Jump to content

Heredurian

Members
  • Posts

    60
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Heredurian got a reaction from Kyrai in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  2. Thanks
    Heredurian got a reaction from Maces in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    This week. I'll add another part, specific skill builds, gear builds and week or two later I'll add comboes and relics. 
  3. Thanks
    Heredurian got a reaction from MastaJedi in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  4. Thanks
    Heredurian got a reaction from Khrone in Warspear 10.0 Update: The Era of Knowledge. Announcement   
    Nah. Minion = Dog from "Call" is based on physical dmg, so it wouldn't made sense to add magic dmg to its death effect. But I do get the fact that skill looks little broken. But we won't know until test. 
     
  5. Like
    Heredurian reacted to lore in Healing Totem: opinions and suggestions.   
    for now u can try to organize in order to have an huge group of templars of your guild to cast thier storms in the middle of the enemy in order to make em separate and get away from the point they're holding, another option is to use the guildglobe
  6. Thanks
    Heredurian got a reaction from Khrone in Stone Skin   
    I agree with you, it is kind of unfair of stoneskin being countered so easily. Althought now when it get recovered by every succesful block, it is sorta balanced. I would be glad though if devs would make retribution stat not to counter stoneskin.
  7. Thanks
    Heredurian got a reaction from nilozero in berserk power stay active   
    Like I kind of agree with making berserk power passives or with constant consumption. For one single reason. Bds have similar skill that increases their auto attacks insanely. Only difference is that bds skill is passive. Since Barbs are supposed to be a mc equivalent of bds. It would be kinda fair.  
  8. Like
    Heredurian reacted to Ogull in Barbarian's "Defeat" expert skill bugged?   
    - let's talk about the obvious answer, the target effected by defeat needs to be under the effect of bleed for the "splash" effect to take place, so try using bleed on a target then defeat
    - if you have been doing that then you might have been mistaken how the damage work, the damage hurt target around the initial target(or the enemy that received the defeat) rather than around you
    - last thing and most unlikely, is that enemies are not around the target by 1 yard although they appear so, this could happen due to lag or other problems
    hopes this help
  9. Thanks
    Heredurian got a reaction from Shade in Guide for new necros, way how to become master.   
    Hello,
      I know how hard it is to play as a necro, because everything you do cost hp. It's annoying and frustrating, but if you know how to play it, you can be one of the best necros. So here i want to help you learn something about being necro. Ofc I am not the best necro like Mendel or Sixdog, but I will try my best.
    Before we start remember:  1. You are healer
                                                 2. You are support class, which means let tanks tank, your job is to keep them alive (whenever you get into pt for anything)
    So let's start!
    1. Level 1-13 (map 1)
      Try not to buy anything, you will get everything from quests.
    About skills
      There are many ways how you can build your skills depends on you, but let's talk about skills build how easily get through map 1 and map 2.
    Poison splittle - deals damage, in combination with deathly eye opponent gets poisoned Deathly eye - reduces health points and magic defense Nightmares - stun opponent, any dmg dealt to opponent cancel effect Bone shield - make around you shield and for a time you can't receive any dmg, it have limit for reduced damage Ancient seal - healing skill, cost health and it is instant  
      I recommend to make this build:
    Poison splittle - 1/5  
    Deathly eye -     1/5
    Nightmares -     1/5
    Bone shield -     5/5
    Ancient seal -    4/5
     Start with levelling Bone shield (shield) and then Ancient seal (heal). Words that are in brackets, am gonna use them, so i don't need too write always Bone shield and Ancient seal.
    Why? Because when you start most of mobs can't destroy your shield, it last before they can destroy it, and you heal enough so you don't die either. Later you can effectively solo most of these 2 maps without pt, ofc with bosses you will definitely need help.
    So that's for first stage, map 1.
     
    2. Level 13-20 (map 2 + Norlant Swamps)
    Map 2 (Ilsernort) is more difficult, so expect to call a lot for help in wc (world chat). There are many bosses (30-40K hp) and if you're not going to buy mcoins (miracle coins) you are going to definitely need help with them. With level 18 comes expert skills, in this part I will talk about build and gear combinations.
     
