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Fynn

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  1. Thanks
    Fynn got a reaction from SeaDemon in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    Nobody really cares, 1v1 fights are much more frequent than you think. 
     
    Don't expect to always have a gang following you everywhere. 
     
    And yes, even in mass fight is difficult specially when "certain" class turns you into a pinpong ball,  and magically kicks you in the middle of the enemy. 
     
    Well, it works how is supposed to work,  The problem is that it does not hit the number of people specified in the description.
    You can't turn a blind eye here dude
     
  2. Like
    Fynn reacted to Santa Claus in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    Bd also have heal insane aoe dmg insane single target dmg with heal and shield . On top of that it also got stuns 
  3. Like
    Fynn reacted to beto in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    What u talk is nonsense, because first warlocks skill get resisted all the time, second how we can use skills on a seeker when he will coming to u invisible?  Seekers auto attack 1800 or more with super speed, like 5 auto attack on 3 seconds its 9k dmg, but that doesnt need a nerf?  Bds almost same dmg but with a shield, with 3 stacks resist, with 80 CD, with 9k hp, many years the community keeps asking for nerf bd and they even buff it more, this game no brain
  4. Like
    Fynn got a reaction from Baphomet in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    This means that, seekers/bladedancers, gain a considerable advantage with spring talents? 
     
     
     
     
  5. Like
    Fynn got a reaction from Riaur in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    This means that, seekers/bladedancers, gain a considerable advantage with spring talents? 
     
     
     
     
  6. Like
    Fynn got a reaction from beto in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement   
    This means that, seekers/bladedancers, gain a considerable advantage with spring talents? 
     
     
     
     
  7. Like
    Fynn got a reaction from Higgings in Skill in seals   
    ----Cc skills that helps on capture seals (elf and mc) 
     
    Sentinels
     
    Ranger - scattering shot
    Paladin- repellent strike
    Mage - illusory chains
    Templar- reverse flow, forbiden trick
    Warden -  switch hero
     Seeker - attraction 
     
    Mc
     
    Warlock - fear
    Necro - panic
    Hunter - fear variation (idk the name) 
    Dk - threads
    Shaman - blind
     
    -----Movement skills that also can help in capture seals
     
    Sentinels 
     
    Bd - rush
    Seeker - Dissapearance (max) 
    Mage - teleport
    Paladin - jump
     
    Mc
     
    -chieft - wolf alacrity, rat skil (talent) 
    Reaper - otherworldy boost
     
    -----Alt movement skills that requires a target
     
    Sentinels
     
    Seeker - attraction (talent) 
    Templar - onslaught
    Warden - switch hero
     
    Mc
     
    Barbarian - charge
    Rogue - jump
     
     
    It is clear who has the advantage 
     
     
  8. Thanks
    Fynn got a reaction from Bromancé in Skill in seals   
    ----Cc skills that helps on capture seals (elf and mc) 
     
    Sentinels
     
    Ranger - scattering shot
    Paladin- repellent strike
    Mage - illusory chains
    Templar- reverse flow, forbiden trick
    Warden -  switch hero
     Seeker - attraction 
     
    Mc
     
    Warlock - fear
    Necro - panic
    Hunter - fear variation (idk the name) 
    Dk - threads
    Shaman - blind
     
    -----Movement skills that also can help in capture seals
     
    Sentinels 
     
    Bd - rush
    Seeker - Dissapearance (max) 
    Mage - teleport
    Paladin - jump
     
    Mc
     
    -chieft - wolf alacrity, rat skil (talent) 
    Reaper - otherworldy boost
     
    -----Alt movement skills that requires a target
     
    Sentinels
     
    Seeker - attraction (talent) 
    Templar - onslaught
    Warden - switch hero
     
    Mc
     
    Barbarian - charge
    Rogue - jump
     
     
    It is clear who has the advantage 
     
     
  9. Haha
    Fynn got a reaction from SeaDemon in Swooping Army   
    Anyway it sounds very exaggerated. 
     
     
    No chance to stay alive? C'mon man we aren't mages
    Broken? C'mon We aren't  bds 
    Our only  launchable aoe is broken? 
    C'mon we aren't templars 
     
     
     
  10. Like
    Fynn got a reaction from Overhoul in Few skill ideas   
    Well, I've seen that this is somewhat dead, so I'll leave some ideas.
     
