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Posts posted by Hellprince
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Hum hum can't wait for update. Hope not take a long time for maintenance.
On 12/17/2023 at 6:32 AM, Suprememan said:Legion side is dead in EU and getting worse. We can't raid any boss and arena is also dominated. Rare to see a book drop and earning talents is difficult. Very hard for new players to join us.... Any plans to fix this?
I think it's hard playing at both side mc and elf side. Most Guild 10+ don't want inv weak char too. especially without pvp set. I myself don't want helping those guild kill raid boss and probably not only me and on mc side meh not many want quest together how can weak and new player grow up. Helping em on raid waste repair too and what benefits for us. Since I'm poor player. 800 gold for 1 pcs repair is expensive I agree talent is bit difficult. I do many quest but only get 1200/day. And about arena. . Hmmm strong player always say don't demand if fight with opposite side both mc and elf. And win lose is not fun .
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Gud bye horror events. Waiting for snow event. Anyway. I Only tried Dg horror one times and at Dg 12 haha 😂. No one inv me dg 30. And no one want join my pt too. . Oh but world events is fun since I got many free chest. And quest is easy Enuf I like it. Hehe 😋 .
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Wew thanks bracelet is cool. I feel my char became strong. I like this update
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14 hours ago, Toad Sage said:
These old players can create a new char and level them up to 32 in a couple of weeks. But for new players, it takes time to understand the game, let alone leveling up to 32 in the first few months.
Yeah I agree with this probably after new player reach lvl 16-20 they're quite or stuck haha 😁 especially when no one help pass quest dungeon. Like bg, Rg and termite. very frustrating. Yeah it's probably help old and new player. If get extra skill point. Let's waiting expert player here
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On 9/11/2023 at 4:19 PM, Dr Strange said:
Thanks for the info! If you find anything else, please create a topic in the SupportYes next times bro hehe
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5 hours ago, Raislin said:
No I mean Rotting Garden and Termitary dungeons. Satrap and Pontifices are a thing of their own and should be doable depending on which boss you decide to go to. They vary greatly in difficulty, for low levels anyway. A strong healing minion and set or two of potions should do the trick.
I see I'm wrong 😆. But who want spam on easy-heroic at Rg and termit for equipment. Probably only mystic when event like book etc. And those guys solo, using 2 char or using party on mystic only if not for quest yellow maybe 🤔, and again searching party is bit hard somehow especially when we talking about low lvl 26 below Because solo spam I can't do it also. I tried help someone pass dg Rg at normal with my seeker. My seeker lv 29 anyway not 30 typo. Bro it's embrassing I spam many potion. I also using free cat minion My gear lv 28 cloac only anyway 😁. And it's 2 stam 😌. Normal garden only me lv29 and bd lv19. I got nothing from normal dg Rg too. My seeker mana always empty too. I want spam dg using my dk and ranger lv 20. I want to farming something since lv up. Is so long. And for farming I using lv 13 on dg map 1 anyway hahaha 😂 add my seeker to ur friend list anyway
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19 minutes ago, Raislin said:
The first 2 dungeons of Ayvondil are also mandatory to progress the questline. At which point would you stop making them solo friendly?
Do you mean ponti and strap? If yes. I have lv 27 shaman, 29 lock, 20 dk can't kill em alone. My druid lv 32, seeker lv 30, and warden lv 18 can't do solo em either 😏. Really I just too weak and nob I know. Every day I never do those quest kill ponti and strap cus if no one inv or join my party I can't solo 😌. Also lv 24 not drop again right 🤔? on those boss
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5 hours ago, Drakoslayd said:
I doubt they would make any more solo dg.
Warspear is a party based game and Solo dg on Map 1 was essentially a necessity because of people believing they are mandatory.
I do think they should make a WoW style raid dungeon in Irselnort that someone had suggested before but definitely no solo dungeons
I still hope they make another solo dg again at irselnorth. That will help A lot for player who stay at lvl 22 below, lazy, weak and struggle player, because we need room for farming place. If dungeon at map 1 is really essential and necessary. Why not make another at irselnorth
Indeed I agreed too. This game should based party based game. Not solo quest or dg. But the fact that many people do anything solo. It's hard to search party
Raid dungeons, that isn't bad. For strong player with guild 10+. I do agree with this too, but again I hope they will make solo dg like map 1 at irselnorth.
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I think u should add solo dungeon like at map 1 (lv6, lv9 and 12). at irselnorth too lv 15, 18 and 21. Also why quest blue should disappeared ( not all) after reach lv21+. Well quest on ayvondil especially at t3 (anzu lri/marakosh) and t4 (Pelion/tomlugu) is gud enuf to search gold and quest still fun too. But if u strong enuf to quest solo or have party. And somehow it's hard to search party. Its hard if u not op or have party or maybe multi using two char. Man I'm crying here because I'm nub player. My shaman weak, my warlock weak also. I just quest t1 and t2 on ayvondil. And swamp if no one inv or join me to quest together at t3/t4. People suggest me to join guild. It's still same. Well if have solo dg at those lv at irselnorth. Maybe 😏 it will help some weak people like me too maybe 🤔 and berengar tower need party too. Hard also 🤪 especially mythic I can't solo. Easy-heroic I got nothing too.