    So let's start!
    Don't buy any gear until you become level 18. Why? Because you're gonna waste your money for that and because you need money for expert skills and later amplifying your gear to +6 - +8, So you can survive map 4 (Ayvondil).
    On level 14 make your heal on max. Because necros are healers.
    On level 16 decide what necro you want to be 1. Party support heal (pve), then level Deathly eye, it reduces a lot bosses hp.
                                                                               2. More pvp one, level your Nightmares (stun), in pvp it can save your life.
    On level 18 purchase Poisonuous shield expert skill, always good combination with Acid rain. Keep lvling that basic skill you decided on lv 16.
    On level 20 purchase Acid rain, it deals dmg and with combination with Poisonuous shield it heals too. Like a second heal skill and in pt it can slow down mobs so tank can go. On level 20 you get 2 skill points, so you can use them to make Poisonuous shield on 3/4. On 3/4 it last at same time as Acid rain on 1/4.
     
    Gear
    Good combination is Star Wisdom set for health points and later when reach level 21 try get Kronus (Forefather of dragons) set for more health points. Health points are for necros very important together with cooldown and critical chance.
    About staff, on level 18 probably Spellbation of Life, which have lifesteal and another stat (idk what stat now).
    About rings you can craft Skyfire ones or you can wait till level 22 and then you can buy Rings of Captivating Illusions,they have hp with magical damage. Which gives you even more health points. About cloak, try to find one with mana regeneration and even better would be with magic defense stat. About accesories at all best ones you can get from Halloween event, cause they have lifesteal. They allow you to fully focus on healing tank and other members of pt instead of healing yourself.
    If you dont want to stay on lvl 20, then you dont need to amplify your gear higher than +6 - +8.
     
    3. Level 20-28 (map 4 - Ayvondil)
    Map 4 (Ayvondil) is very hard if you're doing it solo, best would be do it with tank. Bosses hp start from (17K - 500K),if we count dgs in it, T1 you can solo pretty soon,+ just need to have min. heal 800 + 200 heal from combo Acid rain + Poisonuous shield. That would be around lvl 22 -24. From all towns I like T1 pretty much, because it is easier than other towns, especially than T2. T2 is not hard like there are hard bosses or quests, just mobs and dgs are specialized in magic dmg. So they deal higher dmg to you, which makes it hard to solo. Dg easy in T2 is pretty annoying dg, so remember when you start with it. T3 and T4 are nice towns and a lot ppl can help you with quests, but in T3 you will need to get through Bazilisk with 10K +-hp and pretty high dmg and only questors can help you, another reason to do this map with someone.
     Now am gonna talk about some PvE builds, because idk much abou PvP builds. If anyone know about PvP builds let me know, so I can add it here.
     
    1. Dungeon build
      Poison splittle - 1/5                                    Dark power                                        4/4                             Dark power is always good, cause its pt skill. It increase dmg.
      Deathly eye -     5/5                                    Mental pit                                           4/4                             Mental pit is useful for final boss in dg. It decrease cd and dmg.
      Nightmares -     1/5                                    Infection                                             1/4
      Bone shield -     3/5                                    Acid rain                                             1/4                             It is for pulling tank from mobs.
      Ancient seal -    5/5                                    Ressurection/ Poisonuous shield    1/4
                                                                           Fateful connection                            1/4
     
    2. Solo boss build
      Poison splittle - 1/5                                    Dark power                                        3/4                             Dark power is always good, cause its pt skill. It increase dmg.
      Deathly eye -     1/5                                    Mental pit                                           3/4                             Mental pit is useful for final boss in dg. It decrease cd and dmg.
      Nightmares -     5/5                                    Infection                                             1/4
      Bone shield -     3/5                                    Acid rain                                             1/4                               
      Ancient seal -    5/5                                    Panic                                                   1/4
                                                                           Poisonuous shield                             3/4                            Depends on your mdmg but if heal around 1K+ hp on 3/4 in combo.
                                                                         
    3. PvP build ( It's only my guess, fix me if I'm wrong)
      Poison splittle - 1/5                                    Dark power                                        1/4                             Dark power is always good, cause it increase dmg.
      Deathly eye -     1/5                                    Mental pit                                           4/4                             Mental pit is useful for stopping opponents skills in PvP.
                                                                                                                                                                          It decrease cd and dmg.
      Nightmares -     5/5                                    Infection                                             1/4
      Bone shield -     3/5                                    Acid rain                                             1/4                             Good for keeping distance between you and opponent.
      Ancient seal -    5/5                                    Panic                                                   4/4                             Panic is good from keeping opponent from you.
                                                                           Poisonuous shield                             1/4                             It's useful when you PvP with rogue, it detects rogue before it attack.
     