    Skill name: earth force
    [active skill] 
    Effect: pushes everything around the player(3x3 area) for 3  yards  away, and apply silence for 1.5/2/2.5/3 seconds 
    Cd:18 seconds
    -------------------------------------------------------------
    Skill name: stone shield
    [Active skill] 
    Effect: surrounds the player with a shield with a chance (40%/50%/60%/70%) to avoid damage dealing 0 dmg on the chieftain and returning to the attacker (30%/40%/50%/60% dmg returned) 
    Does not trigger more than once in 2 seconds 
    Duration: 12 seconds
    Cd:20 seconds
    -------------------------------------------------------------
     
    Skill name: intimidating
    [passive] 
    Effect: the chief receive the effect "Intimidation", Every attack to the player, reduces damage and penetration for  (10%/15%/20%/25%)  for 5 seconds, but reduce the player max health points by -10% 
     
    --------------------------------------------------------------
     Skill name :   Combat art
    [Active with constant enegy consumption] 
    Effect: increase the parameter parry for 10%/13%/16%/20% and the power of critical damage for 10%/15%/20%/25%
     
    Based on my own experience, skills that I feel can be very useful  👍
  11. Like
    Fynn reacted to Salazam in Swooping Army   
    this suggestion makes no sense.
     
    first: burning ground and chieftain army are different abilities.
    while the mage skill (warlock too) applies a debuff to enemies that works even if they leave the area, the chieftain skill deals damage only to enemies that remain in the area.
    an ability similar to the chieftain's army is the paladin's totem, and it deals damage regardless of the amount of totems in the area.
    if you're having difficulties with something X in your fights, it's probably time to change your strategies and look for new tools to deal with your opponents
  12. Like
    Fynn reacted to Dseta in suggestion for rework of "Scream of fury" and "last wish" or for a new skill   
    whirlwind
    Type: active
    Usage range: melee
    Energy expense: 20 units
    Cooldown: 19 sec.
     
    Applies the whirlwind buff to a character for 4.5 sec.  The buff deals physical damage to all enemies in the amount of 60% / 70% / 80% / 95% of the character's physical power within a one-yard radius every 1.5 seconds.
    Additionally, it increases by 0.5 sec.  the duration of the whirlwind buff with a chance equal to the value of the Critical Blow parameter.
     
    last wish
    Type: passive
    Amount of maximum health when skill activates: 25% | 30% | 35% | 40%
    Amount of reduced damage: 35% | 40%| 45% | 50%
    Buff duration: 8 seconds
    Cooldown: 90 seconds
     
    Reduces incoming damage to character by a certain % for 8 seconds when down to a certain % health. Upon expiration of the skill, it returns 50%/ 60%/ 70%/ 80% of all damage reduced by Last Wish to all enemies within a one-yard radius. The effect triggers no more than once every 90 seconds.
  13. Like
    Fynn got a reaction from Scav in Swooping Army   
    50 chiefs,  dude...  50!!!
     
    While 10 mages do the work of 50 chiefs....
    1 mage = 3 chief   
    (literally, you can Check) 
     
     
    As a owner of a paladin, i can agree that swooping army works the same as paladin banner but a bit faster (and a bit stronger too,  gm pls buff banner a bit xd) 
     
    I really don't see the difference, I've also been in wars/gvg and it's exactly the same with sentinels, i died in 0,1 sec after unity mostly from mages and rangers, also being under stun for almost 10 seconds, also random relic debuffs pops up mostly the snow-stun relic  etc. 
     
