adjusted the size of the shield based on the sum of the character's physical and magical power: it was 120 \ 160 \ 210 \ 245 \ 275%, now 100 \ 120 \ 135 \ 155 \ 180%.  Whirlwind of Repentance
    Adjusted the chance of triggering Quicksand debuff: was 40 \ 50 \ 60 \ 70 \ 80%, now 60 \ 70 \ 80 \ 90 \ 100%.  Harad's Teachings
    Adjusted the amount of healing for the character from the skill: was 50 \ 60 \ 70 \ 80%, now 40 \ 45 \ 55 \ 65%. Adjusted the amount of healing for the ally from the skill: was 25 \ 35 \ 45 \ 55%, now 20 \ 25 \ 35 \ 45%.  Deity Statue
    Now the statue first absorbs a portion of the damage dealt by group members, then by guild members, and finally by other players. If an enemy deals instant damage to the statue, the statue now applies Divine Retribution debuff for 4 \ 5 \ 6 \ 7 sec. The effect reduces Attack Speed by 10 \ 15 \ 20 \ 30%.  Branded by the Sun
    Now the skill healing triggers with each successful auto-attack or attack by skill of instant damage on a target with Stigma debuff.  Grace
    Now using the skill will not break the character's invisibility.  Particle of Life
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 90 \ 100 \ 115 \ 130% of the character's magical power if magical power prevails, and 120 \ 125 \ 135 \ 150% of the character's physical power if physical power prevails.  
     Combat Support+
    Adjusted the bonus to the strength of the skill effect: was 25%, now 15%.  Insight into the Truth
    Now the talent does not reduce the duration of the skill effect.  Power Inversion
    Now Reverse Flow skill activates less frequently by 60%, but with an increased duration of Stun effect by 10%.  
     Firstborn
     
     Blade Dancer
     Hamstring
    Now when the skill deals DOT-damage, it interrupts a target.  Sap
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted debuff duration: was 7 \ 8 \ 9 \ 10 \ 13 sec., now 6 \ 8 \ 10 \ 12 \ 14 sec. Adjusted the effect strength that reduces the physical and magical power of a target: was 15 \ 20 \ 25 \ 30 \ 40%, now 20 \ 25 \ 30 \ 40 \ 50%.  Vortex Blade
    Skill cooldown increased from 14 sec. to 15 sec. Adjusted the skill damage: was 105 \ 110 \ 115 \ 125 \ 135% of the character's physical power, now 90 \ 95 \ 100 \ 110 \ 120%.  Rush
    Skill cooldown increased from 14 sec. to 18 sec. The skill no longer casts Aggression debuff to enemies.  Now, the skill teleports the character to the specified area if the character fails to move there within 0.5 sec. after receiving increased movement speed.  Fixed a bug due to which the skill's effect to be canceled if a new destination point was specified for the character.  Sonic Boom
    Now when the skill deals DOT-damage, it interrupts a target.  Counterattack
    The skill type has been changed from active to passive. Upon receiving instant damage, it deals physical damage to an enemy equal to 25 \ 32 \ 40 \ 50% of its physical power with a chance equal to Parry or guaranteed upon parrying an attack if an enemy is within a radius of 4 yards around the character. The skill works no more often than once every 1 sec. from player attacks. There are no restrictions for monster attacks. Now, when parrying an attack, the character receives Concentration buff for 5 \ 6 \ 8 \ 10 sec. The effect increases the counterattack chance by 4 \ 6 \ 8 \ 10%.  Magic Transformation
    Changed the formula for calculating the shield size: now the shield absorbs damage equal to 80 \ 90 \ 105 \ 120% of the character's physical power.  Now the shield size increases by 0.5 \ 1 \ 1.5 \ 2% for every 5% of missing health from the maximum health of the character.  Blades' Power
    Adjusted the bonus to physical power from the skill: it was 3 \ 6 \ 10 \12.5%, now it is 3 \ 6 \ 9 \ 11% for each equipped axe.  Enlightenment
    Now the skill increases Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped dagger, Attack Speed by 3.5 \ 4.5 \ 6 \ 7.5% and Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% for each equipped sword, Skill Cooldown by 4.5 \ 7.5 \ 11 \ 15% and Accuracy by 3 \ 4 \ 5 \ 6% for each equipped ax. The bonus to the Penetration remains unchanged.  Strike Hurricane
    Skill cooldown decreased from 30 sec. to 22 sec. Change in skill mechanics: now the skill is applied to a specified target. The skill allows performing a series of 3 \ 3 \ 4 \ 5 attacks on an enemy, each attack deals physical damage equal to 40 \ 40 \ 45 \ 45% of the character's physical strength. Additionally, it applies Slowdown debuff to the enemy for 3 \ 3 \ 4 \ 5 sec. upon a successful attack. The effect reduces movement speed by 10 \ 15 \ 20 \ 25%. For each successful attack in the series, the effect strength is additionally increased by 5%.  
     Magic Transformation+
    Adjusted the bonus to the effect strength: was 2 \ 4 \ 6%, now 2.5 \ 5 \ 7.5%.  Enlightenment+ (1st branch “Dancer on the Wind”)
    Now the talent increases the effect strength of a skill, that increases the character’s Attack Speed by 0.5%.  Strike Hurricane+ changed to Counterattack+ (1st branch “Dancer on the Wind”)
    Now the talent increases the skill strength gain from the character's physical damage by 1.5 \ 2 \ 2.5%.  Bastion of Ancestors
    Adjusted the strength of the talent effect from the character's maximum health: was 20%, now 10%.  Sweeping Blow
    Now the talent also triggers from skills with instant damage (Flash Strike, Counterattack, Strike Hurricane, Vortex Blade skills).  Sharpened Blades
    Now the talent interacts with Enlightenment skill (formerly Strike Hurricane skill). Enlightenment skill additionally increases Critical Hit by 6% and Critical Damage by 15%.  Strike Onslaught
    Fixed a bug due to which the effect of the talent worked from classless and special skills that were on cooldown.  
     Ranger
     Scatter Shot
    Skill cooldown decreased from 17 sec. to 16 sec. Adjusted debuff duration: was 1.5 \ 2 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 2.5 \ 3 \ 3.5 sec. Fixed a bug due to which the skill effect was not applied to a target if it was under immobilization effects.  Ranger's Blessing
    Adjusted the skill damage: was 25 \ 30 \ 35 \ 40 \ 45% of the character's physical power, now 15 \ 20 \ 25 \ 30 \ 40%.  Beast Trap
    The skill now places an invisible trap in a 1 yard radius area. Adjusted debuff duration: was 3 \ 4 \ 5 \ 6 \ 7 sec., now 3 \ 3 \ 4 \ 5 \ 6 sec. Adjusted the maximum number of traps that can be installed: was 1 \ 1 \ 2 \ 2 \ 3, now 1 \ 2 \ 2 \ 3 \ 3.  Fire Arrows
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the periodic damage of the skill: was 45 \ 50 \ 55 \ 65% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Adjusted the instant damage of the skill: was 55 \ 60 \ 65 \ 70% of the character's physical power, now 35 \ 40 \ 50 \ 60%.  Bow Strike
    Adjusted the skill damage: was 115 \ 120 \ 130 \ 140% of the character's physical power, now 80 \ 90 \ 105 \ 120%. Adjusted skill effect duration: was 2 \ 2.5 \ 3 \ 4 sec., now 2 \ 3 \ 4 \ 5 sec.  Hail of Arrows
    Adjusted the skill range: was 4 yards, now 6 yards. Now it is possible to dodge the skill's attack.  Adjusted the amount of physical damage dealt to all enemies within a radius of 1 yard: was 50% of the physical damage to the main target, now 45 \ 50 \ 60 \ 70%.  Hunter's Cage
    Adjusted the skill range: was 5 yards, now 4 yards. Now, if an enemy loses 30 \ 25 \ 20 \ 15% of their maximum health during Hunter's Cage debuff, an additional Stun debuff is applied to them for 2.5 \ 3 \ 3.5 \ 4.5 sec. The effect prevents movement, attacks, and the use of skills.  Piercing Anger
    Now Curbed Rage buff additionally increases the character's Critical Strike by 1 \ 2 \ 3 \ 4%.  Vengeful Shot
    Adjusted the skill range: was 5 yards, now 6 yards. Adjusted the duration of periodic damage from the skill: was 12 sec., now 10 sec. The skill no longer applies Stun debuff to a target for 2 \ 2.5 \ 3 \ 4 sec. if it is under the effect of Hunter's Cage skill.  Bitterness
    Now Bitterness buff will not be reset upon taking damage.  The effect of the skill no longer increases the character's Critical Hit.  
     Ranger's Blessing+
    Adjusted the effect strength of the skill: was 2 \ 4 \ 6%, now 1.5 \ 3 \ 4.5%.  Spearhead Onslaught
    Now, a critical attack doubles the talent bonus to the character's Attack Strength.  Instead of removing Spearhead Onslaught effect when using the skills Powerful Shot, Fire Arrows, Hail of Arrows, Bow Strike or Vengeful Shot the bonus to tAttack Strength from the talent will decrease by 6%.  Elusiveness
    The character no longer receives an additional effect from Bitterness skill when dodging enemy attacks.  Now, the talent reduces the cooldown of Evasion skill by 1 sec. when dodging enemy attacks, but no more frequently than once every 2 sec.  Fire Volley
    Change in talent mechanics: now Hail of Arrows skill does not deal damage to nearby targets. The damage of the skill increases by 10% for each yard of distance between the character and a target of the skill.  Heavy Artillery
    Adjusted the amount of the reduced Attack Speed: was 50%, now 30%.  Adjusted the amount of Skills Cooldown, which increases in place of the reduced Attack Speed: was 1.5%, now 2%.  Now skill damage increases by 2% for every 3% loss of Attack Speed (previously, it was 3% for every 5% loss of Attack Speed).  
     Druid
     Tornado
    Change in skill mechanics: now the skill creates a zone in the specified area with a radius of 2 \ 2 \ 2 \ 3 yards for 6 \ 6 \ 8 \ 10 sec. The zone deals magical damage equal to 30 \ 40 \ 50 \ 60% of the character's magical power every 2 sec. and reduces movement speed by 20 \ 25 \ 30 \ 40%. Maximum number of PvP targets: 3 \ 4 \ 5 \ 6, limit on the number of PvE targets: 8 \ 10 \ 12 \ 14.  Power of Water
    Adjusted skill effect duration: was 3 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec. Now Water curse debuff reduces the enemy’s energy regeneration rate by 10 \ 20 \ 30 \ 40%.  Punitive Roots
    The skill type has been changed from active to passive: now, with a 15 \ 20 \ 25 \ 35% chance, upon receiving instant damage, it casts Punitive Roots and Weakness debuffs to the enemy within a radius of 6 yards around the character for 1.5 \ 2 \ 2.5 \ 3.5 sec. The effect Punitive Roots immobilizes an enemy. The effect Weakness reduces physical and magical power by 35 \ 45 \ 55 \ 70% until the next attack or the effect's duration expires. The effect can trigger no more than once every 4 sec.  Healing Barrier
    The shield size is now calculated at 115 \ 130 \ 150 \ 180% of the character's magical power.  
     Insect Swarm+
    Adjusted the bonus to the effect duration that reduces an enemy’s attack speed: was 3 sec., now 2 sec.  Healing Barrier+ (1st branch “Forest Generosity”)
    Adjusted the bonus to the effect strength of the skill: was 6%, now 9%.  Punitive Roots+
    Now the talent increases the chance of the skill's effect triggering: 1 \ 2 \ 3%.  Thunder Roar
    Additional attacks from Lightning Bolt skill now hit enemies affected by Power of Water skill with priority.  New talent Storm (instead of Angry deepness)
    Tornado skill deals increased damage by 15% to all enemies in the whirlwind area every 2.5 sec. and casts Stun debuff for 1 sec. If an enemy is under Power of Water debuff, the duration of Stun debuff is increased by 0.4 sec.  Thorn Bush
    Now the negative effect from the talent will not be applied again to a target if a target is already under the effect.  Insight
    Adjusted the penalty to the duration of the effect of Secret Link skill: was 6 sec., now 4 sec.  Myriads of the Forest
    Adjusted the bonus strength to physical and magical power for every 2 active positive effects applied by the character to group members: was 1.5%, now 2.5%.  
     Warden
     Warden's Spirit
    Now Protective Field buff absorbs 25 \ 30 \ 35 \ 40 \ 50% of the damage received by the character under Guardian Spirit  buff. Adjusted the maximum shield size: was 500% of the character's maximum health, now 75%. Reduced the duration Guardian Spirit buff: it was 15 sec., now it is 10 sec.  Powerful Lunge
    Adjusted the skill range: was 3 yards, now 2 yards. Now, the skill deals physical damage to a target, amounting to 125 \ 145 \ 165 \ 190% of the character's physical power. The damage from the skill is evenly distributed among 3 \ 4 \ 5 \ 6 targets within a 1 yard radius around the main target. The skill damage increases by 20 \ 25 \ 30 \ 35% for each target.  Block Master
    The skill has been changed from passive to active, with a cooldown time of 12 sec. Change in skill mechanics: now, if the character is under the effect of Fortification skill, each blocked attack will cast Battle Thrill buff to the character for 30 sec. The effect reduces all damage taken by the character from monsters by 2 \ 3 \ 4 \ 5% and from players by 1 \ 2 \ 3 \ 4%. The maximum number of effects is 5. Upon using the skill, the character restores health by 2 \ 4 \ 6 \ 8% of the maximum and additionally heals for 2 \ 2.5 \ 3 \ 4% of the maximum health for each Battle Thrill buff. The effects are then removed.  Guard's Fury
    The skill now moves enemies within 3 yards of the character 1 yard closer to the character. Fixed a bug due to which the PvP target limit for Aggression debuff did not work.  Shield Throw
    Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2.5 \ 3 \ 3.5 \ 4 sec.  Switcheroo
    Adjusted the slowdown duration: was 3 \ 4 \ 5 \ 6 sec., now 4 \ 5 \ 6 \ 8 sec. Adjusted the slowdown strength: was 15 \ 30 \ 45 \ 60%, now 40 \ 50 \ 65 \ 80%.  Stealing Power
    Adjusted the amount of the effect that reduces the physical and magical power of the target: was 15 \ 20 \ 25 \ 40%, now 15 \ 20 \ 25 \ 30%.  Adjusted the amount of the effect that increases Attack Strength for the character: was 10 \ 15 \ 25 \ 40%, now 15 \ 20 \ 25 \ 35%.  Warden’s Protection
    Fixed a bug due to which DOT-effects and negative effects were transferred to Warden.  
     Block Master+ (1st branch “Unbridled Will”)
    Now the talent increases the power of basic healing from the skill by 0.3%.  Block Master+ (3rd branch “Scorching Fury”)
    Increases the power of additional healing from the skill by 2%.  Powerful Lunge+
    Increased the effect strength of the talent depending on the character’s physical power: was 2 \ 4 \ 6%, now 3 \ 6 \ 9%.  Constriction
    Now the talent will only immobilize enemies. Adjusted immobilization duration: was 3 sec., now 4 sec.  Combat Healing
    Adjusted the damage of the talent: was 25% of the healing received by the character, now 40%. Adjusted the amount of the maximum damage: was 15% of the character’s maximum health, now 25%.  Crowd Inspiration
    Now Protective Field buff absorbs 20% of the damage received by allies under the effect of Warden's Spirit skill. Now the talent is first applied to group members, then to guild members, and then to other players.  Weakening Cover
    Adjusted talent effect duration: was 3 sec., now 4.5 sec. Adjusted the effect strength reducing enemy's Penetration: was 3.5%, now 4.5%. Adjusted the effect strength reducing enemy's movement speed: was 10%, now 15%. Now the negative effect from the talent will not be re-applied to a target if it’s already under the influence of the effect.  
     Beastmaster
     Aura of the Forest
    Adjusted the damage of the skill: it was 55 \ 65 \ 80 \100%, now it is 35 \ 45 \ 60 \80% of the character’s magical power.  Proximity to Nature
    Adjusted the target limit: from 6 \ 7 \ 8 \ 9 to 3 \ 4 \ 5 \ 6 allied targets. Adjusted the amount of healing: it was 30 \ 35 \ 40 \ 45%, now it is 25 \ 30 \ 35 \ 40%.  Proximity to Nature +
    Adjusted the bonus to skill healing from talent: it was 2 \ 4 \ 6%, now it is 1 \ 1.5 \ 2%.  Symbiosis
    Talent damage can't no longer stun an enemy from the Stun parameter.  Art of Healing
    Fixed a bug due to which the talent effect was not casted to the character if he was under the effect of Proximity to Nature skill.  
     Mountain Clans
     