    Gear
    Let's talk about gear. Good combination would be Hp set from Technopolis Mythical dungeon with craft gear and horror accesories (Halloween). That's first option. Second would be full crafted gear and horror/craft accesories. Third option is probably Winter set gear with maxed cd and horror/hp crafted accesories. About staffs, good is crafted one with critical chance and cooldown with penetration, but now when comes out lv 28 staffs, the best would be lv 28 lifesteal staff with cooldown and critical chance from Halloween event. Belts are always hard to find but, now when we can craft it, I suppose crafted ones are the best or winter ones, they're good too, critical chance with hp.
     
    If any pro necro find any mistake or idea, let me know.
    That's pretty all everything I know about necros. So hopefully it helps.
     
     
     
  10. Haha
    Heredurian got a reaction from Speedom in Berserker Power (?)   
    It may sound useless, but it is really good skill on 3/4 or 4/4. 20% speed and 20% pene increase make true difference in battle. Nowadays Barb can easily reach max speed attack. I myself have speed build and can still tank decently. I myself have accomplished to deal around 10K+ dmg in matter of second thanks to 60% speed attack and 20% pene. So whatever you say, you may not tested it or used it correctly.
  11. Like
    Heredurian got a reaction from TheCaster in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  12. Like
    Heredurian got a reaction from Drakoslayd in Lack of players : us mc side   
    On US server there are a lot players from Europe and same goes probably for EU server with US people.
  13. Like
    Heredurian reacted to TheCaster in MC united - Engineer Raid boss war!   
    Hey everyone!

    Just a small edit of an Engineer raid boss war in US- Sapphire server. I understand there's an issue of some skill imbalances and dwindling population in MC side. So, Special Thanks to everyone who joined the fight. Hope to see more of this soon.
    Please watch till the end. 😄
     
    Cheers! 💙🍻

    Side note: If anyone has any good content that you feel will make for a good video, feel free to send me a pm. I'll try to work on it on its merits. No biases, contents from all sides are welcome. Relatable content would help a lot while inserting the cut-scenes though.
    Feedback is welcome and appreciated!
    No hard feelings towards anyone participating in the war. We're all here to have fun after all! 
     
     
  14. Thanks
    Heredurian got a reaction from lallouss in Thunder Guide - Zeus - US Sapphire   
    Yes, I know exact times of respawn big bosses like Elm and Engineer, but unfortunately even when I arrive first I just get killed by big guilds. This is what really sad about on US server. Though guides for Engi and Elm are awesome! I have finally seen how to kill em.
  15. Like
    Heredurian got a reaction from Zurp in Seeker Guide 10.2   
    Awesome guide, I have learned a lot from your seeker guide.
  16. Like
    Heredurian reacted to Zurp in Seeker Guide 10.2   
    1.  Introduction
    2.  Skills
           2.1   Complete statistics of each skill
           2.2   Skill build for leveling and first expert skills
           2.3   Pve
           2.4   Pvp
           2.5   Hybrid
           2.6   Relics
    3. Gears/equipment
           3.1   Which stats to focus on
           3.2   Daggers or 2h?
           3.3   Leveling up
           3.4   Pve gears
           3.5   Pve Weapons
           3.6   Pvp gears
     
    1.  Why should you play Seeker?
     
    Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
     
    In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
     
    Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
    (Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
     
    2. Skills
    2.1 Complete statistics of each skill
     
     
    2.2 Skill build for leveling up and which expert skills to buy first.
     
    Levels 1-18
     
     Splitting 1/5
     Harad’s shield 5/5
     Inspiration 1/5
     Disappearance 5/5
     Exacerbation 3/5
     
    Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
    In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
     
    Level 18
     
    Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
     
     Bloodthirst
    This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
     
     Attraction
    This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
     
     Solar Power
    One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
     
     
     Attack Instinct
    Useful skill in dungeons with many mobs. Also great in some arena modes like Crucible and Seals if you have lifesteal.
    The skill does dmg in 3x3 area around the target you are hitting. It wont hit enemies that are behind you. 

