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About Kaesarz

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    Brave Squire
  • Birthday October 20

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  1. Kaesarz

    Seeker's skills 8.2

    We have a lot of movement reduction in our arsenal of skills, which in the end are useless because our enemies escape anyway (pvp) or simply does not fulfill any function (pve) I suggest a small change in the secondary effect in either one since they reduce exactly the same amount of movement in each level (exacerbation, splitting blow) ... something that can help us in terms of defense, or a combination of both (exacerbation + splitting blow) I don't know .. think about it xd
  2. si.. son "arreglos" bastante inusuales.. es la consecuencia de mucha gente quejandose de todo (sobretodo el balance en pvp), y es por eso que si joden a uno, nos jodemos todos... si te fijas en el post, dicen que ajustaron las habilidades segun las quejas de la gente, pero como es costumbre nada les satisface... solo digo que los reajustes que hicieron es culpa de los mismos jugadores..
  3. the paladin is still not a decent tank They gave us skills such as light defense or sacred shield ... duck, yes, but it is not enough, the paladin mysteriously remains as paper ... remember that not all users of the paladin are +10, at most they reach +6 .. but it's ok ... we will adapt with difficulty as always xD
  4. All Stop comparing yourself to other classes, worry about your own potential instead of complaining about other classes that may not even play ... Defend your own class without the need to include others, just make all pay for one
  5. everyone asked to lower the level of constant energy consumption of some skills ... And instead they increased him..... Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?
  6. I don't know if it's because I'm used to the constant changes in the classes that this update doesn't affect me at all... I just want to say that if the paladin will no longer be a tank (because that is what they give us to understand) .. at least they should remove the aggro from the ilumination and add some effect such as reducing damage or precision ... I just say, no I care a lot ..
  7. both classes are stupids, warden is a living wall and charmer have stuns + heals + a constant damage and heal by dogs and birds... now with the recents updates , many stun skills can be dodged blocked or parried, so, both classes now are hard as fk, then why many ppl still complaining xd?
  8. as many know, the seeker lacks a good defensive skill, so, I will give my idea and hope that at some point it will be taken into account Skill name: berserk Info: increase attack speed and dodge by 30% ( +5% in every level ) for 12 sec Recharge time: 20 sec Skill animation: I was thinking about something simple xD, taking into account that most skills of some classes are copied from others. . . I suggest that the animation be similar to the rogue's dodge skill .... but red What do you think guys? Is a crap? Too op? Is a good skill? Leave your ideas
  9. Kaesarz

    Dangerous Blow

    quiet friend, there is a small chance that they improve the seeker as much as for pvp as for pvp I just hope they really improve it, I spent a lot of time playing with the seeker so that it ends up being boring
  10. in my case instead of spheres I get more blue essences
  11. Kaesarz

    Facts About Warspear

    fact# 163 : the boss nyarlat( nyarlathotep) in ayvondil and the boss nab shiggurath( shub niggurath) are deities created by h.p lovecraft fact#164: the boss "faceless" was punched in the face by r0land
  12. https://www.youtube.com/watch?v=7xzU9Qqdqww
  13. Kaesarz

    New skill ideas

    Most skills are copied from others for example the attraction of the seeker are the same threads of darkness if they are going to continue copying skills I hope it's a defensive one like the dark shield or last wish of the barbarian.. Or at least to fix the existing ones that are not very useful for example the inner rage (that until now are like fireworks for before dying xD) And make it defensive For example When you reach a certain amount of life you receive immunity to stun (it works only if you lower the indicated level of life) Or it gives you an incredible amount of dodge to at least let us escape the danger
  14. the funny thing is that most players who ask for nerf are +10 I think there is a rivalry in terms of power and they will do anything they can to defeat "that bastard I can not defeat" even if they have to resort to asking nerf to the enemy class. I know it sucks to face someone who in a few blows leaves you like ointment, I play with paladin... remember that all classes are strong in their own way
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