     Barbarian
     Chop
    Now when the skill deals DOT-damage, it interrupts a target.  Scream of Fury
    Change in skill mechanics: now the skill moves all targets within a 2 yard radius around the character to 1 yard closer and casts Slowdown debuff for 3 sec. and Burst Ears debuff for 6 \ 8 \ 10 \ 12 sec. Slowdown debuff reduces movement speed by 40 \ 55 \ 70 \ 85%. Burst Ears debuff decreases Penetration by 5 \ 10 \ 15 \ 20%. The maximum number of PvP targets is 3 \ 4 \ 5 \ 6.  Combat Fury
    Skill cooldown decreased from 25 sec. to 20 sec. Adjusted the effect duration, that increased Accuracy: was 24 \ 26 \ 28 \ 30 sec., now 12 \ 14 \ 16 \ 20 sec.  Warcry
    Now the skill reduces the cooldown time of Last Wish skill by 0.5 \ 0.8 \ 1.2 \ 1.5 sec. for each target. Adjusted the bonus to physical and magical defense: was 19 \ 26 \ 33 \ 40%, now 20 \ 30 \ 40 \ 55%. Fixed a bug that prevented the PvP-target limit on Aggression debuff from working.  Last Wish
    Now the skill additionally increases the healing received by the character by 10 \ 25 \ 35 \ 50% for the duration of the buff. While the skill is on cooldown, the damage from monsters received by the character is reduced by 5 \ 10 \ 15 \ 20%.  Stone Skin
    Change in skill mechanics: now upon receiving damage, the character gets Stone Skin buff for 8 sec. The buff reduces all incoming damage by 15 \ 20 \ 30 \ 40%. The buff cannot trigger more often than once every 14 sec. When the character blocks an attack, the cooldown of the buff activation is reduced by 1 \ 1 \ 1.5 \ 1.5 sec.  
     Combat Fury+
    Adjusted the bonus to instant healing: was 1 \ 2 \ 3%, now 1 \ 1.5 \ 2%.  Stone Skin+ (3rd branch “Reinforcement”)
    Adjusted the bonus to skill strength: was 7%, now 3%.  Scream of Fury+ (3rd branch “Reinforcement”)
    Now the talent increases the effect strength that reduces Penetration of enemies by 1 \ 1.5 \ 2%.  Persistent Resistance
    The accumulation period of the buff from Stone Skin skill is now reduced by 1.5 sec. upon successfully parrying an attack.  Fury
    Now Berserker Power skill additionally increases the incoming damage to the character by 5%.  Bloodshed
    Now when the skill deals DOT-damage, it interrupts a target. Added checks for the Block and Dodge for the talent damage.  
     Rogue
     Kick in the Back
    Adjusted the skill debuff duration: was 3 \ 7 \ 9 \ 12 \ 15 sec., now 6 \ 8 \ 10 \ 12 \ 15 sec.  Ricochet
    Adjusted the skill range: was 4 yards, now 3 yards.  Elusive Jump
    Corrected the incorrect skill description: now the damage of the skill increases by 5 \ 10 \ 20 \ 40% if the enemy is under the effect of Poisonous Blades skill.  Absolute Reflexes
    Change in skill mechanics: now upon receiving damage equal to 18 \ 16 \ 14 \ 10% of maximum health for 4 sec., the character gets Absolute Reflexes buff for 5 \ 6 \ 8 \ 10 sec. The buff guarantees successful dodging from the next incoming auto-attack or instant damage skill. The buff persists on the character for 0.4 \ 0.5 \ 0.6 \ 0.7 sec. The buff can occur no more frequently than once every 4 sec.  Poisonous Blades
    Skill cooldown decreased from 22 sec. to 19 sec. Adjusted Poisoning debuff duration: was 6 sec., now 12 sec. Adjusted the damage period: it was every 2 sec., now every 3 sec.  
     Absolute Reflexes+ (2nd branch “Deadliness”)
    The talent now increases the skill effect duration by 0.1 sec.  Move Series
    Added an indicator for receiving the maximum damage bonus from the talent.  Tirelessness
    Change in talent mechanics: now the talent reduces the accuracy of all incoming attacks on the character by 5%, if the character does not have Absolute Reflexes buff.  Double Threat
    Now non-critical auto-attacks have a 25% chance to deal double damage to PvP targets and a 55% chance - to PvE targets.  Elimination
    Now attacks performed under Stealth skill cannot be dodged, blocked, or parried.  
     Shaman
     Ancestors' Hand 
    The shield size calculation has been adjusted: it now absorbs damage in the amount of 130 \ 150 \ 170 \ 200% of the character's magical power. Fixed a bug due to which, when moving, an ally would appear in front of the character, and not behind him.  Power of the Earth 
    The skill type has been changed from active to passive: now, upon using any skill, it applies Power of the Earth buff to the character for 18 sec. The buff increases Critical Hit by 1 \ 2 \ 3 \ 4%. The maximum number of buffs is 5. Placing a totem consumes 5 Power of the Earth buffs, thereby extending the duration of the next used totem by 2 \ 2 \ 4 \ 4 sec.  Shamanic Cleansing
    Now the skill does not remove DOT-effects from a target.  Healing Totem
    Skill cooldown decreased from 40 sec. to 34 sec. Adjusted the duration of the totem: it was 9 \ 12 \ 15 \ 15 sec., now it is 8 \ 10 \ 12 \14 sec. Adjusted the healing period for the totem: it was every 3 sec., now every 2 sec. Adjusted the amount of totem healing: it was 55 \ 60 \ 65 \ 75%, now it is 25 \ 30 \ 35 \ 45% of the character’s magical power. Totem healing can now be critical.  
     Shamanic Cleansing+
    Adjusted the amount of talent bonus: was 5%, now 4%.  Electrification
    Adjusted the chance of triggering talent effect: was 15%, now 20%. Adjusted the maximum chance of dealing damage: was 45%, now 60%. Now the damage from the talent triggers from auto-attacks or the use of any skill. Adjusted the damage application period: it was not more often than once every 3 sec., now - not more often than once every 1 sec.  Adjusted the amount of damage from character’s magical power: was 30%, now 40%. The talent's damage can now be critical.  Viscous Shell
    Now the talent debuff will not be reapplied to a target if a target is already under the debuff.  Healing Rite
    Now the talent increases healing power by 1% for every 10% lost health from the maximum health of each group member located with the character in the same location.  Healing Totem +
    Adjusted the skill power bonus from 4% to 2%.  Favor of the Spirits
    Adjusted the target's health level for the triggering of talent effect: was 30% of maximum health, now 20%.  
     Hunter
     Stunning Shot
    Skill cooldown decreased from 17 sec. to 15 sec.  Hunter’s Mark
    Now with every auto-attack or the use of the skill dealing instant damage, it casts Hunter's Mark debuff on a target and casts Alert Hunter buff on the character for 10 \ 14 \ 18 \ 20 sec. Hunter's Mark debuff will not be cast again to a target if it is already under its influence. The check for the Resistance has been removed for the Hunter's Mark debuff. For each Alert Hunter buff, the character's damage increases by 2 \ 3 \ 4 \ 5% to targets with the Hunter's Mark debuff.  Pathfinder’s Arrow
    Skill cooldown decreased from 25 sec. to 22 sec. Fixed a bug due to which the maximum limit of PvE targets did not trigger.  Sapping Shot
    Adjusted the skill range: was 4 yards, now 5 yards. Skill cooldown increased from 18 sec. to 21 sec.  Blessing of the Mountains
    The skill type has been changed from active to passive: now, if the character's health level is above 90 \ 80 \ 70 \ 60% of the maximum, all attacks on the character undergo the Dodge check twice, after which the best result is chosen.  
     Blessing of the Mountains+ (2nd branch “Self-Propelled Artillery”)
    Now the talent reduces the health threshold for triggering of the skill effect by 4%.  Blessing of the Mountains+ (3rd branch “Ancestor Spirit”) changed to Poisonous Saber+
    Now the talent increases the skill power growth from the character's physical damage by 1 \ 2 \ 3%.  Sniper Training
    Now Hunter's Mark skill casts Hunter's Mark debuff to a target, and Alert Hunter buff to the character only on auto attacks, while critical auto attacks cast 2 buffs at once. Now Alert Hunter buff only increases damage from the character's auto attacks. The maximum number of Alert Hunter buffs is 8.  Self-Cleansing
    Now if the character has less than 50% health of the maximum, the talent will first remove control effects from them.  Absolute Accuracy
    The talent no longer reduces Accuracy of the character. Now a successful auto-attack casts Battle Fury buff to the character for 12 sec. Under the buff the damage of every 3 successful auto-attacks is increased by 50%, and also allows to ignore the physical and magical defense of the enemy. When using Fatal Shot, Poisoned Arrow, Poisonous Saber, Sapping Shot, Pathfinder’s Arrow and Forester's Trap skills, Battle Fury buff is removed from the character.  Streamlined Shot
    Fixed a bug due to which with the active talent, the damage from Pathfinder’s Arrow skill could not be critical.  Poisoned Tip
    Fixed a bug due to which the talent did not trigger when dealing zero damage to a target.  Agility
    Change in talent mechanics: now the talent reduces the health threshold by 10% for Blessing of the Mountains buff. It also decreases the cooldown duration of Hunter's Agility skill by 1 sec. when dodging, but no more often than once every 2 sec.  Cobra Bite
    Adjusted the amount of damage from character’s physical power: was 15%, now 20%.  
     Chieftain
     Blow of the Spirits
    Now the damage type of the skill is determined by the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 130 \ 140 \ 150 \ 165 \ 175% of the character's magical power if magical power prevails, and 20 \ 40 \ 60 \ 80 \ 100 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's physical power if physical power prevails.  Wolf's Alacrity 
    Now upon a successful auto-attack, the skill casts Bleeding debuff on a target for 8 sec., dealing physical damage equal to 20 \ 25 \ 30 \ 35 \ 40% of the character's physical power every 2 sec. The duration of Bleeding debuff increases by 2 sec. for every remaining 6 sec. of Wolf's Alacrity buff.  Thrashing
    Now the skill will be applied in an area around the specified target (previously applied to a specified area). Adjusted the effect strength reducing Attack Speed for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 30 \ 40%. Adjusted the effect strength reducing physical and magical power for enemies: was 10 \ 20 \ 30 \ 40 \ 50%, now 10 \ 15 \ 20 \ 25 \ 35%. Adjusted the skill range: was 4 yards, now 5 yards.  Bear's Stamina
    Adjusted the healing from the skill based on missing health of maximum health: was 5 \ 7 \ 9 \ 10 \ 12%, now 3 \ 4 \ 5 \ 6 \ 8%. Adjusted the healing from the skill based on the character’s magical power: was 100 \ 110 \ 120 \ 130 \ 140%, now 105 \ 115 \ 125 \ 135 \ 150%.  Bestial Wrath
    Change in talent mechanics: the skill now increases the character’s Penetration for each equipped cloth armor and Attack Speed for each equipped light armor.  Eagle's Eye
    Now the damage from Eagle's Eye buff cannot be blocked. Now Eagle's Eye buff deals DOT-damage instead of instant damage. Now the damage from Bleeding debuff does not interrupt PvP targets. Now the damage dealt by Eagle's Gaze buff interrupts PvP targets. Adjusted the duration of Eagle's Eye buff: it was 5 \ 5 \ 7.5 \ 7.5 \ 10, now it is 4 \ 4 \ 6 \ 6 \ 8 sec. Adjusted the damage period for Eagle's Eye buff: it was every 2.5 sec., now every 2 sec.  Clans' Help
    Now the presence of a clan buff on the character does not prevent the accumulation of buffs from the corresponding clans when using skills.  Curse of the Plague
    Change in skill mechanics: now the skill summons a monster for 8 \ 9 \ 10 \ 12 sec. and sends it to the specified area. The monster deals physical damage to all targets within a radius of 1 yard, amounting to 14 \ 16 \ 18 \ 20% of the character's physical power every 1 sec. Additionally, it casts Curse of the Plague debuff to targets for 4 \ 6 \ 8 \ 10 sec. The effect reduces Accuracy by 10 \ 15 \ 20 \ 25%.  Support of the Pack
    Now Fortitude buff allows the character to ignore debuffs, including control effects (previously increased Resistance). Now the skill removes all debuffs, including control effects, from a target and increases the duration of the buff by 0.5 sec. for each removed debuff, but no more than 3 sec. Adjusted the basic skill duration: was 3 \ 4 \ 5 \ 6 sec., now 3 \ 3.5 \ 4 \ 5 sec.  Rugged Hide
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the strength of the bonus reducing the damage taken by the target: it was 15 \ 20 \ 30 \ 40%, now 8 \ 12 \ 16 \ 20%.  Frenzy
    Skill cooldown increased from 20 sec. to 22 sec.  
     Enragement
    Now Bestial Wrath skill increases Attack Speed and Penetration, regardless of the type of equipped armor.  Wolf's Alacrity+ (1st branch “Rat Horde”)
    Adjusted the bonus to the damage, depending on character’s physical power: was 2.5 \ 5 \ 7.5%, now 1 \ 2 \ 3%.  Bloody Rain
    Adjusted the bonus to the chance of applying Bleeding debuff: was 20%, now 15%.  Prolonged Howl
    Adjusted the rate of decrease for the bonus to Resistance from the skill: it was every 2 sec., now it is every 1 sec., reaching a minimum of 20%.  Cunning of the Beast
    Now the character teleports to the final point of the path of the monster summoned by Curse of the Plague skill. Instead of dealing damage after teleportation, the talent now casts Stun debuff to all targets within a radius of 2 yards around the character.  
     Forsaken
     