     
     
     My thoughts about the other not so useful expert skills:
     
    Now into the actual skill builds..
     
    2.3 Pve skill builds.
     
    These skill builds are meant for level 30+ players. 
    These builds are meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
     
    Build 1
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Attack Instinct 4/4
     
    Good build for dungeons. Note that some high level dungeons like Sea Tramps don't have too many mobs so Attack Instinct might not get that much use.
     
    Build 2
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Bloodthirst 4/4
     
    Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
     
     
     
    2.4 Pvp skill builds
     
     
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Exhaustive Blow 4/4
     
     
     
    2.5 Hybrid skill build
     
    Basics skills:
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     
    Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
     

     
     
     
    2.6 Relics
    I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
     
     Splitting
    For this skill there are few options:
     
     Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
     This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
     
     Great Relic of Punishing Ability (Skill damage is increased by 12%)
    This relic is good for pve and pvp. This relic can be quite expensive.
     
    Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
    This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
     
     
     Harad’s Shield
     Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
     
     
     Inspiration
     Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
    This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
     
     
     Disappearance
    Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    Speaks for itself.
     
     
     Exacerbation
     Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
    This is a must. There is no other logical choice for this skill.
     
     
     
    3. Gears
    3.1 Good stats for seeker
     
    Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
     
     Critical hit,
     Attack speed,
     Penetration and
     Accuracy
     
    are main offensive stats that you need to focus on.
    Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make. 
    Your attack speed should be as high as possible.
    Same as attack speed, try get your penetration as high as possible.
    Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
     
     Lifesteal
     
    You will need around 25% lifesteal if you want to solo bosses at high level. 
     
     
    3.2 Daggers or 2h weapon
     
    Short answer: daggers.
    Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice. 
    I did some calculations using different weapons and stats. You can see those in part 3.5.
     
    3.3 Weapons and armors for leveling.
     
    (There is calculator that has all equipment in the game, use that to find gear builds)
     
    For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
    I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
     
    When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
     
    At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.

    See calculator
     
    You could buy weapons every few levels. 2-handed weapons are usually very cheap.
    I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
     
    3.4 Pve armors
     
    These following equipment are for players who have made it to at least lvl26.
                   
    Accessories
    Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
     
    Cape
    Any damage lifesteal cape with attack speed.
     
    Amulet
    Any damage lifesteal cape with attack speed or penetration.
     
    Rings
    Damage lifesteal rings with accuracy.
     
    Armor sets.
    Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
     
     
    Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
     

    I highly recommend boots with speed.
     
    Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)

     
     
    Runes and crystals to use in each item:
    Cape: crit, vamp
    Amulet: crit/accu, vamp
    Rings: energy regen, vamp
    Head piece: accu, def
    Chest piece: speed, def
    Gloves: speed/pene, def
    Boots: speed, def
    Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
     
    3.5 Weapons for pve
    There are many good daggers for pve and here are some information to help you decide between them.
     
    First some stats that can be found in some of the weapons.
     
     Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
    This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
     
     Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
    This is a good stat for every seeker since most of our damage comes from auto attacks.
     
    Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.

    The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
    If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
    (See calculations below)
     
    There are few other good daggers aswell.

    Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
     
     

    The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
     
    You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
     
    3.6 Pvp armors
    Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
    You can also use craft belt for extra penetration and a bit more hp. 
    For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
  17. Like
    Heredurian got a reaction from lallouss in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  18. Thanks
    Heredurian got a reaction from Higgings in DeathKnight - From Zero to Hero! [Higgings - EU-EMERALD]   
    Awesome guide, makes me wanna create DK. 
  19. Like
    Heredurian got a reaction from lore in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  20. Like
    Heredurian got a reaction from Higgings in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    Greetings my fellow citizens of Arinar!
    I welcome here my fellow brothers and sisters in arms, but so do I welcome our enemies, who came to seek the enlightenment. 
     

