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SeaDemon reacted to Riaur in [2023.03.11] Update Warspear Online 11.3. Lost Arcaniсum. Announcement
in this way we can present each class balanced, make a useless and unplayable build to prove your reasons (that are wrong) +10 daggers seekers (can even be combined with pve rings) are enough to kill in seconds any caster ( only druid could survive seeker stun ) its overpowered, I understand they are coming spring raids and everyone knows that no matter how much books mcs get, wont win vs just well geared seekers so have to defent that overpowered dmg but thats not a balance, when chief had op freenzy dmg got nerf, seeker talent and combination of skills is perfect and way too strong in PvP and in PvE. Rogue is a shadow of any dmg class not exist anymore, hunters with plenty of books and best available gear still losing to seeker in terms of dmg, there is no way to compete.
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SeaDemon reacted to Dr Strange in [2023.03.03] Contest of guides "Mystery of Wisdom 2023"
The authors of these works will each receive 5,000 miracle coins without voting
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SeaDemon reacted to weasel in Templar doesn't need a nerf
It would be good if they only stunned, but unfortunately they also kick you everywhere like pinball
What does this affect?
not only do they kick a few, they literally kick an entire army
It doesn't seem very fair
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SeaDemon reacted to Higgings in Templar doesn't need a nerf
The only thing I would do to nerf this skill is adding a total ammount of player stunned. Like, once the skill stuns X ppl (where X depends on the level of the skill), it disappears from the area.
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SeaDemon reacted to Raislin in Templar doesn't need a nerf
Seems more like a 0% resistance problem than anything else.
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SeaDemon reacted to Drakoslayd in Templar doesn't need a nerf
This is what I was talking about. I have experienced it alot during wars where they will literally surround the flag as a ranger runs up and attacks and you can't do anything
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SeaDemon reacted to Drakoslayd in Templar doesn't need a nerf
I was speaking pvp wise. It is less troublesome than Bladedancer but it's still a pain when they can put you into a indefinite stun loop
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SeaDemon reacted to Ahmed Didar in Templar doesn't need a nerf
doesn't change the fact that it is god on pvp, definitely needs a nerf
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SeaDemon reacted to Lily in Templar doesn't need a nerf
Templar is one of the worst pve characters, if you build magic, you lose some skills, and if you build physical, you lose others. The only and one thing that make this class usable is the stun.
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SeaDemon reacted to Marcelo-TU in Templar doesn't need a nerf
The ability isn't buggy, it's in line with how it was meant to work, it's just working in an absurd way.
He doesn't need a buff or anything like that, he needs a readjustment in the way the reverse flow works.
The video is in the thread where it explains everything in detail why the skill deserves a redesign to be fair for everyone.
It's in Brazilian Portuguese, if you want to interact there.
If you are going to use another video of my own, leave the credits where you took it to produce your topic or ask before publishing it, please.
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SeaDemon reacted to 100xp in Templar doesn't need a nerf
the vortex skill is strong because it is being used together, the guild strategy is to recruit several Templars to multiply the power of the skill the skill has the lowest area skill range in the game and it only gets really strong when used in conjunction with the two relics, so a nerf would harm all players when targeting only a few Templars, I really don't think that's fair, but if the nerf is necessary that's fine, I play with the class and I think a nerf on the vortex won't affect my gameplay that much but there's no reason to nerf the other skills
Because the other skills don't need nerf? I explain! The most used build at the moment is Templar based on bad physical dmg and that's where the "healing mantra" skill comes in. Because it is crucial for this build. Since the physical Templar cannot heal due to lack of magical power, the ability also renders the Templar unable to attack while healing,leaving the enemy free to reposition or even heal during this time
I also don't recommend changing anything in the Templar's passive, since the passive is great and works great for physical, magical and hybrid dmg builds, If I were to change something about this passive skill I would recommend removing healing to allies And leaving only the self-healing and additional damage, and adding a new effect,a percentage of stun,
1/4 1.5% - 2/4 2% - 3/4 3.5% - 4/4 5% of chance of stun,
At max level 4/4
every time an enemy is stunned, the "baptism by fire" effect is applied to the character for 40s and the character's health is restored by 80% of its magical power, and the "stun" parameter is increased by 5% while the effect is active, the next auto attack deals an additional 50% physical damage and removes the "baptism by fire" effect the effect can only be activated every 0.5s
In a dungeon, it is very difficult for the Templar to heal using the "marked by the sun" skill since there are several allies hitting the monsters at the same time and activating the cure before the Templar and the "healing mantra" skill is infeasible to heal the Templar tank or even the tank of the group since it makes the monsters or the Boss stop attacking the target making them target the dps members of the group, the passive skill also doesn't help much on the Boss since he resists stuns With this change in the passive skill it would lose healing on bad allies would have good functionality for the hybrid tank build as that was the initial purpose for the Templar,
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SeaDemon reacted to Fabr in Favoritism??? Beastmaster Another Nightmare
Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
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SeaDemon reacted to Kyrai in Favoritism??? Beastmaster Another Nightmare
Seeker Seeker Seeker
Tamer Tamer Tamer
@Holmes???
