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Fynn got a reaction from SeaDemon in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
Nobody really cares, 1v1 fights are much more frequent than you think.
Don't expect to always have a gang following you everywhere.
And yes, even in mass fight is difficult specially when "certain" class turns you into a pinpong ball, and magically kicks you in the middle of the enemy.
Well, it works how is supposed to work, The problem is that it does not hit the number of people specified in the description.
You can't turn a blind eye here dude
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Fynn reacted to Santa Claus in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
Bd also have heal insane aoe dmg insane single target dmg with heal and shield . On top of that it also got stuns
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Fynn reacted to beto in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
What u talk is nonsense, because first warlocks skill get resisted all the time, second how we can use skills on a seeker when he will coming to u invisible? Seekers auto attack 1800 or more with super speed, like 5 auto attack on 3 seconds its 9k dmg, but that doesnt need a nerf? Bds almost same dmg but with a shield, with 3 stacks resist, with 80 CD, with 9k hp, many years the community keeps asking for nerf bd and they even buff it more, this game no brain
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Fynn got a reaction from Baphomet in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
This means that, seekers/bladedancers, gain a considerable advantage with spring talents?
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Fynn got a reaction from Riaur in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
This means that, seekers/bladedancers, gain a considerable advantage with spring talents?
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Fynn got a reaction from beto in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
This means that, seekers/bladedancers, gain a considerable advantage with spring talents?
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Fynn got a reaction from Higgings in Skill in seals
----Cc skills that helps on capture seals (elf and mc)
Sentinels
Ranger - scattering shot
Paladin- repellent strike
Mage - illusory chains
Templar- reverse flow, forbiden trick
Warden - switch hero
Seeker - attraction
Mc
Warlock - fear
Necro - panic
Hunter - fear variation (idk the name)
Dk - threads
Shaman - blind
-----Movement skills that also can help in capture seals
Sentinels
Bd - rush
Seeker - Dissapearance (max)
Mage - teleport
Paladin - jump
Mc
-chieft - wolf alacrity, rat skil (talent)
Reaper - otherworldy boost
-----Alt movement skills that requires a target
Sentinels
Seeker - attraction (talent)
Templar - onslaught
Warden - switch hero
Mc
Barbarian - charge
Rogue - jump
It is clear who has the advantage
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Fynn got a reaction from Bromancé in Skill in seals
----Cc skills that helps on capture seals (elf and mc)
Sentinels
Ranger - scattering shot
Paladin- repellent strike
Mage - illusory chains
Templar- reverse flow, forbiden trick
Warden - switch hero
Seeker - attraction
Mc
Warlock - fear
Necro - panic
Hunter - fear variation (idk the name)
Dk - threads
Shaman - blind
-----Movement skills that also can help in capture seals
Sentinels
Bd - rush
Seeker - Dissapearance (max)
Mage - teleport
Paladin - jump
Mc
-chieft - wolf alacrity, rat skil (talent)
Reaper - otherworldy boost
-----Alt movement skills that requires a target
Sentinels
Seeker - attraction (talent)
Templar - onslaught
Warden - switch hero
Mc
Barbarian - charge
Rogue - jump
It is clear who has the advantage
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Fynn got a reaction from SeaDemon in Swooping Army
Anyway it sounds very exaggerated.
No chance to stay alive? C'mon man we aren't mages
Broken? C'mon We aren't bds
Our only launchable aoe is broken?
C'mon we aren't templars
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Fynn got a reaction from Overhoul in Few skill ideas
Well, I've seen that this is somewhat dead, so I'll leave some ideas.
Skill name: earth force
[active skill]
Effect: pushes everything around the player(3x3 area) for 3 yards away, and apply silence for 1.5/2/2.5/3 seconds
Cd:18 seconds
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Skill name: stone shield
[Active skill]
Effect: surrounds the player with a shield with a chance (40%/50%/60%/70%) to avoid damage dealing 0 dmg on the chieftain and returning to the attacker (30%/40%/50%/60% dmg returned)
Does not trigger more than once in 2 seconds
Duration: 12 seconds
Cd:20 seconds
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Skill name: intimidating
[passive]
Effect: the chief receive the effect "Intimidation", Every attack to the player, reduces damage and penetration for (10%/15%/20%/25%) for 5 seconds, but reduce the player max health points by -10%
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Skill name : Combat art
[Active with constant enegy consumption]
Effect: increase the parameter parry for 10%/13%/16%/20% and the power of critical damage for 10%/15%/20%/25%
Based on my own experience, skills that I feel can be very useful 👍
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Fynn reacted to Salazam in Swooping Army
this suggestion makes no sense.
first: burning ground and chieftain army are different abilities.
while the mage skill (warlock too) applies a debuff to enemies that works even if they leave the area, the chieftain skill deals damage only to enemies that remain in the area.
an ability similar to the chieftain's army is the paladin's totem, and it deals damage regardless of the amount of totems in the area.
if you're having difficulties with something X in your fights, it's probably time to change your strategies and look for new tools to deal with your opponents
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Fynn reacted to Dseta in suggestion for rework of "Scream of fury" and "last wish" or for a new skill
whirlwind
Type: active
Usage range: melee
Energy expense: 20 units
Cooldown: 19 sec.