     
    Introduction to the class
    Barbarian class is very misunderstood at first. It have huge possibilities in terms of offense and defense. At first it might not seem very strong, you could argue that their fellow tank brothers from Forsaken island Death Knights do better and at first you might be right. But as you delve deeper into this class, you'll realize that there are some aspects that not even Death Knights can reach. And I am about to show them to you in this guide. 
     
    Faction ability: +4% maximum HP
     
    I'd love to share with you my knowledge about skills of the mighty warriors of Mountain Clans, the Barbarians. 
    I will be sharing our skills, skill builds for PvE and for PvP, also for hybrid builds and GvG builds. Also we have to keep on mind our weaknesses, but acknowledge our strengths. 
     
    First of all, let's talk skills. 
     
    Skills 
    Formula datas (base information about how skills are working)
     
    A = character's level
    B = increase in damage from physical strength
    C = fixed dmg
    D = character's physical strength
    E = damage from skill level
     
    Basic skills
     
    Strong blow
    A blow that inflicts increased damage to the enemy. The amount of damage increases with the development of the skill. Physical damage.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units x level Increase damage from skill level: 15 | 30 | 45 | 60 | 75 units Increase in damage from physical strength: 103% | 105% | 107% | 109% | 111% Energy cost: 12 | 13 | 14 | 15 | 16 units Cooldown time: 9 seconds Skill formula: 10 + E + (2 x A) + (D x B) = skill damage  
     Roar =>  Furious Cry
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
      Taunt  
    Attracts the attention of the target, causing a hostile monster to attack you. With the level, the duration time of the effect increases.
    Type: active Range of application: 5 yards Effect duration time: 4 | 5 | 6 | 7 | 8 seconds Amount of the aggression added (on effect): 7 500 | 15 000 | 25 000 | 45 000 | 75 000 Aggression coefficient: 3  Energy cost: 7 | 8 | 9 | 10 | 11 units Cooldown time: 8 seconds  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
    Charge
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Expert skills
     
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     Shield Strike
    This skill has a chance to stun the enemy. Damage to a skill depends on its level of development. To use the skill, you must wear a shield.
    Type: active Type of attack: melee Fixed skill damage: 25 units Damage increase from character level: 2 units*level Damage increase from skill level: 15 | 30 | 45 | 60 units Damage increase from physical strength: 101% | 107% | 113% | 119% Duration of "stun" debuff: 2 | 3 | 4 | 5 seconds Energy cost: 20 | 22 | 24 | 26 units Stun chance: 45% | 57% | 65% | 80% Cooldown time: 14 seconds Skill formula: 25 + E + (2 x A) + (D x B) = skill damage  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
     Defeat
    A blow that inflicts huge physical damage. If the enemy is under influence of “bleeding” the enemy will receive additional damage, and all opponents within a radius of one yard will receive physical damage equal to the strength of the character. Damage increases with the development of skill and character level.
    Type: active Type of attack: melee Fixed skill damage: 10 units Damage increase from character level: 2 units (per 1 level) Damage increase from skill level: 10 | 20 | 30 | 40 units Damage increase from physical strength: 80% | 100% | 115% | 130% Energy cost: 20 | 22 | 24 | 26 units Cooldown time: 22 seconds There is also a combination of "CHOP" + "DEFEAT" (works now with any bleeding) The number of targets in PvP: 3 | 4 | 5 | 6 Number of targets in PvE: unlimited Damage increase while "BLEED" is active (Y):  120% | 130% | 145% | 160% Skill formula: 10 + E + (2 x A) + (D x B) = skill dmg (X) => X x Y = skill dmg with bleed Talent upgrade: Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.  
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
    Scream of fury
    Reduces the % of penetration of all opponents that are within the radius of the skill and increases the character's "BLOCK" parameter.
    Type: active Radius: 3x3 Buff and debuff duration: 6 | 8 | 10 | 12 seconds Blocking parameter increase by: 2% | 4% | 6% | 9% Reducing the parameter "PENETRATION" of opponents: 5% | 7% | 10% | 15% Number of targets in PvE: unlimited The number of targets in PvP: 3 | 4 | 5 | 6 Energy cost: 20 | 22 | 24 | 26 units Cooldown: 16 seconds  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
    General idea of builds
     
    Tanking builds
    In terms of tanking builds, I am going to focus on aspects of this class that are defense and agression based.
     