Can developers stop make insane characters for Sentinels?
Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
When this unfair nightmare is going to end?
Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
Do you think beastmaster needs 3 Icy relics?
look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
@Holmes developers are counting how many stuns, shields, resistances have each character?
For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
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SeaDemon reacted to Dr Strange in [2023.03.03] Contest of guides "Mystery of Wisdom 2023"
Dear friends!
We are pleased to announce the launch of the traditional contest “Mystery of Wisdom - 2023”! Brave melee masters, accurate archers and wise lords of magic will be able to share precious knowledge about their class and get a nice reward for it!
What should be done?
You need to write a manual about your favorite class:
Introduction. Briefly describe the features of the class, its pros and cons.
Tips for newbies. Going back in time, how would you advise yourself to upgrade your skills as you develop your character? What equipment would you choose? Minions?
PvE direction. Tell us how to distribute skill points for fighting monsters correctly, share the choice of relics, equipment, crystals and runes. Describe the desired allies and features of battle against monsters in the open world and dungeons.
PvP direction. Tell us how to distribute skill points for battles with players correctly, share the choice of relics, equipment, crystals and runes. Describe the desired allies and how to fight against different classes in the open world, on Arena and events.
Items. Don't forget to mention the most useful scrolls, potions, food, and minions.
What will we evaluate?
Informativeness. As mentioned above, it is necessary to prepare material about the class in which you really know well. Demonstrate it by describing everything in as much detail as possible.
Brevity. Do not overload your work with information that can be viewed in the game (for example, a list of all available relics).
Availability of presentation. It is very important that your work is understandable for people of different ages, including those with different understanding of game mechanics and the game in general.
Design. An integral part of the guide is its appearance, text formatting, headings, section structuring, use of images, gifs, screenshots, etc. Let your work look nice!
Do not forget to rate and comment on the guides of other participants, because everyone needs support and constructive feedback. During the acceptance of applications for the contest, the work can be freely edited and improved.
It is forbidden:
use any materials that violate the license agreement of the game or forum rules;
publication of deliberately false information in order to mislead other players;
plagiarism and copying of existing guides.
To publish a work, you need to select your main character class in THIS section and create a topic with the name "[Nickname and server of your character]".
And remember, 1 person - 1 job!
Works are accepted until March 24, after this date, within a week, until April 1, the jury will determine the winners and we will publish the results. Please note that during this week, voting will be open in the section of each class, in which users whose forum accounts were created no later than March 2* will be able to choose their favorite works. The authors of the works with the most votes will receive 5,000 Miracle Coins.
* The exception is the accounts of users participating in the contest.
Rewards:
1st place: 20.000 Miracle Coins and 1 classless skill book of your choice (excluding “Magic Resistance”” and “Magic Extension” books) + a unique gold badge on the forum;
2nd place: 15.000 Miracle Coins and 2 different items of equipment (weapon or armor or jewelry) of your choice from the Blissful Isle + a unique silver badge on the forum;
3rd place: 10.000 Miracle Coins and 1 item of equipment (weapon or armor or jewelry) of your choice from the Blissful Isle + a unique bronze badge on the forum;
After the end of the contest, the works of all participants will be moved to the “Classes” section of the forum, and the best of them will be pinned in the appropriate sections!
May wisdom be with you!
AIGRIND
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SeaDemon got a reaction from lallouss in Magic Charmer or How to Become a God of Healing
most of the upvotes are from russian players, so possibly the only public opinion they would win for, would be that of their own community
The only reason why I think this guide would not win would be because it only covers the PvP area, when these guides are supposed to cover the class in general, which otherwise would be unfair since all the other participants made their effort to cover the entire class as best as possible
Your guide was good, I personally liked it. never underestimate your work!