Applies the whirlwind buff to a character for 4.5 sec. The buff deals physical damage to all enemies in the amount of 60% / 70% / 80% / 95% of the character's physical power within a one-yard radius every 1.5 seconds.
Additionally, it increases by 0.5 sec. the duration of the whirlwind buff with a chance equal to the value of the Critical Blow parameter.
last wish
Type: passive
Amount of maximum health when skill activates: 25% | 30% | 35% | 40%
Amount of reduced damage: 35% | 40%| 45% | 50%
Buff duration: 8 seconds
Cooldown: 90 seconds
Reduces incoming damage to character by a certain % for 8 seconds when down to a certain % health. Upon expiration of the skill, it returns 50%/ 60%/ 70%/ 80% of all damage reduced by Last Wish to all enemies within a one-yard radius. The effect triggers no more than once every 90 seconds.
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Fynn got a reaction from Scav in Swooping Army
50 chiefs, dude... 50!!!
While 10 mages do the work of 50 chiefs....
1 mage = 3 chief
(literally, you can Check)
As a owner of a paladin, i can agree that swooping army works the same as paladin banner but a bit faster (and a bit stronger too, gm pls buff banner a bit xd)
I really don't see the difference, I've also been in wars/gvg and it's exactly the same with sentinels, i died in 0,1 sec after unity mostly from mages and rangers, also being under stun for almost 10 seconds, also random relic debuffs pops up mostly the snow-stun relic etc.
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Fynn got a reaction from SeaDemon in Skill fixes and ideas
Demon form:
Well well, this is supposed to be a "berserk" version of the reaper, Why not make it more intimidating?
- using demon form remove all debuff.
-add a decrease incoming dmg maybe by 10/15/20/25/30% each lvl
-demon form can be used even under stun/silence effect.
-Delayed death > blood shield
Surrounds the reaper with a strong shield that absorb dmg with the equal of 50%/60%/70%/80% of player max health, after the shield ends, the player health is reduced by 20%/15%/10%/5%
-Chains of the underworld:
Tie to the ground, Negate the use of skills and decrease dmg by 5%/10%/15%/20%/25% by
3/3/4/4/5 seconds, in demon form works as aoe
-otherworldy boost
Jumping to the area instanly applies bleeding debuff for 6 seconds (20/30/40/50/60% of dmg) and increase movement speed of the character for few seconds., in demon form does not apply bleeding but apply stun for 3 seconds.
UnravelIng will:
Every 5 used skills (any) the player receive 1/2/2/3 buff that ignores any control skills
(I couldn't think of anything else xd)
Finally i also suggest on increasing the "hate" maybe to 20
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Fynn got a reaction from SaltyCoffe in Skill fixes and ideas
Demon form:
Well well, this is supposed to be a "berserk" version of the reaper, Why not make it more intimidating?
- using demon form remove all debuff.
-add a decrease incoming dmg maybe by 10/15/20/25/30% each lvl
-demon form can be used even under stun/silence effect.
-Delayed death > blood shield
Surrounds the reaper with a strong shield that absorb dmg with the equal of 50%/60%/70%/80% of player max health, after the shield ends, the player health is reduced by 20%/15%/10%/5%
-Chains of the underworld:
Tie to the ground, Negate the use of skills and decrease dmg by 5%/10%/15%/20%/25% by
3/3/4/4/5 seconds, in demon form works as aoe
-otherworldy boost
Jumping to the area instanly applies bleeding debuff for 6 seconds (20/30/40/50/60% of dmg) and increase movement speed of the character for few seconds., in demon form does not apply bleeding but apply stun for 3 seconds.
UnravelIng will:
Every 5 used skills (any) the player receive 1/2/2/3 buff that ignores any control skills
(I couldn't think of anything else xd)
Finally i also suggest on increasing the "hate" maybe to 20
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Fynn reacted to Zurp in Vulpes - Fext Eu-Emerald
Vulpes the fox is a fancy, bit chubby fox, who likes to wear a bowler hat. Vulpes lives on the Blissful Isle so you may not see him that often.
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Fynn got a reaction from SaltyCoffe in Remaining acceleration
Apparently, anyone who does not play in the legion, has no right to ask for buff.
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Fynn got a reaction from SaltyCoffe in Rogue being unplayable after test server/ Suggestions for future fixes
Lmfao i played rogue, fyi was my first char, i just stopped bcuz i was bored
"rogues are so bad for playing"
*proceed to keep playing with it*
Is it so difficult for you?, i also played dk, pala, wlock, the most nerfed classes until now, and guess what.. I keep playing with them for 9 years, 9 years of mere nerf.
Don't be so negative man.
No mood to fight, or create drama For trifles.
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Fynn got a reaction from SaltyCoffe in Rogue being unplayable after test server/ Suggestions for future fixes
- before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared...
- i know that u feeling that wasted signs to amp axes, but, have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember also arena swords doesn't have speed...