     Death Knight
     Dark Shield
    Now the skill additionally reduces the character's received periodic damage by 0.2 \ 0.3 \ 0.5 \ 0.7 \ 0.9% of the character's physical defense from monster attacks and by 0.1 \ 0.2 \ 0.3 \ 0.5 \ 0.7% of the character's physical defense from player attacks. Adjusted reduction in damage from auto attacks and skills, dealing instant damage from player attacks: was 1.5 \ 2 \ 2.5 \ 3 \ 3.5% of the character's physical defense, now 1 \ 1.5 \ 2 \ 2.5 \ 3%.  Exhalation of Darkness
    Skill cooldown increased from 10 sec. to 14 sec. Adjusted the amount of damage from the character's magical power: from 105 \ 110 \ 115 \ 120 \ 130% to 110 \ 120 \ 130 \ 145 \ 160%.  Threads of Darkness
    Adjusted Immobilization debuff duration: was 2 sec., now 2 \ 2.5 \ 3 \ 3.5 \ 4 sec. Adjusted Absorption by Darkness debuff duration: was 4 \ 5 \ 6 \ 7 \ 8 sec., now 5 \ 6 \ 7 \ 8 \ 10 sec. Adjusted the strength of the increase in incoming damage to a target under Absorption by Darkness debuff: was 4 \ 6 \ 8 \ 10 \ 12%, now 7 \ 9 \ 11 \ 13 \ 16%.  Death Call
    The skill no longer deals magical damage. Now the skill casts Stun debuff for 0,3 \ 0.35 \ 0.4 \ 0.5 sec. to all enemies within a radius of 3 yards around the character every 1.5 sec. Now the skill reduces the cooldown duration of Secret Reserves skill by 0,3 \ 0.4 \ 0.5 \ 0.6 sec. for each Stun debuff applied to enemies.  Steel Hurricane
    Now the skill additionally teleports all enemies within a 2 yards radius 1 yard closer to the character, and then deals damage to all enemies.  Sharp Shadow
    Skill cooldown increased from 16 sec. to 20 sec. Now the skill deals magical damage to a target equal to the sum of 125 \ 135 \ 145 \ 160% of the character's magical power and 55 \ 65 \ 75 \ 90% of the character's physical power. Adjusted Stun debuff duration: was 2 \ 2.5 \ 3 \ 3.5 sec., now 2 \ 2.5 \ 3 \ 4 sec. Adjusted the amount of healing from the skill: was 10 \ 12 \ 16 \ 20%, now 8 \ 10 \ 13 \ 16%.  Blow of the Silence
    Skill cooldown increased from 14 sec. to 18 sec. Adjusted Mute debuff duration: was 4 \ 5 \ 6 \ 7 sec., now 3 \ 4 \ 5 \ 6 sec.  
     Exhalation of Darkness+  (1st branch “Face of Death”)
    Adjusted the strength of the bonus that increases skill damage: was 2 \ 4 \ 6% from character’s magical power, now 3 \ 5.5 \ 8%.  Echo of the Forsaken
    Now the damage amount dealt by the cursed zone is calculated once at the moment of skill activation and is applied to calculate the damage from all zones that appear during the skill's duration.  Enjoying Blood
    Adjusted the amount of damage from the talent: was 15%, now 25%. Adjusted the amount of healing from the talent: was 100% of dealt damage, now 60%.  
     Warlock
     Draining Life
    Adjusted the amount of health restored: was 45 \ 55 \ 65 \ 75 \ 85% of dealt damage, now 50 \ 60 \ 70 \ 85 \ 100%.  Fear
    Adjusted the skill range: was 4 yards, now 3 yards. Adjusted skill debuff duration: was 1.5 \ 2.1 \ 2.7 \ 3.3 \ 3.9 sec., now 2.4 \ 2.8 \ 3.4 \ 4 \ 4.8 sec.  Dark Circle
    Now, Fetters of Darkness debuff is casted to enemies once upon entering the zone for the remaining duration of the zone. The skill is now casted only once to each unique target. If the effect of the skill was ignored or removed, the zone will not trigger again on the same target.  Zone of Weakness
    Now, the zone becomes entirely ineffective against an enemy if its effect has been ignored.  Grimoire
    Adjusted the amount of additional healing from Draining Life skill: was 100 \ 115 \ 130 \ 150%, now 85 \ 95 \ 105 \ 120%.  Shadow Sphere
    Adjusted the amount of damage from the character's magical power: from 145 \ 160 \ 180 \ 200% to 135 \ 150 \ 165 \ 185%. Adjusted the amount of restored energy: was 10 \ 14 \ 16 \ 20%, now 6 \ 8 \ 11 \ 14%.  Bloody Tribute
    Adjusted Bloody Tribute debuff duration: was 6 \ 8 \ 10 \ 12 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the amount of borrowed energy from an enemy: was 10 \ 15 \ 20 \ 25%, now 10 \ 15 \ 25 \ 35%. Fixed a bug due to which healing from a skill could work after the character’s death. Now healing from a skill cannot be more than 30 \ 35 \ 40 \ 45% of the character's maximum health.  Stone Body
    Skill cooldown decreased from 35 sec. to 30 sec.  Dark Seal
    Adjusted the effect strength reducing the target's healing: was 45 \ 55 \ 70 \ 90%, now 35 \ 45 \ 60 \ 75%. Adjusted Dark Seal debuff duration: was 10 sec., now 8 \ 9 \ 10 \ 12 sec.  
     Energy Barrier
    Adjusted the amount of absorbed damage: was 25% of the damage received by the character, now 20%.  Adjusted the amount of expended energy: was 4 units, now 6 units. Adjusted the energy level for automatically disabling the talent effect: it was 30%, now it is 20% of the maximum.  
     Necromancer
     Deathly Eye
    Now Deathly Eye debuff reduces the maximum health of a target from 5% to 10 \ 15 \ 20 \ 25 \ 30%. The effect strength depends on the difference between the character's maximum health and the target's maximum health. The greater the character's health relative to a target's health, the stronger the effect.  Bone Shield
    Now the shield absorbs damage to the skill's target in the amount of 30 \ 60 \ 90 \ 120 \ 150 units and 50 \ 60 \ 85 \ 100 \ 120% of the character's magical power.  Fateful Connection
    Added an animation when using the skill.  Infection
    Fixed a bug due to which the skill triggered an additional time on targets under Fateful Connection debuff, if the skill effect was ignored.  Poisonous Shield
    Skill cooldown increased from 15 sec. to 18 sec. Adjusted the skill range: was 2 yards, now 1 yard. Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 25 \ 30 \ 35 \ 40%. Adjusted the amount of skill healing in combination with Dark Forces skill: was 90 \ 100 \ 110 \ 125% of the damage dealt, now 80 \ 90 \ 100 \ 110%.  Acid Rain
    Adjusted the duration of the acid rain effect: was 4.8 sec., now 4 \ 4 \ 5 \ 6 sec.  Adjusted the skill damage: was 20 \ 25 \ 30 \ 35% of the character's magical power, now 30 \ 35 \ 40 \ 45%.  Now the rain reduces the movement speed of all enemies in the skill area by 20 \ 30 \ 40 \ 50%.  Adjusted the period of damage from the acid rain and Poisoning debuff: it was once every 0.8 sec., now it is once every 1 sec.  Adjusted the duration of Poisoning debuff: was 3.2 sec., now 3 \ 3 \ 4 \ 5 sec.  Now the skill damage does not stop PvP targets. Adjusted the skill range: was an area with a radius of 1 yard, now an area with a radius of 1 \ 1 \ 1 \ 2 yard(s).  Dead Soldier
    Adjusted the totem's lifespan: was 12 \ 16 \ 20 \ 24 sec., now 11 \ 16 \ 21 \ 26 sec. Now the totem summons a monster to a random point within a radius of 3 yards around the totem every 5 sec. The first monster is summoned 0.5 sec. after placing the totem (previously, it was summoned if a killed character or monster was within 3 yards of the totem).  Nightmares
    Now Sleep debuff absorbs damage equal to 5 \ 8 \ 12 \ 16 \ 20% of the target's maximum health.  The Sleep debuff will now only be interrupted by receiving non-zero damage or when the duration expires. Added maximum shield size: 5000 units.  Panic
    Health cost when using the skill has been removed.  Adjusted the PvP target limit: was 4 \ 5 \ 6 \ 7, now 3 \ 4 \ 5 \ 6.  Adjusted the duration of the skill effect: was 1 \ 2.5 \ 3 \ 4 sec., now 1.5 \ 2 \ 3 \ 4.5 sec.  Mental Pit
    Skill cooldown decreased from 30 sec. to 24 sec. Adjusted the duration of the skill effect: was 10 sec., now 8 \ 10 \ 12 \ 14 sec. Adjusted the strength of reducing the target's physical and magical power: was 15 \ 30 \ 45 \ 55%, now 25 \ 35 \ 45 \ 60%. Adjusted the strength of reducing a target's Skill Cooldown: was 30 \ 60 \ 80 \ 100%, now 30 \ 50 \ 70 \ 100%.  
     Deathly Eye+
    Now the talent increases the maximum effect strength from the skill that reduces the enemy's health by 1 \ 1.5 \ 2%.  Pleasure of Pain
    Adjusted the amount of damage from the character's magical power: it was 20%, now it is 30%.  Pestilence
    Now Slowdown debuff is casted to a target with the effect of Infection skill (previously applied after dealing damage).  Echoes of Horror
    Change in talent mechanics: now, if the character's health drops below 30% of the maximum, the effect of Panic skill will be applied to an enemy who reduced the health to this mark, if an enemy is within a radius of 7 yards from the character, and also to all enemies within a radius of 2 yards around the character. The talent works no more often than once every 30 sec.  Engulfing Cold
    Adjusted the area of the talent effect: it was in a radius of 4 yards, now in a radius of 3 yards.  
     Charmer
     Dark Prism
    Now, the type of skill damage depends on the prevailing physical or magical power of the character: 30 \ 55 \ 80 \ 105 \ 130 units and 110 \ 115 \ 120 \ 125 \ 130% of the character's magical power if magical power prevails,  and 20 \ 40 \ 60 \ 80 \ 100 units and 115 \ 120 \ 125 \ 130 \ 135% of the character's physical power if physical power prevails.  Call
    Adjusted the amount of damage caused by summoned monsters: was 48 \ 54 \ 66 \ 78 \ 90% of the character’s physical power, now 45 \ 55 \ 65 \ 75 \ 85%. Increased the amount of health of summoned monsters, depending on the character's level.  Goading
    Now instead of Slowdown debuff the skill casts Heavy Load debuff which reduces movement speed by 20 \ 24 \ 28 \ 32% and decreases healing received by enemies by 5 \ 12 \ 20 \ 30% from any source.  Fixed a bug due to which the PvP-target limit on Aggression debuff was not functioning.  Help of Chaos
    Adjusted the period for the monster to use the healing skill: it was every 5 sec., now every 6 sec.  Stone Curse
    Now Petrification debuff additionally reduces the duration of all buffs on an enemy by 10 \ 20 \ 30 \ 40%.  Summoner Skill
    Adjusted the effect strength that increases the damage of summoned monsters: was 25 \ 35 \ 45 \ 55%, now 20 \ 30 \ 40 \ 50%.  Embrace of the Darkness
    Adjusted the additional stun time from the skill: from 1 sec. to 3 sec.  
     Demonic Knowledge
    Now, the talent bonus works regardless of the equipped weapon.  Face of Death
    Now the talent works with Weakness skill (previously - with Knowledge of the Dead Man skill).  Additionally the effect from Weakness skill now increases the critical damage, received by a target by 12%.  Embrace of the Darkness
    Change in talent mechanics: now the talent works with Otherworldly Fire skill (previously - with Goading skill). Now Otherworldly Fire skill performs only one attack in an area increased by 1 yard with an 80% increased damage, a guaranteed application of Stun debuff, and an increased duration of Stun debuff by 3 sec.  High Summoning
    The talent now works with Eye of the Darkness skill (previously - with Summoner Skill skill). Now Eye of the Darkness skill additionally casts High Call buff to all monsters of the character summoned by Call and Help of Chaos skills.  Plagued Minion
    Adjusted the damage of the talent from the character's magical power: was 20%, now 25%. Adjusted the damage of the talent from the character's physical power: was 10%, now 15%.  Pack Power
    Adjusted the bonus to the physical and magical defense of summoned monsters: was 5%, now 12%.  
     Reaper
     Black Mark
    Adjusted the skill range: was 4 yards, now 5 yards.  
     Partial Metamorphosis
    Now the character's auto-attacks under Partial Metamorphosis buff can deal double damage with a 40% chance when attacking monsters and a 30% chance when attacking players.  Adjusted the period of triggering double damage from the talent: was once every 2 sec., now once every 1.5 sec.  Voracity
    Adjusted the period of accumulating hatred: was every 2 sec., now every 1 sec.  Hate Thirst 
    Adjusted the period of increasing the hatred consumption in demonic form: was every 8 sec., now every 13 sec.  
    This year, we've reworked a significant number of skills and talents, aiming to diversify the gameplay and rediscover the abilities of the heroes. The improvement of game mechanics is ongoing, and in one of the upcoming updates, you can expect changes to talents. One of such innovations will be the ability to disable any key talents of your hero, providing a more flexible way to leverage your character's strengths based on the in-game situation. We'll share more details about other changes later, and for now it's time to prepare for testing!
     
    During the test server, with your help we will once again check the correctness of the work of all changed skills. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing!
     
