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Fynn

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Everything posted by Fynn

  1. Lets imagine, the gm decide to give a skill that deals the same periodic dmg to both sides, To elfs: a buff bcuz they 're stronger and they' re a lot and blah blah To mcs: a nerf bcuz we're low ppl and bcuz its a shitty skill and nobody gonna use that and blah blah You understand now? Everything is nerf for mc, despite being the same, And this is not the game's fault that new players choose elf over mc. I remember someone saying it's because "the elf faction appears first when creating a character" lmfaooo The solution is not nerfing/ buffing X side. Tell me, how would you solve this?
  2. I've played 8 almost 9 years.... And it is a lie, There is no superiority in the sentinels, I do not know which server you play Or how long you've played, but at least in EU emerald, unfortunately only one guild dominates over all (includes sentinel guilds) And it wasn't always like that, previously mc guild dominated , And it has nothing to do with the supposed balance, or "because the sentinels have everything better" Right now the legion could dominate the entire server without problems. nobody does anything to change it, the same elf guild has a mc guild... and this is why always wars is win/lose, Just enjoy the game dude
  3. Lab chests should drop bars also. War rewards should give also cc, and make a npc merchant that only appear during wars, so we can spend cc on rare gears/weapons/costumes/skins, Norlant should give better stuff bcuz when you are going to choose a "random reward" Mysteriously always choose the least useful doesn't matter what number you choose from 1 to 5 xD
  4. They're supposed to play on legion forever? Nor is it an exchange, do not expect that for every legion player who leaves, someone from the opposite faction will enter. Attributing the lack of players in X faction to the game itself is stupid. And yes, there are servers where the legion prevails, when According to you sentinels are supposed to be the gods of the game. How do you explain that?. Now, in eu emerald, unfortunately there is only one guild that dominates over the others, if they decide that they want legion/sentinels to win the war, they will do it without problems. And nobody prevents them, because nobody does anything, and everyone are fine with that. Why?... as I mentioned before, It's easier to pretend that sentinels are to blame for everything.
  5. The number of servers is also not an argument to believe everything the dude says. It is simply proof that the more players a faction has, the more it will prevail, and not the stupidity that X faction is stronger and everything is their fault. You can not force the new players to choose a faction outside their liking to benefit the "balance" If that's the way things are, what you want administrators to do? , you ask for something impossible, dude. But of course, it is easier to pretend that the game revolves around the sentinels, dont?
  6. I mean, It doesn't fit at all with the class, a death knight, DEATH KIGHT!! It's as if a hunter or a warlock can heal party members, Quite out of place xdd in the case of the paladin, since its creation they give you to understand that it is a support tank, even in other games paladins can heal, that is why it is not as good for tank as it is the wd or the barbarian or even the dk.. Only mm geared +10 palas are good for tanking, thats not fair we arent all rich lmfao
  7. Why does the dk need movement skill? Why does the dk need support skill?
  8. Look for any nonsense to complain about, what's next? sentinels have better animations than legion!!! sentinels have everything cheap on dealer!, sentinels have high drop chance!! I wanna beat every sentinel class but i cant!!! Why somarra tribe camp is near to caravan elf, when scouts camp are not near from caravan mc!!! With all this I can come to the conclusion that...
  9. Fynn

    Inner forces

    If it were so easy to get mm gear and amplify it to +10... It's as if I said that ALL chieftains are broken just because there are players with that gear. Maybe you are someone +10 but not all of us have the same luck. Also sun seal is useless, Its main effect is quite useless, only works for the combo with repellent strike, And that if it manages to work.
  10. Fynn

