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Mary seto

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Posts posted by Mary seto

  1. On 1/14/2023 at 6:33 AM, FNBWarspear said:

    What is that skill build? Is it the one in the guide?

    The classic,  4/4 sacred shield, 5/5 heal, 4/4 banner, The rest, you apply it as you want,  doesn't matter. 


    As for phy build, The only thing that varies, is to add  points to repellent strike


    In magic build everyone expect that u can heal, do aoe, or shield the tank.. (yes of course, not even you are the tank)  


    In phy build, you rarely is going to be invited, And if they do, they expect you to be able to tank. Or simply collaborate with something, either with damage or simply dedicate yourself to applying shield to whoever can tank


    Yes, the paladin can act as a tank, but for that you lose points in useful skills, only to add to the aggression, and maybe to inner forces, and add all the possible life points, this means building a false warden

    If it is possible, buy mermen gear, for the skill that it gives, And surprise, you get a tank



  2. This game isnt p2p, everything is free (except bp But this does not interfere with progress.) Money only makes it a little faster to advance in the game, But only that, the difficulty is the same for everyone. 

    While an f2p player has the same chances of being as powerful as someone who uses a lot of money, only a little slower. 


    Money It's just for:  skins, costumes, quest stuff, And some necessary things on offer like seals, crystals, etc, 

    This can also be achieved with gold, so it is not a problem. 


     pvp : the pvp nowadays based on stuns, But they have been adjusting this for all classes, the disadvantage is that there are some things that, despite being scarce, some players have, and this makes them incredibly strong, to the point of being almost invincible, this is reason for fights in the forum by nerf x class only by this player.


    Pve: I think that in this area it is relatively good, each class fulfills its function, (some more than others), but this is not cause for fighting, they are different classes, therefore each one works in its own way. 


    Guilds: Uhmm... Personally this is the subject that I despise the most, in short, there are guilds much stronger than others. Unfortunately there will always be a guild that stands out from the rest, almost always elfs, (in EU emerald, there is a guild becoming tyrannical and toxic that dominates both sides elf and mc)


    Leaving aside the bad, the game is fun, I recommend playing on both sides (mc, elf) do not tie yourself in just one

    It doesn't hurt to expand the experience:not_okay:

  3. More than speed and strength, I think it needs to increase critical damage by at least 20%, this automatically makes all skills strong, if what you are looking for is outdmg

    And maybe some penetration for both users 1h-2h

  4. 21 hours ago, Vinagre said:

    Since the mechanics around the disappearance skill have changed and the cool down timer went up, I think it would be fair to increase the duration of the remaining acceleration buff to suit its previous mobility bonus. Suggestions and opinions ?

    Apparently, anyone who does not play in the legion, has no right to ask for buff.

  5. 6 hours ago, shaxxi said:

    You get the badge for the most uneducated post in here


    These people shouldn't comment on classes they don't even know how they work lol 


    I highly suggest for starters to not use rogue as a class ever. It is the worst choice you could make at the moment

    Lmfao i played rogue, fyi was my first char, i just stopped bcuz i was bored


    "rogues are so bad for playing" 


    *proceed to keep playing with it*

    7 hours ago, pawned said:

    I always love how people which are not even playing rogue are saying how good the rogue is these days, how many advantages does he have.


    Making "Image" on the rogue just through the Forum posts. Same ppl as those which have +6 pve equipment and are complaining how bad class is, because he is getting killed my a PvP player.


    Have you  played a "Decent" PvP rogue Before / After update  ? Have you tried playing Axes on a rogue Before / after a Rebalance update ? I doubt, because you would not Type such a thing here.. 



    because before with Axes and OLD Extermination i was at 55% attack speed without any buffs. And for the Axes it was enough to not Hit like a Turtle > Just like Rogues do now.



    Relies on speed, but you forgot to mention those guys got XYZ stat boosts for PVP. Reduction for incoming damage, boost for dmg and idk what else. Hitting with a daggers for 1100 with their auto-attacks. Not gonna mention rest of the Elf side.