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SeaDemon reacted to WantFairGame in Ego - Eu Emerald // Massive Necromancer Guide
Necromancer
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Hello everyone!
Today we're going to talk to you about a character that is the most hidden power in the game and is not very popular. Important warning! If you have never played this class, this guide can inspire you a new necromancer. If you don't know anything about the class, you can check out its story in detail here.
“This guide will be mostly for a necro who has reached the top level.”
Before Beginning
At first impression, the Necromancer managed to balance it thoroughly with the last update with 5/3 attack, 5/2.5 defense and 5/4 support points. Of course, that doesn't mean we can be as comfortable as a tank!
Pros.
With High Skill Cooldown easy to use fast skill. Eveyone needs your support at Dungeon, Arena and Wars. For starter, best class and easy to learn.
Cons.
Enemy players are always focus you firstly. Because of low defense, you can die easily. At the beginning you can not farm some bosses alone. Nobody will invite you raid parties.
Passive Basic Skills
First of all, we will examine and analyze the features that the Forsaken faction has given us.
Devotion - After the new update, it now gives us 2% max health and 4% magic attack. Don't be intimidated by the small numbers! In an advanced Necromancer, you will see the difference.
Staves - The Necromancer class uses only staves. We will decide the types of staves in detail in the future for different builds.
Cloth Armor - Cloth armors, unfortunately, will make us very tired due to its very weak defense. However, we will see its benefits thanks to the magic attack and skill cooldown that it gives special from other armors.
Active Basic Skills
Poison Spittle
An attack that deals increased magical damage to the enemy. If the opponent is under the effect of the "Death stare" skill, the negative "Poisoning" effect is also applied to them for a while. The effect deals periodic magic damage.
Skill Upgrade Changes
Usage Relics for PvE & PvP
Offensive
Defensive
Empowering
Group
Pro Tips
PvE 3/5 - PvP 1/5 - GvG 1/5
On PvE, Necromancer has limited attack skills, so you must use this skill wisely. Before use this skill cast “Deathly Eye” for Poisoning effect.
On PvP, avoid to use DoT relics otherwise can ruin your combos. And try to activate your block relics.
Deathly Eye
Deals the "Death stare" debuff to the enemy for some time. The effect reduces the maximum amount of health and physical and magical protection.
Skill Upgrade Changes
Usage Relics for PvE & PvP
Offensive
Defensive
Empowering
Group
Pro Tips
PvE 5/5 - PvP 1/5 - GvG 1/5
On PvE, Especially for boss and elite like Mermen, very useful skill for support your team. Always use it before Poison Splitte for activate poison.
On PvP, use this skill to resisted enemy players for activate relics and brake their stacks.
Nightmares
Applies the "Sleep" debuff to the opponent for some time. The effect prevents from moving, attacking, and using skills. Any damage to the target will remove the effect.
Skill Upgrade Changes
Usage Relics for PvE & PvP
Offensive
Defensive
Empowering
Group
Pro Tips
PvE 1/5 - PvP 5/5 - GvG 1/5
On PvE, when you are under attack by mob, useful evade from them. Also most Elite and Boss, resist against this skill. So good way to activate your relics.
On PvP, the most important skill on arena and small group fights. 5/5 upgrade, gives you 7.5sec and that time increase with relics. Be careful when you use, be sure enemy doesn’t have DoT. I’m not recommending this skill at GvG.
Bone Shield
This shield provides a strong cover around the character, or an ally, and consumes certain damage. The consumed damage affected by the shield increases with skill level.
Skill Upgrade Changes
Usage Relics for PvE & PvP
Offensive
Defensive
Empowering
Group
Pro Tips
PvE 1/5 - PvP 3/5 - GvG 5/5
On PvE, with key talent, bone shield makes you invincible 1 times every uses skill. That’s mean even 1/5 can protect you or your ally from fatal damages like Myth Sea Boss or Myth Nadir Boss.
On PvP, same talent can save you from fatal damages. 3/5 skill level is ideal for PvP.
Ancient Seal
Restore the health of a character or an ally depending on the magical power of the character.