    See you!
    AIGRIND
  4. Speechless
    nilozero reacted to Kimi Jamoh in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    Great, Finally Sentinels become more weaker and weaker. 
    All come legion side 
  5. Wow
  6. Like
    nilozero reacted to Kenay Telles in [2023.12.13] Atualização do Warspear Online 12.2. Prévia. Parte I   
    Esse Nerf no couro era mais que necessário, o que tinha de Cacique que ia sola pra cima de 5 e não morria era surreal, o bd por exemplo se entrar assim não chega nem a tocar no inimigo, Cacique vai ter que aprender a entrar atrás de um tank ou vai só morrer, a classe n era tank e tankava muito.
  7. Like
    nilozero reacted to HarryBr in [2023.12.13] Atualização do Warspear Online 12.2. Prévia. Parte I   
    Invocador agora, Invocador sempre
    0% de nerf, fecharam os olhos pra uma classe que está muito forte e que até os próprios sentinelas pedem ajuste nas suas habilidades de tão absurdo de forte  que está a classe
  8. Like
    nilozero reacted to LeeLoo in [2023.10.23] Semana de recompensas em Arinar!   
    Caros amigos!
     
    Este outono trará uma colheita abundante de novas aventuras, eventos emocionantes e recompensas incríveis! E, para tornar a espera pela chegada de Sam Hain e seu Circo dos Horrores em Arinar mais divertida, a semana de recompensas chegou! Embarque em jornadas por masmorras, tumbas e postos avançados, lute bravamente contra minichefes, chefes e chefes de raide, participe de eventos de guilda e não esqueça de abrir baús tribais e piratas!
    Roupa preta de troll, Roupa azul de troll, Roupa verde de troll, Roupa vermelha de troll e Roupa roxa de troll foram adicionadas a todas as masmorras de níveis de dificuldade heroico e mítico (a chance de obtenção aumenta com o nível e a dificuldade de uma masmorra); os livros sem classe mais raros “Velocidade de Ataque Melhorada” e “Recarga de Habilidade Melhorada” foram adicionados a todas as masmorras de níveis de dificuldade míticos (a chance de obtenção aumenta com o nível de uma masmorra); o dobro de chance de obter todos os equipamentos (armas, armaduras e acessórios) em todas as masmorras; o dobro de chance de obter acessórios (anéis e braceletes) em todas as tumbas e postos avançados; o dobro de chance de obter todos os equipamentos (armas, armaduras e acessórios) de todos os minichefes e chefes; o dobro de chance de obter trajes e livros de todos os chefes de raide; o dobro de chance de obter os trajes do Contador de histórias Balvizar, Nocturna, Rottung Ayr e os livros sem classe “Majestade do Deserto”, “Poder do Espírito”, “Poder da Vida” de tesouros dos eventos de guilda Horrores nas Dunas, Música da Magia e Caçada Selvagem; o dobro de chance de obter os livros sem classe “Frenesi Crítico” e “Humildade Perigosa” em baús tribais; o dobro de chance de obter os livros sem classe “Força Absoluta” e “Forças das Profundezas” de baús piratas; o dobro do limite diário de Conhecimento ao concluir masmorras; o dobro de pontos de guilda ao concluir todas as masmorras. Horário do evento: 23.10 08.00 BRT - 30.10 07.00 BRT
     
    Vá em frente, por troféus de batalha!
    AIGRIND
  9. Like
    nilozero reacted to LeeLoo in [2023.10.16] Evento especial: Saqueadores do Templo!   
    Os conquistadores de Almahad!
     
    A fama do poder crescente das guildas não pertencentes a jogadores – Aventureiros e Assassinos – se espalhou muito além da ilha da Liga Sem-correntes! Chegou a hora de solidificar as conquistas nas masmorras, onde será possível obter recompensas especiais esta semana!
    o livro mais raro sem classe “Precisão Melhorada” foi adicionado a todas as masmorras de nível de dificuldade mítico (a chance de obtenção aumenta com o nível da masmorra); o traje exclusivo “Alvaasr Aprisionado” foi adicionado à masmorra “Templo do Deus Antigo” (a chance de obtenção aumenta com o nível e a dificuldade da masmorra); 2 recompensas garantidas ao concluir os níveis de dificuldade fácil, normal, difícil e heroico da masmorra “Templo do Deus Antigo”; 3 recompensas garantidas ao concluir o nível de dificuldade mítico da masmorra “Templo do Deus Antigo”; pontos de reputação em dobro com "Anciãos das Guildas dos Aventureiros/Assassinos" ao concluir a masmorra “Templo do Deus Antigo”; o dobro de limite diário de reputação com "Anciãos das Guildas dos Aventureiros/Assassinos" ao concluir a masmorra “Templo do Deus Antigo”; o dobro de conhecimento ao concluir as masmorras; o dobro do limite diário de conhecimento ao concluir as masmorras; o dobro de pontos de guilda ao concluir todas as masmorras. Horário do evento: 16 de outubro às 08.00 BRT - 23 de outubro às 07.00 BRT
     
    Vá em frente – por troféus de batalha!
    AIGRIND
  10. Like
    nilozero reacted to Filipe Ramon in Rework Rework Skill: Delayed Death   
    One of the most self-punishing skills ever created, similar or perhaps worse than the old Death Knight Saturation. It doesn't make any sense for all the damage to pass to the reaper if the ability's function is to reduce it. In this way that I am suggesting, the Reaper will receive a damage reduction similar to the Chief since the rest of the damage will pass as periodic damage, effectively becoming a delay to the damage and not a conversion of direct damage to periodic.
     
     
     Delayed Death: Applies the “Delayed Death” buff to a character for (10/11/12/14) seconds. The effect absorbs (40%/50%/65%/80%) of the damage caused to the character by automatic attacks and skills with instant damage and causes the “Imminent death” debuff to the character. The effect deals (60%/50%/35%/20%) of absorbed damage to the character for 8 seconds, every 2 seconds.
  11. Wow
    nilozero reacted to Nolan in [2023.09.28] Atualização do Warspear Online 12.0: Ascenção de Almahad. Lançamento   
    Exploradores de Almahad!
     
    A tão esperada atualização Warspear Online 12.0 está prestes a chegar em seus dispositivos Android, iOS, Windows, MacOS e Linux. Na prévia, já falamos sobre as aventuras que o aguardam na Ilha da Liga Sem Corrente, e agora é hora de conhecer as recompensas e presentes que você pode ganhar em Almahad!
     
    Observe que novas versões para diferentes plataformas podem ser lançadas com atraso!
     
    Missões de história 
     
    A exploração da ilha começará em Er-Sahil - você precisará completar a primeira parte das missões da história da cidade e, em seguida, realizar as missões da cidade dos Aventureiros ou dos Assassinos. Posteriormente, você visitará o território dos setores do jogo - primeiro no setor da guilda NPC escolhida, e após completar esta parte da história - no setor dos adversários.
     
    Ao completar as missões da cidade dos Aventureiros e Assassinos, você pode ganhar valiosos pontos de reputação com os "Anciãos das Guildas de Aventureiros/Assassinos" - de 50 a 250 pontos dependendo do significado da missão. Ao completar as missões finais no Deserto Miragem e no Reino Escorpião, você receberá 125 unidades da moeda "Dirhams de Prata".
     

     
    Tarefas diárias
     
    Graças às missões diárias, você não só poderá ganhar pontos de reputação, mas também mergulhar na história de Almahad, que esteve envolta em mistério até agora!
     
    Completando tarefas em Er-Sahil:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 35 pontos Completando tarefas de Gênios/Escorpiões:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 35 pontos Completando tarefas de Aventureiros/Assassinos
    (ficará disponível após completar uma masmorra dedicada de nível de dificuldade normal):
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 40 pontos Completando tarefas de Aventureiros/Assassinos
    (ficará disponível após completar uma masmorra dedicada de alto nível de dificuldade):
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 45-50 pontos Completando tarefas de Aventureiros/Assassinos
    (ficará disponível após completar uma masmorra dedicada de nível de dificuldade heróico):
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 50 pontos Matando os chefes do Deserto Miragem/Reino Escorpião:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 60 pontos moeda “Corindo Carmesim” - 25 unidades  

     
    Além disso, ao completar tarefas diárias nos setores do jogo você poderá receber novos pergaminhos “Tábua da Confiabilidade dos Encantadores Nômades”, “Tábua da Confiabilidade dos Caçadores Nômades”, “Tábua da Destreza dos Caçadores Nômades” e “Tábua dos Nômades”. Destreza dos Encantadores”, além de uma recompensa aleatória especial!
     
    Tarefas dinâmicas
     
    Explore o Deserto Miragem ou o Reino Escorpião, completando emocionantes tarefas dinâmicas e receba recompensas por cada atividade! As tarefas dinâmicas têm seu próprio tempo de espera curto e serão ativadas por um cronômetro ou pelas ações do jogador no local.
     
    Tarefas imediatamente disponíveis:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 50 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 75 unidades Pontos de Guilda – 75 pontos Tarefas disponíveis após atingir a classificação “Aventureiro/Assassino Novato” na árvore de talentos:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 75 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 75 unidades Pontos de Guilda – 75 pontos Tarefas disponíveis após alcançar a classificação “Aventureiro/Assassino Experiente” na árvore de talentos:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 100 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 75 unidades Pontos de Guilda – 75 pontos  
    Tumbas
     
    As Tumbas Antigas nas Areias Douradas só aparecem abandonadas... Os corredores das tumbas estão invadidos por monstros de pesadelo, prontos para atacar ferozmente os exploradores de Almahad que perturbaram seu descanso! Derrote os monstros e o chefe que vive na tumba subterrânea dentro do tempo previsto e os tesouros serão seus! As recompensas podem ser resgatadas em até 60 segundos após a conclusão da masmorra, e você deve estar online dentro da tumba para fazer isso.
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 60 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 75 unidades Possíveis recompensas: 
    Livro "Poder Crítico"
    Aumenta o parâmetro "Força de Dano Crítico" do personagem em 7,5% quando o personagem está em batalha com três ou mais oponentes anéis exclusivos de nível 33 com dano físico/poder mágico e novo bônus de “Força de Dano Crítico” braceletes exclusivos de nível 33 com dano físico/poder mágico e novo bônus de “Força de Dano Crítico” Bônus “Força de Dano Crítico”
    Aumenta o dano crítico do personagem na porcentagem especificada. O valor máximo é 200%.
     
    Também em todas as tumbas você pode encontrar:
    novas poções e pergaminhos poderosos relíquias únicas de poder esferas de dano e aprimoramento de defesa barras preciosas Tempo para conclusão: 10 minutos.
     
    Postos avançados
     
    Os líderes dos bandidos escondem tesouros incríveis em suas tendas luxuosas! Rastreie os postos avançados, reúna informações, lide rapidamente com o chefe e consiga seus troféus de batalha! As recompensas podem ser resgatadas em até 60 segundos após a conclusão da masmorra, e você deve estar online dentro da tumba para fazer isso.
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 60 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 75 unidades Possíveis recompensas: 
    Livro "Humildade de Batalha"
    Aumenta o parâmetro "Subjugação" do personagem em 7,5% quando o personagem está em batalha com três ou mais oponentes. anéis únicos de nível 33 com dano físico/poder mágico e bônus de “Subjugação” braceletes exclusivos de nível 33 com dano físico/poder mágico e bônus de “Subjugação” Bônus “Subjugação”
    Aumenta a duração dos efeitos negativos, incluindo efeitos de controle, aplicados pelo personagem aos inimigos na porcentagem especificada. O valor máximo é 50%.
     
    Também em todos os Postos Avançados você pode encontrar:
    novas poções e pergaminhos poderosos relíquias únicas de poder esferas de dano e aprimoramento de defesa barras preciosas Tempo para conclusão: 10 minutos.
     
    Masmorra dedicada “Templo do Deus Antigo”
     
    A corrupção demoníaca e venenosa, trancada no coração da capital de Almahad, está prestes a se libertar se os guerreiros de Arinar não ajudarem na realização de um ritual especial! Visite o santuário e restaure os selos que prendem esse antigo mal! Ao completar cada masmorra, você receberá ótimas recompensas, incluindo pontos de reputação com os "Anciãos das Guildas de Aventureiros/Assassinos" (mas não mais que 900 pontos por dia), conhecimento e Pontos de Guilda!
     
    Lembre-se, para acessar todas as masmorras, você precisa ser membro de uma guilda não jogável e acumular uma certa reputação com os anciões de qualquer guilda não jogável (este requisito se aplica a todos os níveis, exceto o fácil).
     

     
    Nível de dificuldade fácil (nível recomendado - 31):
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 75 pontos recurso "Conhecimento" - 135 unidades Pontos de Guilda – 450 pontos Possíveis recompensas:
    anéis únicos de nível 33  Tempo para conclusão: 10 minutos.
     
    Nível de dificuldade normal (nível recomendado - 32). 
    Requer 2.500 pontos de reputação de "Ancião das Guildas Almahad":
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 100 pontos recurso "Conhecimento" - 150 unidades Pontos de Guilda – 550 pontos Possíveis recompensas:
    braceletes exclusivos de nível 33  Tempo para conclusão: 12 minutos.
     
    Nível de dificuldade difícil (nível recomendado - 33).
    Requer 7.500 pontos de reputação de "Ancião das Guildas Almahad":
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 125 pontos recurso "Conhecimento" - 165 unidades Pontos de Guilda – 650 pontos Possíveis recompensas:
    amuletos exclusivos de nível 33  mantos exclusivos de nível 33  Tempo para conclusão: 15 minutos.
     
    Nível de dificuldade heróico (nível recomendado - 34).
    Requer 15.000 pontos de reputação de "Ancião das Guildas Almahad":
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 150 pontos recurso "Conhecimento" - 180 unidades Pontos de Guilda – 750 pontos Possíveis recompensas:
    arma única de nível 33  Tempo para conclusão: 18 minutos.
     
    Nível de dificuldade mítico (nível recomendado - 34).
    Requer 25.000 pontos de reputação de "Ancião das Guildas Almahad":
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 175 pontos recurso "Conhecimento" - 195 unidades Pontos de Guilda – 850 pontos Possíveis recompensas:
    conjunto de armadura heróica (cabeça, corpo, braços e pernas) de nível 32   Tempo para conclusão: 20 minutos.
     
    Além disso, em todas as masmorras você pode encontrar:
    novas poções e pergaminhos poderosos relíquias únicas de poder esferas de dano e aprimoramento de defesa catalisadores, essências e matéria barras preciosas Você também pode obter as Chaves do Baú Tribal nas Masmorras!
     