    What Buffs does Rogue have ? 35% attack speed was alot ? what else we had ? Cant even play for a full DMG "AS A DAMAGE CLASS"  because its soooo bad, playing with Axes.


    What rogues are happy ? tell me atleast 2 names of a Rogue players, which are Happy with this  :) Good luck finding them



    im speechless ..... 



    So my character where i spent thousands of €, is getting nerfed every time when its possible, getting useless Skills / talents. Struggling in a PvP against 75% of characters. Being useless in a PvE content. And you tell me to "Adapt to a changes". Nice joke 


    Is it so difficult for you?, i also played dk, pala, wlock, the most nerfed classes until now, and guess what.. I keep playing  with them for 9 years, 9 years of mere nerf. 

    Don't be so negative man. 

    No mood to fight, or create drama For trifles. :sml_3:

  6. On 1/1/2023 at 4:35 PM, pawned said:

    its not overreaction. You are just missing a point here.


    Rogue just got nerfed (once again) in a main skill / stats without anything in return.

    Forced players to amp new stuffs without a single benefit of it.

    How do you want make a people play new things then ? 


    Wanted to make more styles and weapons playable in PvP / PVE content ? Good, but MAKE IT POSSIBLE to play it!


     I was using Axes in arena as every other Rogue player. Now i had to Buy new Crafted sword and AMP IT. Had to get 50k AP for a arena sword and AMP it (Just FYI: Took me 1500 signs and over 1.5M gold just to make this single sword +10). Had to put Attack speed enchants  everywhere where i could, get full Attack speed talents, Join Atleast +10lvl Guild for extra 15% attack speed bonus, just to get 50% attack speed.



    What did we get in exchange ? 


    • Less Damage 
    • Less CD and attack speed
    • Forced to Get new weapons and amp them
    • Have to play with a Talents which doesnt make any sense and are useless in both contents (PVE and PVP)
    • Remaking Sinister to make it decrease heal by 40% and deal some damage..  (You really think this gonna save / improve gameplay for Rogues in a current state  of the game ? Do you think this is it, what rogue really needed ? or was lacking ?  When in a game is Ton of damage and Survivability of Rogues from a Scale 0 - 10 is 0. (especially in a PVP)
    • Trickiest tech heal got reduced by 50%
    • Cant compete at Raid bosses anymore because even with daggers u have low attack speed and low CD
    • Axes are useless in a PVP and also in PVE (Killing daily bosses, Raid Bosses) from now on.
    • People have to buy now Cooldown book, attack speed book to get back atleast  where they were before update

    And believe me, i could go with a points like this all day long.


    My point of all of this is:


    This was meant to be a Re-balance update. Rogue was not even unbalanced before the update. We were not dominating PVE content. We were not dominating PVP content either, but we have still received this adjustments / nerfs which made Rogue weaker once again (im not scared to say even unplayable). The only good thing about the Rogue over the years was a PVP / Arena content. Im 95% sure, thats the reason why people choose a Rogue right ? Or atleast they used to.


    Rogue was all about the attack speed and dodge in arena. Now we dont have any of that, and got nothing in return for losing them.


    For the DEVS / Moderators reading this. 


    Dont take this as a Toxicity or me being rude towards someone. Its just caused by a frustration  seeing those Re-balance and skill changes which put a Rogue in position where it is now. 


    - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... 


    - i know that  u feeling that wasted signs to amp axes, but,  have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember  also arena swords doesn't have speed... 


    Lets compare rogues and seekers


    Rogues can spam skills without lost mana fastly,  x1 energy consumption (x2 if using mm gear) 

    Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy  and have to wait a lot for reg. 