Skill Upgrade Changes
Usage Relics for PvE & PvP
Offensive
Defensive
Empowering
Group
Pro Tips
PvE 5/5 - PvP 5/5 - GvG 5/5
On PvE and PvP, the only skill that will keep you alive. If you have low CD at beginning use it wisely at battlefield.
Active Expert Skills
Fateful Connection
Deals the "Fatal connection" debuff all opponents in the specified area for a while. The effect deals part of the damage received by any of the hit targets.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 1/4 GvG 4/4
On PvE, It allows you to deal massive damage with infection combo, especially in group monsters like castle dungeons.
Also for GvG, upgrade it to maximum to level for deal heavy damage to the enemy.
Poisonous Shield
Deals the "Poisonous shield" buff to a character or group member for a limited amount of time. The effect deals magical damage to all enemies within a certain radius. If the target is under the influence of the "Dark forces" skill, then they will also restore some of their health.
Skill Upgrade Changes
Pro Tips
PvE - 4/4 PvP - 4/4 GvG 4/4
Most of the time it needs to be applied to the person to be targeted.With the new update, the applied person must take damage for it to work correctly.
On GvG, since the target will be yourself most of the time, you need to be constantly under the effect of this skill.
Infection
Applies the Infection debuff to the opponent for some time. The effect increases all incoming damage to the target. When the effect expires, it deals magical damage to all targets in a certain radius. The effect with some chance is also dealt to targets that are under the effect of the "Fatal connection" skill.
Skill Upgrade Changes
Pro Tips
PvE - 4/4 PvP - 4/4 GvG 4/4
In order to use it in the most beneficial way, it should be used alone in individual wars and with connection skill in group wars.
Panic
Deals the "Panic" debuff to all opponents within a certain radius around the character. The effect prohibits the use of skills and attacks, and it forces you to move chaotically around the battlefield. Auto-attacks or skill attacks that deal instant damage have a chance of interrupting the effect.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 3/4 GvG 3/4
The melee characters heading towards you will dodge them for a while. I'm not recommend to upgrade it for PvE.
Mental Pit
Applies the "Mental pit" debuff to the opponent for some time. The effect reduces physical and magical power and the "Skills cooldown" parameter.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 4/4 GvG 1/4
More like 2x2 especially in individual battles. It is a very powerful skill that you can use.
Acid Rain
Creates an acid rainstorm in the specified area for a while. The downpour deals periodic magical damage to all enemies in the specified area. At the end of the downpour, all targets in the specified area will be dealt the "Poisoning" debuff for a while. The effect deals periodic magical damage.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 1/4 GvG 1/4
After the update, it will only be used to fend off the enemy. Even at the lowest level, 3 players and 8 monsters can affect that you can use it on your way when you want to escape.
Dark Power
Increases the physical and magical power of the character and the group members at the same location as the character while the skill is active. Permanent skill.
Skill Upgrade Changes
Pro Tips
PvE - 4/4 PvP - 4/4 GvG 4/4
There is no need to talk at length about this skill. It can also be preferred as 3/4 depending on the situation.
The Gift of Rebirth
Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 1/4 GvG 1/4
It can stay 1/4.The max level will give you the ability to use it from far.
Dead Soldier
Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.
Skill Upgrade Changes
Pro Tips
PvE - 1/4 PvP - 1/4 GvG 1/4
It was a skill, I was waiting for the update with high hopes. However, even in this state, melee is the nightmare of enemies. Against a mage it is unfortunately very weak.
Build Example for PvP, PvE and GvG
Weapons, Armors and Items choices
Baton of the Greatest Secutor If you really want an aggressive necro, this staff has everything you're looking for. But it can be a bit expensive to upgrade it.
Cane of Metamorphosis A nice selection that can be used both as PvE and PvP.
Royal Baton of the Magic Bastion With high penetration, best choice for PvE if you ask for aggressive necro.
Sash of the Ominous Requiem Uses for PvP only.
Baldric of the Freebooters of the Code With penetration for aggressive necros.
Chiton of Transcendence Best cloak for PvE because mana regen, and has magic powers stats.
Horrifying Medallion of Integrity With penetration, horror amulet is for aggressive necros.
Magic Ring of Invincibility Because of CD, best suitable for PvE. Low HP, high CD and accurary.
Hood and Hoodie of Invisible Knowledge For crit damage and crit heal.
Gloves and Clogs of the Wizards of the Sea Turtle For more CD
Cowl, Smock, Bracers and Boots of Greatness - Of course last collection for PvP ( CD and Resilience Set)
Heady Rum Usually uses on PvP gives extra HP for 10 min.
