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Fynn

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Everything posted by Fynn

  1. I didn't know skills had to line up to do damage One by one.
  2. Anyway it sounds very exaggerated. No chance to stay alive? C'mon man we aren't mages Broken? C'mon We aren't bds Our only launchable aoe is broken? C'mon we aren't templars
  3. I don't think this affects sentinels. Why suddenly poped up with that trouble after long time? Sounds more like a personal trouble than a real "disbalance" trouble
  4. 50 chiefs, dude... 50!!! While 10 mages do the work of 50 chiefs.... 1 mage = 3 chief (literally, you can Check) As a owner of a paladin, i can agree that swooping army works the same as paladin banner but a bit faster (and a bit stronger too, gm pls buff banner a bit xd) I really don't see the difference, I've also been in wars/gvg and it's exactly the same with sentinels, i died in 0,1 sec after unity mostly from mages and rangers, also being under stun for almost 10 seconds, also random relic debuffs pops up mostly the snow-stun relic etc.
  5. Demon form: Well well, this is supposed to be a "berserk" version of the reaper, Why not make it more intimidating? - using demon form remove all debuff. -add a decrease incoming dmg maybe by 10/15/20/25/30% each lvl -demon form can be used even under stun/silence effect. -Delayed death > blood shield Surrounds the reaper with a strong shield that absorb dmg with the equal of 50%/60%/70%/80% of player max health, after the shield ends, the player health is reduced by 20%/15%/10%/5% -Chains of the underworld: Tie to the ground, Negate the use of skills and decrease dmg by 5%/10%/15%/20%/25% by 3/3/4/4/5 seconds, in demon form works as aoe -otherworldy boost Jumping to the area instanly applies bleeding debuff for 6 seconds (20/30/40/50/60% of dmg) and increase movement speed of the character for few seconds., in demon form does not apply bleeding but apply stun for 3 seconds. UnravelIng will: Every 5 used skills (any) the player receive 1/2/2/3 buff that ignores any control skills (I couldn't think of anything else xd) Finally i also suggest on increasing the "hate" maybe to 20
  6. Well, I've seen that this is somewhat dead, so I'll leave some ideas. Skill name: earth force [active skill] Effect: pushes everything around the player(3x3 area) for 3 yards away, and apply silence for 1.5/2/2.5/3 seconds Cd:18 seconds ------------------------------------------------------------- Skill name: stone shield [Active skill] Effect: surrounds the player with a shield with a chance (40%/50%/60%/70%) to avoid damage dealing 0 dmg on the chieftain and returning to the attacker (30%/40%/50%/60% dmg returned) Does not trigger more than once in 2 seconds Duration: 12 seconds Cd:20 seconds ------------------------------------------------------------- Skill name: intimidating [passive] Effect: the chief receive the effect "Intimidation", Every attack to the player, reduces damage and penetration for (10%/15%/20%/25%) for 5 seconds, but reduce the player max health points by -10% -------------------------------------------------------------- Skill name : Combat art [Active with constant enegy consumption] Effect: increase the parameter parry for 10%/13%/16%/20% and the power of critical damage for 10%/15%/20%/25% Based on my own experience, skills that I feel can be very useful ๐Ÿ‘
  7. The classic, 4/4 sacred shield, 5/5 heal, 4/4 banner, The rest, you apply it as you want, doesn't matter. As for phy build, The only thing that varies, is to add points to repellent strike In magic build everyone expect that u can heal, do aoe, or shield the tank.. (yes of course, not even you are the tank) In phy build, you rarely is going to be invited, And if they do, they expect you to be able to tank. Or simply collaborate with something, either with damage or simply dedicate yourself to applying shield to whoever can tank Yes, the paladin can act as a tank, but for that you lose points in useful skills, only to add to the aggression, and maybe to inner forces, and add all the possible life points, this means building a false warden If it is possible, buy mermen gear, for the skill that it gives, And surprise, you get a tank
  8. This game isnt p2p, everything is free (except bp But this does not interfere with progress.) Money only makes it a little faster to advance in the game, But only that, the difficulty is the same for everyone. While an f2p player has the same chances of being as powerful as someone who uses a lot of money, only a little slower. Money It's just for: skins, costumes, quest stuff, And some necessary things on offer like seals, crystals, etc, This can also be achieved with gold, so it is not a problem. pvp : the pvp nowadays based on stuns, But they have been adjusting this for all classes, the disadvantage is that there are some things that, despite being scarce, some players have, and this makes them incredibly strong, to the point of being almost invincible, this is reason for fights in the forum by nerf x class only by this player. Pve: I think that in this area it is relatively good, each class fulfills its function, (some more than others), but this is not cause for fighting, they are different classes, therefore each one works in its own way. Guilds: Uhmm... Personally this is the subject that I despise the most, in short, there are guilds much stronger than others. Unfortunately there will always be a guild that stands out from the rest, almost always elfs, (in EU emerald, there is a guild becoming tyrannical and toxic that dominates both sides elf and mc) Leaving aside the bad, the game is fun, I recommend playing on both sides (mc, elf) do not tie yourself in just one It doesn't hurt to expand the experience
  9. More than speed and strength, I think it needs to increase critical damage by at least 20%, this automatically makes all skills strong, if what you are looking for is outdmg And maybe some penetration for both users 1h-2h
  10. Sadly, paladin needs the same skill build he has used for years, there's really no way to vary this, at least in my opinion.