Lets compare rogues and seekers
Rogues can spam skills without lost mana fastly, x1 energy consumption (x2 if using mm gear)
Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy and have to wait a lot for reg.
You understand?, rogues have advantage on skills more than atk speed, while seeker have a lot of speed but limited enegy, even using the skill that increase speed + pene is draining energy slowly ( nerfed duration> casting all the time to keep the speed)
- compete for a raid boss It's not just the work of rogues
- i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗
-rogues are a way better now, more than before,
Just adapt to each change as usual in this game
Also my chief were nerfed, i ain't stop playing just because of that🧐
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Fynn got a reaction from Shax in Rogue being unplayable after test server/ Suggestions for future fixes
- before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared...
- i know that u feeling that wasted signs to amp axes, but, have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember also arena swords doesn't have speed...
Lets compare rogues and seekers
Rogues can spam skills without lost mana fastly, x1 energy consumption (x2 if using mm gear)
Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy and have to wait a lot for reg.
You understand?, rogues have advantage on skills more than atk speed, while seeker have a lot of speed but limited enegy, even using the skill that increase speed + pene is draining energy slowly ( nerfed duration> casting all the time to keep the speed)
- compete for a raid boss It's not just the work of rogues
- i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗
-rogues are a way better now, more than before,
Just adapt to each change as usual in this game
Also my chief were nerfed, i ain't stop playing just because of that🧐
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Fynn got a reaction from pawned in Rogue being unplayable after test server/ Suggestions for future fixes
- before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared...
- i know that u feeling that wasted signs to amp axes, but, have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember also arena swords doesn't have speed...
Lets compare rogues and seekers
Rogues can spam skills without lost mana fastly, x1 energy consumption (x2 if using mm gear)
Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy and have to wait a lot for reg.
You understand?, rogues have advantage on skills more than atk speed, while seeker have a lot of speed but limited enegy, even using the skill that increase speed + pene is draining energy slowly ( nerfed duration> casting all the time to keep the speed)
- compete for a raid boss It's not just the work of rogues
- i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗
-rogues are a way better now, more than before,
Just adapt to each change as usual in this game
Also my chief were nerfed, i ain't stop playing just because of that🧐
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Fynn got a reaction from Axetricks in Rogue being unplayable after test server/ Suggestions for future fixes
- before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared...
- i know that u feeling that wasted signs to amp axes, but, have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember also arena swords doesn't have speed...
Lets compare rogues and seekers
Rogues can spam skills without lost mana fastly, x1 energy consumption (x2 if using mm gear)
Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy and have to wait a lot for reg.
You understand?, rogues have advantage on skills more than atk speed, while seeker have a lot of speed but limited enegy, even using the skill that increase speed + pene is draining energy slowly ( nerfed duration> casting all the time to keep the speed)
- compete for a raid boss It's not just the work of rogues
- i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗
-rogues are a way better now, more than before,
Just adapt to each change as usual in this game
Also my chief were nerfed, i ain't stop playing just because of that🧐
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Fynn got a reaction from SeaDemon in Change the skill , Reverse Flow
As elfs are more popular, they immediately become omnipotent to them, it is easier to ignore the fact that it is possible to counteract the skill, and directly ask for nerf.
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Fynn reacted to Zurp in [2022.12.13] Update Warspear Online 11.2. Preview. Part I
This is not a solo game. Warlocks don't have any problem keeping people still for that long. Also, shamans and chiefs can keep ppl still too. Just because one skill might not be that strong on its own doesn't mean it can't be in with some team work.
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Fynn got a reaction from Vinagre in Harads shield ponderations
Ok dmg buff gone, but add anything else dont? Something a little more useful than buff defense, if it is too much to ask
Or rework it, I insist... in a dodge/parry themed skill or maybe a dmg reduction % like rugged hide.
Literally there are thousands of ideas, the problem is that not being the Russian forum, we are not so relevant, and if they decide to take an idea, is given to the wrong character 😂 There are skills that would work very well in other characters than in the owner himself.
Anyway......
I'm fine with removing the dmg buff, but come on... Defense?, literally every 2k defense, feels like it only reduces 1% even less, It is also like a skill that was made for tanks (they would not even use it even if they were allowed xd)
An example of good ideas
I always see you and kyrai, complaining about everything the difference is that at least kyrai contributes something, few times but it does.
From what I have seen that you comment, you imply that you play chieftain, i also plays chieftain, but I have never see you giving ideas, more than just commenting disagreements in topics "elfs", tell me, are you in automatic mode waiting for some elf to comment?
No desire to fight, I know you can comment on whatever you want, I just say
Not to mention, the seeker would receive a burst of damage easily, at least the dodge is useful to avoid great damage, a dodged attack means 0 damage easily, without sacrificing anything, instead the seeker sacrifices the shield, to even withstand some damage and be exposed after destroyed, of course, that if you manage to activate it under control skills. That is a point in favor of the dodge, even if it is with a chance it is better than something that will only keep you a few seconds alive, They can even sometimes dodge stun attacks, even better, works as second-hand resi. 😂
I guess rogues don't like dodge for the fact that it occupies important spaces for vampire runes(?