Potion of Majestic Mages Best friend of a necro. Gives you more than what you want.
Magnificent Scroll of Immortality of Masters of the Sky Sanctuary For more HP castle scroll.
Magnificent Scroll of Invincibility of Masters of the Sky Sanctuary For aggressive necro.
Talents
Path of Necromancer
"This is the list you need to complete in order of priority."
Stellar Blessings - First objective to learn 2 skill points for complete your skill build.
Bone Mastery - Bone mastery, completely ignore damage. Most important skill after skill point talent.
Key Talent - Three of them, mostly you will use Poisonous Shield that removes 1 debuff every 4sec.
Increased Critical Hit - That talent with 3/3 increases your critical hit to %53.
Power Attack: Rank I and II - %2.25 increases power if you max that both talents.
Skills Cooldown: Rank I and II - %2.75 increases skill cooldown if you max that both talents.
Energy Regeneration: Rank I - 5 points increases if you max that talent.
Panic! + - 1sec increases duration if you max that talent.
Healing Power - %3 increases power of healing if you max that talent.
Critical Healing - %3 increases critical healing if you max that talent.
Ship Graveyard, Ayvondil
Long-Lasting Defense - Focus until learnt this talent.
Preventing Hydrophobia - At Mermen Dungeon, you need to upgraded maximum level.
Classless Books
"As in every class, some classless books are very important for necro, I will mention only 4 of them in order of importance."
Enhanced Skill Cooldown - %7 skill cooldown, most important classless book for a necro.
Enhanced Critical Hit - %3 critical hit, especially for PvP with low crit hit.
Upgraded Critical Healing - %10 critical healing power.
Power of Spirit - %10 maximum energy and energy regeneration.
My Last Words
I started to like this class more and more with each passing day, which I really wanted to leave at first. If you are going to play this class one day, I hope this guide I made will be of use to you. Thank you especially for the help, I have received from this site.
I almost forgot. Of course, a gorgeous necro costume is required.
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SeaDemon reacted to Gladiator in Magic Charmer or How to Become a God of Healing
I don't know, because Russian players have a separate section?
If anyone can just post here then it's not fair for the other Russian players that already posted in the Russian forum due to higher competition, and if the precedent is allowed and many people start coming here in the future then might as well not even have 2 separate sections.
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SeaDemon reacted to Gladiator in The Master Paladin Comprehensive Guide
The Master Paladin Comprehensive Guide
By Gladiator - US Sapphire
!!!This guide is up-to-date as of Warspear Version v12.1.0!!!
Table of content:
I. Introduction
II. Novice Paladins
III. General Skill Tips
IV. Relics
V. Builds
1. Tank Paladin
1.1. Solo Tank
1.2. All-Round Party Tank
2. Hybrid Paladin
2.1. Support/Damage Hybrid - The META
2.2. Crowd Control Master
2.3. The Ultimate PvE Paladin (Spoiler Alert: Spear!)
3. Arena Paladin
3.1. The One True PvP Build
3.2. Master of Duels - 1v1
VI. Talent Branches
VII. Summary
I. Introduction
II. Novice Paladins
III. General Skill Tips
IV. Relics
V. Builds
VI. Talent Branches
VII. Summary
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SeaDemon got a reaction from Drakoslayd in Leviathan | EU-Emerald
I forgot to remove the *working progress* in the pvp section and I don't want to edit it for fear of being disqualified
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SeaDemon got a reaction from nilozero in Leviathan | EU-Emerald
The Reaper
Complete guide (PvE, PvP, Tips, Builds)
Introduction
The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one?
The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses
Pros:
- high ability damage
- Acceptable endurance
- decent mobility
- extremely strong in duels
- resistance capacity
Cons:
- limited area damage
- limited stun capacity
- lacks ranged abilities
- lacks control abilities (stun, silence, fear...) in area
- has a "limiter" that blocks the mechanics of some of his abilities
- high difficulty
Reaper Constructions:
PvE Guide (Player versus Entity)
Recommended Build:
Basic Skills:
Evisceration 5/5
Demonic appareance 3/5
Otherworldly Boost 1/5
Indulgence of Chaos 5/5
Chains of the underworld 1/5
Expert Skills:
Exaltation 4/4
Annihilation 4/4
Hands of the Underworld 4/4
Explosion of Chaos 3/4 (+2 talent skill points)
if you don't like this skill you can redirect the extra skill points to some other skill of your choice
Relics:
Evisceration:
Demonic appareance
Otherworldly Boost
Indulgence of Chaos
Chains of the underworld
item selection:
This section is based on the opinions of various reapers who use or used these objects and my own.
