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Posts
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Posts posted by Fynn
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35 minutes ago, Sandels said:
Mc tanks are extremely bad at their job, theyre often the ones dying 1st, last wish saves a barb for 8 secs if the skill is even ready from cooldown and thats it, dk cant even get to the frontline in the first place due to having worst movement ingame and cant move 2 yards from any cross. So someone has to do the job dont you think? Chief is quite literally the ONLY class in whole mc side that can tank even a little bit in big fights, everyone else dies the moment an enemy manages to hit them once.
Agree, buff barbarians, oficially the worst tank in the game, even dk is a bit tankier.
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10 hours ago, kingdor said:
So u are talking about a greatness be +10 against 9 pve that's it? Bd doesn't even hv resist anymore u can stun and silence him and tell me about the chieftain infinite resist
Say what?
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10 minutes ago, hugomedeiroswg said:
Apparently, in addition to the beast being broken, beastmaster players want to delete their long-range opponents as well.
NERF BEASTMASTER
They already do it, they sends the beast and then going into tree, while beast is taking the shit out of everyone
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46 minutes ago, Godless said:
Gvg branch (which is the > one) isnt made for pve since magic chief in pve is subpar to physical one, second bleads stack even without midbranch to ridiculous amounts. But based on everything you said your general knowledge of the game is lacking thus there is no point for me to go deeper on this conversation
I wouldn't be surprised if you used that same argument for everyone who disagrees with you
"You don't know anything about the game."
"You don't know your own class"
"I've played for x years, I know what I'm saying."
Always looking for approval from other users
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9 minutes ago, Jaan said:
pve talent do you even know what pyro does..?
So what?, y'all cry also bout a chieftain branch made to pve just because a talent that gives them 40% cd extra.
Also bout the mid one just bcz the eagle talent (Which he explains, that its main function is to apply bleeding),
But there you are: "toO mUcH bLeEdInG sTacKs"
Finally the physical one that doesnt have any shit about healing but yet again, "toO mUcH hEaLiNg"
Idk where this ppl came from
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If They was stronger before, now pyromancy just made them an overkill class.
But hey, It's more important to complain about the chieftain, isn't it?
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Tbh only rat skill should be a summon.
The problem is: what about the talent?
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On 3/21/2023 at 7:36 AM, Bromancé said:
Will there be reworks at skills before birthday event? I think this skill needs little fix since 2 templars strong enough to keep the 24/7 cycle of multiple players. Or add this skill to rogue 😁
The situation is worse, when you know the number of players this skill affects
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He has some reason, although he put the wrong relic, if it is true that there are relics which only work every time you use the skill, the problem is that some are permanent active and it is quite silly to deactivate it and reactivate it only for a relic that lasts a few seconds
Or that's what I understood, lmao
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4 hours ago, vavavi said:
You can always use a detect pot, or buffs, to counter said seeker. I'm however starting to see that you probably are someone to just stand still and die to seekers without even trying anything to counter them. Couple simple buffs or using your aoes to not let seeker catch you invisible goes a long way.
They can wait to aoe effect ends, and quickly approach to you, they arent idiots.
Literally you just have to wait for some attack to fail or Get lucky and survive the combo
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1 hour ago, SaltyCoffe said:
At this point it's your problem man, even nub casters deal 300-500 dmg to me and I die in 3-4 attacks, especially when i'm stunned where i can't do anything but die
And again, as I always say.... you can't nerf a class just because a +10 buffed seeker with 15 books hits u 1500 ; like think about it guys :
if a dmg class fully booked +10 OP dmg books would do 700 dmg, would that be fair or? Why do i even spend thing on seek if the max I can reach in pvp is 700 dmg while having no resistances.
And again if you hit 200 on seekers that would mean 1) you are not a great dmg 2) that seeker is maxed endgame and there are 3 of them in EU ç_ç .
If you want to make these op seeks +10 do like 600 dmg , what do I do then? 100 dmg per hit
And again ... if u play talent u are dead with so low hits or 1 stun , if u play the resistance reverse grab skill u take all pure dmg and resistance is a % in the end so not 100% like other classes
Ty for reading and think about others not only +10 booked rewards with op buffs
PS: these op seekers you guys are talking about work only on 1v1 or 2v2 tho // this is why seekers are not requested in high level guilds , same as rogue
Seeker itself isnt broken, his talent YES
Every strategy goes to the drain, when he manages to stun you, 3 seconds are more than enough to tear you apart.
Also, they have a stun combo, the same as the rogues, (I have played seeker too)
it is easy to control the situation if you are the one who manages to stun first, the speed of both the character and player is everything here.
Now, adding a talent which reduces the incoming damage, and increases the damage depending on the level of the skill, simplifies the aforementioned combo by 50%, as long as you do not fight against tanks, it can be applied and works excellent.
Adding some strength (accesories + skill + soon new crystals) , each auto-attack It works as if you ignore 100% armor of the opponent, if you add some stun (it can be very little, it does not matter) you have a second chance, in case the combo fails.
I know that talent reduce health to 30%
But also the incoming dmg by 55% what if i use shield? Yep, the shield gets stronger 200% similar to paladin shield Adding the remaining effect of the shield you have strong defense for a while, Quite strong in the case of a class specialized in damage.
In short, a class which does not require much science but a lot of money.
Similar to bladedancer.
Quite monotonous (braindead)
Thats why i stopped playing
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7 hours ago, vavavi said:
The pvps at the end showcase a few working strategies to beat a seeker. Even shows a non booked druid managing to do so. Maybe should check there.