    PvE
     
    Parry / Block / Resist build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" that is implying a certain amount of "RESIST"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects)  
    Parry / Block / HP build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Health Increase (Increases your maximum health)  
    Parry / Block / Dodge build
    General idea of this build is wrapped around stats such as "PARRY" and "BLOCK" and maintaining decent amount of "DODGE". While this builds works the best when "ROGUE" class is around and have maxed "Kick in the back" skill. 
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Dodge (increases ability to dodge enemy "MELEE" and "RANGED" attack)  
    Mixed (PvE and PvP)
     
    GvG "dummy" build 
    General idea of this build is to provide target to enemy, let's say even to become a distraction to enemies. Idea of this build is wrapped around stats such as "PARRY" with "BLOCK" and certain amount of "RESIST" along with maintaining high amount of "Health Points"
    Parry (increases chance to parry enemy "MELEE" attack) Block (increases chance to block enemy "MELEE" and "RANGED" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
    Stone skin =>  Persistence Resistance
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80% Upgrade:  Persistence Resistance (The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.)  
    Last wish
    Reduces incoming damage to the character by certain % for 8 seconds upon dropping down to certain % health.
    The effect triggers no more often than once every 90 seconds.
    Type: passive Amount of maximum health when skill activates: 25% | 30% | 35% | 40% Amount of reduced damage: 50% | 65%| 80% | 95% Buff duration: 8 seconds Cooldown: 90 seconds  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Barbarian's nature
    Removes all debuffs from the character, including control effects and ignores them next time they are received for some time. As the skill develops, its duration increases.
    Type: active Duration: 4 | 5 | 6 | 8 seconds Mana cost: 26 | 28 | 30 | 32 units Cooldown: 35 seconds  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Damage dealing builds
    In terms damage dealing builds, I am going to aspects of this class that helps Barbarians do highest damage output. 
     
    PvE 
     
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and "AUTO ATTACK" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage)  
    Penetration / Critical Hit / Accuracy / Rage / Skills Cooldown build
    General idea of this build is wrapped around stats such as "RAGE" with "PENETRATION" and "SKILLS COOLDOWN" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Skills Cooldown (increases skill cooldown speed)  
    Attack speed / Penetration / Critical Hit / Auto Attack / Accuracy / Rage build
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing small amount of "AUTO ATTACK" with addition of "RAGE" stat with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT".
    Attack speed (reduce attack delays) Penetration (reduces effectiveness of enemy's armor) Critical Hit (increases chance to deal double damage) Accuracy (increases chance to hit enemies) Auto Attack (increases damage dealt by your character's auto attack by the specified percentage) Rage (increases physical and magical power of the character by 10% for 10 seconds with the specified probability and when an enemy of an equal or higher level to your character is killed while your character is under the effect of this bonus, 15% of your character's maximum health is restored)  
    Mixed (PvE and PvP)
     
    GvG "AoE Bleed" build
    General idea of this build is to provide help in group fights with damage dealing alongside with damage reducing. Idea of this build is wrapped around stats such as "PARRY" with and certain amount of "RESIST" along with maintaining high amount of "Health Points". But twist of this build is that it works the best higher the amount of physical damage character have. Therefore sacrificing reducing character's durability for damage dealing abilities. 
    Parry (increases chance to parry enemy "MELEE" attack) Resist (allows character to dodge negative effects, including control effects) Health Increase (Increases your maximum health) In terms of skill build, there are certain skills that are essential for the right function of this build. 
     