    You understand?,  rogues have advantage on skills more than  atk speed,  while seeker have a lot of speed  but limited enegy, even using the  skill  that increase speed + pene  is draining energy slowly ( nerfed duration> casting all the time to keep the speed) 

    - compete for a raid boss It's not just the work of rogues

    - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not 😗 

    -rogues are a way better now, more than before,

    Just adapt to each change as usual in this game

    Also my chief were nerfed, i ain't stop playing just because of that🧐


  7. 21 minutes ago, Khrone said:

    Remember Paladin's Banner of Harad increased damage debuff happens at the same time as the damage ticks and it's AoE, so if the skill was supposed to deal 100 damage, it actually deals 125 because of the 25% damage increase.


    Knight's Curse increased damage debuff happens before the damage ticks and on a single enemy.

    Ye i know,  i suggest that it should be reworked as 5x5 area.  And  It should  move with the dk, so he can pull enemy to him and doesnt lose his aoe.. Similar to aoe aggro but with better dmg. 

    And remove dmg from aoe aggro and add dmg buff to it, so everyone near the dk can do burst dmg. 


    In short

    -aoe aggro & mdmg > aoe aggro & dmg buff by example 25%

    -knight curse dmg buff & mdmg > constant aoe mdmg near the dk by 5x5 area by for example 8 sec


    X2 reworks, deathcall and knight curse

  8. 31 minutes ago, Drakoknight said:

    It's unfair that a AOE skill can be dodged even though you can completely avoid by walking around it

    Blood Protection should, instead of affecting the dk or a party member to affecting all party members in the area. 


    30, 40, 50, 60% of the skills strength seems good to me /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/emoticons/clapping.gif

    Agree lol

    How tf you dodge a rain without moving? 

    How tf you dodge a blazing ground by only staying there? 


    Also why tf the dummy can dodge attacks? 😂😂😂  0 logic but i guess thats fault of pvp weirdos that complain about everything

  9. 9 hours ago, Dr Strange said:



    /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/1671573280_.png.60965491e73678ef0de3e780e57628bc.png Seeker

    /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/572859220_.png.0588c7b918322eb82ed23b408cc28c6f.png Harad's Shield

    • The bonus to physical and magical protection has been replaced with a reduction in all incoming damage to the character by 2 \ 2.5 \ 3 \ 4 \ 5% for 6 \ 7 \ 8 \ 10 \ 12 sec. for every 20% of damage absorbed from the shield's maximum durability.


    Uhmm ..... I guess it's better than nothing.

    9 hours ago, Dr Strange said:

    /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/2075125285_.png.32b2bff21017c266ac423a738902946b.png Dangerous Blow

    • Bleeding is now applied to the enemy with a chance equal to the value of the "Critical Strike" parameter, and not on a skill critical attack, as it was before.


    So, the max chance is 50%?


    9 hours ago, Dr Strange said:

    I don't think anyone would still use it

    9 hours ago, Dr Strange said:

    Aww I wanted stun 

    9 hours ago, Dr Strange said:

    /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/monthly_2022_12/1933260279_.png.a933e02795a9e43be4f1ffcabf87d3be.png Bestial Wrath

    • The duration of the effect from the skill has been adjusted: it was 12 \16 \ 20 \ 25 sec., now it is 24 \ 26 \ 28 \ 30 sec.

    All good, but something is still missing

    *cough*2nd buff*cough*



    9 hours ago, Dr Strange said:




  10. Ok dmg buff gone, but add anything else dont? Something a little more useful than buff defense, if it is too much to ask

    Or rework it, I insist... in a dodge/parry themed skill or maybe a dmg reduction % like rugged hide. 

    Literally there are thousands of ideas, the problem is that not being the Russian forum, we are not so relevant, and if they decide to take an idea, is given to the wrong character 😂 There are skills that would work very well in other characters than in the owner himself.



    I'm fine with removing the dmg buff, but come on... Defense?, literally every 2k defense, feels like it only reduces 1% even less,  It is also like a skill that was made for tanks (they would not even use it even if they were allowed xd) 

    8 hours ago, Alfiansyah Muhammad said:

    Making the shield explode to deal aoe damage and give debuff for 1.5 sec, explosion damage increases as many enemies hit the shiled.