    Inner forces

    This skill has received some changes, which are personally very weak or simply not very noticeable. The concept is very good, but its way of working does not help much.. As usual, I have suggestions and some skill fix that probably no one will take into account, but I leave the idea just in case. -Inner forces: each incoming damage reduces 3,5% of the next incoming attack. Stacks no more than 10 effects (35% total) Duration: 10/12/14/16 seconds on each level, The number of effects restarts once the duration ends, and will start again 5 seconds later. ( Same effect as it works now, but a little faster and without needing to be on the verge of death to use 100% of the skill) - light defense: Additionally add 2% block if you use a shield, and 2% parry if you use a two-handed weapon. +2% at each level (8% max) - basic aura skill Same effect but Additionally adds 3% hp on each lvl ( 15% at 5/5) -sun seal: same dmg stats but instead of life steal, Each attack restores 2% of max hp (8% max at 4/4) That's all
  11. That doesn't make sense, you literally can't go wrong on something like that, and it's not like you run out of options in these cases.
  12. Nah The funny thing is that today's pvp is based on how much stuns you have Any airhead can beat u if he has enough stuns Yea, the monster should stop when the bc use that tree
  13. I dont use money... I also make gold on 90200k / 80k /ez hero tech.... I also have to work everyday... What you're trying to prove
  14. I agree that pvp changes affect double or triple in pve, But don't pretend that Dps elfs are the only self-sufficient because it is stupid, anyone can do it even legion players
  15. I've literally only seen 2 seekers with that learned talent. (Maybe there are more, I don't know) is true that they resist enough damage, but in return they have the life points as if they were lvl 10, The only thing I agree on is to remove the increased damage (Even for me it's too much unnecessary damage) that skill needs a rework Well... (too much text) Dodge is a good parameter, I don't know if you had the time to experience the rogue a few years ago, Dodge was an incredible parameter especially for the rogues, who at that time, took advantage of it very well (too well I would say) To the point of being the nightmare of the bladedancers, who dominated the game. Returning to the present, this parameter if it is true that it is a little less effective, still works quite well, but as is known, everyone prefers to use runes of vampirism... dodge an attack, as well as parrying it, is literally ignore an attack 100%, without even flinching. If you ask me, I would have preferred 1000% to take advantage of the dodge or parry , like the rogue.. I've literally been asking for it since the seeker was added to the game, you can check it on my profile, But instead they gave us speed movement reduction, more dmg skills.... bloodthirst, that stun with a dmg like mosquito bite, two Ridiculously weak bleeding skills and a skill that wants you to be on the verge of death for a little more damage. And with the recent talent they give me to understand that, they are giving all the necessary material that a tank, like the dk or the paladin needs more... which are currently the weakest tanks. I support 70% what you say except for the rogue what the rogue needs is not more damage or strenght or penetration Or any other miniscule parameter , they need a decent AOE!! , which gives it a lot of relevance in dg, a totally rework of "ricochet" skill! bring us a rain of daggers , and bring back the old reflexes skill, why not xd so i can back to play my rogue
  16. I don't know what you want to get to, it is of constant reduction of damage, while the shield is of a single use, once you break it, seeker is weak to every attack, since it does not use any other defensive statistics other than the shield ... And vampirism has nothing to do with it, since this is something that does not come by default. Also, the solution is not to add more accuracy, because the rogue directly lowers all accuracy to 0 (even negative percentages) So having even 50% accuracy useless. In my opinion, inner rage is a very useless skill, only talent gives it some usefulness. If the shield is so useless against many enemies, why the reason for nerfing it then?
  17. Uhmm You just want the rogue to be the same or better than the seeker... Just Create a seeker then?
  18. Do not exaggerate, the beastcaller depends on its only summonable beast, And if it is just one obviously it should be useful, as if x3 charmer dogs worked. Also 40k, it's nothing, you get it easily
  19. It took you a long time... Al momento tiene 2 posibles aoe, solo queda esperar para ver que tan efectivo es, tomando en cuenta tambien la skill build del char, osea no juzgues primero xd ni ha salido y ya lo consideras inutil...
  20. oh my bad.. i didnt see it im not defending sentinels, i've played both sides. if you feel like your class is too weak, consider playing another one... there's literally a lot to choose from. rangers/ seekers destroy them first, sometimes different situations , just like with bd, many on eu emerald and ppl still complaining even if he is nerfed asf in eu emerald, chief and mages do it too dmg, defense and 30% hp , and I am the one who is discrediting other classes to seek improvements
  21. I hope so, because that's what they're supposed to do,
  22. Cloth users arent supposed to tank anything, maybe, just against others cloth users
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