    Evento de guilda no território dedicado "Em Busca do Almonomicon"
     
    A gloriosa história da ilha é tão grandiosa, e os monstros que inundaram a biblioteca dos antigos reis são tão implacáveis, que virar as páginas do livro principal de Almahad - o Almonomicon, requer a ajuda das guildas mais fortes! Complete todas as etapas do evento e ganhe tesouros incríveis!
     

     
    Todos os membros da guilda, a partir do nível 20 de personagem, que estiveram presentes na área de cada etapa por pelo menos 30 segundos no momento de sua conclusão com sucesso, receberão estes troféus de batalha:
     
    Estágio I “Portões de Cristal”
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 50 pontos moeda “Dirhams de Prata” - 25 unidades recurso "Conhecimento" - 50 unidades Estágio II “Portões das Tábuas”
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 100 pontos moeda “Dirhams de Prata” - 50 unidades recurso "Conhecimento" - 100 unidades Estágio III “Portões Obstruídos”
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 150 pontos moeda “Dirhams de Prata” - 75 unidades recurso "Conhecimento" - 150 unidades Estágio IV “Nova Página”
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 200 pontos moeda “Dirhams de Prata” - 100 unidades recurso "Conhecimento" - 200 unidades Condição de ativação: completar 10 vezes a masmorra dedicada “Templo do Deus Antigo” em qualquer nível de dificuldade
    Horário de reinício: 16 horas após o término do evento.
     
    Evento de guilda em mundo aberto “Horrores nas Dunas”
     
    As batalhas mais furiosas esperam por você nas Areias Douradas, porque aqui aqueles que não conhecem limites na crueldade encontraram seu refúgio! Aqueles que conseguiram sobreviver entre as dunas quentes receberão não apenas honra e glória, mas também troféus de batalha significativos! Todos os membros da guilda, a partir do nível 20 de personagem, que estiveram presentes na área de cada etapa por pelo menos 30 segundos no momento de sua conclusão com sucesso, receberão estes troféus de batalha:
     
    Estágio “Areias Mortais”
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 100 pontos moeda “Dirhams de Prata” - 50 unidades recurso "Conhecimento" - 100 unidades Estágio “Monstros das Areias Douradas”
    “Tesouro das Dunas”  reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 150 pontos moeda “Dirhams de Prata” - 75 unidades recurso "Conhecimento" - 150 unidades  

     
    Em “Tesouro das Dunas” você pode encontrar:
    Livro "Majestade do Deserto"
    Aumenta o parâmetro "Calor exaustivo" do personagem em 6%. traje Contador de Histórias Balvizar Também em todos os Tesouros você pode encontrar:
    novas poções e pergaminhos poderosos relíquias únicas de poder símbolos da união novos lacaios grandes elixires de gladiador, união e experiência  barras preciosas Condições de ativação: mate 50 monstros ou jogadores no território das Areias Douradas.
    Horário de reinício: 16 horas após o término do evento.
     
    Chefes do Deserto Miragem, Reino Escorpião e Areias Douradas
     
    Derrotar as criaturas de pesadelo do lado negro da ilha de Almahad não é uma tarefa fácil, mas as recompensas por derrotar os chefes valem a pena! Como recompensa por derrotar qualquer um dos chefes você pode receber:
    armadura única (cabeça, corpo, braços e pernas) de nível 33  relíquias ofensivas e defensivas comuns símbolos da união catalisadores, essências e substâncias esferas de dano e aprimoramento de defesa barras preciosas  
    Chefe de Raide “Demônio das Areias Douradas”
     
    Ninguém sabe ao certo quantos viajantes caíram nas mãos cruéis do Demônio das Areias Douradas, mas agora chegou a hora de domar o chefe insolente e receber recompensas dignas!  
     
    Recompensas garantidas:
    reputação "Anciãos das Guildas de Aventureiros/Assassinos" - 200 pontos recurso "Conhecimento" - 200 unidades Possíveis recompensas: 
    Livro "Humildade Controlada"
    Aumenta o parâmetro "Subjugação" do personagem em 15%. fantasia Demônio das Areias Douradas relíquias únicas de poder novos lacaios sinais de unidade catalisadores, essências e substâncias esferas de dano e aprimoramento de defesa barras preciosas Agora você pode descobrir mais sobre o tempo de renascimento do Demônio das Areias Douradas e de outros chefes de ataque na seção "Chefes de ataque" do menu "Minha Guilda".
     

     
    Baús Tribais
     
    As tribos guerreiras de nômades que habitavam as Areias Douradas esconderam baús preciosos com tesouros sem precedentes nas profundezas do deserto! Você pode abrir os baús com uma chave especial, que você encontrará na Masmorra ou no Cache do Almahad ou em uma recompensa aleatória para tarefas diárias, mas não se esqueça dos guardiões militantes que guardam os baús! Os baús tribais retornarão ao seu lugar repetidamente a cada 30 minutos, e todos poderão encher suas sacolas com estes presentes incríveis:
     
    Livros:
    Livro "Frenesi Crítico"
    Aumenta o parâmetro "Força de Dano Crítico" do personagem em 7,5% por 10 segundos. quando o personagem causa dano crítico ou cura crítica. O efeito não é acionado mais do que uma vez a cada 20 segundos. Livro "Humildade Ameaçadora"
    Aumenta o parâmetro "Subjugação" do personagem em 7,5% por 10 segundos. quando o personagem causa dano crítico ou cura crítica. O efeito não é acionado mais do que uma vez a cada 20 segundos. Trajes:
    fantasia de homem cobra fantasia de cabeça de cachorro Equipamento:
    arma rara de nível 32 com bônus “Calor Exaustivo” cintos exclusivos de nível 33  acessórios exclusivos (anéis, capas, amuletos, braceletes) de nível 33 com  dano físico/poder mágico em porcentagens e bônus “Calor Exaustivo” Você também pode encontrar relíquias exclusivas de poder em Baús Tribais!
     
    Bônus “Calor Exaustivo”
    Permite ao personagem ignorar uma porcentagem da resistência dos monstros no território das Areias Douradas ao atacar. O valor máximo é 100%.
     
    Conquistas
     
    Com o lançamento da atualização 12.0 o número máximo de medalhas por conquistas será 889. As recompensas por conquistas também foram atualizadas - por 800 medalhas, os guerreiros de Arinar receberão uma skin do novo conjunto Triunfante dependendo da classe do personagem, e por 850 medalhas - o “Conjunto de Barbeiro Inacessível” com os penteados mais brilhantes!
     
    Recompensas atualizadas nas ilhas das facções
     
    Missões/Lojas:
    braceletes raros de nível 5 e 8  Masmorras dedicadas:
    braceletes exclusivos de níveis 7, 9 e 11   
    Recompensas atualizadas em Irselnort e Labirinto Astral 
     
    Lojas Irselnort:
    braceletes raros de nível 12 Mini-chefes de Irselnort:
    braceletes exclusivos de nível 13 Masmorra “Torre de Berengar”, nível de dificuldade fácil / Mini-chefes de Irselnort:
    braceletes exclusivos de nível 15  Mini-chefes do Labirinto Astral:
    braceletes exclusivos de nível 17  Masmorra “Torre de Berengar”, nível de dificuldade difícil:
    braceletes exclusivos de nível 19   
    Atualizadas recompensas em Ayvondil
     
    Masmorra “Jardim Corrompido”, nível de dificuldade fácil:
    braceletes exclusivos de nível 21  Masmorra “Cupinzeiro”, nível de dificuldade fácil:
    braceletes exclusivos de nível 23   Masmorra “Árvore das Estações”, nível de dificuldade fácil:
    braceletes exclusivos de nível 25  Masmorra “Tecnopolis”, nível de dificuldade fácil:
    braceletes exclusivos de nível 27  Masmorra “Toca dos Vagabundos do mar”, nível de dificuldade fácil:
    braceletes exclusivos de níveis 29 e 31  Baú Pirata:
    braceletes exclusivos de nível 31   
    20ª Temporada de atividades 
     
    A nova temporada de atividades começará imediatamente após o lançamento da atualização 12.0! Ganhe pontos de temporada completando missões diárias e semanais em Arinar e receba troféus de batalha exclusivos, incluindo uma nova forma de locomoção, buffs valiosos, sorrisos e penteados temáticos colecionáveis e um traje épico!
     
    A 20ª Temporada de atividades começará no dia 01 de outubro às 19:00 BRT e durará até 05 de novembro às 18:00 BRT. No menu de acesso rápido você encontrará a Central de Atividades, onde poderá conhecer novas missões selecionadas de acordo com o nível do seu personagem, bem como acompanhar o andamento de todas as missões.
     
    Os proprietários do Passe de Batalha receberão recompensas ainda mais valiosas e benefícios adicionais, incluindo:
    slots adicionais com missões diárias e semanais; um slot adicional com recompensa ao completar todos os níveis; armazém pessoal e armazém da guilda no menu de acesso rápido; a possibilidade de mudança gratuita de penteado no cabeleireiro pessoal; Banco pessoal de conhecimento . E não se esqueça da oportunidade de presentear o Passe de Batalha a qualquer jogador do a partir do nível 6, que faça parte de sua aliança e servidor de jogo!
     
    Artesanato
     
    A partir de agora, os joalheiros de Arinar terão acesso a uma nova profissão “Braceletes” e 83 novas tarefas artesanais para a produção de braceletes raros de níveis 10-32, bem como bareceletes exclusivos de níveis 10-32. 
     
    Você também poderá criar braceletes exclusivos de níveis 10 a 32, com um parâmetro de proteção mágica aumentado, dano físico/poder mágico em porcentagens e bônus de “Aumento de Saúde” e “Precisão”! O valor do primeiro bônus para itens deste tipo será 1 nível superior. A propriedade especial do item será indicada pela indicação colorida do bônus, que será exibida em verde (independente do nível de aprimoramento). Com o lançamento da atualização 12.0, uma indicação de cor semelhante será aplicada a armas, armaduras e acessórios exclusivos deste tipo de tarefas raras de outras profissões artesanais.
     
    Loja de rotas
     
    Você pode gastar moedas de prata no porto comercial de Er-Sakhil com os Guias Usman ou Yusuf, que estão dispostos a trocar 100 Dirhams de Prata por qualquer uma das rotas! Teletransporte-se instantaneamente para os chefes do Deserto Miragem e do Reino Escorpião e entre na batalha imediatamente!
     
    Sybarida, Arauto da Perdição
    Teletransporta-se instantaneamente para a chefe Sybarida Arauto da Perdição no Deserto Miragem
     
    Escamas de Ferro Shal'hazi
    Teletransporta-se instantaneamente para o chefe Shal'hazi Escamas de Ferro, no Deserto Miragem.
     
    Akhanu-Amut Três Sóis
    Teletransporta-se instantaneamente para o chefe Akhanu-Amut Three-Suns no Deserto Miragem.
     
    Abisai Asa Podre
    Teletransporta-se instantaneamente para o chefe Abisai Asa Podre no Reino do Escorpião.
     
    Orh'aru Mestre da corrente
    Teletransporta-se instantaneamente para o chefe Orh'aru Mestre da corrente no Reino Escorpião.
     
    Aneput Rebanho morto
    Teletransporta-se instantaneamente para o chefe Aneput Rebanho morto no Reino do Escorpião.
     
    Loja de Equipamentos e Consumíveis
     
    Em Almahad, você encontrará equipamentos exclusivos e outros bens úteis que beneficiarão todos os aventureiros e assassinos! Localize o Intendente Salim e Hamid no porto comercial e prepare seus dirhams de prata! Você poderá comprar armas com o novo bônus “Calor Exaustivo”, armaduras com os bônus “Velocidade de Movimento nas Areias” e “Recarga de habilidade nas Areias”, que também se tornarão uma ajuda confiável no deserto das Areias Douradas. como itens consumíveis especiais!
     
    Loja de efeitos
     
    Os residentes da Liga sem Correntes também usam Coríndon Carmesins! O Sábio Al-Mualim oferece inúmeras habilidades úteis em troca dessas pedras preciosas, beneficiando todos os conquistadores de Almahad! Você pode encontrar o sábio no porto comercial, não muito longe da biblioteca.
     
    150 Coríndons Carmesins – Velocidade do Jakkar
    Aumenta a velocidade de movimento do personagem na masmorra dedicada "Templo do Deus Antigo" em 10% (máximo de 1 buff).
     
    75 Coríndons Carmesins –  Força do Jakkar
    Aumenta o dano do personagem a monstros na masmorra dedicada "Templo do Deus Antigo" em 3% (máximo de 2 buffs, no total - 6%).
     
    50 Coríndons Carmesins – Proteção dos Jakkars 
    Reduz o dano recebido ao personagem por monstros na masmorra dedicada "Templo do Deus Antigo" em 3% (máximo de 3 buffs, no total - 9%).
     
    75 Coríndons Carmesins – Força das Tribos
    Aumenta o dano do personagem a monstros em tumbas e postos avançados em 3% (máximo de 2 buffs, no total - 6%).
     
    50 Coríndons Carmesim - Proteção das Tribos
    Reduz o dano recebido ao personagem por monstros em tumbas e postos avançados em 3% (máximo de 3 buffs, no total - 9%).
     
    150 Coríndons Carmesins – Ferocidade do Deserto
    Aumenta o dano do personagem aos jogadores no território das Areias Douradas em 2,5% (máximo de 2 buffs, no total - 5%).
     
    100 Coríndons Carmesins - Fortaleza do Deserto
    Reduz o dano recebido ao personagem de jogadores no território das Areias Douradas em 2,5% (máximo de 3 buffs, no total - 7,5%).
     
    100 Corindo Carmesim - Areias Mortais
    Aumenta o dano crítico do personagem no território das Areias Douradas em 3,5% (máximo de 2 buffs, no total - 7%).
     
    100 Coríndons Carmesins - Areias Humildes
    Aumenta a duração dos efeitos negativos, incluindo efeitos de controle, aplicados pelo personagem aos inimigos no território das Areias Douradas, em 3% (máximo de 2 buffs, no total - 6%).
     
    Itens exclusivos na Loja Milagrosa
     
    Descubra o Cache de Almahad com conteúdos únicos! Os trajes mais bonitos, skins exclusivas, os lacaios mais fortes, poções exóticas e pergaminhos poderosos serão uma ajuda confiável na exploração da nova ilha!
     
    Cache de Almahad
     
    Trajes:
    Nobre de Almahad Vizir de Almahad Sábio de Almahad Aventureiro renomado Assassino renomado Figura proeminente de Almahad Agente Secreto de Almahad Visuais decorativos;
    Adaga do Culto do Sol Negro Lâmina do Culto do Sol Negro Machado do Culto do Sol Negro Cimitarra do Culto do Sol Negro Lança do Culto do Sol Negro Bastão do Culto do Sol Negro Cajado do Culto do Sol Negro Arco do Culto do Sol Negro Besta do Culto do Sol Negro Escudo do Culto do Sol Negro Cristal de Calor
    Aumenta o parâmetro “Calor Exaustivo” do personagem (itens de encantamento: arma de uma mão, arma de duas mãos, arma de longo alcance, escudo).
     
