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alyanorno

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Everything posted by alyanorno

  1. well ppl say caza is pro. i disagree. btw his druid in yeu xD. and jastuk put himself there. real nice guy till his friends decide to atack you then cant take the heat that comes with it
  2. too afraid to state ur identity when talking in world chat but bothers to screen an obvious mistake which was corrected few secs after (no ss of that? ) :facepalm: half truths wont cut it :good:
  3. ? that doesnt even makes sense
  4. let me introduce the brave squad. these amazingly adventurous and brave people arent afraid to wait for a WHOLE druid. no sir!! they will face him with all their courage, because they are cunning. they will sit very quietly as the single druid closes in ready to strike vicious bolts. they wont move because the warlock circle "doesnt" have more range than the druid root and blind "doesnt" hit first so their are unable to try and chase that whole bunch of single druid that threatens to kill them all. the brave squad :) p.s.: caza's shaman was getting owned 1vs1 with astral card, guild buffs and higher amp. ffs thisis one of the "best" mcs? :facepalm:
  5. his bad english made my signature
  6. caza cant even win with +10 without pots.
  7. noobs will be noobs. when all u do is imitate others u gotta cheat to imitate their results ;D just another typical zain fail :facepalm:
  8. you already did. and profundo not br. even if he was wouldnt make him less of a cool guy
  9. hey snorlax any previews on what kind of awards will the tower have?
  10. ofc, thats what i tried telling these people. u guys arent stupid enough to call this an atempt to balance then make a linear atack/heal conversion. in fact i kinda think healing will be reduced. and that casters will now deal a lot less damage since everyone's magic defense will be higher. melees are crying and they cant even see its to their advantage. from what i see good job. what about items like good signet? astral + moon + mana . will they keep mana? dont ruin the bg dodge, mana, accu, moon ring please take off mana but not dodge :(
  11. ik :) i can see ur dark dmg. same as mage set :)
  12. 1800hp, is it duck hunting season yet? :D
  13. true. my lvl 14 druid was like that but.. still harder. i said reduce melee/caster diference not eliminate it ;D
  14. imagine hitting a melee for less than 200dmg thanks to amping magic def ;D
  15. dungeons = teamwork. same as lab. if u dont remember highest heals, before swamps overflowed server with doom and other good items, were like 250/260 and that worked just fine. people been playing easy mode warspear. before u couldnt even get invite if u didnt have certain requirements for hunt, like certain amount of def/ dark def. now anyone has access to top bosses without much effort ;D
  16. what is (lets say max new skill cooldown is 10%) 10% of 1 second? can u tell when 0.1 second pass? its the same as atack speed, u varely notice unless it reaches very high values, but skill cooldown probably wont reach that high. and if so, same goes for barb charge, rogue gouge, dk pull and all the dmg skills that are already faster in most cases than casters. wait n see. ofc amping rings and amulets is the profitable part.. as well as forcing casters to amp their gear cause all melees will be tougher to kill, thus making u have good phisical def
  17. u are assuming that lab will still be used ;D who will want to hunt lab when lvl 18+ items appear? sold my dooms 1/2 months ago, soon will be worth shit (just like lab hunting gear once was really expensive and now is worth pennies)
  18. like i said, u are assuming that devs will give same ratio of magic dmg/heal as the current astral/heal. i think you all be surprised to see ur healing lower and hitting less to melees cause all will have great magic def. wait and see or ask questions and wait answers before starting to assume things. devs clearly said this would also BALANCE melees and ranged even more. (ofc ranged will still be superior but its kinda the same in every game)
  19. u guys are all assuming heal will increase.i very much doubt it. if they speak of balance.
  20. hmm so if i amp magic stat on my stat it adds to healing? eheh seems fun. my +8 staff will give me same dmg and more healing? ;D hmm maybe im gonna buy that life steal druid staff XD
  21. the pro part is about the lock. as he likes to call himself. but i guess that another thing that you dont know, maybe next time think before u start insulting people u dont know? or u used to people who arent even smart enough to reply apropriately? :'(
  22. i get even everytime i catch the cowards alone. doesnt stop me from calling things by its name though. like this +10 lock + arena reward cloack and amulet that hits me 394 multying his rogue to kill me after getting his lock owned :) coward still 700hp on lock and cant remember rogue's hp ;D pro, much pro, very much pro edit: *insert pliskin's mc chars pic anywhere u want*
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