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Kezay

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  1. After a while from the release of the chieftain and the templar I saw that the developers want to put the 2 classes that are missing in the game (outcasts and sentries). I think the 2 classes that are coming can use different weapons Like trident, harps, mandolins, flutes Spheres of magic, magic books... We've been creating characters with the same weapons that exist in warspear for a long time. I think new styles of armor and weapons would be a good thing for the game. The sentry side is the only one that has a class that uses strong resistance And blades in both hands (blade dancer). And for this new outcast character it would be nice to have something like this (heavy armor and blades in both hands).... as the sentry side doesn't have any characters like the boss wearing light armor and mace in both hands would be something cool similar to this for elves or else a new weapon style for these two classes that are coming. If the new ward class was something like a bard it would be nice to have some weapon style just for him or a totally new weapon for all the magic characters in the game by: google translate
  2. Eu gostaria de indicar um novo método para ganhar XP no jogo. A ideia que eu tive seria algo parecido com uma tower porém Ao invés do jogador ter uma equipe de 5 jogadores no grupo ele só pode entrar sozinho ou com um lacaio. Dentro dessa tower o jogador tem que conseguir sobreviver a todas as waves de monstros. A cada wave os monstros ficam cada vez mais poderosos. A cada monstro morto o jogador ganha uma quantidade de xp A quantidade de xp é somada e mostrada apenas no final de todas as waves da torre ou Até a morte do jogador. 1* Só é possível renascer 1 vez na tower 2* A torre só pode ser feita 1 vez na semana 3* Se o jogador é nível 18 os monstros serão nível 18 também 4* Para entrar na torre o jogador tem que pagar uma quantidade de ouro 5* Se o jogador é nível 18 então serão 18 waves 6 * a torre se localiza no 2 labirinto astral de kronus Ganhar XP será fácil Difícil mesmo é chegar até a torre :)
  3. I would like to point out a new method to earn XP in the game. The idea I had would be something similar to a tower however Instead of the player having a team of 5 players in the group he can only enter alone or with a minion. Inside this tower the player has to survive all the waves of monsters. With each wave the monsters get more and more powerful. For each monster killed, the player gains an amount of xp The amount of xp is added and shown only at the end of all waves in the tower or Until the player's death. 1* It is only possible to respawn once in the tower. 2* The tower can only be done once a week. 3* If the player is level 18 the monsters will be level 18 too. 4* To enter the tower the player has to pay an amount of gold. 5* If the player is level 18 then there will be 18 waves. 6* the tower is located in the 2nd astral labyrinth of kronus. Gaining XP will be easy It's really hard to get to the tower :) BY: google translate
  4. Kezay