    Chaves dos Baús Tribais
     
    Elixires e pergaminhos com melhorias poderosas
    Elixir da Reputação dos Anciões
    Aplica o efeito “Honrando os Anciãos” ao personagem. O efeito aumenta em 50% o número de pontos de reputação que o personagem recebe com qualquer facção em Almahad. Tempo de ação - 6 horas. Sorvete de Força
    Aplica o efeito “Recarga de habilidade nas areias” ao personagem. O efeito aumenta em 15% a velocidade de recarga das habilidades do personagem no território das Areias Douradas. Também restaura a saúde do personagem em 60% do máximo e aumenta a quantidade máxima de saúde em 15%. Tempo de ação - 10 minutos. Sorvete de Concentração
    Aplica o efeito “Recarga de habilidade nas areias” ao personagem. O efeito aumenta em 15% a velocidade de recarga das habilidades do personagem no território das Areias Douradas. Também restaura a energia do personagem em 90% do máximo e aumenta a quantidade máxima de energia em 30%. Tempo de ação - 10 minutos. Poção lendária da letalidade
    Aplica o efeito “Força de dano crítico” ao personagem. O efeito aumenta o dano crítico do personagem em 20%. Tempo de ação - 20 minutos. Poção Fábula da Serenidade
    Aplica o efeito “Subjugação” ao personagem. O efeito aumenta a duração dos efeitos negativos, incluindo os efeitos de controle impostos pelo personagem aos oponentes, em 15%. Tempo de ação - 20 minutos. Pergaminho do Calor do Deserto
    Aplica o efeito “Calor exaustivo” ao personagem. O efeito permite que o personagem ignore a resistência dos monstros no território das Areias Douradas em 10% ao atacar. Tempo de ação - 10 minutos. Scroll of Desert Speed
    Aplica o efeito “Velocidade de movimento nas areias” ao personagem. O efeito aumenta a velocidade de movimento do personagem nas Areias Douradas em 10%. Tempo de ação - 10 minutos.  
    Novos lacaios com habilidades especiais das facções Almahad:
    Convocar o Gênio Ifrit Convocar Humano-Escorpião Convocar Genie Ifrit (Suporte)
    aumenta o parâmetro “Recarga de Habilidade” do personagem em 20% por 12 segundos; restaura instantaneamente a saúde do personagem no valor de 20% do valor máximo; reduz o poder físico e mágico do inimigo em 20% por 8 segundos; aplica o efeito “Bomba Hipnótica” ao inimigo por 5 segundos. Quando o efeito termina, todos os inimigos em um raio de 1 metro recebem dano igual a 160% do poder mágico do lacaio. Se o dano for infligido a 3 ou mais inimigos, os alvos afetados recebem o efeito “Hipnose” por 5 segundos. Convocar Humano-Escorpião (Suporte)
    por 6 segundos, a cada 2 segundos, restaura a saúde do personagem no valor de 120% do poder mágico do lacaio; aumenta a força física do personagem em 15% e a força mágica em 20% por 15 segundos; reduz o parâmetro “Velocidade de Ataque” e o dano infligido pelo inimigo em 15% por 7 segundos; um ataque físico que causa dano ao inimigo igual a 160% da força física do lacaio. Se o nível de saúde do inimigo após um ataque for inferior a 50% da quantidade máxima de saúde, o efeito “Paralisia” será aplicado por 4 segundos.  
    Grandes Elixires
    Grande Elixir do Gladiador Grande Elixir da União Grande Elixir da Experiência e barras preciosas!
     
    Transporte entre ilhas
     
    Durante 30 dias a partir do lançamento da atualização 12.0, os capitães estarão prontos para levá-lo a Almahad e voltar por apenas 1 moeda de ouro! Explore uma nova ilha sem se preocupar com a tarifa!
     
    Calendário de presentes de feriado
     
    Com o lançamento da atualização 12.0, o jogo terá um calendário de presentes especiais adicional! Apresse-se para pegar todos os presentes antes que o calendário expire!
     
    Outras mudanças
    novos bônus "Calor Exaustivo" e "Subjugação" agora são exibidos na aba "Ataque" no menu "Todos os Atributos". O valor máximo dos parâmetros foi adicionado à janela de descrição do bônus; adicionado uma configuração para exibir efeitos obtidos em lojas no painel de efeitos do seu e de outros personagens. A opção “Loja de efeitos” está localizada na aba “Informações” do menu “Configurações”; o botão “Configurações de armazenamento” foi adicionado ao menu “Armazenamento da guilda”; para dispositivos com sistema operacional Android, a opção “Sincronização de buffer de quadros” foi adicionada ao menu “Tela”. A ativação desta opção é recomendada se ocorrer oscilação da tela ou outros problemas visuais; corrigido um bug onde o efeito da habilidade “Escudo da Dor” do lacaio “Invocar Elemental da Água” não desaparecia ao receber dano que excedia a capacidade do escudo; corrigido um bug onde ao acelerar o monstro “Mecanismo Dragão” na 4ª sala da masmorra dedicada ao castelo “Fortaleza do Cavaleiro Dragão”, os monstros que atacavam os personagens também recebiam uma aceleração; corrigido um bug visual com a exibição incorreta do limite diário de retirada de ouro do armazenamento da Guilda para a classificação “Desafiador”.  
    Vejo você em Almahad!
    AGRINDO
  12. Like
    nilozero reacted to Theweasel in Reaper skills Suggestions and reworks   
    Tbh, i love this class so much, But it hurts me that it is so unhelpful in some cases.
    So I'm going to leave some ideas in the air 
     
    Hatred:
    Now the acumulated hatred applies secondary effects on skills but Consumes a certain amount (increased the amount of hatred to 20)
     
    Chains of underworld :
    Now the skills works as aoe,  tie the enemies and decrease accuracy by  10%/15%/20%/25%/30 for 3/3.5/4/4.5/5 seconds.
     
    By 5 hatred points, Additionally applies a debuff that increase incoming  dmg by  5/10/15/20/25% for  3/4/5/6/7 seconds. 
     
    Otherworldy boost:
    Remove speed reduction and adds a stun for  2/2.5/3/3.5/4 seconds
    By 5 hatred points Additionally  increase character movement speed  by 5%/10%/15%/20%/25%
     
    Chaos explosion:
    Reduce the main dmg by the skill and decrease cooldown. 
    By 5 hatred points Additionally apply bleeding for  20%-30%/40%/50% of player dmg for 8 seconds  
     
    Demon form:
    Turns the player into a demon form for  8/9/10/11/12 seconds. Demon form increase physical and magical defense by 10%/15%/20%/25%/30% and damage from skills  by  5%/10%/15%/20%/25%.
    By 5 hatred points Additionally  recovers 5% of lost health each 2 seconds. 
     
    Annihilation :
    Damage Slightly increased. 
    By 5 hatred points Additionally, apply 50% of the skill damage to enemies nearby.
     
    Unwavering will: 
    Each  certain lost health of the reaper (12%/10%/8%/6%) receive 3 resistance buff that ignores  control skills. 
    This skill allows to use demon form under control skills
     
    Delayed death > blood barrier
    Absorbs all dmg in the amount of character max health 50%/60%/70%/80%. For  8/10/12/14 seconds 
    By 5 hatred points Additionally applies a Infection  debuff to anyone who touch the shield this debuff reduces enemy max health by 10%
     
    Hand of the underworld :
    By 5 hatred points makes the skill Unavoidable 
     
    Approach of madness:
    Cooldown slightly increased. 
    Instanly restores 3 - 4 - 5 - 6 hatred points, and increase restored hatred points by autoattacks by  1 unit
     
     
    Vengeance:
    The skill now works as instantly aoe around the character (3x3), applies the vengeance debuff to enemies nearby, this debuff decrease the incoming dmg by autoattacks and Returns the dmg to the enemies by 10%/20%/30%/40%. 
    By 5 hatred points increase only the dmg returned by 20%
     
    Black mark:
    The skill recovers hatred points by 1 unit, with each enemy autoattacks, and applies stun each 6-5-4-3 autoattack delivered by the character. 
    By 5 hatred points additionally drains mana on each enemy autoattack by 3 unit. 
     
     
    I know it's crazy to rework the whole class, but in my opinion the class It should work better this way
  13. Cool Story
    nilozero reacted to Steelblade in Change in class content   
    The game servers are based in 4 locations, namely: Asia, Europe, North America and South America. in Asia the predominant religion is Islam and in the others it is Christianity, making it difficult for most players to play in a class that normally goes against the religious standards of these areas, where your avatar (almost a virtual representation of you) transforms in a demon, who is not well seen. I ask you to check the possibility of changing this transformation to something else, a werewolf, an undead, any animal, or in the field of talents, give another option, or start including visual modifications through miracle coins in some skills. How could it be done in other classes as well?
  14. Like
    nilozero reacted to Salazam in [2023.09.04] The “Edge of Respect” special event and Weekly Ratings Tournament!   
    I'm not asking for an update, just some news about the upcoming update. and yes I clearly can order that.
    such a big update should have a better approach, even to attract new players to the project.
  15. Thanks
    nilozero reacted to Warspear Online in Reaper: skills and talents Information   
    Class Passive Skills
     
     Devotion: Increases maximum health by 2%, and physical and magical strength by 4% for all characters of the selected faction.
     
     Hate: Gives access to the unique resource "Hate", which allows you to use the "Demonic guise" skill. Maximum amount of hate is 16 units. Successful auto-attacks of the character accumulate 1 units of hate. In demonic guise, auto-attacks do not accumulate hate. When being out of combat for 30 sec., the character begins to lose hate.
     
     
    Basic Skills
     
     Evisceration: An attack that deals P units of physical damage and D% of the character's physical strength to the enemy and accumulates A hatred. In demonic guise, the skill does not accumulate hatred.
     
     
     Demonic Appearance: Turns the character into a demon for the duration of the skill. Demonic appearance is available for use at 12 units of accumulated hatred. While the skill is in effect, 1 of hatred units per second are consumed. As soon as the hatred is out, the skill will automatically turn off. In demonic form, the character's maximum health and energy increase by A%. Bonuses to the "Attack speed" parameter cease to affect the character, but instead the "Skills cooldown" parameter increases by an amount equal to N% of the lost bonus.
     
     
     Otherworldly Boost: Moves the character to the specified area and applies the "Fetters of the Dead" debuff to opponents for T sec. The effect slows the targets down by P%. In demonic form, the skill also applies the "Bleeding" debuff to the affected targets for 8 sec. The enemy takes physical damage in the amount of D% of the character's physical strength every 2 sec., you can apply multiple effects to a single opponent. The maximum number of player targets - Y, the number of monster targets - X.
     
     
     Indulgence of Chaos: Applies the "Gifts of Chaos" buff to a character for T sec. The effect increases the "Critical hit" by P% and "Attack speed" by D%. When switched to demonic form, the duration of the effect is updated.
     
     
     Chains of the Underworld: Chains the enemy to the spot and decreases the target's "Skills cooldown" parameter by P% for T sec. In demonic form, the effect of the skill is additionally applied to opponents within a radius of 2 yards from the main target. Maximum number of player targets is Y, and there is no limit on the number of monster targets.
     
     
    Expert skills
     
     Exaltation: Increases the physical strength of the character by P% and the "Penetration" parameter by D% for the duration of the skill. In demonic form, the skill also increases skill damage by A%.
     
     
     Delayed Death: Applies the "Delayed death" buff to a character for T sec. The effect absorbs P% of the damage dealt to the character by auto-attacks and skills with instant damage and deals the "Impending death" debuff to the character. The effect deals absorbed damage to the character for 8 sec., every 2 sec.
     
     
     Annihilation: An attack that deals physical damage to the enemy in the amount of P% of the character's physical power. Each accumulated hate unit increases the critical damage strength of the skill by D%. In demonic form, the skill is guaranteed to deal critical damage, and the bonus to critical damage strength depends on the maximum amount of hate.
     
     
     Hand of the Underworld: A series of two attacks that deal physical damage to the enemy in the amount of P% of the character's physical power. Also deals the "Stun" debuff to the enemy for T sec. if both attacks have dealt damage. The effect does not allow to move, attack or use skills. In demonic form, skill damage cannot be blocked, parried, or dodged. The duration of stun also increases by R sec.
     
     
     Unwavering Will: Applies the "Unshakable" buff to the character for 12 sec. when they are dealt P debuffs. The "Unshakable" effect allows you to ignore the receiving of the control effect. Ignoring any control effect removes one "Unshakable" buff. When switched to demonic form, 2 "Unshakable" buffs are applied to the character.
     
     
     Explosion of Chaos: Deals the "Impending catastrophe" buff to the character for 2.5 sec. After the effect expires, the character deals increased physical damage in the amount of P% of the character's physical strength to all opponents within a one-yard radius. In demonic form, damage is dealt instantly, and the penetration ability of the skill increases by D%. Maximum number of player targets is Y, and maximum number of monster targets is X.
     
     
     Approach of Madness: Instantly accumulates P of hate and applies the "Blood frenzy" buff to the character for T sec. The effect increases the amount of hate that the character accumulates when attacking with the Evisceration skill by 1. In demonic form, the skill is not available for use.
     
     
     Revenge: Deals the "Revenge" debuff to all opponents in the specified area and the "Vengeance" buff to the character for T sec. While the buff is in effect, P% of the damage dealt to the character by auto-attacks and skills with instant damage are evenly applied to targets under the influence of the debuff. Maximum number of player targets is Y, and the limit on the number of monster targets is X.
     
     
     Black Mark: Deals the "Black mark" debuff to the enemy for T sec. During the effect, the character accumulates P units of hatred every time an opponent delivers an auto-attack or uses a skill that deals instant damage. When D attacks are delivered while the skill is in effect, the enemy will be dealt the "Stun" effect for R sec. In demonic guise, the skill does not accumulate hatred.
     
     
    Talents
    Small class talents
     
     Evisceration +: Increases the power of the skill from the physical strength of the character by 5%.
     Chains of the Underworld +: Increases the duration of the skill effect by 0.3 / 0.6 / 1 sec.
     
     Explosion of Chaos +: Increases skill strength gain from character's physical damage by 2% / 4% / 6%.
     Approach of Madness +: Increases the amount of accumulated hate when using the skill by 1.
     
    Key class talents
     
     Essence of the Devil: The "Demonic Appearance" skill will not expend hatred for 2 sec. after use.
     
