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Fynn

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Everything posted by Fynn

  1. Expand the range a little and add silence At all levels, Cuz chief lack of stun or control. so its okay... and that skill sometimes fails or only root 1 mob
  2. ¿¿¿??? . . . I would like that "thrashing" and "wolf alacrity" works as one,. I mean: When you use wolf alacrity And wherever you run you will apply the "thrashing" Like the "rush" of the bd, but applying the thrashing instead of aggro. I don't know if it's very op, I just came up with xd
  3. seeker is still spending a lot of energy, passive buff faction it is useless, especially when all the skills of the "chosen" spend too much energy per use. an option would be, do extermination as passive and that it works exactly as "clan's help" increasing penetration, crit, speed. + frenzy, as energy consumption, that increases strenght and critical damage, with a penalty of 5% damage taken at max level, just like the seeker and everyone happy ..... perhaps
  4. I have a suggestion 1- passive 2- allows you to use stealth in the middle of combat, and that when using it you leave the doppelganger 3- finally add speed movement by 30% and remove the combat action when using stealth It would be a kind of improvement to the basic skill instead of another expert. And would not occupy more slots in the panel.
  5. paladin can permanently bring stun? wow....... I am using the paladin incorrectly I guess and yes.. in basics skill not all have stuns legion: centinels: exempted: -barbarian - warden -bladedancer (small silence,movement denial) -rogue (gouge works exactly like a stun) -templar -ranger (silence + something similar to fear) -hunter -seeker (low chance) -paladin (movement denial,if maxed it adds silence) -deathknight -mage (low chance) -druid (movement denial, if maxed it adds silence) -charmer - chieftain (movement denial) -necromancer (sleep works exactly like a stun) - shaman (just like fear with different animation) -warlock ANY DOUBTS? + (movement denial)
  6. 1-Same with single target(no combo) stun/fear/silence , The legion has more than the sentinels. 2-Interesting I suggest removing the side effect of wolf alacrity and adding stun instead. The bad thing about receiving stun is that ppl want more and more In this case the chieftain needs one and only one The class works with resistance, so "support of the pack" should last a little longer
  7. It's a dmg character, which you expected. Tbh the necro/priest don't have many options in front of them.
  8. A rich seeker maybe, obviously will destroy you in 2 hits xd These types of players are the ones that ppl use as Examples of how "x" class is strong.
  9. First time I see someone asking for improvements to the charmer without exaggerating so much
  10. You take for granted that I have not played with Rogue for not agreeing with you ... 1- keep in mind that people ask for balance, this means that if the rogue gets resistance the seeker will do the same 2- I still don't understand how this will help in gvg / wars. 3- HE mentioned penetration, dmg, and accuracy, a skill with 3 buffs is unacceptable also the barbarian has a slight increase in speed as well, being a "tank", he has a lot of damage too. is on the same footing as the bladedancer with the difference that the BD is no longer a tank. 4-If you know how to combine them, you can keep someone at bay under the effect of stun, and in case you fail, the dodge is useful there ... dodge that HE want to change for resistance. (just ignoring parry sounds good .) 5-This would be fixed by increasing the duration of the poison and that it only works if you put the poison to finish, yes .. I have played on both sides and with all the available classes. and no .. I have no favoritism for any class or faction
  11. 1- No .. The dodge is the best for a damage character, and the rogue is the only one who can take advantage of this. 2- The idea is strange .. It feels like the only change is that it would work in aoe, Also it would still be useless in gvg (if it is what you want it for), and in pvp it would be 100% perma dodge, as ultra instinct .. 3-No ... just accuracy and penetration is enough 4-No ... The rogue only needs 3 seconds of stun to remove at least half of the life points in pvp, also in combination with gouge and trickiest skill, it is almost a permanent stun 5-I do not see the sense to improve this skill that is currently very good 6- All good until you mentioned bleeding, I suggest reducing the skill's current debuff to 5% would be the best, the seeker also has this debuff
  12. Извините, если у меня есть орфографические ошибки, я использовал переводчик Google Это некоторые из изменений, которые я придумал, они могут быть изменены. 1- обострение. удалите медленный дебафф и добавьте уменьшение урона на 1 ярд вокруг ищущего, дебафф будет применяться, если противник находится близко к ищущему, количество уменьшения урона будет таким же, как и при уменьшении движения 2-разделительный удар. сделайте его дальнобойным, увеличьте урон от кровотечения (30%/40%/50%/60% текущего урона персонажа) и, помимо уменьшения передвижения, уменьшите скорость атаки 5 ярдов кд 16 секунд 3-опасный удар. Удар, который использует 80% / 90% / 100% / 110% урона персонажа и накладывает штамп, который снижает точность и увеличивает потребление энергии при использовании способности на 10% (Продолжительность, 10 секунд) .Расход энергии такой же, как у текущего навыка CD, такой же что ты думаешь....
  13. I do... And I'm aware of the advantages and disadvantages of legion. I also play with the sentinels, it makes no sense to stay on one side, to throw hatred towards the other. so it is easier to comment for both In general. Seeker Sunpower Increases Damage Received Also the inner rage of the seeker, you need to be up to a certain amount of life for a little more damage, damage that they will never use. Mantra reduces Templar movement Ranger has a skill that also reduces his movement (or something like that xd, I haven't played with ranger) Chief does not need stun, just running towards you without being able to be stopped, silenced, stunned, This in conjunction with rugged hide to avoid taking a lot of damage it is much more effective than relying on only stuns. Like a berserker It's actually pretty cool.