    New class Design

    The herald of chaos is a warrior who wears heavy armor, swords and axes in each of his hands. He loves all that involves chaos and destruction and is also a faithful servant of darkness. Your damage is totally physical He is capable of killing enemies and carrying opponents' souls to aid in battle. Animagus warriors are protectors of the jungle and transform themselves into animals in their need. They wear light armor and cloth armor and a mace in each of their hands. He has the agility of a fish or the damage of a rhino and the defense of a turtle.
  5. Tenho uma grande expectativa de que as novas classes ainda venham para o mundo do arinar e isso me deixa muito animado com o jogo . Eu realmente queria que o jogo tivesse um bardo do lado da sentinela, mas aconteceria a mesma coisa que costumava acontecer quando o caçador MCS não existia e os chefes do lado do MC sempre lançavam os arcos. Portanto, se houvesse um bardo, seu equipamento não valeria nada do lado do MC. além das outras sugestões que já havia postado aqui no fórum antes, hoje resolvi trazer mais algumas DEFENSOR / SHIELDMASTER / ESCUDEIRO ALGOZ. (abandonado/PROSCRISTOS) Usa um escudo em cada mão e seu dano é baseado em uma porcentagem pequena e específica de sua defesa (TANK/SUPORTE/DMG) ANIMAGO OU SUMMONER / METAMORPH. (sentinela) Ele usa uma maça em cada mão (semelhante ao chieftain) e usa armadura de tecido e armadura leve e seu dano é híbrido. tem a capacidade de se transformar em animais pois é um protetor da natureza (DMG) ILUSIONISTA OU ARCANISTA. (abandonado/PROSCRITOS) Usa cajados e armaduras de tecido e pode se transformar em inimigos (DMG/SUPORTE) LANCEIRO. (sentinela) Usa armadura pesada e armadura leve e usa apenas armas de duas mãos (DMG/SUPORTE/OFF-TANK) . . . .(me indiquem novas ideias de classes aqui, adoroo quando o assunto é habilidades e classes novas)
  6. I have a high expectation that the new classes still come to the world of arinar and that makes me very excited about the game . I really wanted the game to have a bard on the sentry side, but the same thing would happen that used to happen when the MCS hunter didn't exist and the bosses on the MC side always dropped bows. So if there was a bard his equipment would be worthless on the mc side. in addition to the other suggestions I had posted here on the forum before, today I decided to bring some more DEFENDER / shieldmaster (forsaken) Use a shield in each hand and your damage is based on a specified amount of your defense ANIMAGO OR SUMMONER / METAMORPH (sentinel) He uses a mace in each hand (similar to chieftain) and wears cloth armor and light armor and his damage is hybrid. has the ability to transform into animals ILLUSIONIST OR ARCHANIST (forsaken) Uses staffs and cloth armor and can turn into enemies LANCER (sentinel) Wear heavy armor and light armor and only use two-handed weapons
  7. I came to bring a suggestion for a new class. (forsaken) one is called executioner he normally wears dark armor and a sword in each hand. your armor is heavy. the executioner is a servant of all that is evil and perverse and is also a master at turning life into buffs and ignoring penalties. the other class is called animagus (sentinel) he has a great admiration for nature and uses the forces of animals to gain strength. the animagus is also able to transform into animals to defend itself. he uses a mace in each hand (similar to chieftain) he wears light armor and cloth armor. illustrations:
  8. @Higgings I would very much like the game to have a lot of skills for the player to explore in all classes. in my opinion, the game is very limited when it comes to skills. that's why I think new ways to play with all classes would be interesting.
  9. @Higgings with the new updates, all target classes are falling behind in gvgs. there are guilds that are not recruiting single target classes and in the game there are classes that are not designed to damage the area because they are not dmgs and still do damage to the area anyway. if the rogue only had one more skill in the area, it would improve a lot.
  10. I came to bring some ideas to the rogue ricochet (passive) after 5 automatic attacks the rogue throws daggers at everyone around him within 2 meters extermination (active) (1) Increases attack speed and skill cooldown when equipped with daggers. (2) Increases parry and critical when equipped with axes. (3) Increases penetration and accuracy when equipped with swords. frenzy (active) increases chance of dealing 100% damage with equipped weapon in second hand. while the skill is active, the physical and magical defense decreases example: ignore the debuff that reduces secondary weapon damage by 40%
  11. Trouxe algumas ideia para futuras atualizações Seria muito interessante ter uma masmorra que premiasse o jogador com xp Para entrar seria 2 vigor (stam) e teria um limite de xp que o jogador poderia fazer nessa masmorra em cada nivel alcançado Exemplo: no lvl 20 o limite de xp feito na masmorra é 500 no lvl 21 o limite de xp é 600.. Ou então uma masmorra que desse XP por cada onda (wave) de monstros que o jogador conseguir sobreviver. Se o jogador levar algum amigo o XP seria dividido entre todos os membros do grupo. (Mercador Viajante) Apenas uma vez na semana um mercador viajante chega de surpresa no reino de arinar e acampa em nadir e permite que o mercado das duas facções rivais se torne apenas 1 (Mcs compram de elfos e elfos compram de Mcs) O mercador viajante só permite a compra e a venda de equipamentos ! (Armaduras e armas) O mercador viajante pode chegar qualquer hora e qualquer momento em nadir de surpresa. (Drops 2x) Eu acharia incrivel se toda vez que um boss de um determinado mapa fosse morto a chance de drop de todos os outros chefes dobrasse Exemplo: quando a hidra do mapa de irselnort (mapa 2) for morta, todos os outros chefes como Granite guard Gaar shagg Elemental e monstro marinho Dobrasse a chance de drop enquanto a hidra permanecer morta. (Npcs) A defesa e os ataques dos npcs que ficam dentro das cidades do game também estão muito desatualizadas. O game já esta evoluindo bastante mas os npcs das cidades continuam fracos para proteger os jogadores. (Recompensas por dar moedas milagrosas) Toda vez que um jogador vender algum item no mercado e doar de bonus algumas moedas milagrosas ele ganhara Um bau de premio por alcançar o limite de doação. Premios: cortes de cabelo, elixir, visuais para arma, trajes... Tudo isso aleatoriamente em um baú ou até alcançar o limite de doação por vender um equipamento e der um bonus de moedas milagrosas para o jogador que comprar o item.
  12. muito obrigado, foram 3 dias para terminar a arte e o desenho dessa sugestão de classe.
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