  11. Apparently, anyone who does not play in the legion, has no right to ask for buff.
  12. Also wanna know, rn 2h builds have a lot of potential
  13. Lmfao i played rogue, fyi was my first char, i just stopped bcuz i was bored "rogues are so bad for playing" *proceed to keep playing with it* Is it so difficult for you?, i also played dk, pala, wlock, the most nerfed classes until now, and guess what.. I keep playing with them for 9 years, 9 years of mere nerf. Don't be so negative man. No mood to fight, or create drama For trifles.
  14. - before rebalance i saw many rogues complaining about speed, that "rogues need more damage, not speed", they got more dmg (frenzy % critical dmg, +dmg on skills) and now u appeared... - i know that u feeling that wasted signs to amp axes, but, have u tried the "axes" build?, If you was using axes why now need speed? Even arena axes doesn't have speed, at least thats im remember also arena swords doesn't have speed... Lets compare rogues and seekers Rogues can spam skills without lost mana fastly, x1 energy consumption (x2 if using mm gear) Seekers only relies on speed bcz have x2 energy consumption skills (x3 if using mm gear), using all skills once will drain almost all energy and have to wait a lot for reg. You understand?, rogues have advantage on skills more than atk speed, while seeker have a lot of speed but limited enegy, even using the skill that increase speed + pene is draining energy slowly ( nerfed duration> casting all the time to keep the speed) - compete for a raid boss It's not just the work of rogues - i saw many rogues happy bcuz their dmg skills were buffed, idk why you not ๐Ÿ˜— -rogues are a way better now, more than before, Just adapt to each change as usual in this game Also my chief were nerfed, i ain't stop playing just because of that๐Ÿง
  15. All good but, why speed up the video? We can't appreciate the speed of the warlock when everything there are fast ๐Ÿ˜‚
  16. Ye i know, i suggest that it should be reworked as 5x5 area. And It should move with the dk, so he can pull enemy to him and doesnt lose his aoe.. Similar to aoe aggro but with better dmg. And remove dmg from aoe aggro and add dmg buff to it, so everyone near the dk can do burst dmg. In short -aoe aggro & mdmg > aoe aggro & dmg buff by example 25% -knight curse dmg buff & mdmg > constant aoe mdmg near the dk by 5x5 area by for example 8 sec X2 reworks, deathcall and knight curse
  17. Agree lol How tf you dodge a rain without moving? How tf you dodge a blazing ground by only staying there? Also why tf the dummy can dodge attacks? ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ 0 logic but i guess thats fault of pvp weirdos that complain about everything
  18. 85% dmg from knight curse? Y'all lucky xd Paladin has 60% only ๐Ÿ˜” But hey, it seems fair because it has a little more area of effect than knight curse I don't dispute that.
  19. Uhmm ..... I guess it's better than nothing. So, the max chance is 50%? I don't think anyone would still use it Aww I wanted stun All good, but something is still missing *cough*2nd buff*cough*
  20. Ok dmg buff gone, but add anything else dont? Something a little more useful than buff defense, if it is too much to ask Or rework it, I insist... in a dodge/parry themed skill or maybe a dmg reduction % like rugged hide. Literally there are thousands of ideas, the problem is that not being the Russian forum, we are not so relevant, and if they decide to take an idea, is given to the wrong character ๐Ÿ˜‚ There are skills that would work very well in other characters than in the owner himself. Anyway...... I'm fine with removing the dmg buff, but come on... Defense?, literally every 2k defense, feels like it only reduces 1% even less, It is also like a skill that was made for tanks (they would not even use it even if they were allowed xd) An example of good ideas I always see you and kyrai, complaining about everything the difference is that at least kyrai contributes something, few times but it does. From what I have seen that you comment, you imply that you play chieftain, i also plays chieftain, but I have never see you giving ideas, more than just commenting disagreements in topics "elfs", tell me, are you in automatic mode waiting for some elf to comment? No desire to fight, I know you can comment on whatever you want, I just say Not to mention, the seeker would receive a burst of damage easily, at least the dodge is useful to avoid great damage, a dodged attack means 0 damage easily, without sacrificing anything, instead the seeker sacrifices the shield, to even withstand some damage and be exposed after destroyed, of course, that if you manage to activate it under control skills. That is a point in favor of the dodge, even if it is with a chance it is better than something that will only keep you a few seconds alive, They can even sometimes dodge stun attacks, even better, works as second-hand resi. ๐Ÿ˜‚ I guess rogues don't like dodge for the fact that it occupies important spaces for vampire runes(?
  21. It's literally just a shield without more Def buff, is technically nothing, as useful as a healer with vampirism I would have preferred something else, Rogues think that dodge svcks, ok.. Then rework it, and make it a dodge/parry themed skill also, idk Seeker is the only one without something like that, Bladedancers doesn't use parry skill bcz that resist skill, so, they don't need it, give it to seekers xd
  22. Even if there were no rebalance, I would be really happy to see a revamp on all skill animations, And a variety in them. What they did to the paladin's aura, it was really cool, we need more of that.
  23. Well, rogues and seekers, are a little more on equal terms, I'm not against it is actually very good, It will be more fun to play
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