  14. to carry out the combo you need to apply the poison ... this means, poison - auto attack -trickiest technique. is on equal footing with the seeker, both need combo, both fail, one for the duration of the poison, and the other because the bleeding is easily dodgeable, both are weak against control skills because no other damage character is tanky .. the bd is a special case, since the addition of the warden, the bd is considered semi-tank, of course .. it has a lot of damage to be just a secondary tank, this should be fixed now i get your point if this happens, The kick in the back should be reworked I really don't think the shaman needs stun when currently the shaman does a lot of damage in 1v1 cases, he also has buff and debuff that he can apply it doesn't always to have stun to win I suggest that the earthquake should apply silence, maybe this will solve your disagreement there are few books currently dropped, but you are right - this depends on whether you still like your class, always in action despite the nerfs, it's not a bad idea to try all classes
  15. Summary: He implies that he wants buff for shaman or nerf some elf so the shaman can shine. 2: Understand that if that were to happen, the seeker would receive something similar,... After all you want balance don't you? 3:If that skill returns to its previous state + the current kick in the back. You can get an idea of how incredibly resistant it would be compared to the other dps classes, Of course damage characters aren't supposed to be that Resistant, do not expect to survive More than a semi-tank, as is the bd, charmer, Templar ... Oh, and it's a mistake to compare a rogue to a bladedancer 4:Summary 2: -elfs have many shields, -The paladin's shield is still strong -The legion has few shields, -The druid has a lot of aoe control -Sentinels play dirty, stun heal and run -The shaman.. Again.. needs stun, because the druid has many -The legion has a lot of trash skills -Sentinels copy each other in skill builds -Finally, nerf some elf, nerf shields, and nerf bd. Try to summarize a little and be clear, I have no problem reading them, but it is more comfortable for those who want to know your disagreement
  16. With the addition of wd, bd is not tank anymore... No longer comparing with barb Yes, he still have 2 aggro skill One of those should be removed, to leave it as a semi-tank like the charmer, Templar. It would be a semi-tank that works alone, because it does not have any support skill
  17. It's exactly what you are doing dude...
  18. Wew... I did not know that the paladin was an immortal godlike, super healer, the best tanks of warspear, a destroyer in gvg, a farmer who can alone against everything, the god of the pvp, the one who resists a punch of chuck norris and lives to tell it, with epic beard, steel muscles, with the cry of spartan, who kills you just by looking at you, with haoshoku no haki, ok enough.... I think it's an exaggeration to put it in S rank just because of the shield... Without that shield It would surely go very down in the ranks , and this why? 1: there are runes of resistance and the resistance of the guild 2: stun is with chance to work 3: apart from the shield has two other defensive skills that are adornment 4: it really is not so good at tanking, just because it has heal skill does not mean that it can only against everything, in fact a paladin tank (before his shield was upgraded) is to take great care of it to fulfill its function, (dk also suffers from this, but to a lesser extent). In pvp you are right, but it is not so godlike, it needs an incredible amplification to not depend on the shield (which is what currently makes them very annoying when it comes to pvp) I have faced several paladins, and indeed... The shield is very strong, but without the shield they are very simple to kill... I'm not for or against paladin, it's just my opinion
  19. I honestly believe that chiefs are more dangerous running like a truck without brakes than stunning, think about it you have no way to get rid of them when they are near you.
  20. This can easily become a problem, rather a solution
  21. 1: How is that?, add movement while the skill reduces the movement? I didn't understand xd 2: I would say that it is better to add a total of 3 stack of stone skin After finishing the stony body effect, gives you a chance to resist a little 3: hmmm when the warlock reaches a certain amount of life points (20% for example) he automatically uses stone body? Doesn't this make you lose the target?
  22. There is no point in being stealthy if when the disappearance ends, you begin to shine like a disco ball lol (exa + sun power)
  23. 1: I've been talking about bd and barb, I'm not in favor of either... 2:In the event that you survive that combo, (Which is Likely with the addition of resistance runes) you would know that there is a pause that gives you a chance to counter attack ... (It is not possible to see it because they have immense damage, you always die before) but This can be seen if they attack a dummy. 3:Perma-stun means that you are stunned and silenced continuously with no chance to attack back, (this could be seen with the warlock, charmer and druid before being nerfed) The only option you had was to look for popcorn and see how it slowly killed you without letting you do anything... I clarify in case you don't understand. 4: When I asked for more buff?
  24. If it were true, there would be no people complaining about that lol Yep isnt perma, You can check it out for yourself. It will kill you before its combo ends, after that you have a chance to fight back, but of course we do not all have 10k of hp To resist the combo... Do you want to see a real perma-stun/silence? Fight against a full cd druid or a dk I guess you have a different concept of "perma-stun"
  25. No.... It's just like barb, they are not perma-stun, it is just that both have a lot of damage, and it is desperate that they lower you many life points while they have you stunned, 3 - 4 sec will be eternal, and worse when they apply another stun at the end of this, it will not give a chance to counterattack. And this does not only happen with them,..... rogues, seekers, hunters (if they have high dmg) apply this in their fights, and it is very annoying. But it is not perma-stun
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