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Kaesarz

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About Kaesarz

  • Rank
    Brave Squire
  • Birthday October 20

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  • Gender
    Male
  • Location:
    Colombia

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  • EU-Emerald

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  1. 20% speed is enough indeed, there are crystals and some guilds have 15% more, ... If you want more speed then build a seeker or a rogue lmao. As for the resistance skill, I have doubts whether it is enough or not, (probably not), It would have a good combination with wolf alacrity during wars, they would easily reach the flag and blah blah
  2. As we already know, the "inner forces" ability had a change that was a good thing, but it is still somewhat weak So I want to share ideas xd Name: inner forces Type: passive Description:each auto attack against the character will reduce the damage towards him by 2%. maximum number of effects 10 Effect Duration: 12 sec Cooldown: 6 sec (will not start immediately after the effect ends.) Reduced incoming damage will increase with skill level (+ 1%) 2nd idea ------------------------- Name: inner forces Type
  3. Rogues now with 2 stun + gouge + healing, sounds dangerous, starting because they only need 1 (or maybe none) to kill another player (maybe it works against characters with tank role, although it doesn't help much). in pve I do not think it is very useful (healing yes) especially with big bosses. the paladin hmm, 2% seems very little (maybe that amount is perfect, I don't know) at least the paladin will have some support for himself, (not counting the sacred shield, since it only works in the company of another player / npc / minion) the mage seems to be having a hard time (is
  4. now there is a char that can insta-kill, that has high dodge, can heal himself and now can stun .. guess? magical staffs werent added to the charmer because yolo... did you know?
  5. The paladin's skill is incredibly bad, I had high expectations just because It was passive, but I end up being disappointed as usual with the paladin. I suggest adding damage reduction to the player instead of blocking, as a kind of stone skin that activates when having a certain amount of health ... it works as well for mace and shield as for 2h weapon users, it also gives honor to his name .. INNER FORCE !! I begin to believe that it is a waste of time to continue playing with the paladin
  6. I want to think that they were wrong with the skills of the bd and the seeker, actually it should be the other way around (seeker with resistance and bd with aoe damage)... eh? ..eh?....EH?
  7. god... why another damage skill for seeker There is no comfort in new armor skills considering how few they will be and how extremely expensive they would be. I like the paladin's skill, it seems that now it is possible to resist a little more with a mace and shield
  8. more ideas skill name: blinding blow type: active cost of use: 25 mana points cooldown: 20 seconds description: reduces accuracy and attack speed for a period of time effect: lv1: -25% attack speed -10% accuracy 10 seconds lv2: -30% attack speed -15% accuracy 12 seconds lv3: -35% attack speed - 20% accuracy 14 seconds lv4: -40% attack speed -25% accuracy 16 seconds skill name: elusive hability type : pasive description : every 3 skills used the seeker will have the opportunity to evade
  9. It should increase dodge instead of accuracy?
  10. 2nd idea Skill name: combat reflexes Type: passive description: with each missed autoattack of the charater, the seeker will increase his dodge, accuracy and attack speed for 10 seconds Effect: 3% (+2% on each level) on dodge accuracy and attack speed on every autoattack missed , max number of effects, 3 Energy comsumption: Lvl 1: 4 Lvl 2: 7 Lvl 3: 10 Lvl 4: 13 (will consume energy on failed attacks until the number of effects is 3... meanwhile, no) Another one ( variation) Skill
  11. I wanna try it too xd Skill name : berserk Type : active Cooldown : 15 seconds Description: in a fit of fury the seeker suddenly increases his accuracy and the probability of dodging attacks Effect: Lvl 1 : 25% accuracy 30% dodge Lvl 2 : 30% accuracy 35% dodge Lvl 3 : 35% accuracy 40% dodge Lvl 4 : 40% accuracy 45% dodge Duration : 8 seconds, duration will not increase animation : considering that almost all abilities are copied from others ... so I think it should be like the animation of dodge of t
  12. Why pala need aggro? Isn't there already a tank 1000 times better than pala? "With a good defense you can tank." Thats bullshit ... Not all players are +10 No one here thinks about the f2p players
  13. Just remove the aggro from the ilumination and we will have a good AOE dmg free to use anywhere everywhere They should add another effect instead of aggro (another one that obviously helps us survive and doesn't put us at risk of dumb dying)
  14. Kaesarz

    Injustice

    After having played with the seeker for a while, I must say that ... you are right if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ... A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily
  15. We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve) I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd
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