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nilozero

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Everything posted by nilozero

  1. Rip reapers, they give the jump of the reapers to blade dances and let the class with bad resis, more reapers will stop playing, nice.
  2. Tenho um Ceifador lv 32, e venho jogando algum tempo com ele, percebi que em certas situações a classe fica bem limitada, principalmente em batalhas em grupos, então vou dar algumas sugestões de mudanças de skills. Impulso sobrenatural : poderia diminuir a defesa física e magica dos oponentes, assim teria um utilidade maior do que simplesmente diminuir a velocidade de movimento. Aproximação da loucura: aumentar a quantidade de ódio gerada pela habilidade e aumentar a duração do efeito quando não se está em combate. atualmente é muito difícil conseguir se transforma de forma rápida em gvgs e guerras, porque nem sempre vai se ter um mob para você poder bater. podia também fazer com que outras skill deem ódio enquanto o buff estiver ativo.(atualmente só a evisceração da 1 de odio com o buff da skill) Morte adiada: retirar o efeito negativo de receber o dano de volta, isso realmente deixa a classe muito fraca e faz morrer rápido. Vontade inabalável: diminuir a quantidade de penalidades para poder ganhar o resisitir, hoje em dia você só consegue usar essa skill quando se transforma, se estiver destransformado você morre e o resistir não aparece. porque no terceiro 3,4 skill do controle do inimigo seu personagem já morreu. sem contar que outras classes que tem resistir podem usar no 1/4 com muita facilidade como mage,brb,bd,cacique etc. Retaliação: em vez de selecionar a area escolhida como é hoje, deveria ser com um click o debuff da skill sair e afetar os inimigos ao redor, assim a habilidade ficaria mais fácil de ser usada. basicamente é isso, vejo que a classe tem muito a melhorar principalmente em batalhas em grupos, se arrumarem o fato de poder se transformar de forma mais rápida já vai ajudar em muito, porque o que está travando a classe é a demora na transformação, já que muitas skill só serão util transformado.
  3. So guys, I will give some suggestions for skills changes that I see as necessary for barbarian Charge: should stun at melee range as well, it's very complicated when you are dealing with classes that will always be stick at you as bd,paladin,templar, if u miss the shield strike that is very common u just you won't be able to use charge, and i'm not even talking about barbarian with 2handed weapon which in this case will only have the charge to stun. Today u need to doing an annoy movement if u want to use charge when someone is close, u need to use taunt then go away of the enemy and use charge but often happen a visual bug that don't let this happen because the enemy will always try to be close, so It's very important charge stun at melee range too, so barbarians will not more have this problem. Chop: the amount of damage that this skill give is very low, it is how poison of hunter was in the past so or rise the damage or reduce the cd, because this skill is very bad Scream of fury: this ability is forgotten by every barbarian, Because don't help to give damage or last more its effect last very low and don't fit with the class, for me should be rework as happened to charm skills, so my suggestion: throwing axe: the barbarian throws the weapon to the chosen area giving physical damage to the enemies. Last wish: give an indicator when the skill is ready to be activated again, like that bar that reaper has, because today u don't know the right time when the ability will be ready to active. Stone skin: nowadays if you receive 0 of damage the stone skin is removed, this should not happen, even when you're in a shield the stone skin keep coming off, put a minimum valor to remove the stone skin, like 1 damage. Defeat: increase the area effect to 2 yards, because 1 is very short, often you will barely see this area effect because its range. Berserker power: if u guys don't want to improve the other skills because this skill is very strong, just lower its parameters, the class can't just depend on one skill and keep the others as they are and put a new cool animation. like a helmet with horn
  4. we need battlefield mode of skylore in warspear
  5. nossa que top, sempre gostei de mapa no deserto, mt ancioso pra ver a parte 2
  6. indeed, how it's today dont work, i used 4/4 the only good thing was the effect work often in bosses but give less curracy and cooldown in pve is not effective. in pvp it's too slow the enemy can avoid easily, for gvg you have better skills like swoop army,thrashing,eagle eye. so they really need to change
  7. Curse of the Plague: it could be a pet that give physical damage and when he die create a zone removing cd from enemys
  8. Change of magical power in two-handed maces and spears For all two-handed maces and spears the value of magic power was increased by ~18%. Developer commentary: This type of weapon was not very popular among players, and therefore it was decided to update the indicators of magical power. We hope that this will allow classes based on this stat to use two-handed weapons more often and more effectively. what about two-handed sword & axe, i'm sure those kind of wapeon are also unpopular and yet they don't get any special buff example: two-handed sword now give 6% of speed
  9. many brb complain about berserk power animation and the duration, and skills like warden fortication & bd passive, paladin aura they work like berserk power so why devs dont touch in this skill ?
  10. when start test server, and that nerf in barb roar was because of the dmg reduction of all class ?
  11. I totally agree, they need work more the dmg variation of barbarian, if u try to make a barbarian dmg it just sucks, class die very fast, it's slow, dont have combo cause as u said shield strike work only with shield, and yeah too much dependece on stone skin where have the block combo just with a shield, so to fix this they need to let barbarian wield two axes to be a good dps and be a real barbarian, change shield strike to stun with any weapon, if necessary nerf stone skin to make those changes possibility and do that rework u said in last wish. about beserk power animation it's a emergence the change in animation i really fell shy walking around with it
  12. the only class that work with two-handed wapeons is paladin & dk
  13. the side effect you are talking is slowness right? if yes i agree the chieftain'fragility is very similitar to seekers in the past, i'm saying it cause i had a seeker, i know very well what is die easily and the buff that seekers recived is rightful
  14. give a stun for chieftain, rugged hide already sucks lasting only 12s no to mention is a active skill so you have to active it then you get a control abililty next you rugged hide end then you die miserably, the classe is good for gvg but for x1 & arena is fragile , like seekers was in the past. talking in seekers this classe has 3 control abilitys and chieftain has zero
  15. fix when removing someone from party that is inside of tower time keeps counting for others membres, this happen when this person that is inside left the game.
  16. could be also when warlock left the petrification gains a buff for 6s that reduce 40% of dmg recive
  17. shield stike: i think it's already good defeat: the aoe dmg just work with you own bleend, other friends bleend dont work, they could fix this berserk power: i dont like the animation above de character head, they could put a aura of rage last wish: add 1s more for each level developed, the main current probleam is whatever is 1/4 or 4/4 will last only 8s scream of fury: yes most brb already have 25% block so it's only used for penetration debuff, that idea of give a aoe dmg for a cust of lose hp really sound great it's tipic of a barbarian do such a thing
  18. i will use this build good for gvg ,arena, pve: thrashing 5/5 eagle eye 5/5 wolfy alacrity 5/5 swoop army 4/4 rugeed hide 4/4 suport of the pack 2/4 (spend extra skill point in that) this build make more sense for magic and hybrid chieftains, so u can buy 2 maces magics or one magic and other physic
  19. u mean only in kingdom guild, cause any other guild in br tourmaline mc side accept chieftain without thrashing 5/5
  20. se baseando no post e gif que foi disponibilizado para os players, eu acho que pode vim uma nova aba com skills personalizadas. sobre esse recurso misterioso poderia ser para poder evoluir essas skills, tipo como a reputação dos homens peixes que é necessária para evoluir seus talentos da t5
  21. tmb gostaria da mudança, a meu ver bárbaro fica preso a sempre ser um tank, limitando o potencial da classe, e baseado em outros RPGs bárbaros podem mt bem usar dois machados de uma mão. cumprindo outra função na pt.
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