Ok so, i need use shield, repellent strike, roots, and forest song
I got it
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18 minutes ago, vavavi said:
I mean, you said it yourself, you're not properly geared while most likely facing people who are. What you're doing is essentially the same as a +8 badly geared druid getting killed by a fully booked,awarded and amped rogue, and then calling them broken.
1,6k on a fully awarded caster, thats just a lie. They don't even hit my lvl 28 priest that high, you're just making stuff up at this point. Also you can so easily counter seekers, just use a detect pot and a scroll that lowers auto attack dmg. Or buff up hp/resist. Or do anything else than standing still waiting to die, because thats the only way a fully amped and awarded caster would die to a seeker.
1- yes i know im not properly geared.
But c'om +8 is acceptable for a middle pvp gear (45% res)
2- i never said that i've faced full greatness +10 seekers/bds, even i know that It would be very stupid to believe that I can beat someone this armed.
3- pve seekers +6 - +8 with talent working, They hit as hard as a drunken Stepfather. Even when im supposed to have advantage by having pvp gear.
4- Blade dancers are something else, In short, they care about 1 ton of s**t, how many are you amplified, they anyways clean their butts with you.
This will never change
It wouldn't hurt to have reading comprehension, I'm just saying
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1 hour ago, Babocool said:
you die 1vs1, you dont die in mass fights. this game is not a one vs one game, people seem to forget that.
Nobody really cares, 1v1 fights are much more frequent than you think.
Don't expect to always have a gang following you everywhere.
And yes, even in mass fight is difficult specially when "certain" class turns you into a pinpong ball, and magically kicks you in the middle of the enemy.
Well, it works how is supposed to work, The problem is that it does not hit the number of people specified in the description.
You can't turn a blind eye here dude
- Drakoslayd and SeaDemon
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2 hours ago, vavavi said:
No proper pvp char gets hit 1800 by seekers. It's one of the worst pvp classes easily, i don't understand how people complain about them. There is no way this many people are incapable of beating a class thats only way of killing you is auto attacking at melee range.
You are saying that
We need to be +10 full greatness full book full steroids to face a simple seeker?
Well, I guess you have some reason..
my chief is +8 full pvp gear, and im still being easily destroyed by seekers, even pve seekers (also bladedancers) with rugged hide on!! XD!! Easy 1k on me...
I know im not supposed to be inmortal but c'mon... I've lasted less than a wet noodle
How do you explain that?
Are you going to tell me I don't know how to play chief?
Now, i know seekers arent too overpowered, they are just.. A glass canon.. also that talent made them A tough nut to crack.
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7 hours ago, Ily said:
Don't forget chieftain class had perfectly skills as healer ,tank and dmg do u think it's fair bro? Chieftain can even 1 shot light and cloth sometimes heavy classes either with ease even at arena chieftain can also wiped out 1v5 what a joke, It should be getting big nerf at all
Something funny is that, the description you just made easily fits with a bladedancer
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16 hours ago, Drakoknight said:
In pve yes.
I also think it will affect all damage classes aswell
In what way exactly?
If I'm not wrong only these two classes have skills that give them Strength
Pd: also wardens has a skill that increase strength
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----Cc skills that helps on capture seals (elf and mc)
Sentinels
Ranger - scattering shot
Paladin- repellent strike
Mage - illusory chains
Templar- reverse flow, forbiden trick
Warden - switch hero
Seeker - attraction
Mc
Warlock - fear
Necro - panic
Hunter - fear variation (idk the name)
Dk - threads
Shaman - blind
-----Movement skills that also can help in capture seals
Sentinels
Bd - rush
Seeker - Dissapearance (max)
Mage - teleport
Paladin - jump
Mc
-chieft - wolf alacrity, rat skil (talent)
Reaper - otherworldy boost
-----Alt movement skills that requires a target
Sentinels
Seeker - attraction (talent)
Templar - onslaught
Warden - switch hero
Mc
Barbarian - charge
Rogue - jump
It is clear who has the advantage
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Everyone has stun nowadays, Everyone has their own skill/gear build, This doesn't mean they are all broken.
Lets take a example for uhm, wlock.
Imagine a wlock that tried to reach the most cd possible, that wlock has reached a perma stun because high cd, then someone says that wlock is broken and gm proceed to increase cd of their skills or weaken their skills. Who lose?, that wlock obviously.. And guess... Yes... every wlock on the server aswell. In my opinion it does not seem very fair.
Rogue Elusiveness inprovements
in Discussions and Suggestions
Posted
I have some ideas to help rogues in that area
-increase effect time and decrease cd from dodging skill.
-leave absolute reflexes as old version
- rework kick in the back ideas, (all numbers according as if the skill were 5/5)
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Kick in the back
decrease accuracy parameter by 45% for 15 sec, if the debuff is resisted applies the effect "quick reaction" to the character, this effect decrease incoming damage by 25%.
Talent : increases the effect of the skill by 5%
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Kick in the back > thief agility.
Passive
Each autoattack decreases accuracy by 45% for 3 seconds, if the character is not in combat for 5 seconds, also receives 35% of movement speed.
Talent: "assasin mist"
The effect is also applied to all opponents within 1 yard from the target.
3--------
Kick in the back
Decreases the enemy accuracy by 45% plus decrease his damage by 25%.
Talent : "Dismantle"
The skill cannot be dodged, parried, blocked or resisted.
4--------
Kick in the back
Decrease accuracy and attack speed by 45% for 15 sec.
Talent : "backstep"
If the skill is resisted applies the backstep buff to the character for 5 seconds , each autoattack received, push the target to 2 yards away.