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Kaesarz

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About Kaesarz

  • Birthday October 20

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  • Gender
    Female
  • Location:
    Colombia

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Brave Squire

Brave Squire (3/7)

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  1. Wear pvp gear doesn't mean that u cant take dmg from pve players. Resilence only decrease the incoming dmg a bit, and decrease the chance to receive critical dmg. Apparently your hatred towards seekers, is for the fact that they use attack speed to their advantage. They have even been nerfed, less attack strenght, less critical damage, less penetration, and possibly in the future its attack speed What is the only thing that makes the seeker Functional class, will also be reduced. Not everything revolves around the pvp dude.. I wouldn't be surprised if you also complained about pve
  2. Uhm yea, but i ain't elf, all my characters are humans. But I understand your point. elfs Apparently represents the entire sentinel side. I also plays on legion side, my first character was mc hehe I also fight to defend mine but i've stopped bcuz i see that every change is only related to pvp.. Suggesting a good change for pve, is reason to be crucified by pvp players. And im here... Trying to make pve better even if no one listen to me
  3. Pvp has become toxic in this game. Each update in the skills of the characters is because of pvp weirdos. That's why there is never balance I don't see how this can affect you mate I assume you have a warden. Dont worry wardens still are the best for tanking xd
  4. Don't you find a shield attack strange without using a shield?
  5. The talent that all paladins need, and they give it to a dmg class....
  6. So, you want.. 1: be able to see them under stealth 2: break their shields like breaking glass 3:silence them by using thrashing 4: fight against 2 or more seekers easily and kill them
  7. For war purposes Yep i take the idea from barbarian skill Also for war/gvg purposes Even for me is insane lol What I was thinking about... If I had to readjust it would be like: 15%/20%/25%/30% for 7/8/9/10 seconds For pvp purposes
  8. This is actually pretty good, only with exa animation, bcuz solar power is just like mage's sun armor, And it doesn't look like a walking disco ball
  9. Thats why chieftain have skills like "rugged hide" and "wolf pack"... Do not leave all the work to the armor just bcuz u have a lot of resi.... Seekers are easy to counter if you Play smart.
  10. Curse of the plague (rework) : The chieftain summons a rat dealing DoT 15%/20%/25%/30% of the highest dmg of the character and slowing the enemy's movement by 30%/40%/50%/60% (AoE skill 3x3) 2nd rework (AoE skill 3x3) The chieftain summons a rat that runs over the enemy, then it explodes dealing 30%/35%/40%/45% of magical dmg and applying stun for 2.5 seconds, if the enemy resist the stun, it creates a poison field decreasing the attack speed by 30%/40%/50%/60% Skill idea : Name: vengeance strike The chieftain receive the buff "Reprisal" increasing the parry stat by 7%/8%/9%/10% for 10 seconds If the chieftain receives any control debuff (stun, root, fear,) under the effect of "reprisal" The attacker receives 40%/45%/50%/55% of physical dmg 2nd idea: Name: weakness A strike that deals 25%/30%/35%/40% of magic dmg and applies the debuff "weakness" for 4/5/6/7 seconds This debuff decrease the Effectiveness of the skills of the enemy by 50% (heals, control skills, shields, will work of 50% Of its capacity) 3rd skill idea: (AoE 5x5) Name: war fury A war cry that decrease dmg and armor by 10%/15%/20%/25% also have the chance to apply "fear" by 30%/40%/50%/60%
  11. Again... I'm not interested in pvp. Apparently everyone completely forgot that the pve exists, each update is only for pvp matters.... I'm sure that most of the skills of all the characters have lost effectiveness only because of people who complain about pvp. Now... if we talk about pvp... Each character has at least one annoying skill.. (Or if you are someone who hates "x" character, you will find all their skills annoying) According to me, these are the ones I consider annoying in pvp (Some) Paladin > sacred shield Druid > 100% chance forest song Bd > spirit of resistance (idk if this skill duration is too long, or his resistance buffs activate too quickly) Ranger > Rain of arrows (Not avoidable) Rogue > kick in the back ( with dodge and reflex working together basically avoid every attack *cof* ultra instinct *cof* Warlock - Has a skill that completely blocks the use of skills in aoe (I don't remember the name) Mage > ethereal shield Hunter > right now, the poison skill (exaggerated dmg for a DOT skill) Barbarian > stone skin (Imagine that it needs only one blow to beat him and it recovers a stoneskin buff, or in the worst case blocks your attack) Chieftain - rugged hide (a 10 sec stone skin but x2 better) Anyway, returning to the topic.. I think that paladins should be more tanky, the only skill with the potential to make more tanky the paladins (inner force) It is too weak to purpose, of course, it was adjusted prioritizing the pvp as always....
  12. It is a mistake to assume that all paladin are +10, with mermen set. And as for the parry and the block... well, the paladin is the tank of humans, the only tank that if you are not +10, with set mermen + books, you are nothing more than banner and shield, like almost 70% of the paladins in all servers So, I only ask that it be more tanky, without depending 100% on the magic damage. Oh, and I'm talking to the whole pve in general, I don't care about the pvp (which is the reason why paladins get nerfed in every update, now is a mess in pve) Why is it all about pvp?
  13. I've noticed that physical damage paladins have a lot of potential, but some skills don't help much or are very loose. So I have some suggestions Iight defense : increase defense by 15%/20%/30%/40% and increases character damage by 7%/12%/16%/20% for 15 seconds Cooldown 30 sec Harads call : Now the skill damage is equivalent to the character's greatest damage, whether physical or magical. Light aura : now adds 10% critical chance on the character Inner force: adds 3%/6%/9%/12% of block if using a shield and 7%/10%/12%/16% of parry if use a 2h weapon, also every blocked/parried attack decrease the next incoming damage by 20%/25%/30%/35% Sun seal: Now each attack heals 20%/25%/30%/35% of the damage done What do you think
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