    Make seekers to become a walking bomb /cdn-cgi/mirage/c2042a369d7c25be76785c1eaf91ab17c3c7002da49a9859aa614d3d2408917e/1280/https://forum.warspear-online.com/uploads/emoticons/happy01.gif



    An example of good ideas


    15 hours ago, Ahmed Didar said:

    A fitting nerf for their absurd damage.

    I always see you and kyrai, complaining about everything the difference is that at least kyrai contributes something, few times but it does. 

    From what I have seen that you comment, you imply that you play chieftain, i also plays chieftain, but I have never see you giving ideas, more than just commenting disagreements in topics "elfs", tell me, are you in automatic mode waiting for some elf to comment? 

    No desire to fight, I know you can comment on whatever you want, I just say


    15 hours ago, Vinagre said:

    the rogue can dodge, seeker cant really, so when you pick a seeker as a target just fully control him till he is dead. In the other hand you can target a rogue and miss your next 3 controls and be dead...

    Not to mention, the seeker would receive a burst of damage easily, at least the dodge is useful to avoid great damage, a dodged attack means 0 damage easily, without sacrificing anything, instead the seeker sacrifices the shield, to even withstand some damage and be exposed after destroyed, of course, that if you manage to activate it under control skills.  That is a point in favor of the dodge, even if it is with a chance it is better than something that will only keep you a few seconds alive,  They can even sometimes dodge stun attacks, even better, works as second-hand resi. 😂

    I guess rogues don't like dodge for the fact that it occupies important spaces for vampire runes(? 

  11. It's literally just a shield without more


    Def buff, is technically nothing, as useful as a healer with vampirism


    I would have preferred something else,

    Rogues think that dodge svcks, ok.. 

    Then rework it, and make it a dodge/parry themed skill also, idk

    Seeker is the only one without something like that,  Bladedancers doesn't use parry skill bcz that resist skill, so, they don't need it, give it to seekers xd

  12. 1 hour ago, Unkindled said:


    Many years ago each different faction had their own unique colour of magic bolts for casters. Forsaken had red bolts, Chosen yellow, and i think the mountain clan and firstborns both had blue. O.o


    Idk why they ever removed this, it was pretty cool imo, so i have to agree with with you guys aswell, they should definitely consider adding things like these again. I think each faction having their own unique theme akin to on their islands in map1 and different features is really nice.

    Even if there were no rebalance, I would be really happy to see a revamp on all skill animations, And a variety in them. 

    What they did to the paladin's aura, it was really cool, we need more of that. 

  13. 3 hours ago, SaltyCoffe said:

    Everytime you see a flying knife coming from 7 blocks you know you are dead xD

    Literally,  that knife is (almost on me) an insta-kill, also my chief is like a mosquito. 

    Yea on both chars my gears svcks, But not so much, I say, I defend myself, but they still beat me as if I were wearing 0 def.

    Which is ironic since they mostly complain that the seeker completely ignores the defense you have, when rogues can do exactly the same  :t10:

  14. 4 hours ago, Axetricks said:

    I can give you the exter and jump talent everyday of the week since looking at you, these seeker’s talent are useless. Would be more than happy to swap them :)


    But ofc, everything about elf is ok and about mc is too much right? See ya after the next update, keep your essay for that matter.

    Better give us the elusive jump and the steel flurry 😂, specially that knife, i saw many rogues doing a powerful blow with that thing, and even has stun, ufff, that should works against bm :chillbro:

  15. 22 hours ago, Axetricks said:

    Since you compare rogue and seeker, why shouldn’t rogue’s have resistance while seeker’s have? Also, like a lot of chars have 100% stuns/cc or stuns/cc that can’t be blocked/parried/dodged, they should do something about rogue’s stun too.

    Yea but isn't an entire skill of resistance, is just an Improvement for few seconds. 


    Yes, seeker have something that rogues dont,  But, equally, the rogue has something that the seeker does not, I think you know what I'm talking about. 

    And I'm not asking that the seeker should have the same, it would be very boring if all classes were the same.

    But apparently, the rogues are interested in a seeker 2.0 but mc 

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