     
     
     
     
  14. Wow
    Fynn got a reaction from SeaDemon in Skill fixes and ideas   
    Demon form:
    Well well,  this is supposed to be a "berserk" version of the reaper, Why not make it more intimidating?
    - using demon form remove all debuff. 
    -add a decrease incoming dmg maybe by 10/15/20/25/30%  each lvl
    -demon form can be used even under stun/silence effect. 
     
     
    -Delayed death > blood shield
     
    Surrounds the reaper with a strong shield that absorb dmg with the equal of 50%/60%/70%/80% of player max health, after the shield ends, the player  health is reduced by 20%/15%/10%/5%
     
    -Chains of the underworld:
     
     Tie to the ground, Negate the use of skills and decrease dmg by 5%/10%/15%/20%/25% by
    3/3/4/4/5 seconds, in demon form works as aoe  
     
    -otherworldy boost
     
    Jumping to the area instanly applies bleeding debuff for 6 seconds (20/30/40/50/60% of dmg)  and increase movement speed of the character for few seconds.,  in demon form does not apply bleeding but apply stun for 3 seconds. 
     
    UnravelIng will:
     
    Every 5 used skills (any) the player receive 1/2/2/3 buff that ignores any control skills 
     
    (I couldn't think of anything else xd) 
     
    Finally i also suggest on increasing the "hate" maybe to 20 
     
  15. Cool Story
    Fynn got a reaction from SaltyCoffe in Skill fixes and ideas   
    Demon form:
    Well well,  this is supposed to be a "berserk" version of the reaper, Why not make it more intimidating?
    - using demon form remove all debuff. 
    -add a decrease incoming dmg maybe by 10/15/20/25/30%  each lvl
    -demon form can be used even under stun/silence effect. 
     
     
    -Delayed death > blood shield
     
    Surrounds the reaper with a strong shield that absorb dmg with the equal of 50%/60%/70%/80% of player max health, after the shield ends, the player  health is reduced by 20%/15%/10%/5%
     
    -Chains of the underworld:
     
     Tie to the ground, Negate the use of skills and decrease dmg by 5%/10%/15%/20%/25% by
    3/3/4/4/5 seconds, in demon form works as aoe  
     
    -otherworldy boost
     
    Jumping to the area instanly applies bleeding debuff for 6 seconds (20/30/40/50/60% of dmg)  and increase movement speed of the character for few seconds.,  in demon form does not apply bleeding but apply stun for 3 seconds. 
     
    UnravelIng will:
     
    Every 5 used skills (any) the player receive 1/2/2/3 buff that ignores any control skills 
     
    (I couldn't think of anything else xd) 
     
    Finally i also suggest on increasing the "hate" maybe to 20 
     
  16. Like
    Fynn reacted to Zurp in Vulpes - Fext Eu-Emerald   
    Vulpes the fox is a fancy, bit chubby fox, who likes to wear a bowler hat. Vulpes lives on the Blissful Isle so you may not see him that often.

  17. Haha
    Fynn got a reaction from SaltyCoffe in Remaining acceleration   
    Apparently, anyone who does not play in the legion, has no right to ask for buff.
  18. Like
    Fynn got a reaction from SaltyCoffe in Rogue being unplayable after test server/ Suggestions for future fixes   
    Lmfao i played rogue, fyi was my first char, i just stopped bcuz i was bored
     
    "rogues are so bad for playing" 
     
    *proceed to keep playing with it*
     
    Is it so difficult for you?, i also played dk, pala, wlock, the most nerfed classes until now, and guess what.. I keep playing  with them for 9 years, 9 years of mere nerf. 
    Don't be so negative man. 
    No mood to fight, or create drama For trifles. 
  19. Like
    Fynn got a reaction from SaltyCoffe in Rogue being unplayable after test server/ Suggestions for future fixes   
    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 
     