     Devastating Flash: Increases the damage of the "Explosion of Chaos" skill by 15%. In demonic form, the skill deals the "Stun" debuff to all affected opponents for 3 sec. After application, it automatically disables the "Demonic Appearance" skill.
     Rise above Death: Increases the duration of the positive effect of the "Delayed Death" skill by 2. Removes the negative effect of the "Delayed Death" skill from the character when switched to demonic form.
     Wide Scope: Annihilation skill deals extra damage to a random target within 2 yards. Additional attack damage is reduced by 35%.
     
     
      Branch “Demonism”
     
     Branch “Infernal Hunger”
     
     Branch “Abyss Watch”
     
  16. Like
    nilozero reacted to Mateusz in [2023.08.25] In development: Almahad, the Isle of Chainless League. Part II   
    I pray it wont be gvg style in term of numbers, we already have so much big group fights like many gvgs, wars, raids etc. I hope it will be focused on small scale pvp like 1-5 ppl fight each other cus we already lack of that. 
  17. Like
    nilozero reacted to Mateusz in [2023.08.25] In development: Almahad, the Isle of Chainless League. Part II   
    Is that only about enemy side players? Like mcs can kill and get "Information" from elf players only? Or mcs can fight mcs in that place too? 
     
    What do u think about to make it fight vs all except ur pt? Like mcs can fight mcs, elfs can fight elfs, mcs vs elfs too, be able to fight all except ur pt. It will also stop ppl from blocking area with whole guild, fights would be way more interesting cus it wont be just about how many ppl u can bring, but how good is ur pt or how ur pt can counter another pt. 
  18. Cool Story
    nilozero reacted to LeeLoo in [2023.08.25] In development: Almahad, the Isle of Chainless League. Part II   
    Dear friends!
     
    First of all, we would like to thank the Warspear Online community for their interest and attention to the process of developing the new island! This time, we have decided to provide more details about the non-playable guilds of Almahad, which we briefly mentioned before. We recommend you to check out the first part of the diaries to fully understand the topic, and now, welcome to the continuation of the narrative!
     
    We would like to remind you that the project is still in development, which means that any elements may be subject to change by the time of release.
     
    What are non-playable guilds?
     
    After exploring the magnificent palaces and dilapidated slums of Er-Sahil, you will be just one step closer to unraveling the mystery of the Black Sun's rim. A fierce battle among the leading guilds of Almahad has unfolded for the right to possess this most powerful artifact on the island. This means that the only way to acquire the artifact is to infiltrate their ranks and gather information from within. But what are non-playable guilds?
     
    Non-playable guilds are special coalitions, interacting with which grants you access to unique gameplay mechanics and content, not available outside of membership in that guild. As we mentioned in the first part of the diaries, you can only be a member of one non-playable guild at a time. Additionally, on Almahad, rivals from different in-game guilds can be part of the same non-playable guild.
     
    You will be able to join a non-playable guild after completing the storyline in the city and the introductory quests related to the guild. You will have access to all existing introductory quests for non-playable guilds simultaneously – you can choose where to begin first.
     

     
    In the upcoming release, you will have the opportunity to get acquainted with two of the five non-playable guilds – Adventurers Guild and the Assassins Guild. Guild registrars, awaiting new recruits in their headquarters within the territory of Er-Sahil, are always ready to assign you a special initiation mission, and from there, the most exciting part begins!
     
    Adventurers and Assassins
     
    Getting acquainted with any of the non-playable guilds promises you truly captivating adventures outside the capital! As you already know from previous diaries, a significant part of the Almahad island is covered by a desert - vast, but not lifeless. The desert is divided into gameplay sectors, each with its own storyline and unique inhabitants, and each non-playable guild will have its own sector. Additionally, a substantial portion of activities will take place in the Golden Sands – an extensive common PvP territory.
     
    Completing tasks assigned to you by the representatives of the Adventurers Guild will lead you to the Mirage Desert - a magical habitat of genies, snakemen, and a true sanctuary of antiquities! Representatives of this guild are true explorers, as they gain access to the most hidden corners of Almahad!
     
     Adventurers Guild
    The Adventurers Guild, founded many centuries ago, sets its goal as the exploration of the mysterious island of Almahad and the search for its long-lost treasures. It is the Adventurers who guard the secrets of the hidden corners of the island, which they are willing to reveal only to the worthy. The guild members are brave, curious, and determined warriors ready to challenge both what is lost in the sands and what remains hidden in plain sight!
     

     
    And if you decide to join their rivals - the Assassins, then you will venture into the Scorpion Kingdom - a land of endless warfare, inhabited by half-humans, half-scorpions and Dog-Heads, ready to battle all who dare to challenge, to quench their thirst for combat. Even the Assassins themselves are ruthless and dangerous “headhunters”.
     
     Assassins Guild
    The Assassins Guild specializes in contract killings for hefty money. Guild members live in a world of shadows and deceptions, one they have largely constructed themselves. Each of them is a talented hunter, capable of tracking down and striking a target of any level, whether it's a common bandit or a highborn noble. Only those who prove their courage will have the gates of the Assassins Guild open to them; brothers and sisters will welcome them into their ranks to stand against the visible and the invisible together!
     

     
    After joining a non-playable guild, you gain access to daily and dynamic quests, dedicated dungeon and guild events, raid boss, and further progression in the storyline will unlock access to side storylines and missions in the gameplay sectors of other guilds. Additionally, you will have access to content unique to your non-playable guild (we will provide detailed information below).
     
    While exploring the island, do not forget about the harsh climate of Almahad - from time to time, powerful sandstorms occur on the island, which can confine you to the capital Er-Sahil for an extended period!
     
    Reputation with factions “Elders of Guild”
     
    As it's well known, every newcomer must first secure the support of the most respected members of the combat brotherhood. On Almahad, you will need to earn the recognition of the guild's elders by building your reputation with a specific guild faction. Familiarizing yourself with the faction will occur upon joining the guild. Reputation can be earned by completing daily and dynamic quests, as well as through various other activities, of which there will be no shortage. Please note that if you leave a non-playable guild, your current reputation with that guild's faction will be reset to zero!
     
    The accumulated reputation points can be spent on learning talents from the non-playable guilds, with each guild having a unique talent tree.
     
    Talents of non-playable guilds
     
    Striving to gain the upper hand in the fight for the artifact, representatives of the most powerful guilds of Almahad have created a special arsenal of skills and abilities within talent trees. And to make your journey through Almahad particularly memorable, each talent tree will be divided into segments of equal length, with special progress markers called “ranks”. A rank becomes active when you start learning all talents within the horizontal row it's connected to, and it remains active permanently. It's this active rank that allows you to retain the progress of learning talents at the same level and above the rank when leaving the non-playable guild. Upon rejoining the non-playable guild, the progress of learning talents will be restored to the level of the last active rank.
     
    Unique mechanics of non-playable guilds
     
    As we have mentioned before, each non-playable guild will have its own daily and dynamic quests, as well as other activities, bonuses, and enhancements, including the talent tree. Advancing through its study, you'll uncover a special talent that opens access to a unique guild mechanic. This mechanic becomes active and available to you as soon as you learn the relevant talent. Additionally, within the branches of the tree, you'll find talents that influence the functioning of this guild mechanic.
     
    To engage with this mechanic, you need to head to the PvP territory of the Golden Sands – that's where the real scorching heat awaits! Nevertheless, you can always rally the support of your allies from your game guild, who can also receive rewards for successfully completing the unique mechanic of your non-playable guild, even if they're not part of it.
     
    Mechanic of Adventurers - Tombs
     
    For the fearless and tireless adventurers, explorers of Almahad, access will be granted to ancient tombs holding rich rewards! Just keep in mind that in your quest to find the entrance to the underground treasuries, you'll need to race across the desert, and the route to the tomb's entrance will be unique for each adventurer!
     

     
    After the tomb entrance is discovered, the adventurer can invite their group to complete a mini-dungeon but remember, that the entrance action will be time-limited. The discovered dungeon is tied to the adventurer who found it: if they leave the group, the dungeon entrance disappears for all group members. However, if there are several adventurers in a group who have found tomb entrances, your group will have access to several tombs with active entrance timers. Moreover, visiting the tombs will not consume the seeker's stamina. The entry procedure for tombs, however, will remain identical to entering regular dungeons.
     

     
    Each tomb discovered by an adventurer will be unique, as the layout of the location, monsters, and dungeon boss will be generated randomly. Your task is to clear the corridors of the tomb from monsters within the given time, filling the progress bar at the top of the screen, defeating the dungeon boss, and remembering to collect rewards from chests! By the way, rewards in the tombs will be refreshed daily, and in a day, you can receive up to 5 rewards.
     
    Mechanic of Assassins - Outposts
     
    Assassins are true masters of stealth, capable of not only tracking their target but also swiftly eliminating it without unnecessary noise. The unique guild mechanics of assassins will allow you to apply these deadly skills in practice and infiltrate bandit camps in the Golden Sands territory!
     
    The ultimate goal of each assassin will be the bandit leaders - bosses with PvP-status. However, first, it's necessary to gather information about their location. Ordinary bandits - PvP-monsters, as well as other assassins who have already collected the information, hold the "Information" about the bosses. By defeating another player, an assassin will obtain a part of the "Information" they've gathered. In the case of group playing, this information will go to the assassin who deals the final blow. During a group battle with a monster, information will be given to each assassin in the group and located at the location at the time of the monster's death.
     
    Only the assassin can gather and accumulate information, but any group member can help him to deal with monsters and other assassins. Once the required amount of 'Information' is collected (the progress bar, unique to each assassin, will help track the result), the assassin will gain access to the dungeon entrance - the tent of the bandit leader. After that, the assassin can initiate the dungeon run and invite their group. However, keep in mind that the entrance action will be time limited.
     

     
    The group composition is locked in at the moment of dungeon activation, so the group can proceed through the dungeon even if the initiating assassin leaves the group. The entry sequence for outposts differs from the rules of entering a regular dungeon. First and foremost, group members may not be present at the moment the dungeon is launched on the location - the assassin can enter the dungeon directly to avoid enemy attacks, and group members can join later. Additionally, the assassin who opens the dungeon doesn't have to be the group leader, and group members can freely enter and exit the bandit outpost. Moreover, visiting the outposts will not consume the seeker's stamina.
     
    Inside the bandit outpost don't waste any time, as you'll need to eliminate the bandit leader (and sometimes there will be even several) within the allocated time! For this each player inside the dungeon will receive a guaranteed reward and gain access to a chest with random rewards. Rewards in the outposts will refresh daily, and in a day, you can receive up to 5 rewards.
     
    Competition among non-playable guilds on Almahad is just beginning to escalate... Perhaps you will be able to shift the balance and earn the greatest respect from the elders of non-playable guilds? We'll find out soon...
     
    The release of the new island is scheduled for the end of September 2023.
     
    See you in the vastness of Arinar!
    AIGRIND
  19. Like
    nilozero reacted to Nolan in [2023.08.25] Em desenvolvimento: Almahad, a Ilha da Liga Sem Corrente. parte II   
    Caros amigos!
     
    Primeiramente, gostaríamos de agradecer à comunidade Warspear Online pelo interesse e atenção ao processo de desenvolvimento da nova ilha! Desta vez, decidimos fornecer mais detalhes sobre as guildas não jogáveis de Almahad, que mencionamos brevemente antes. Recomendamos que você confira a primeira parte dos diários para entender completamente o tema, e agora, seja bem-vindo à continuação da narrativa!
     
    Gostaríamos de lembrar que o projeto ainda está em desenvolvimento, o que significa que quaisquer elementos poderão estar sujeitos a alterações até o momento do lançamento.
     
    O que são guildas não jogáveis?
     
    Depois de explorar os magníficos palácios e as favelas dilapidadas de Er-Sahil, você estará apenas um passo mais perto de desvendar o mistério da borda do Sol Negro. Uma batalha feroz entre as principais guildas de Almahad se desenrolou pelo direito de possuir este artefato mais poderoso da ilha. Isso significa que a única maneira de adquirir o artefato é infiltrar-se em suas fileiras e coletar informações internas. Mas o que são guildas não jogáveis?
     
    Guildas não jogáveis são coalizões especiais, cuja interação concede a você acesso a mecânicas e conteúdos de jogo exclusivos, não disponíveis fora da associação a essa guilda. Como mencionamos na primeira parte dos diários, você só pode ser membro de uma guilda não jogável por vez. Além disso, em Almahad, rivais de diferentes guildas do jogo podem fazer parte da mesma guilda não jogável.
     
    Você poderá ingressar em uma guilda não jogável após completar o enredo da cidade e as missões introdutórias relacionadas à guilda. Você terá acesso a todas as missões introdutórias existentes para guildas não jogáveis simultaneamente – você pode escolher por onde começar primeiro.
     

     
    No próximo lançamento, você terá a oportunidade de conhecer duas das cinco guildas não jogáveis – Guilda dos Aventureiros e Guilda dos Assassinos. Os registradores da guilda, aguardando novos recrutas em seus quartéis-generais no território de Er-Sahil, estão sempre prontos para atribuir a você uma missão especial de iniciação e, a partir daí, começa a parte mais emocionante!
     
    Aventureiros e Assassinos
     
    Conhecer qualquer uma das guildas não jogáveis promete aventuras verdadeiramente cativantes fora da capital! Como já sabem pelos diários anteriores, uma parte significativa da ilha de Almahad é coberta por um deserto - vasto, mas não sem vida. O deserto é dividido em setores de jogo, cada um com seu próprio enredo e habitantes únicos, e cada guilda não jogável terá seu próprio setor. Além disso, uma parte substancial das atividades acontecerá nas Areias Douradas – um extenso território PvP.
     
    Completar as tarefas atribuídas a você pelos representantes da Guilda dos Aventureiros o levará ao Deserto Miragem - um habitat mágico de gênios, homens-cobra e um verdadeiro santuário de antiguidades! Os representantes desta guilda são verdadeiros exploradores, pois ganham acesso aos cantos mais escondidos de Almahad!
     
     Guilda dos Aventureiros
    A Guilda dos Aventureiros, fundada há muitos séculos, tem como objetivo a exploração da misteriosa ilha de Almahad e a busca por seus tesouros há muito perdidos. São os Aventureiros que guardam os segredos dos recantos escondidos da ilha, que estão dispostos a revelar apenas aos dignos. Os membros da guilda são guerreiros corajosos, curiosos e determinados, prontos para desafiar tanto o que está perdido nas areias quanto o que permanece escondido à vista de todos!
     