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I myself still not done sea yellow quest. 😆
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IM here just want to say thanks. i love ranger trap now
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6 minutes ago, rafa9876 said:
I just feel like it would be a really boring rebalance if all they're gonna do is change the numbers and minor things like "can stack".
I hope they actually add more depth to all characters, not just mages, so I invite other people to be a bit more creative with their suggestions.
I see since dev will make huge rebalance
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I think dev should only make overload can stack not OP. Also do someting about mage chain. I'm using chain only to active relic CD. It bit useless indeed. The other is fine for now actually
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Well blessings already good. Bomb need rework chu....
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7 and 9 just no.
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Well I'm user lock pve. Lock already good with full vamp for now. But I wish dev can rework lock skill called grimoire the reason is this skill can't stack with skill charmer called weakness. And also skill bloody tribute. This skill disappear after enemy using skill and extrack only little enemy mana at 4/4 it waste I wish dev rework this skill too
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9 hours ago, Kamisama said:
Warspear really needed this rebalance as elves lack in pvp controll and combat power (templar is good in pvp but its ONLY pvp and have mostly no use in pve so far) and mcs lack the single target dmg in pve such as seeker. Im glad devs want to do it this year, ill look forward to it
Wew Rogue is scary than seeker actually when targeting one single target. monster or player. And also templar has 2 dmg too without expert skill and Grace give templar 22% both magic and psy increase. And heal templar is helpfull hahaha
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If u guys want rebalace heroes please trap ranger. Make it not disapear when charater dies or crossing
My reason is always like this :
- when see paladin dies harad Banner not disapear not only paladin shaman too.
- dog charmer and elemental druid is painful too. Seeing charmer put dog and just crossing and the dog not disaper like ranger bomb when crossing (only beast trap not disaper) also when i kill charmer the dog still remain attaking me
- chieftain meteor also. Just putting that aoe fire and crossing the skill not disapear and dk Kiss of death too. That hurt me because when set trap ranger is so long. When IM crossing the trap just disapear
- also when already set trap sometimes i get 1 shot dead by Rogue. Just Rogue. And my trap all my trap Ive already set just disapear i want cry when that happen. And wonder why
Just that lets say this tread cry about trap ranger part 3 anyway not only ranger. Trap Hunter shouldnt disapear when charaxter die or crossing that hurt wew
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8 hours ago, Raislin said:
Rangers used to one shot people with stacked explosive traps so thats why its probably limited to 1.
hihi i understand now . anyway stack in one place or not still too long set up trap
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hy dev first i want to say thanks update 10.0.0 is awesome. daily reward is superb and beast trap ranger with periodic demage and block enemy ability using skill is make me happy when im try at test server
back to topic im here want to cry about ranger trap again.
first i want to know why explosive trap and slowing trap should disapear when character die or crossing. why not make it like beast trap just stay there. when character die or crossing
second. i can put slowing trap more than 1. in 1 pleace the dmg can stack why explosive trap cant ?
last. is bomb ranger op ? bom ranger set up is too long.
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wheres ctest server cllient
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i love foraken
name : Deadliest Warrior
race : forsaken
Usable Weapons and Armors : two-handed sword, two haned-mace. two=handed axe and spear, heavy armor and leather
5 Skills :
1 path of warrior
a blow that deals increased psycal dmg to enemy
2 glory of warrior
blow that dead psycal dmg to enemy and all enemy around 1 yard
3 garaan blessing
increase charcter magic and psical deff
4 wrath of warrior
jumpt to specified area and push surrounding enemy
5 cursed warrior
every time charcter walking leave atking zone that deal periodic magic dmg to enemy skill with constand energy consuption
well only this for now lel
anyawy new map fosaken is beautiful and love forsaken story i make this char inspired by story at house of decay and house of wrath well only skill name though
im struggle about skill effect
jajaja
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13 hours ago, Holmes said:
removed quests for dungeons that no longer exist.
what is this mean. remove quest easy-hard bg, garden and termite if yes im so happy
Rework base agro skill from tank
in Suggestions
Posted
how about rework agression skill like this
Death knight - provocation
Every time using the skill decrease incoming damage by 3% on the character max 15% and increase incoming demage against the enemy by 7%
Barbarian - taunt
Every using the skill barbarian get positive effect increased maximum hit point by 5% max 20% and decreasing enemy physical and magical demage by 15%
Paladin - persuasion
when using the aggression skill paladin get positive buff. that increase healing effect stack 5. After get five stack the buff disappear and paladin get shield equal 20% max HP
Warden already gud
No need anything for now