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
     
    Berserker power 
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10%  
    Warcry =>  Bloodshed
    Forces all opponents within the radius of the skill to attack the barbarian. For the duration of the aggression, the character increases physical and magical protection.
    Type: active Radius: 7x7 Aggression duration: 6 | 7 | 8 | 9 seconds Defense increase duration: 6 | 7 | 8 | 9 seconds Increase in defense: 15% | 20% | 25% | 30% Amount of aggression: 15 000 | 35 000 | 80 000 | 140 000 Aggression coefficient: 3 (same as Taunt) Energy cost: 14 | 16 | 18 | 20 units Cooldown time: 14 seconds  Upgrade:  Bloodshed (The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.)  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
     Chop
    A blow causes the enemy to bleed, causing physical damage for some time.It can be used several times on one opponent.
    Type: active Type of attack: melee Fixed skill damage: 2 units/tick Action time: 12 seconds (1 tick every three seconds, 4 in total) Damage increase from character level (initial value): 1 unit each 2 levels Increase damage from skill level (initial value): 3 | 6 | 9 |12 | 15 units Increase in damage from physical strength (initial value): 7.5% The increase in damage from the initial value of the skill level (Y): - | 140% | 212% | 251% | 288% Energy cost: 11 | 12 | 13 | 14 | 15 units Cooldown time: 8 seconds Skill formula: (D x B) + E + 2 + [1 x (A/2)] = damage from 1 tick (X) Above the first level of devolopment: X x Y = dmg from 1 tick Talent upgrade: Increases the power of the skill from the physical strength of the character by 5%.  
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    GvG "speed single target" build
    General idea of this build is to provide help in group fights with huge single target damage dealing output alongside with damage reducing aspects. Idea of this build is wrapped around stats such as "PENETRATION" and "ATTACK SPEED" with and certain amount of "ACCURACY" along with maintaining high amount of "Health Points".
     
    Charge with Great relic Inaccessibility
    The character instantly moves to the enemy from a distance of two or more yards, deals damage and can stun the target.
    Type: active Range of the skill: 2-5 yards (with relic 7 yards) Increase damage from skill level: 10 | 20 | 30 | 40 | 50 Damage increase from character level: 3 units x level The increase in damage from the character’s physical strength: 0% | 12.5% | 25% | 37.5% | 50% Duration of effect "stun": 3 | 3.5 | 4 | 4.5 | 5 seconds Stun chance: 60% | 65% | 70% | 75% | 80% Mana cost: 20 | 22 | 24 | 26 | 28 units Cooldown time: 18 seconds Skill formula: E + (3 x A) + (D x B) = skill damage Talent upgrade: Increases the chance of applying the skill effect by 3 \ 6 \ 9 %.  
    Stone skin 
    Every few seconds, the barbarian ignores certain % part of incoming dmg. With the levelling of the skill, the accumulation time of the ability decreases and the percentage of absorbed damage increases. Also, any blocked strike instantly applies an effect on the barbarian.
    Type: passive Accumulation time of each buff: per 14 | per 12 | per 8 | per 6 seconds Accumulation of buff triggered by "BLOCK" parameter: max. once every 2 seconds Damage reduction: 25% | 45% | 60% | 80%  
    Combat fury
    A skill that increases the character’s physical strength and restores part of his health.
    Type: active The increase in physical strength: 5% | 7% | 10% | 15% Restoring health from the maximum health of the character: 10% | 15% | 20% | 25% Buff duration: 10 | 12 | 14 | 16 seconds Energy cost: 20 | 22 | 24 | 26 units Cooldown: 30 seconds Talent upgrade: Increases the healing power of the skill by 1 \ 2 \ 3%.  
    Berserker power =>  Rage
    Increases the Penetration parameter, as well as the attack speed if equipped with a one-handed weapon, and the physical power of the character if equipped with a two-handed weapon, for some time. During the effect, any incoming damage dealt to the character increases and the maximum amount of health decreases.
    Type: active Duration: 8 |10 | 12 | 14 seconds (+4 seconds when upgraded to  Rage) Increase parameters "PENETRATION" and "ATTACK SPEED" when using 1-handed weapon: 7% | 10% | 15% | 20% Increase parameters "PENETRATION" and "PHYSICAL STRENGTH" when using 2-handed weapon: 7% | 10% | 15% | 20% HP taken from activation of the skill: 35% |  30% |  20% |  10% of maximum HP Increase in damage from mobs by: 30% | 25% | 20% | 10% Upgrade:   Rage (If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.)  
     Roar =>  Furious Cry with Great Relic of Multiple Spells and Relic of Wild Thrill
    A frightening roar that reduce incoming dmg, applies an attack reduction effect to all enemies in the area of effect of the skill. Duration, power and range of the skill increase with the level. 
    Type: active Size of the area: 2x2 | 2x2 | 3x3 | 3x3 | 4x4 Decrease in physical damage of the enemy: 15% | 20% | 25% | 30% | 35% Decrease in magical damage of the enemy: 10% | 13% | 16% | 19% | 22% Effect duration time: 6 | 7 | 8 | 9 | 10 seconds Number of targets in PvE: unlimited Number of targets in PvP: 3 | 4 | 5 | 6 | 7 (with relic + 3 targets) Energy cost: 16 | 17 | 18 | 19 | 20 units Cooldown time: 15 seconds Ugrade:  Furious Cry (In 3 sec. after the use of the Roar skill it is activating again.)  
    Hybrid builds 
    In terms of hybrid builds, I am going to focus on aspects of the class, which provide high damage output alongside with the same defense output. You should keep in mind that, these builds are mixing bits and pieces from both of previous builds resulting in sacrificing defense stats to gain offense stats and the other way around. 
     