Gear Options:
Accessories Options:
The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions.
Weapon Options:
again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class
Tips when leveling up:
at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common
Tips on using skills and acquiring talents:
I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance talent first If possible use Annihilation only in demonic form this to take advantage of the 25% more damage of Exaltation in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost to reach the center of the group and use Explosion of Chaos to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly
Buffs
PvP Guide (Player versus Player)
Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class
Recommended Builds:
Most used build:
My personal build:
New personal build:
Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another.
Relics:
Evisceration:
Demonic appareance
Otherworldly Boost
Indulgence of Chaos
Chains of the underworld
item selection:
Gear Options:
Accessories Options:
If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images
Weapon Options:
How to deal with every class (except legion classes)
Tips for arena
These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful
Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey
Tips on masive fights
the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts.
Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities.
Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can.
Wars:
Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town
Raids:
Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation
GvG:
Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate
For this type of fight I recommend using the talent Devastating Flash in case you want to focus on this type of fights, I recommend the following build
Buffs
To conclude I would like to add a final note to this guide.
As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it.
Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later.
If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class.
Thank you for reading
-
SeaDemon reacted to Bromancé in Leviathan | EU-Emerald
rogues: I will make reaper now
gm: Guess what class we will nerf next
-
SeaDemon got a reaction from Venk in Leviathan | EU-Emerald
The Reaper
Complete guide (PvE, PvP, Tips, Builds)
Introduction
The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one?
The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses
Pros:
- high ability damage
- Acceptable endurance
- decent mobility
- extremely strong in duels
- resistance capacity
Cons:
- limited area damage
- limited stun capacity
- lacks ranged abilities
- lacks control abilities (stun, silence, fear...) in area
- has a "limiter" that blocks the mechanics of some of his abilities
- high difficulty
Reaper Constructions:
PvE Guide (Player versus Entity)
Recommended Build:
Basic Skills:
Evisceration 5/5
Demonic appareance 3/5
Otherworldly Boost 1/5
Indulgence of Chaos 5/5
Chains of the underworld 1/5
Expert Skills:
Exaltation 4/4
Annihilation 4/4
Hands of the Underworld 4/4
Explosion of Chaos 3/4 (+2 talent skill points)
if you don't like this skill you can redirect the extra skill points to some other skill of your choice
Relics:
Evisceration:
Demonic appareance
Otherworldly Boost
Indulgence of Chaos
Chains of the underworld
item selection:
This section is based on the opinions of various reapers who use or used these objects and my own.
Gear Options:
Accessories Options:
The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions.
Weapon Options:
again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class
Tips when leveling up:
at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common
Tips on using skills and acquiring talents:
I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance talent first If possible use Annihilation only in demonic form this to take advantage of the 25% more damage of Exaltation in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost to reach the center of the group and use Explosion of Chaos to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly
Buffs
PvP Guide (Player versus Player)
Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class
Recommended Builds:
Most used build:
My personal build:
New personal build:
Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another.
Relics:
Evisceration:
Demonic appareance
Otherworldly Boost
Indulgence of Chaos
Chains of the underworld
item selection:
Gear Options:
Accessories Options:
If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images
Weapon Options:
How to deal with every class (except legion classes)
Tips for arena
These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful
Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey
Tips on masive fights
the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts.
Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities.
Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can.
Wars:
Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town
Raids:
Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation
GvG:
Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate
For this type of fight I recommend using the talent Devastating Flash in case you want to focus on this type of fights, I recommend the following build
Buffs
To conclude I would like to add a final note to this guide.
As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it.
Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later.
If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class.
Thank you for reading
-
SeaDemon reacted to Slap in Pawned EU - Emerald -> Ultimate Rogue Guide
Hello,
I woke up this morning, I saw this guide and even tho I don't play the same class, the things described by you reflected on my own class as well.
Amazing and accurate post for probably 90% of us, 10% are bd players.
I followed your guide, step by step and I noticed a tremendous amount of changes in my life such as hair growing back again. Thanks!