     
    E se você decidir se juntar aos seus rivais - os Assassinos, então você se aventurará no Reino do Escorpião - uma terra de guerras sem fim, habitada por meio-humanos, meio-escorpiões e Cabeças de Cão, prontos para lutar contra todos que se atreverem a desafiar, para saciar sua sede de combate. Até os próprios Assassinos são “caçadores de cabeças” implacáveis e perigosos.
     
     Guilda dos Assassinos
    A Guilda dos Assassinos é especializada em assassinatos por encomenda por muito dinheiro. Os membros da guilda vivem em um mundo de sombras e enganos, um mundo que eles próprios construíram em grande parte. Cada um deles é um caçador talentoso, capaz de rastrear e atingir um alvo de qualquer nível, seja um bandido comum ou um nobre nobre. Somente aqueles que provarem sua coragem terão os portões da Guilda dos Assassinos abertos para eles; irmãos e irmãs irão recebê-los em suas fileiras para enfrentarem juntos o visível e o invisível!
     

     
    Depois de ingressar em uma guilda não jogável, você ganha acesso a missões diárias e dinâmicas, masmorras dedicadas e eventos de guilda, chefe de ataque e progressão adicional no enredo desbloqueará acesso a histórias paralelas e missões nos setores de jogo de outras guildas. Além disso, você terá acesso a conteúdo exclusivo da sua guilda não jogável (forneceremos informações detalhadas abaixo).
     
    Ao explorar a ilha, não se esqueça do clima rigoroso de Almahad - de vez em quando ocorrem poderosas tempestades de areia na ilha, que podem confiná-lo à capital Er-Sahil por um longo período!
     
    Reputação com facções “Anciãos da Guilda”
     
    Como se sabe, cada recém-chegado deve primeiro garantir o apoio dos membros mais respeitados da irmandade de combate. Em Almahad, você precisará ganhar o reconhecimento dos anciões da guilda construindo sua reputação com uma facção específica da guilda. A familiarização com a facção ocorrerá ao ingressar na guilda. A reputação pode ser conquistada completando missões diárias e dinâmicas, bem como através de diversas outras atividades, que não faltarão. Observe que se você sair de uma guilda não jogável, sua reputação atual com a facção dessa guilda será zerada!
     
    Os pontos de reputação acumulados podem ser gastos no aprendizado de talentos das guildas não jogáveis, com cada guilda tendo uma árvore de talentos única.
     
    Talentos de guildas não jogáveis
     
    Esforçando-se para ganhar vantagem na luta pelo artefato, representantes das guildas mais poderosas de Almahad criaram um arsenal especial de habilidades e habilidades dentro de árvores de talentos. E para tornar a sua jornada por Almahad particularmente memorável, cada árvore de talentos será dividida em segmentos de mesmo tamanho, com marcadores de progresso especiais chamados “ranks”. Um rank se torna ativo quando você começa a aprender todos os talentos na linha horizontal à qual está conectada e permanece ativa permanentemente. É este rank ativo que permite manter o progresso do aprendizado de talentos no mesmo nível e acima do rank ao sair da guilda não jogável. Ao retornar à guilda não jogável, o progresso do aprendizado de talentos será restaurado ao nível do último rank ativo.
     
    Mecânica única de guildas não jogáveis
     
    Como mencionamos anteriormente, cada guilda não jogável terá suas próprias missões diárias e dinâmicas, além de outras atividades, bônus e melhorias, incluindo a árvore de talentos. Avançando em seu estudo, você descobrirá um talento especial que abre acesso a uma mecânica de guilda única. Esta mecânica se torna ativa e disponível para você assim que você aprende o talento relevante. Além disso, nos galhos da árvore você encontrará talentos que influenciam o funcionamento desta mecânica de guilda.
     
    Para interagir com esta mecânica, você precisa ir para o território PvP de Areias Douradas – é onde o verdadeiro calor escaldante o aguarda! No entanto, você sempre pode reunir o apoio de seus aliados da sua guilda de jogo, que também podem receber recompensas por completar com sucesso a mecânica única da sua guilda não jogável, mesmo que não façam parte dela.
     
    Mecânica dos Aventureiros – Tumbas
     
    Para os aventureiros destemidos e incansáveis, exploradores de Almahad, o acesso será concedido a tumbas antigas contendo ricas recompensas! Apenas tenha em mente que em sua busca para encontrar a entrada para os tesouros subterrâneos, você precisará correr pelo deserto, e a rota para a entrada da tumba será única para cada aventureiro!
     

     
    Após a descoberta da entrada da tumba, o aventureiro pode convidar seu grupo para completar uma mini-masmorra, mas lembre-se que a ação de entrada será por tempo limitado. A masmorra descoberta está vinculada ao aventureiro que a encontrou: se ele sair do grupo, a entrada da masmorra desaparece para todos os membros do grupo. No entanto, se houver vários aventureiros em um grupo que encontraram entradas de tumbas, seu grupo terá acesso a diversas tumbas com temporizadores de entrada ativos. Além disso, visitar as tumbas não consumirá a resistência do buscador. O procedimento de entrada nas tumbas, no entanto, permanecerá idêntico ao da entrada nas masmorras normais.
     

     
    Cada tumba descoberta por um aventureiro será única, pois a formação do local, os monstros e o chefe da masmorra serão gerados aleatoriamente. Sua tarefa é limpar os corredores da tumba dos monstros dentro do tempo determinado, preenchendo a barra de progresso no topo da tela, derrotando o chefe da masmorra e lembrando-se de coletar as recompensas dos baús! A propósito, as recompensas nas tumbas serão atualizadas diariamente e, em um dia, você poderá receber até 5 recompensas.
     
    Mecânica dos Assassinos - Postos Avançados
     
    Os assassinos são verdadeiros mestres da furtividade, capazes não apenas de rastrear seu alvo, mas também de eliminá-lo rapidamente, sem ruídos desnecessários. A mecânica única da guilda dos assassinos permitirá que você aplique essas habilidades mortais na prática e se infiltre nos campos de bandidos no território de Areias Douradas!
     
    O objetivo final de cada assassino serão os líderes dos bandidos - chefes com status PvP. Porém, primeiro é necessário coletar informações sobre sua localização. Bandidos comuns - monstros PvP, assim como outros assassinos que já coletaram as informações, detêm as "Informações" sobre os chefes. Ao derrotar outro jogador, um assassino obterá uma parte das “Informações” que reuniu. No caso de jogo em grupo, esta informação irá para o assassino que desferir o golpe final. Durante uma batalha em grupo com um monstro, as informações serão fornecidas a cada assassino do grupo e localizadas no local no momento da morte do monstro.
     
    Somente o assassino pode coletar e acumular informações, mas qualquer membro do grupo pode ajudá-lo a lidar com monstros e outros assassinos. Assim que a quantidade necessária de 'Informações' for coletada (a barra de progresso, exclusiva de cada assassino, ajudará a rastrear o resultado), o assassino terá acesso à entrada da masmorra - a tenda do líder dos bandidos. Depois disso, o assassino pode iniciar a corrida na masmorra e convidar seu grupo. No entanto, lembre-se de que a ação de entrada será limitada no tempo.
     

     
    A composição do grupo é fixada no momento da ativação da masmorra, para que o grupo possa prosseguir pela masmorra mesmo que o assassino iniciador deixe o grupo. A sequência de entrada para postos avançados difere das regras de entrada em uma masmorra normal. Em primeiro lugar, os membros do grupo podem não estar presentes no momento em que a masmorra é lançada no local – o assassino pode entrar diretamente na masmorra para evitar ataques inimigos, e os membros do grupo podem juntar-se mais tarde. Além disso, o assassino que abre a masmorra não precisa ser o líder do grupo, e os membros do grupo podem entrar e sair livremente do posto avançado dos bandidos. Além disso, visitar os postos avançados não consumirá o vigor do explorador.
     
    Dentro do posto avançado dos bandidos não perca tempo, pois você precisará eliminar o líder dos bandidos (e às vezes até vários) dentro do tempo alocado! Para isso cada jogador dentro da masmorra receberá uma recompensa garantida e terá acesso a um baú com recompensas aleatórias. As recompensas nos postos avançados serão atualizadas diariamente e, em um dia, você pode receber até 5 recompensas.
     
    A competição entre guildas não jogáveis em Almahad está apenas começando a aumentar... Talvez você consiga mudar o equilíbrio e ganhar o maior respeito dos anciões das guildas não jogáveis? Descobriremos em breve...
     
    O lançamento da nova ilha está previsto para o final de setembro de 2023.
     
    Vejo você na vastidão de Arinar!
    AGRINDO
  20. Thanks
    nilozero reacted to SeaDemon in Leviathan | EU-Emerald   
    The Reaper  

    Complete guide (PvE, PvP, Tips, Builds)
    Introduction
    The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one?
     
    The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses
     
    Pros:
    - high ability damage
    - Acceptable endurance
    - decent mobility
    - extremely strong in duels
    - resistance capacity
     
    Cons:
    - limited area damage
    - limited stun capacity
    - lacks ranged abilities
    - lacks control abilities (stun, silence, fear...) in area
    - has a "limiter" that blocks the mechanics of some of his abilities
    - high difficulty
     
     
    Reaper Constructions:
     
    PvE Guide (Player versus Entity)
    Recommended Build:
     
    Basic Skills:
     Evisceration 5/5
     Demonic appareance 3/5 
     Otherworldly Boost 1/5
     Indulgence of Chaos 5/5 
     Chains of the underworld 1/5
     
    Expert Skills:
     Exaltation 4/4
     Annihilation 4/4
     Hands of the Underworld 4/4
     Explosion of Chaos 3/4 (+2 talent skill points)
    if you don't like this skill you can redirect the extra skill points to some other skill of your choice
     
    Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
    This section is based on the opinions of various reapers who use or used these objects and my own.
     
    Gear Options:
     
    Accessories Options:
    The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions.
     
    Weapon Options:
    again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class
     
    Tips when leveling up: 
    at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration  It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation  since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld  which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation  until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common  
    Tips on using skills and acquiring talents: 
    I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance  talent first  If possible use Annihilation  only in demonic form this to take advantage of the 25% more damage of  Exaltation  in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos  has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost  to reach the center of the group and use Explosion of Chaos  to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly  
    Buffs
     
    PvP Guide (Player versus Player)
    Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class
    Recommended Builds: 
     
    Most used build:
     
    My personal build:
     
    New personal build:
     
    Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another.
     Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
     
    Gear Options:
     
    Accessories Options:
    If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images
     
    Weapon Options:
     
    How to deal with every class (except legion classes) 
     
    Tips for arena
    These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful
     
    Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey  
    Tips on masive fights
     
    the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts.
     
    Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities.
     
    Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can.
     
    Wars:
    Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town  
    Raids:
    Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation  
    GvG:
    Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate  
    For this type of fight I recommend using the talent Devastating Flash  in case you want to focus on this type of fights, I recommend the following build
     
    Buffs
     
    To conclude I would like to add a final note to this guide.
    As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it.
     
    Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later.
     
    If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class.
     
    Thank you for reading
     
  21. Like
    nilozero reacted to Fabr in BD shield talent adjustment request   
    Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier.
     
    If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.
     
  22. Cool Story
    nilozero reacted to Hiimuru in [2023.06.08] Atualização do Warspear Online 11.4: 15 anos de aventuras! Lançamento   
    Crunos o Chefão mais injustiçado do jogo 
  23. Wow
    nilozero reacted to Nolan in [2023.06.07] Reinicialização dos servidores do jogo. Bem-vinda, atualização 11.4!   
    Caros jogadores!
     
    Amanhã, 08/06/2022, os servidores do jogo serão reiniciados às 04:00 (Horário de Brasília) devido à atualização do jogo.
     
    O jogo ficará indisponível por cerca de 8-10 horas. Por favor, não planeje nada significativo no jogo neste momento.
     
    Também não se esqueça de que elixires e lacaios usados são pausados e o vigor do explorador será restaurado se no momento da reinicialização o jogador estiver em uma masmorra.
     
    Durante a reinicialização, o servidor de testes estará disponível para quem quiser.
    Links para baixar o cliente de teste:
    Android 4.4 e superior: https://distr.warspear-online.com/distr/11.4.2-test/warspear-newsdk.apk
    Windows Desktop: https://distr.warspear-online.com/distr/11.4.2-test/warspear.exe
    Windows XP Version: https://distr.warspear-online.com/distr/11.4.2-test/warspear-winxp.exe
     
    Lembre-se de que apenas os proprietários de dispositivos Android ou baseados em Windows poderão jogar no servidor de teste.
     
    Para obter mais detalhes sobre o que teremos na próxima atualização, leia o anúncio: Parte 1 e Parte 2.
     
    Nos vemos em breve!
    AIGRIND
  24. Haha
  25. Like
    nilozero got a reaction from Dipface in mudanças em algumas skill do ceifador   
    Tenho um Ceifador lv 32, e venho jogando algum tempo com ele, percebi que em certas situações a classe fica bem limitada, principalmente em batalhas em grupos, então vou dar algumas sugestões de mudanças de skills.
     
    Impulso sobrenatural : poderia diminuir a defesa física e magica dos oponentes, assim teria um utilidade maior do que simplesmente  diminuir a velocidade de movimento.
     
    Aproximação da loucura: aumentar a quantidade de ódio gerada pela habilidade e aumentar a duração do efeito quando não se está em combate. atualmente é muito difícil conseguir se transforma de forma rápida em gvgs e guerras, porque nem sempre vai se ter um mob para você poder bater. podia também fazer com que outras skill deem ódio enquanto o buff estiver ativo.(atualmente só a evisceração da 1 de odio com o buff da skill)
     
    Morte adiada: retirar o efeito negativo de receber o dano de volta, isso realmente deixa a classe muito fraca e faz morrer rápido. 
     
    Vontade inabalável: diminuir a quantidade de penalidades para poder ganhar o resisitir, hoje em dia você só consegue usar essa skill quando se transforma, se estiver destransformado você morre e o resistir não aparece. porque no terceiro 3,4 skill do controle do inimigo seu personagem já morreu. sem contar que outras classes que tem resistir podem usar no 1/4 com muita facilidade como mage,brb,bd,cacique etc.
     
    Retaliação: em vez de selecionar a area escolhida como é hoje, deveria ser com um click o debuff da skill sair e afetar os inimigos ao redor, assim a habilidade ficaria mais fácil de ser usada. 
     
    basicamente é isso, vejo que a classe tem muito a melhorar principalmente em batalhas em grupos, se arrumarem o fato de poder se transformar de forma mais rápida já vai ajudar em muito, porque o que está travando a classe é a demora na transformação, já que muitas skill só serão util transformado.  
     
     
     
     
×
×
  • Create New...