    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 
     
    Lets compare rogues and seekers
     
    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 
    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 
    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 
    - compete for a raid boss It's not just the work of rogues
    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 
    -rogues are a way better now, more than before,
    Just adapt to each change as usual in this game
    Also my chief were nerfed, i ain't stop playing just because of that🧐
     
  20. Haha
    Fynn got a reaction from Shax in Rogue being unplayable after test server/ Suggestions for future fixes   
    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 
     
    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 
     
    Lets compare rogues and seekers
     
    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 
    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 
    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 
    - compete for a raid boss It's not just the work of rogues
    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 
    -rogues are a way better now, more than before,
    Just adapt to each change as usual in this game
    Also my chief were nerfed, i ain't stop playing just because of that🧐
     
  21. Cool Story
    Fynn got a reaction from pawned in Rogue being unplayable after test server/ Suggestions for future fixes   
    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 
     
    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 
     
    Lets compare rogues and seekers
     
    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 
    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 
    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 
    - compete for a raid boss It's not just the work of rogues
    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 
    -rogues are a way better now, more than before,
    Just adapt to each change as usual in this game
    Also my chief were nerfed, i ain't stop playing just because of that🧐
     
  22. Confused
    Fynn got a reaction from Axetricks in Rogue being unplayable after test server/ Suggestions for future fixes   
    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 
     
    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 
     
    Lets compare rogues and seekers
     
    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 
    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 
    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 
    - compete for a raid boss It's not just the work of rogues
    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 
    -rogues are a way better now, more than before,
    Just adapt to each change as usual in this game
    Also my chief were nerfed, i ain't stop playing just because of that🧐
     
  23. Confused
    Fynn got a reaction from SeaDemon in Change the skill , Reverse Flow   
    As elfs are more popular, they immediately become omnipotent to them, it is easier to ignore the fact that it is possible to counteract the skill, and directly ask for nerf.
  24. Like
    Fynn reacted to Zurp in [2022.12.13] Update Warspear Online 11.2. Preview. Part I   
    This is not a solo game. Warlocks don't have any problem keeping people still for that long. Also, shamans and chiefs can keep ppl still too. Just because one skill might not be that strong on its own doesn't mean it can't be in with some team work.
  25. Like
    Fynn got a reaction from Vinagre in Harads shield ponderations   
    Ok dmg buff gone, but add anything else dont? Something a little more useful than buff defense, if it is too much to ask
    Or rework it, I insist... in a dodge/parry themed skill or maybe a dmg reduction % like rugged hide. 
    Literally there are thousands of ideas, the problem is that not being the Russian forum, we are not so relevant, and if they decide to take an idea, is given to the wrong character 😂 There are skills that would work very well in other characters than in the owner himself.
    Anyway...... 
     
    I'm fine with removing the dmg buff, but come on... Defense?, literally every 2k defense, feels like it only reduces 1% even less,  It is also like a skill that was made for tanks (they would not even use it even if they were allowed xd) 
    An example of good ideas
     
    I always see you and kyrai, complaining about everything the difference is that at least kyrai contributes something, few times but it does. 
    From what I have seen that you comment, you imply that you play chieftain, i also plays chieftain, but I have never see you giving ideas, more than just commenting disagreements in topics "elfs", tell me, are you in automatic mode waiting for some elf to comment? 
    No desire to fight, I know you can comment on whatever you want, I just say
     
    Not to mention, the seeker would receive a burst of damage easily, at least the dodge is useful to avoid great damage, a dodged attack means 0 damage easily, without sacrificing anything, instead the seeker sacrifices the shield, to even withstand some damage and be exposed after destroyed, of course, that if you manage to activate it under control skills.  That is a point in favor of the dodge, even if it is with a chance it is better than something that will only keep you a few seconds alive,  They can even sometimes dodge stun attacks, even better, works as second-hand resi. 😂
    I guess rogues don't like dodge for the fact that it occupies important spaces for vampire runes(? 
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