    PvE 
     
    Block / Parry / Attack speed / Penetration / Accuracy build 
    General idea of this build is wrapped around stats such as "ATTACK SPEED" with "PENETRATION" and sacrificing amount of "BLOCK" and "PARRY" with support of essential stats for any damage dealing build such as "ACCURACY" and "CRITICAL HIT". Speaking of "CRITICAL HIT" stat, this build does not allow the character to reach the high amount of this stat and in this build its around 20% - 35% max.
     
    STAY TUNED! THE GUIDE IS STILL IN PROCESS OF MAKING. 
     
    Wrathodead [US-SAPPHIRE] - former SwiftFate and Sithlords member
     
     
     
     
     
     
  21. Thanks
    Heredurian reacted to lore in Barbarian guide 10.4.0. (PvE, PvP, GvG, hybrid skill builds) by Wrathodead [US-SAPPHIRE]   
    A mix of forum mining and test server
  22. Like
    Heredurian reacted to lore in [2020.03.06] Сontest "Mysteries of Wisdom"   
    @Akasha even if this is a contest we still can share and help eachother our data for make the best guide possible?  The newbies deserve the best guides
  23. Like
    Heredurian got a reaction from акм in New snow bound gear bonuses not working!   
    U need to have 4 pieces of same set, U have only 2 pieces of same set, so it works right.
  24. Like
    Heredurian got a reaction from Fortuno in [2019.08.21] Game servers restart   
    Maybe thats why they increased his respawn time
  25. Like
    Heredurian reacted to Higgings in [2019.08.07] Game servers restart   
    Tell me a thing - you're still playing the game? 
     
    secondly
     
    Here is where you and many others out there didn't properly get. Right, I'll try to clarify!
     
    Let's start with the respect thing: when we speak of respect in its form, the thing that it is obviously meant in this place (and willingly - ? - mistaken by whoever thinks the way you do) takes another meaning than the very meaning of the term itself. Your "respect" can be seen as: "if you treat me fairly, you earn the same from my side". Fair, right, but unfortunately, this is not what I and the forum rules have meant with it. Bringing respect on a forum simply means bringing it to the place you're in, and not directly to the person (though, this doesn't allow you to be aggressive or unpolite whatsoever);  I don't care if you respect me or not - this is not what I am asking you -  but I care when you disrespect who thinks differently than you, using an aggressive behaviour or, worse, not really polite terms: you're in a place that can possibly be seen by kids; don't forget it. 
     
    The second thing is still linked to terms, but differently: you see, the sentence "You're a good boy" (basic example, just to make you get it ^^)  can be as first seen as a compliment. The point is that, since the language in general takes many forms and meanings dependently on the context we use them in, even this polite term can be seen as aggressive and disrespectful if we hear it from bullies who just threatened a kid in a school and the kid had to obey them without any other choice (another example - always good to clarify). The way you use "Fanboy", which contains normally nothing bad, used on another context might result as disrespectful and aggressive, and the bad thing is that you are aware of this. 
     
    Long story short, man 
     
     
    I won't argue with you further - there is no point on that and this is not the right place for that either, so I ask you to respect rules of the forum and keep a pleasant environment here. I don't think it's that hard, after all. 
     
     
     
    P.S: I never banned any form of criticism nor deleted it in any way. If with criticism you mean "This update sucks, you are just leeching money from us", then this is everything but criticism, and should be treated as everything but criticism. 
×
×
  • Create New...